Quantcast
Channel: Recent Discussions — Unknown Worlds Forums
Viewing all 42799 articles
Browse latest View live

ns2_redemption (screenshots included)

$
0
0
**NEW UPDATED SCREENSHOTS IN POST BELOW THIS POST**
***MAP IS AVAILABLE FOR DL TO TEST OUT IN STEAM WORKSHOP***
This map is currently a WIP. I have only made one other map and it was for NS1.
The map is playable and i will release a beta within the next couple of days.
Im very new to this so i will def be spending a lot of time adding more trims and details to sharpen things up. :) And some feedback on things that I can improve will def help me in the future.
im working on the lighting big time*
the minimap was a bit screwed up when i was taking the screenshots but it is fixed now.

VI64x9Q.jpg
vImkIWr.jpg
EpuJEPD.jpg
Kr5chuH.jpg
DOtKSKU.jpg

[Crash] Subnautica on Epic Launcher Crash [Dec-2018 61951]

$
0
0
I bought the original Subnautica through the Epic Launcher and every time I try to start the game it freezes on the first loading screen. Here is the data log https://pastebin.com/G36BgVnJ.

We Want You: Art Lead for Unannounced Project - Unknown Worlds

$
0
0
imageWe Want You: Art Lead for Unannounced Project - Unknown Worlds

  One of Us Part of the team at Unknown Worlds is excitedly working away on a new, unannounced project. At this point in time, we can’t say much, but...

Read the full story here

Subnautica Below Zero Seatruck Update - Subnautica

$
0
0
imageSubnautica Below Zero Seatruck Update - Subnautica

Subnautica: Below Zero has received its first big Early Access update. Check out the Seatruck Update Site to see all the sweet new features in action! Seatruck modular underwater utility...

Read the full story here

Subnautica PlayStation Update 1.09 Released - Subnautica

$
0
0
imageSubnautica PlayStation Update 1.09 Released - Subnautica

PlayStation divers, a new update has been released! This update contains some long requested features and bug fixes. The Bladderfish scarcity in Safe Shallows is now resolved. After fishing, they...

Read the full story here

Subnautica: Below Zero Snowfox Update - Subnautica

$
0
0
imageSubnautica: Below Zero Snowfox Update - Subnautica

Subnautica: Below Zero receives a second Early Access update. Check out the Snowfox Update Site to see all the sweet new features in action! Snowfox vehicle Chelicerate & Snow Stalker...

Read the full story here

I found an interesting connection in the Subnautica Concept Art.

$
0
0
Now, this honestly has nothing to do with anything, but I was looking through the concept art on the Wiki today, and I saw this beauty.

yfoqzj7at030.jpg

Now I'm sure that you've all seen this, and probably thought, "I wish this was in the actual game," at least once.

Well, what if I were to tell you that it is?

I believe it actually is, because if you put the concept art, and this particular skeleton next to each other,
3ffey750x4vl.jpg
7vmro9d1pb7d.jpg

you can see the resemblance.

So many people have wondered at what this skeleton would've looked like when it was alive, as it looks like nothing else we've seen in-game. Mystery solved.

Now, of course, it's not exact, but it's more than a passing resemblance of what this things skull would look like. Even it's PDA entry says,
The skull of a million year old armored carnivore. Projections suggest this lifeform would have been larger than any living specimen encountered on the planet.

The oceans of 4546B must have been very different to support lifeforms of this size, with more open geography and many more lifeforms in the leviathan range.

It even calls it a skull!

This honestly shocked me how simple it is when looking at them side-by-side, but I would have never even thought of such a thing.
Now, what this also does is that it brings up an interesting question. Are there any others? Other subtle nods to past ideas or concept art ideas that couldn't make the cut? Who knows, we'll just need to keep searching, I guess. Anyone up for the task?

Arctic Expansion concept art megathread

$
0
0
So as some of you may know Alex Ries is now working on Subnautica and has done a bunch of concept art, and we’ve been fortunate enough to see some of it. So far we have a peeper like thingamadoodle, an arctic reefback, and a creature called a pinnicarid (whose name is surprisingly significant, I’ll discuss it later) and of course we know we’re getting the Glow Whale and possibly Rockpunchers. Now, I’m gonna analyze each creature in turn and make a few theories on what role they’ll play in the basically confirmed Artic Biome.


Firstly, we have the Peeper-like creature, who we know literally nothing about:rfu0ikyg9oud.jpeg Looking at this creature we can CLEARLY see it is a predator of some type. It’s smooth and streamlined, and doesn’t have much in the way of skin detail. Looking at it I’m estimating it’s about the size of a sandshark, or possibly a boneshark. I’m guessing it’ll be like a leopard seal and will prey on the penguin creatures, and of course, the player.
I’m not sure if it will be able to come onto land like leopard seals, as it doesn’t look very fit for walking. However, it’s pectoral fins are placed similarly to those of mudskippers, who can move on land with ease (I should know because I have one as a pet) so it may be able to crawl about on land and chase players across ice floes. In the water it’ll be fast, dangerous, and something you should definitely be worried about when going for a swim.

Speaking of ice floes, here’s the Arctic Reefback: zwz82m7wayl7.jpeg These guys aren’t totally new, but they’re still quite fascinating. The sail-like structure on their back is highly reminiscent of a by-the-wind sailor, so I’m guessing these reefbacks get around primarily by drifting. They look smaller, as well. Unless the space penguins we see on its back are actually huge, it’ll likely be smaller than normal reefbacks, unless the devs decide to make it bigger.

Finally, we have the Pinnicarid: ob06eij0q7v6.jpeg These guys are most interesting to me simply because of their name. Pinnicarid, when translated from Latin, means something along the lines of “Finned Shrimp” Now, what is so important about this name? Well, unless the devs just wanted to give the creature a scientific and rather obvious name, Pinnicarid is likely derived from Pinniped and Anomalocarid.

Pinnipeds are seals and their relatives, and they’re why I’m so interested in the Pinnicarid. If the pinni part of its name was indeed derived from pinnipeds, it means that Pinnicarids will probably spend a good deal of their time on land, possibly in groups. This theory is very far-fetched however, so don’t take it too seriously. It’s hard to tell what their temperament will be, but I’m betting they’ll be either neutral, or they are aggressive and pacified by feeding them fish, like stalkers.

Their tail is reminiscent of a thresher shark, so they may hunt in packs and use their tails to stun prey.
Oh, and they’ve got four possible color schemes, like Crimson Rays. I’m betting we’ll only see one in-game, and I’m hoping it’s color scheme C.


I almost certainly got something wrong, but who cares, making theories is fun. Feel free to discuss your own theories and opinions on these creatures, and I’ll update this thread whenever a new creature is teased. See you in the Arctic biome!

Theory- why we cant find survivors

$
0
0
I was looking at old bases on the floater Islands and also noticed the Sunbeam arrives unusually fast, especially for it being weeks out... could time be effected on this planet? Time goes by faster while on planet than not. Say years elapse in the span of minutes.... the aliens have somehow messed with time and infected the planet. It doesnt explain why there are no remains but again, the aliens could be capturing them or their bodies.

This only works if the player is the last to touch down on the surface. It also does not explain the Auora being there or the fact that there are no remains on the Aurora either.

Upgraded to Catalyst, lost my Constellation badge

$
0
0
Hey guys, not sure if this is the best place to mention this, but i recently upgraded my Natural Selection account to add the Catalyst DLC, and after doing so, i've lost the ability to use my constellation badge in-game.

I can bring up an option to "manage" my badges, but it just asks me to "drag and drop" them, and after i tried it twice, i realized it was'nt going to work and i was potentially making things worse.

when i started this crazy screen, my name was next to 5 constellation icons. after i tried to click and drag, i was down to 3 constellation icons. (EDIT - I just tried it again, and lost another icon) so i quit and ran to the forums for help.

what am i doing wrong?

Moved: Upgraded to Catalyst, lost my Constellation badge

ns2_fusion

'BOREALIS RISING' - A Subnautica Story V2.0.

$
0
0
Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

NSL Newcomer Tournament - Natural Selection 2

$
0
0
imageNSL Newcomer Tournament - Natural Selection 2

Are you bored by the chaos of public games? Have you ever wondered how this game plays in a 6 man team willing to speak and work together? Ready to...

Read the full story here

Looking for standing bikes...

$
0
0
Basically, I am looking for standing bikes for playing games and watching tv. I can't sit a long time for my backbone issue.  I searched in malls but they are too expensive. Now going to another option. Any online store you guys knows about couch bed? My friend refers to me about Flexispot Coupons, but I want 2 to 3 options more. 

Help Clean Our Planet's Ocean - Subnautica

$
0
0
imageHelp Clean Our Planet's Ocean - Subnautica

In celebration of World Environment Day on June 5th, Subnautica will go on sale alongside several other games as part of a Valve special event until June 8th. During this...

Read the full story here

Subnautica Workshop for Making Maps and Mods

$
0
0
You heard it. I'm suggesting the ability to create entirely new creatures, maps, items, and all that inside of a workshop. I believe being able to do something like that would expand the community by a ton. Just imagine turning all of your favorite concepts into a mod.

NS2_derelict_fixed

$
0
0
Improvements to performance and gameplay of Derelict - WIP

UPDATE: Picked up the map again for further gameplay improvements. 5th techpoint and many more changes!

http://steamcommunity.com/sharedfiles/filedetails/?id=1110492476
publish_id = "4230c53c"

Always felt it's a shame that this map is so underplayed.
Loki did a fantasic job with the visuals, the gameplay geometry for skulk movement and overall mood of the map.
But performance is terrible, the map is a bit too dark and some techpoint locations are just too open and lack more cover for aliens.
So I'm trying to fix things.

Changelog:
-Improved/Fixed Occlusion Geo (still messy in some places, but seems to be working)
-Added some rocks and more Occlusion Geo to Glass Hallway / Biome area to improve performance
-Removed many lights from the low light quality option
-Made the map slightly brighter, if you use low quality light option
-Removed "inefficent" props in the map (as in props, which weren't needed to maintain look and detail)
-Removed some lights and lot of tree and plant props at Turbine and Heat Transfer (and yet theses places are still lagging as hell, damn those plants)

-Added two more pillars and another Truck into Garage
-Added more sandrocks into Geothermal to cover the hive
-Added more of those tarp thingies in Western Entrance
-Covered one of the windows in Plaza with moss, added a 3rd row of pipes, and scaled up the crate in the middle of Plaza
to block view for better ambushing and to improve performance
-Modified pathing mesh, so you can cyst across the broken bridge in Plaza
vjtzfkxm0x5e.jpg
3hiusx05984l.jpg
ymhcd50dfb2b.jpg
5326if148yyu.jpg


Still to do:
-Further improvements to performance and gameplay
-Fixing all those tiny cracks throughout the entire map

Subnautica Xbox One Update 1.0.0.34 Released - Subnautica

$
0
0
imageSubnautica Xbox One Update 1.0.0.34 Released - Subnautica

Xbox adventurers, a new update has been released and contains some long requested features and bug fixes. The Bladderfish scarcity in Safe Shallows is now resolved. After fishing, they should...

Read the full story here

Subnautica: Below Zero Spy Pengling Update - Subnautica

$
0
0
imageSubnautica: Below Zero Spy Pengling Update - Subnautica

A new Early Access update for Subnautica: Below Zero is now available. Check out the Spy Pengling Update Site to see all the sweet new features in action! Spy Pengling...

Read the full story here

Viewing all 42799 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>