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Multiplayer Mod Update

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Hello Everyone,

You may have saw the multiplayer mod that I have been working on in a previous thread, if not, then here is the link:
https://www.youtube.com/watch?v=5M6V9vs_JlQ

I wanted to provide an update on some of the things that I've been working on. Here are a few new videos for your viewing.

Item Syncing: https://youtu.be/c8uzf_YRlpw
Base Building: https://youtu.be/bdkctzGqwls

As stated in the previous thread, I'm interested in collaborating with other programmers. Feel free to shoot me an im to discuss the project.

Glass, Cyclops Power, and other issues

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Build: Early Access Jun-2017 50032
Build Number from game's _buildnumber.txt file: 162

Issues since "Voice of the Deep" update:

1.) Glass windows at the end of hallways (tubes): It looks like the old Photoshop "plastic" effect. It's as if it is trying to capture reflections from inside the hallway, but instead it looks like some someone wiped some sort of glaze all over the window. You cannot see out of these windows at all. Sometimes it affects the main windows, but it is always these circular windows at the end of hallways. Even the window in the entry/exit hatch looks like this. It was clear before.

2.) Cyclops eats Power Cells as if it's starving to death. The engine can be completely shut down, lights off with 100% power - I go exploring with my Seamoth/PRAWN Suit and come back to it having lost 25-80% of it's power. I've noticed that certain Power Cells burn to 0% constantly: As if you are facing the engine/battery room: Power Cells on the left the center one is always first to zero out quickly. On the right side of the engine, the first and third Power Cells zero out. I have been keeping four Power Cell Chargers on board and almost a dozen Power Cells on hand at all times since this update.

3.) Deep Grand Reef, near the last Degasi base: Terrain where the entrance to the Inactive/Active Lava Zone (which I can no longer find) does not render. It leaves huge gaps and holes in the terrain. If I swim into those I get trapped and die.

4.) Reaper Leviyathans instantly appear out of nowhere, attack & kill me - I know they are supposed to be in the vicinity but they are not there - then poof! they are there and I die. They also swim in and out of all nearby terrain as if it doesn't exist (this occurs everywhere they are supposed to be).

5.) Terrain is still "popping" right in front of me, causing crashes/damage. Yes, I've checked the settings to stop things "popping in".

6.) Are the Lava Larva supposed to blow up the PRAWN suit?????? Two got on it, I didn't have the Propulsion Cannon with me, so I tried to use my knife (which I used successfully to get them off of my Cyclops) but they would not come off/die - it was like they were not there, yet they blew up my PRAWN suit.

7.) At my sea base I have a planter box outside of the main hallway with Creep Vine (with the glowing bulbs) planted in it. Inside the hallway it it so bright, refracting the yellow light from the Creep Vine when it should not. There are lockers in that room.

8.) There are now 12 save folders in the Saved Games folder. I only have 3 games.

My Computer Specs:
iMac 27"
3.4GHz Intel i7
32 GB RAM DDR3
nVidia GeForce GTX 680MX 2 GB
macOS Sierra 10.12.5
w/ Boot Camp: Windows 10

Deconstructed base still taking up memory?

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After hatching the emperors in survival mode, I got the idea of building a base that reached from the surface of the ocean to the Primary Containment end game location. I started at 500m near the Lost River and built straight up to the surface. Then I ran the base through the Lost River right up until you come to the "waterfall" part (this thing was huge). But by the time I got there, I was getting about 5 fps and the game was unplayable :neutral: I decided to deconstruct the base because I wanted to continue playing but by the time I'd taken it all down, my fps hadn't recovered. I restarted the game, then restarted my PC; no change. So basically my save file is useless because I built too much despite the fact that I took it all down. Is there anyway to fix this? Has anyone else had this problem?

[BUG] MAC July, 14. - EXPERIMENTAL --- Game does not start

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MAC BUG - Newest - July, 14. --- Game does not start ----
No chance, crashes in the first 1 Sec.

Hope you will fix this soon :-)))

Greetings from Germany
Dchicote

[BUG] Aurora Textures Are Super-Glitchy

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Experimental Build #50757

The Aurora's textures are glitching something fierce. There are extra walls, deep floors, and debris where there shouldn't be. Fortunately, none of them are solid, and so the effect is cosmetic, but still troubling. If you're on the latest experimental build, you can reproduce this simply by going to the Aurora. I've restarted my computer and the game and the effects persist.

I seem to be having a bit of trouble posting screenshots directly to the forum, so here's the link to the album: https://imgur.com/a/UC3cW

The sample locations are the deck of the Aurora, the room where you descend the stairs and go for a swim, and the room to the right of the main entrance hallway.

natural selection technology release

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So it looks like the Natural Selection Technology Release was released some time before the mod was originally released (not sure how long before). There was nstr_install.exe and nstr2_install.exe (the second one was an updated version I guess?).

I've managed to track down nstr2_install.exe but does anyone happen to have a copy of the first release by any chance?

[BUG] Numerical values are glitchy

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Experimental Build#51117

Numerical values are being replaced by the phrase "System:Object[]".

In other words, the game is delivering the following messages:

- Radiation leaks remaining: System.Object[]
- Crush depth now System.Object[] meters

The last time I did any coding was on whatever version of BASIC came installed with Windows 3.1, but it seems to me this is probably the result of a missing punctuation mark.

Subnautica won't go past title screen!!! (STUCK ON "LOADING...")

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So I bought this game about 3 months ago. It worked fine and crashed once and from there, it hasn't worked since. So I thought that's okay I know they're working on a fix for bugs on xbox one so I'll just come back. Today I re-downloaded the game and when I get to title screen where it says "press menu" I press start and it gets stuck on "loading..." forever. I reinstalled it again to make sure nothing was corrupt but IT STILL DOESN'T FU/CKING WORK!!

My birthday cake this year.

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This year I asked my mother for a sea emperor cake. As she had done a good job on it, I decided to put it up here:
htpiv9nof2mh.jpg
(the little yellow balls are enzyme 42)

How is silence on shift hive still a thing?

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I played a few rounds on a server that doesn't run ghoul's balance mod lately, and I noticed that in vanilla, silence is still on shift. Why?

Of course this is just my opinion, but it seriously fucks with me, considering how shift is the overwhelmingly most popular first hive in pub and that every skulk worth a damn runs silence, completely negating my ability to locate them by sound.

In the balance mod, silence is back on shade, which does not only make sense lore wise, but also provides an actual drawback to using it, because you get neither celerity nor echo. But right now? Shift is the glorious catch all über hive, with echo, celerity and silence. Surely I'm not the only one who is seriously annoyed by this?

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

Wasted time

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I just spent 3 hours collecting materials, and... My game crashed. Please work on preformence, cause this really makes me want to grab one of the devs and shake until they throw up.

Natural Selection billboard

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I noticed this during my holidays in Crete. After seeing it I started missing the game a little ^^
nhjwx3l0mea5.jpg

Does reporting via F8 actually works or not?

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So i have reported a functional problem via F8 for about a week now and i don't see any trello card or mentioning of the bug anywhere.

(The bug is that every time i load my recently started savegame; the bottom hatch of lifepod 5 is in the closed state and i have to climb on top to get in.
And if i leave either of the hatches it shows the 1st time use animation every time.)

So does it actually work or what? I don't mind reporting stuff if someone is actually looking at the incomming reports but if nobody is; please say so and i can stop wasting my time on that and ill just post it here. (will be less tho because i kinda want to play when i'm ingame and not constandly alt-tabbing)
Or just give an honest reply what kind of backlog you guys have on it so we can understand.... "bad" news is still better than no news tbh.
We know you guys are a small team and we know you have to devide resources on the projects. If we know what is going on, we can adjust to the situation.
(I say "we" but this is how i think about it ofcource.)

Cheers.

weathered look

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When I first started playing this game, and I researched the last blue print for my base the game said I had an for a weathered look for my base. What ever happened to that option? or was it ever invoked?

New Subnautica Chatroom!

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Hi all :smile:

As many of you know, we hd a public HipChat room where you can chat with devs. Unfortunately you couldn't see text history, so if you just missed some info, you'd never see it.

We're trying out a new App called 'Discord' that gives us text and voice chat!

Come join our Playtesters, some Devs and other Subnautica community members using this invite:

https://discord.gg/0TYSaqpNv6wffpB1

Then enter your desired Online Nick here:

1y1xUIT.png

Then you'll need to click the 'Claim account' button at the top & fill out the info (which is registering your nick to you):

EW7KvKj.png


Once you claim your username, you can either continue to use your web browser of choice, or download the standalone app for Windows, Mac, iOS or Android!

Windows and Mac standalone have a really awesome DARK theme (available in settings).


Download links:

Windows App
https://discordapp.com/api/download?platform=win
Mac App:
https://discordapp.com/api/download?platform=osx
iOS:
https://itunes.apple.com/us/app/discord-chat-for-games/id985746746
Android:
https://play.google.com/store/apps/details?id=com.discord

Thanks for continuing to being awesome! :smiley:

Crashing launching or playing Subnautica? Follow these steps to make a good crash support post!

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Hey guys!

Subnautica is currently in Early Access and as such you may from time to time encounter bugs and in the worst case, crashes. If you have issues with stability of Subnautica, please post your issues with as much detail as possible (video/screenshots/descriptions), followed by the following requested information:

Example Topic Title:
[Crash] Open my Locker and Crash! [Version Number]

1) Please run dxdiag.exe (search windows for it) on your systems and hit the button 'save all information' in the bottom right. Save this file for later.

LHmLsSd.png

2) Navigate to your Subnautica Folder in Steam (should be steamapps\common\Subnautica)

3) Open the Subnautica_Data folder and grab a copy of 'output_log.txt'

PJAwuF0.png

4) Upload all the text of these to something like http://pastebin.com/ and post the public links to them with your forum posts.

These 2 files will GREATLY help us in tracking down issues with Subnautica. Thanks!

Crashing launching or playing Subnautica? Follow these steps to make a good tech support post!


Edit by Jonas:
We've also got a very similar guide with pictures for each step on Steam.
And as in every good tech support:
  • Please make sure that your Windows is up to date.
  • Please make sure that your drivers are up to date.
  • Please make sure your PC meets the minimum system requirements.
  • Please close all other applications before starting the game.
  • Have you tried turning it off and on again? ;)

Splash Down (A Subnautica Story)

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Some of you who have seen some of my very lengthy posts on this forum may have rightly come to the conclusion that I enjoy writing and I do! I particularly love creative story writing. This post is going to be the first chapter of hopefully many chapters in a novilization of Subnautica's story line. Basically, I'll be taking the elements of Subnautica's story, and weave them all together into something like a book giving the character you play as his own personality. Now, because the character you play as in Subnautica doesn't have an official name, I will be giving him one myself. Let's see... his name will be... Jeff? Yes, Jeffery Masterson. Alright, let's begin!

Splash Down - A Subnautica Story

Chapter 1: Sit back and Relax

The Aurora was a sight to behold. It was the newest ship the Alterra Corporation had rolled out of the space dock. The space dock was a massive space station orbiting Earth designed to provide the space to build massive interplanetary vessels of all shapes and sizes. It also acted as a massive air-port with many commercial ships available for boarding. The Aurora, however, was off limits to commercial travelers. She was built for a special mission to the outer reaches of explored space. She wasn't the biggest ship docked today, but she was capable of carrying around 7,000 crew with a massive cargo space. Jeffery Masterson was sitting in the thousands of rows of blue chairs in the waiting area of the space dock's airport section. He sat reading on his PDA with nothing more than a backpack and a duffel bag at his side. He glanced up through the massive observation glass out at the Aurora. At that moment, a robotic voice echoed through the intercom system over the hustle and bustle of the airport.

"Alterra specialized craft Aurora now boarding. Please proceed to the Specialized Launch section and provide your Alterra IDs."

Jeff slid his personal PDA in his backpack, grabbed his duffel bag, and headed off on the long walk toward the corner of the boarding section dodging travelers that were walking to and fro. A hollow panel on the ceiling read, 'Specialized Launch'. Jeff approached the security check and was thankful to be one of the first few people in the line. After the person in front of him went through, Jeff came up to the scanner array.

"ID." A security officer said with a sigh. "Put your things in the luggage scanner and please step into the array."

Jeff handed him his ID. This ID identified him as an Alterra employee and authorized him for this special mission. Not your typical passport ID that most commercial travelers have. He deposited his luggage onto the hover belt that slowly moved his bags through a scanner. Then, he stepped into the large scanner array. The thing looked much like a door frame with a shiny black interior and white exterior. A blue light flashed on from the top and aimed a blue laser scanner down at Jeff. Instantly a green checkmark appeared on a monitor sticking out from the side of the frame.

"You're cleared. Next." The security officer barely let his words leave his mouth before saying 'next'.

Jeff grabbed his hovering luggage from the hover belt and continued on to to a door that lead to a horizontal elevator that would take him to the boarding tower that was attached to the Aurora and held it in place. Jeff stepped onto the massive platform that was the elevator and once enough people had gotten on, it automatically began zooming down a large glass corridor. Jeff got a really good view of the entire space dock. He had never really seen the immensity of the station since he hadn't traveled much except the few times he went with his family on vacations to Mars when he was too young to remember.

Jeff let out a low whistle as he observed the massive line of various ships all docked to the side of the station's exterior forward deck.

Before Jeff had fully taken in the view, a dark shadow came over the glass corridor. He turned around to see the Aurora in all its glory as the sun became blotted out by it. The ship was much bigger up close than he had initially imagined when viewing it from the waiting area. The elevator slowed to a stop and everyone began stepping off the elevator into the boarding tower's main room. Here, several corridors went directly from this room into the Aurora's boarding bay. Above each corridor was a label that identified a class. 'Engineer', 'Pilot', 'Administrative', 'Medical', 'Communications', etc. Jeff was a simple engineer who specialized in PRAWN suit maintenance. He had always wan'ted to pilot one of those things, but all he got to do was repair them which Jeff still enjoyed as much as a hovercar referbisher would enjoy fixing up old hovercars. He stepped into the corridor labeled 'Engineer' and walked down the long hallway until he came into what looked like a large cargo bay where there seemed to be crew members directing people to their assignments. As a group of people went off to the left, Jeff saw a crew member appear out from behind them.

"Engineer?" He said simply.

"Yeah, PRAWN maintenance and repair." Jeff replied.

"ID please."

Jeff used his free hand to retrieve his Alterra passport from his pocket and gave it to the man.

"Alright..." The man looked at the ID, glanced down at a PDA, and scrolled down a list. "Alright Jeffery Masterson, PRAWN personnel are to report to deck 5, Living Quarters branch 17. Head off to your left and follow the signs. Your room number is 119. Place your ID's bar-code up to the scanner to unlock the door. If you get lost, just find a computer terminal and pull up a map of the ship."

"Alright, thanks." Jeff said. The crewman simply looked past him to the next personnel coming in behind him.

Jeff headed off to the left where at the end of the cargo bay was a door that lead into a hallway. Once he reached the door, he saw an elevator at the end of the hall and quickly made his way toward the people piling into it. The doors shut behind him and a woman closest to the elevator's terminal began punching in numbers and asking people what deck they were going to.

"And you?" she asked Jeff.

"Deck five." he said.

After a bit more asking around, she finally entered all the decks everyone would be going to and the elevator starting going up. After several stops, Jeff finally came to deck five and exited the elevator into another set of hallways. A sign on the wall directed him to his left for Living Quarters. He made his way down several long hallways occasionally passing by a crew member that seemed quite enveloped in their work.

"Hey does anyone know why my Crew PDA is using the Vanilla 1.0 OS?" A crewmember called behind Jeff as he passed by him.

A reply came from some where down the hall behind him. "You musta been issued an older PDA, Thomas. Relax, its only one version older. I hear 1.1 isn't much different anyway."

Eventually Jeff came to the Living Quarters hallway and he started counting down the door numbers. "123, 122, 121, 120, Ah, here's 119."

Jeff took out his ID and placed it in front of the wall scanner and after a split second, the door unlocked and an automated voice chimed, "Welcome aboard."

The interior was very meager. A shelf, a bed, some wall lockers and a chair with a small shelf sticking out of the wall next to it that Jeff assumed was a table. He dropped his things and picked up a PDA that was sitting on his bed. As he turned it on, a loading screen appeared and an automated voice came over the tiny speaker in the handle of the PDA.

"Welcome to the Aurora personnel 119. This PDA will serve as your work PDA. DO NOT mistake it for your personal PDA. This device will only be used for work. According to launch schedule, you are not required of anything at this moment. Please standby for bridge orders. In the meantime, make yourself at home! Alterra Corp. hopes you enjoy your time here."

Jeff plopped down onto his bed and spoke to the PDA. "Work schedule and mission length?"

The AI replied. "2,941 hours of work time estimated to be in your schedule and flight is estimated to take a maximum of 2 to 3 years."

Jeff let out a long sigh. "I better relax while I have the chance."

End Chapter 1

I hope you guys enjoyed! Don't worry, things are going to get a whole lot more interesting!

Your ideal next ns2 build changelog

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I've seen this done in other gaming communities and enjoyed reading those threads a lot so here we go:

Imagine you would be put in charge of the current development team and could decide what we work on for the next 1-3 months. How would the next builds change log look like afterwards?

Try to keep it brief and realistic.

Edit: Also i would like to keep this thread focused on posting change logs. So if you want to discuss some changes posted in here either contact and talk to the given poster directly or make a new thread about it.

Please try to avoid referencing to mods and copy paste the changes you like because a mod can change at any moment.

Thanks to everybody who is willing to take the time to write down their ideal change log.

Will you change being able to build things without scanning them?

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Thermal reactors are the easiest power source to take advantage of, but the equalizer for this, is that it's the most dangerous thing to hunt for in the game. You have to go to the sand dunes which house what? 3-4 Reaper Leviathans? That was until I found that you could just wait a while and the blueprint would just show up in my blueprints. I could place it down and it would show me the requirements and I'd build it.
I can't believe I'm basically asking for my future start-finish Hardcore let's play to be - to put it quite bluntly - HELL ON PLANET 4G465 WHATEVER THE NUMBER! But are you going to remove this feature? Because I'd probably die in the dunes if you did.
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