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Motivations for building more than one base

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As the game stands you can easily get away with building just one base - right under your life pod if you want. With a view to future updates or the Arctic DLC, I'd love to see some game mechanics introduced to motivate building new and deeper bases. All that comes to mind is perhaps doing some Precursor bioengeering using the currently decorative lab equipment: You'd use this on various fishy test-subjects grown in your alien containment tanks, and certain species could only be grown at certain depths/biomes. Your motive could be to use the results to make various benificial serums or maybe bio-mod yourself a little. But I'm not really sure just what these could do for you. Any thoughts on this mechanic or other possibiities?

Native Steam Controller Support via the SCAPI

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Would it be feasible to have native support added for the Steam Controller? Not only making full use of the SCAPI, but with proper button prompt glyphs and support for mouse-like trackpad in combination with a controller layout, etc. How much extra work is typically involved in that?

Thanks!

Invalid platform on Windows 7 - 32 Bit

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Hi,

I get this message when trying to run NS2

An error occured while playing Natural Selection 2 : (invalid platform)

Here is what I did :

- Verify Game cache > Same problem
- Deleted NS2 File > Same problem (lol now the game is uninstalled and can't download it again)
- reinstalling steam > Same problem


My config
Windows 7 32 Bit
Core 2 Duo 8500
4Gb RAM
ATI HD 6850

I can't understand this message... is NS2 for 64 bits only now maybe ?

All the metal salvage in my world has despawned. Help please.

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Yesterday I had tons of metal salvage in my world which I got some of and today I get on to scan for more and I get one blip from the scanner. After I picked up that piece I could no longer scan for metal salvage meaning it has all dissappeared.

How do I fix this?

Cyclops Sonar Upgrade

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Man, talk about making the wrong decision.... It's about a little thing, but it's so distinctive that it's a major wrong decision. I mean of course the sound the upgraded sonar of the Cyclops makes. Who on earth chose that weak-ass 'bl1eh' sound instead of the one that everyone knows a sonar should make. That nice PINGgggggg from those 50's / 60's war movies.
This:
https://youtube.com/watch?v=dL-jrqN2iRw
or even this:
https://youtube.com/watch?v=eKkUCNMrv1M

I fully know that it's the sound the receiving party hears, but hey, that's cinema for you.

If you were ANY of the Degasi crew who would you be?

Add 1-2 second cooldown on auto pick up of the weapon you just dropped

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So that I stop picking up my empty rifle mid combat when trying to grab a shotgun.

Base Bunker

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so this isn't an amazing idea but I think it would be cool if there was a bunker you could build as a room in your base it could add some hull strength and in a worst case scenario you can go there if your base is flooding or being attacked what do you guys think?

PRAWN/Cyclops Ergonomics - Accessing storage

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I didn't see this in a forum search, so here goes.
I absolutely love the combination that is the Cyclops/PRAWN Suit. Hearts-and-flowers love it. Except for one teensy thing: unless I'm missing something, you can't access the PRAWN's storage compartment when it's docked to the Cyclops. Now, it's entirely possible that I'm an idiot and it's already possible and I'm just a dolt who can't figure that out.
But in the off chance I'm not a moron, a minor redesign of the hatch covering in the docking bay would allow you to reach the PRAWN's storage compartment when it's docked. Of course, there's no such thing as a "minor redesign" when it comes to 3D models, but it's really the only problem I've had with that pairing.

NS2_Nexus Feedback Thread! (Formerly Nyx, Updated weekly!)

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Welcome to the heart of darkness.

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I'm making this thread for Malpractice and I to gauge response and interface with you guys how you feel about the map.

Nyx is a facility located deep in the heart of an alien jungle. It's humid, and hostile, and dark in the canopies of the surrounding foliage, an environment mirrored within the facility itself.

This is the workshop link.
Hex for server mods is 17B0E28C

I should warn you and any server that this is a work in progress, not a finished product. Performance and detail are all subject to change (for the better).

Screenies (all WIP)
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Bugs On Xbox

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XBOX UNOFFICIAL BUG POST
Started this Post originally to get the ball rolling didn't realise how many would respond, so if you have bugs that are not on the list just mention it within the comment section below, depending on free time and playing subnautica it may take me awhile to respond or even update the list, thanks from a fellow subnautica fan for the help guys. Hopefully the major bugs will get fixed and help get the game running smoother in the foreseeable future

BUGS


- any building block's I place that goes through or slightly into the reef/ rocks & plant life will be Terra formed as expected but if you load or come back to the Area after a journey it will go back to its original form and glitch through the building block deny access through walkways etc.

- when a breach floods your base fish will swim through or spawn in the base, even found fish swimming/ floating even without a breach. while in the Cyclops/ big sub if you hold a snap block/ base building item's while in the sub it did a 360 spinning around demolishing anything in sight.

- found wreckage parts, doors, flood lights and reef parts floating in the sky.

- frame rate issues

- game crashes often even more so while playing in creative (to as expected)

- picking up alien fish even while directly next to it does not work sometimes (hit box to small?)

BUG LIST UPDATED [18/05/16]

- Giant Iceberg salt, randomly spawning - [xNeil_Armstrong]

- a glitch that rarely occurs, but sometimes icons, HUD and menu is invisible even when you pause in game (requires you to reboot the game and load a previous save) - [Herjolfr]

- rendering issues, mainly within the submarines (land not generating fast enough leaving blank spaces into the void) - [Herjolfr]

- Got stuck to sea bed after scanning a fragment - [Gidgemeister]

- Mobile Vehicle bay menu selection screen not appearing (played on external Hardrive)- [Gidgemeister]

- slowly being moved to the left while using the crafting station via life pod towards the storage container (sea wave glitche?)- [Gargett]

BUG LIST UPDATED [19/05/16]

- Crashed while in the seamoth to where it looked like I was on the edge of space treading water. No amount of restarting fixed it. When I finally died a hour later due to dehydration, I spawned back where the life pod was with my vehicle bay and lifepod gone. I didn't see the seamoth beacon either. Restarted the game -

- Third game crashed while I was next to the aurora and out scanning fragments. When the game reloaded I was back at the pod. The base i built and my vehicle bay were gone and again I didn't see my seamoth beacon -

- Missing items in fabricator only appear when you have the requirements - Meekeo_Fibre

- Crash powder not appearing - xNeil_Armstrong

- Deployable Storage Disappearing - Malacath

- Made it to 6000m+ because of no terrain generation - rustled_Jimmy

- Seamoth can get stuck within the floating islands - FITES

- Crashed pods are transparent and contain no loot - Gargett

- multiple battery's consumed while replacing seaglider power & extra battery's consumed while saving- Flim15, xspel

- items not appearing while crafting them in the fabricator - xspel

- hull leak when trying grab fish within large fish tank - xspel

- Aurora not blowing up - Ranchnuts

- disappearance of solar panels - Ranchnuts

- when restarting a freemode level solar panels automatically unlock - INF_HAViK

- invisible crash plants - JFCapps

- imploding multipurpose room glitche at depth 50 meters - JFCapps

BUG LIST UPDATED [20/05/16]

- Life Pod cannot be repaired SneezyPanda

- I deleted my survival and started a new one to try and get crash powder to spawn, and it worked! I made a welder and fixed the pod. I put the welder in the pod storage. Went out to start a base, and when I came back the pod was gone. The pod beacon said it was way off in the distance, I traveled for 5 min and got nowhere - xNeil_Armstrong

- I also had a glitch happen last night that I got stuck in my Seamoth and couldn't get out and every time I tried to press the A button to get out it would say " SpawnFailed ". It fixed after I restarted the game twice - MayaMidnight

- ealier today when i loaded up subnautica my survival world broke. The world outside my escape pod doesn't load up anything its just a huge blank open ocean no land no fish nothing. Im not sure what caused it as i saved and exited to main menu before i got off last time - Fearingsix

BUG LIST UPDATED [21/05/16]

- Obtained the Power Efficiency upgrade module inside the Aurora, came back after reloading the game and found it again - EVILONE15

- Even with all seamoth fragments it will not unlock - Forsaken_Tag

- Issues with crash plants not easy to locate or spawning correctly? - IzzacJ

- When boarding front Side of Aurora there is an invisible hole in the floor you can fall through and cannot escape - EVILONE15

- Game crashes when trying to click on the give feedback option - Whitetigerdragn

- Plants in Large Aquarium dont apear to have stems (leafs do appear though) - NextHaloFlame

- Many instances where the "30 seconds" and "10 seconds of Oxygen remaining" audio queues will not play - EVILONE15

- Issues with saving not saving - xNeil_Armstrong

- Fragment scanning issues - Forsaken_Tag

- Game Freezing when trying to save - Lee W

- Keyboard Freezing on trying to Rename Beacons - Lee W

- some structures are centre located on your screen when selecting them, makes it difficult to place them - EVILONE15

BUG LIST UPDATED [22/05/16]

- ive just had one when exploring the mushroom forest right outside the aurora while looking for cyclopse fragments on survival. no idea how it happened but i got launched flying into the sky while in my seamoth, then the screen went all blurry and after that i was sent about 500m in the sea way too far out the map id say about over 300,000m away from my pod - DroopyGlint

- water clipping through building blocks at surface level - IzaacJ

- character can easily get stuck on the banisters by any connecting corridor in the multifunction room, requiring you to save and quite to fix the issue - EVILONE15

BUG LIST UPDATED [23/05/16]

- Seamoth randomly moves to a deeper location upon loading - Lord_Max

- Waterproof lockers vanishing upon loading game - DraftySea

BUG LIST UPDATED [09/06/16]

- Hi I am new to the game on Xbox. I wanted to report that the game also crashes while being in the main menu just sitting in idle. I wanted to pause the game in the main menu and come back later. I tried if it was accidental but the game crashes every time while idle in main menu. It does it within an hour and quite some turns now. - oelikoelie

- I found that fragments in my game despawn mid-scanning period when I'm bitten by a Biter. Really annoying, 'cause I really need a mobile vehicle bay. - Darwin-Evolution

- it only happened once but I tried to get into my base via moonpool but when I went into it, I fell through the base and landed on the ground (underwater) like I was on land. Only for me to realize that my oxygen was not going down and I was walking underwater (like my base) and I had to climb up to my hatch to "leave my base" - trainman16

- sometimes if I look down while I am in my base it slows my walking speed to nearly 5% - Melinity

- As soon as I finished building a multi-purpose room the game crashed and I lost all of my data, the game denies that I have created any saved games - Rawrr

- I just sealed up the radiation leak and decided to head home. Upon entering my base you could constantly hear the sound of your character obtaining air from the purple brains that release 3 bubbles of air every now and then. - destinykid

- Glitch threw sea-moth while docking into moon pool causing you to sink until you hit bottom. - JONNYK301

- Your base will become transparent while in the Cyclops. - Olympicwolf

- closing bulkheads crashes the game - bbot0625



anything else that comes to me I will update this post, also anyone can contribute to the list, I know its a preview and all just here to help, also to note I will have no idea if and when these bugs are fixed (guessing after a bug update in the near future) so when that happens I will keep it up to date.

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

Lifepod 7’s hull breach + Warper theory

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In the radio message of the Aurora Crewmember in Lifepod 7 he stated that the pod was STRUCTURALLY sound but yet by the time I arrive the pod has a huge hole in the side. I know about the warpers capturing the Karaa infected Aurora survivors but why did they breach the hulls?! In player interactions with Warpers have shown that they can teleport you out of your vehicle such as a Seamoth or P.R.A.W.N. Suit but when it came to lifepods that is different. Is it simply because of Lifepod’s size or limitations of a Warpers ability to teleport people out remains unknown. On another note with Lifepod hulls what is the f*ckin crush depth on these things!? Lifepod 2 sunk to like 500m below sea level but they had only 30 minutes of air until they had to make their acent to the surface. So I’m guessing is when they finished fabricating whatever dive gear they could make opened the top hatch into the water. Wouldn’t that flood the pod altogether and vacate any breathable atmosphere inside? So if it was flooded why is there a hole in the front if it was likely flooded once the crew escaped? Crush depth doesn’t matter if the atmosphere in side no longer there. Finally what happened to CTO Berkly did he drown because it was only CTO Yu who make it with Keen to the rendevous point. Comment below this is probably overwhelming cause I just thought about this and I am coming up with all this as I go. Tell me what you think!

ns2_altair (by brainfood)

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Been working on this map for a good few weeks now and ready to show off a few screenshots of what i have done so far, still a long way to go.
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NS2 Overhaul mod

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nhAHVB3.png


Change Log v0.1

Marine
*Removed Marine Weapons and Armour upgrades
*Marines now have 100/70 default
*Marines now have Weapon level 2 damage by default
*Medpacks doubled in cost (just to fill the void left by zero upgrade research)
*Ammopacks doubled in cost (just to fill the void left by zero upgrade research)

Alien
*Aliens no longer receive additional health from biomass
*Rebalanced skulk, gorge and lerk hp/armour to take into account new marine hp and damage
*Carapace now gives more armour than vanilla but reduces speed
*Celerity now gives more speed than vanilla but reduces armour
*Celerity + Carapace now give a smaller combined boost to Armour and Speed than vanilla
*Alien movement abilities (charge, leap, blink, slide) now affected by Carapace.

ModID: 4035f354

Workshop Link


Mod require significant balance work, bug squashing and features to add.

Bug ? Can't play as Marine when creating a server

BiomeMap31852(Using the wiki biomemap and coordinate synthesis)

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I used the wiki map, the synthesis of this map;I addedthe Sea Treader path area notes.
k837rl5kd631.png

I PS this figure is only for everybody easy to use, the original copyright to the wiki, therefore belongs to the wiki.
If the original author need to delete, I will delete;

Got stuck between the rooms of aurora and can't go back to the rooms/designed areas

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Swam to the ceiling in one of the rooms and accidentally jumped out of the room through the ceiling somehow and can't go back. Tried to quit and reload the game at same point but it didn't work. Guess I've just lost what I achieved in 20 hours play.

You can see what's happening in the video : https://www.youtube.com/watch?v=6grSZ9S-Oxc

New to the NS community?

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Official welcome to NS thread.
Well, with new people joining our happy community everyday, and the lack of sticky posts in the Off-Topic forum, I hereby dub this thread as the OFFICIAL "I am new to NS" thread. So go on, don't be shy, and post away.

Who are you?

Where are you from?

How did you learn about Natural Selection?


Now that the intros are out of the way, please check out the following links for helpful information to help you out in your stay here at our community. smile.gif

Forum FAQs

Natural-Selection Official FAQs

ReadyRoom's Un-Official FAQs

Again, enjoy your stay here with us. smile.gif

40 hours in, need some advice, have some comments

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Hello, guys, I am having a blast playing the game, it was wise to postpone it until I got powerful enough hardware to run it smoothly on full details, it's extremely beautiful, mesmerizing game. However, I would like to discuss a few things:

1) My scanner room pinpointed locations of databoxes around my base, one is in that red sea weed biome. When I approach, the blip is in a piece of wreckage from Aurora. There is n way to swim it, it's a piece of the outer hull, compact, one piece, and the only obvious entrance is a door. However, my laser cutter does not work. It did work on many similar doors in the game, inside Aurora mostly, but I have noticed that the door was always a bit dirty, like from smoke (damaged perhaps?) However, the cutter does not work here. What is it, a bug? Or is the game designed so that the cutter arbitrarily works on some doors only, even though they look the same? Come on, that would be bad design. Why can I cut through some door and cannot through other? It should at least start cutting and then say something like it's too sturdy, or provide some feedback. This feels really, really bad.

2) I understand you have removed the thermometer from the game, so why is it still in the blueprints when there is no way to build it? Come on, tidy up your game, this is no longer alpha/beta, this is a released, final product, people have right to expect reasonable level of polish.

3) I don't understand the rationale behind bleach producing drinkable water. Osmotic filtration through some membrane, that makes sense (first type of water), but bleach does literally nothing on saltwater, besides, the salt itself is strong enough to kill most/all of the bacteria. To make seawater drinkable, one needs a way to remove the salt, and bleach cannot do that.

4) There is no animation when ascending/descending a ladder and it looks really, really bad. Entering and leaving base/seamoth is good, but this really should be added.

Otherwise, I appreciate a game that is able to stay interesting and motivate players without silly quests and constant combat. In fact, it's fantastic there is little to no combat in the game. Well done!
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