From Subnaughtica to SubSanta:
Spinner Fish - I hope it will be possible to add these to the aquarium
Models - Seamoth, Prawnsuit and Cyclops models in addition to the Aurora model (and maybe a little seatruck choo choo train!)
Decor/furniture etc: so far it looks like exactly the same items will be available. But there are many already existing items that weren’t buildable in the first Subnautica, that could be added (two seat benches, smaller/personal lockers, desks with no computer interface on the surface...) and a few new items in Sub Zero (small planters, small picture frame) that would make nice additions. I especially liked the oval planter on Robin’s bed in the first base. Some comfy chairs wouldn’t hurt either. Or larger meeting room tables. (Maybe mostly for when you’re playing creative and build bases for several people for the fun of it, though.)
Oh and it’d be neat if there was a choice of colours for “fabric” items, such as the couch and bed, if nothing else.
Regarding the mini-frame - unless it’s already intended to be used with screenshots (or the selfies I’ve seen mentioned, though Robin doesn’t seem like a person who’d bother with those), I think it’d be neat with a small premade collection of images to choose from, e.g. Robin’s sister Sam, the two of them, a fav pet or two, a signed pic with her and her idol xeno-linguist at a science convention, to mention a few ideas.
“Pickupable” items: coffee cups, pens, clipboards and such would be nice if they could be picked up and used to make your base looked more lived in. Even if Robin is on her own for the moment, there are more people and more research stations on the planet now, so more living items and clutter and such makes sense. And we have shelves but very little to put on them.
Lab equipment - I’m hoping we’ll have access to some of the new stuff seen in the “intro”. But I also think the old “non-functional” items could do with an upgrade. This is supposed to be in a space faring future but those pieces of equipment look like they predate my school years (and I’m not young anymore).
Lighting - I know the game has a warning about flashing lights, but I also hope the flashes will be adjusted (a bit more) to show less and less the deeper you go as well as be gone inside caves and such. I’ve no diving experience but I also feel that maybe the water should “soften” the flashes a bit...
As I’ve mentioned elsewhere, the seatruck have very strong lights. Besides my suggestion (other thread) of them turning off automatically at docking, I think they’d benefit from some more tweaking. When inside ice tunnels and similar I hardly see a thing, because the lights just cause a bright blur. Maybe two should be directed forwards and two more to the sides so they don’t all light up the same exact area...
At the other end, it does make sense for deep waters to be very dark or even pitch black but sometimes that too makes it very difficult to see much. A bit of “artistic liberty” might be nice with regards to this... (Bioluminiscence isn’t always enough...)
Seamonkey behaviour: it would be neat if they’d come up to the base windows if you’re inside looking out. (Or even try to grab your tools through the glass looking consternated when they can’t
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Brute sharks - those darned things ate my seatruck! o.O Seeing as they seem to like it around the sea emperors, though, one would think maybe that enzyme could help make them a bit nicer in that area
for creative mode, an option to skip the “intro” (if you just want to play around building an awesome base, you might not want to have to play through that bit every time).
Heatfruit - I’m guessing it’ll start decomposing once we have planters for it... But I do wish the inventory icon would look more like the fruit and less like little maggots... (ew)
....aaaaand I’m sure I’ll come up with plenty more, especially since Sub. Zero isn’t finished yet.