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Potential ILZ corridor from the Mountains biome directly to the ILZ, and the red artifact.

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Recently the developers have been thinking about adding a surface connection to the Inactive Lava Zone in the Mountains biome in order to make the zone feel more connected with the world after removing the Crash Zone corridor. They feel that there are issues with doing this though as it allows players to bypass the Lost River and since the Thermal Power Generator in the Lava Castle only requires a Purple Artifact, the Disease Research Facility in the Lost River can be skipped entirely with no consequences.
So the artifact system was originally intended to be very different to how it is now; instead of all but three doors in the world requiring a purple artifact, the different bases would have all required a different key (Purple, Orange, White, Red, and Blue) and the key to progress to the next base in the story would be found in the former base. This concept was scrapped because it was felt by some on the development team that this made the story too linear, instead resulting in almost everything requiring purple.
But now the developers don't want people to skip the Lost River, and I agree, the Lost River is an amazingly made biome. But there's actually no reason to go there at all aside from the Nickel for the Cyclops Hull Module Mk2, which isn't actually necessary if you have a thermal charger on your prawn suit. There's nothing in the Disease Research Facility that you need to progress, which bothers me since behind the Primary Containment Facility it's definitely the best precursor structure in the game. So, if it were changed so that another artifact, lets say the red artifact, was the key to the Thermal Generator and this artifact was found in the Disease Research Facility then you could no longer cut out the Disease Research Facility and having a surface connection to the Inactive Lava Zone from the Mountains would no longer allow you to skip through one of the four bases. I understand that Charlie Cleveland does not like hard-gating progression and telling the player where to go, but when it's causing issues like this that could so simply be solved I just don't see the reason to keep it this way.
I would very much like to hear feedback on this suggestion.

Do you want more upgrades SLOT for Cyclops/Seamoth/Prawn?

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All is in the title.

And yes I know.
I know making choices and sacrifice is the point. However it is not contradictory when the additions are very specifics/limited and yet you face too many situations.
Myself there are some modules that I simply do not use because
- Either it's a pain to carry them and switch them (outside moonpool/cyclop)
- They are too specific and I would have to sacrifice critical equipments that I can't spare.
- They are too limited by themselves (torpedoes)

Of course we don't have infinite space available, there will be limitation & incompatibility. But just like on the prawn, equipment like "more efficiency" is just a stats modifier.
Giving the Seamoth two "stats" slot for example would allow 4 storages upgrade and the Pressure compensator

Also it doesn't have to come freely.
- the Seamoth electric defense could use more energy (forcing you to get efficiency or recharge)
- a upgrade purely for speed would use more power (costing another efficiency/recharge upgrade)
- two armor upgrade would increase energy-use (because it's heavier to keep afloat, or reduce prawn jump)

One interesting thought I had, is that if you lose a subs with more upgrades, you are even more likely to come back to scavenge them than if they were safely stored forever at home.

Cutefish stuff

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The cutefish is near. I just want a way to take the little adorable fish on the rocket with me ;-;. Like an optional part that lets you bring it with you
Also maybe some pipes you can build in bases that lets the cutefish be inside your base ;-;. Also it would be nice if it could be immortal so we can't see it die
;-;

[BUG] As soon as the underwater terrain shows up, the game freezes in DirectX 11 (shader issue?)

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Hi,

If I play the game in DirectX 9 (using the -force-d3d9 startup parameter), there are no problems, except LOD artifacts on the terrain and some objects, when I am not set the graphics to max settings.
If I play the game in DirectX 11, the game freezes after a few seconds. At least until now, but I have found an interesting thing, see below, but first the logs:

DxDiag.txt: https://pastebin.com/vfGg5Yej
output_log.txt: https://pastebin.com/ZazVasCn

And now the interesting part.
I started the game in DirectX 9 set the graphic to full, and travelled to the Floating Island and make a save there.
Then I started up in DirectX 11 (did not change anything in the settings, only removed the startup parameter) to produce the logs above, and the game was running fine on the island, then I entered the water and still no problem, until I travelled back towards the escape capsule. As soon as the underwater terrain showed up, the game freezed again!

So until no underwater terrain is in the view, there was no problem at all!
I think it is an important info, maybe the terrain has a special, "too heavy" shader or it is another shader on some object on that terrain, which causes the issue.

Falling through the ground

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Okay fell through the ground again. I saved this time I think that underground cave is there for a reason. If you fall through and are not fast enough to catch it let yourself fall chances are you will land in the underground cave I am sure you know how to get out of there. there are also floating island under there that will catch you that lead to the cave if you have your grapple hook or jet pack they will get you out. if you miss those islands well it was nice knowing you.

Glass, Cyclops Power, and other issues

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Build: Early Access Jun-2017 50032
Build Number from game's _buildnumber.txt file: 162

Issues since "Voice of the Deep" update:

1.) Glass windows at the end of hallways (tubes): It looks like the old Photoshop "plastic" effect. It's as if it is trying to capture reflections from inside the hallway, but instead it looks like some someone wiped some sort of glaze all over the window. You cannot see out of these windows at all. Sometimes it affects the main windows, but it is always these circular windows at the end of hallways. Even the window in the entry/exit hatch looks like this. It was clear before.

2.) Cyclops eats Power Cells as if it's starving to death. The engine can be completely shut down, lights off with 100% power - I go exploring with my Seamoth/PRAWN Suit and come back to it having lost 25-80% of it's power. I've noticed that certain Power Cells burn to 0% constantly: As if you are facing the engine/battery room: Power Cells on the left the center one is always first to zero out quickly. On the right side of the engine, the first and third Power Cells zero out. I have been keeping four Power Cell Chargers on board and almost a dozen Power Cells on hand at all times since this update.

3.) Deep Grand Reef, near the last Degasi base: Terrain where the entrance to the Inactive/Active Lava Zone (which I can no longer find) does not render. It leaves huge gaps and holes in the terrain. If I swim into those I get trapped and die.

4.) Reaper Leviyathans instantly appear out of nowhere, attack & kill me - I know they are supposed to be in the vicinity but they are not there - then poof! they are there and I die. They also swim in and out of all nearby terrain as if it doesn't exist (this occurs everywhere they are supposed to be).

5.) Terrain is still "popping" right in front of me, causing crashes/damage. Yes, I've checked the settings to stop things "popping in".

6.) Are the Lava Larva supposed to blow up the PRAWN suit?????? Two got on it, I didn't have the Propulsion Cannon with me, so I tried to use my knife (which I used successfully to get them off of my Cyclops) but they would not come off/die - it was like they were not there, yet they blew up my PRAWN suit.

7.) At my sea base I have a planter box outside of the main hallway with Creep Vine (with the glowing bulbs) planted in it. Inside the hallway it it so bright, refracting the yellow light from the Creep Vine when it should not. There are lockers in that room.

8.) There are now 12 save folders in the Saved Games folder. I only have 3 games.

My Computer Specs:
iMac 27"
3.4GHz Intel i7
32 GB RAM DDR3
nVidia GeForce GTX 680MX 2 GB
macOS Sierra 10.12.5
w/ Boot Camp: Windows 10

[BUG] MAC July, 14. - EXPERIMENTAL --- Game does not start

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MAC BUG - Newest - July, 14. --- Game does not start ----
No chance, crashes in the first 1 Sec.

Hope you will fix this soon :-)))

Greetings from Germany
Dchicote

Grand Reef fog update

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While not a really big update, it's still something I'd like to share here for anyone who hasn't seen it yet.
The Grand Reef has gotten a new fog color!
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Below are some comparison pictures of the old and new fog.

Day comparison:
Old:
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New:
7cylp8n8f11d.png
Night comparison:
Old:
2lhtfuo72sk7.png
New:
escpjkay4k0m.png

Personally while I much prefer the new light blue day color I feel like the night lighting is way too bright, and it just doesn't have that same creepy feeling as before.

What are your thoughts on this change?

Player retention/New Players

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July 5th, 2017. This is what a brand new NS2 player experiences. https://www.twitch.tv/videos/156967394

He was very forgiving of the game and unbelievably lasted a full hour. I doubt he'll ever play it again. I remember when I first started, there was no tutorial, no bots, no rookie mode/servers, etc. I jumped right in and learned from top tier players among other rookies and friends. What to do about it...hmmm.

Off base: What if a new person joins (under 500 elo let's say) and they're "tagged" or matched with a higher skilled player (2000+ elo perhaps). Tagged meaning they see their "mentor" as a colored/highlighted player on the field and map. It's indicated on the scoreboard as well. The "mentor" would see who they've been assigned on the scoreboard. Now get out of base, work together and have fun!

Subnautica creature ideas by onatfb

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One of these ideas is already known by the community, but the dude who made it changed the name of the creature so I thought I'll just post it along with the next creature idea he does, and he's just done one. Here is his deviantart account btw, so I can credit him and so we could comment on the original pages.

This one is the old one, it used to be called the "Hider", but now it's been renamed.

subnautica_creature_idea__1___snatcher_by_onatfb-d9z8jm9.png

And here is the new one.

subnautica_cc2___the_silence_by_onatfb-dbh95nk.png

Should I start playing again?

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The last time I played this game was back in December of last year pretty much. I had gotten pretty far and logged 61 hours into it, then when an update came out and recommended starting anew, I decided I'd wait and give it a good break. My main reason for stopping was I wanted the game to get to a point where it'd be likely current saves will make it through the next update without causing bugs.

Are we there yet? Will that really only take place once 1.0 is released? I'm a passionate KSP fan and logged over 2.6k hours into it; before 1.0 was released, in say version .85, it was generally known that the next patch would be ongoing-save friendly. Can I for lack of a better word safely start up a new game again and not worry about it getting broken by upcoming patches?

Thermometer disappeared

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My thermometer disappeared when i load my saved game.
Can't have one new even with the console command "item thermometer". The command works but does not make it appears in my inventory.
Don't know what do to more to have the thermometer again.
This is not a critical bug but even.

Stuck inside the Seamoth inside the Moonpool - 34431

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I was building a moonpool on my base - as it happened, my Seamoth was floating just under where I was building the moonpool. The moment construction was complete, I instantly appeared inside the moonpool, got a partial boarding/exiting Seamoth animation, then was stuck in the Seamoth cockpit. Movement controls have no effect, enter/leave the Seamoth control has no effect, and the Seamoth remains docked inside the moonpool. The problem cleared after saving and restarting the game.

Stuck after dockin/undocking in moonpool (v51127)

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If I try to dock with the seamoth, seamoth shortly after docking sequence starts seamoth continue on it's way up and docks, but I will remain in water, sitting in driving position with hands on the wheel, which is not already there. It looks like I am actually still inside, because of presence of the air.
If I enter docked seamoth, it will stuck right after undocking sequence and clamp release. If I use controls I can hear engine, I can see the wheel spinning left and right, but seamoth it self is stuck. I can't even leave the seamoth.
Saving/loading game has no effect.

Funny Subnautica pictures and memes

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Behold: Our new Escape Rocket:

xfn3s2ffie7z.png
Picture is from Kuri, a Playtester from Subnautica

Alternate ending confirmed!
Just make 4 billion pipes and build your way out of there with your Life Pod or test it with the Aurora.

Let's build your own Lifepod Treehouse with the command „item pipesurfacefloater“ in Console!

an idea for the emperor aquarium

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i suggest it would be "cool" to have a "little surprise" in the aquarium chamber: to have the three leviatan type beast.. but in a baby and passive form swimming around, trying to "hug" us like the little cute things they are... sorry for the bad english i have (ahah -.-')

A reefback idea that i think might be cool.

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I have an idea, fr the reefback. The idea is there will be a reefback called the "Master Reefback" or the "Hero Reefback". That reefback will have a map of the ENTIRE surface of the world, not including the aurora. Anyone else like the idea?

Easter Egg Leviathans???

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I'm basically suggesting that there should be a few secret unique, scannable leviathans hidden around the map, like in a cave with a hidden entrance. They could be either slight variations of existing fauna or entirely new creatures. For each one, there would be an achievement for scanning them. Currently the only rare thing in the game is the sea crown (a plant...boring!). It would be healthy for the community and would give a nice goal for the determined players.

It would be great if these secret leviathans were based on the lost river skeletons.

EXAMPLES:
Maybe some slow, but dangerous secret leviathan based on this mega-biter skeleton.
latest?cb=20170223033546
A leviathan based on this skull would be amazing! This skull is 7000 years old, so why not add one as an easter egg in some deep dark cave?
latest?cb=20170223033534

Of course I'd even be happy with a different colored reaper (with a new name, of course)!

Any suggestions? PLEASE COMMENT!

"Diamond Crusade" : Subnautica Story Vol. 2

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Jacob Sand

Fourteen years. Fourteen years of waiting. We had waited so long for something to change for the better, but it never, ever did. Things either got worse or didn't change at all. It hurt to think that perhaps nothing would ever change, or perhaps it would change in a way that spelled disaster for all of us. It hurt that we could only wait, and it hurt even more that we were stuck this cycle; Sasha was depressed, and had been for the past decade-and-four-years. Everything had changed the day Ollos Silver took Jack Malla Corren from her hands. That was also the day that Zanos Millen was murdered, and the day when the Island Guard went from being a respected and feared force for good to a relentless group of mad and proud men and women. That first winter was the hardest by far, especially without Zanos to lead the survival efforts. Fortunately another Island Guard commander came along, as wise and strong as Zanos, and as respected. Dorriun Stopattys was an Obraxian war hero, who fought against the massacre. When the waters froze over, and times were looking desperate, he answered the call and stitched the Islanders back together.

Twelve winters later Sasha sent me and a small team of scientists and engineers on a mission that she promised would rid us of the dead for good. She recounted the Aurora Survivors tales, and decided that a northern pass fitted perfectly with one of his stories. If she was correct, down this cave system would be a ruined alien facility, designed to fight against the disease. If I was able to salvage parts from this facility I could be able to cure the bacteria once and for all. All Sasha gave me was a crew and her high hopes, and she set me off on my journey.

And lo and behold, she was right.

The facility looked like an enormous metallic die with tubes and pipes shooting out in every direction. Vines hung from every pipe and outcropping of metal and the ground beneath was strewn with loose plates of shimmering metal; a metal that a long-ranged scan couldn't identify. The Hydra parked as close to the rocky walls surrounding the base as our captain would allow, and I and five other men hopped into the sub's six dive suits and made out way out. One of the Hydra's swimsuits didn't have a working microphone equipped, but it did have speakers. We set up a game of poker to play on our way down to the facility, and Timmit lost that game. He would be wearing the faulty suit.

We all tread water just beneath the Hydra, stasis rifles in hand in case anything dangerous lurked about inside. The Hydra was bigger than the usual Cyclops; it had two extra turbines beside the first, each plated in grey, coarse titanium. It was also built to be more streamlined, and its hull was three inches thicker than that of a standard Cyclops. It was strange, because usually you would need an engineer to perform this job. Now, however, everything is done by machine, and a hacker needed to be set to the task instead. This was all fourteen years ago now,but it's something that I still find interesting.

All six of us tread in a large circle beneath the sub. "Trech, do you copy?" I looked at him opposite me.

"Loud and clear, Jacob," Trech smiled. Then he looked a Becky. "Beck, can you hear me?"

"Loud and clear as ever," Becky groaned. She turned to look at Brandon. "Brandy, you copy?"

"I can hear you just fine, Beck," Brandon grinned. "Amanda, do you read?"

"There aren't many good books out here, Brandy," Amanda tried to rub her eyes but instead pinched her visor. "Damn, that's annoying..."

"We've still got one more, Amanda," Trech grinned. Timmit looked around to Trech and promptly stuck his middle finger up to the entire circle, slowly making his way around so that nobody was missed.

"He can hear us," Brandon laughed.

I smiled. Then I looked up at the belly of Hydra. "Captain Luru , do you copy?"

"Loud and clear, Jacob," Luru assured down her mic. "Quickly, get in there. You've only got four hours of oxygen, so I wouldn't recommend getting lost in there."

"Nor would I forgive myself if I did," Becky looked back at the ominous metal cube in the middle of the cave. It sat there, and with every glance at it ripples shot up my spine. I tried to take my mind off of what could be inside, but counting to fifty didn't seem to be doing any good.

"We are also detecting predatory lifeforms in the area, but they appear to be sticking to the sea floor. Don't swim too far down and you should be fine," Luru said.

So we swam as quick as our legs and flippers would allow. We pushed our way forward through the water, which felt very thick and heavy in the area, and we eventually made it to an enormous entrance in the side of the facility. It was overgrown, and we could barely see inside. the vines and moss were covering the opening up pretty well, although there were some dim lights on the other side. "It's still getting power," I told Luru. "I can see the lights inside." Luru didn't respond, but I heard the clicking and tapping of a keypad on the other end of the mic. "Do we have permission to look inside?" I wanted Luru to talk to me.

There was silence for a good few seconds, but Luru eventually said "Of course, of course." She seemed very distracted, and it only took a brief glance sideways to know why. There was a blinding blue light at the other end of the cave. It looked like a vortex, swirling in the water, bubbles popping from its centre and floating upwards as far as they could go. There was purple in the flurry of light alongside the flashing whites and light blues, but eventually the light subsided. In its place was a creature, of the likes none of us had ever seen before. It appeared to be human, but its abdomen and torso were blue and translucent, and it wore a shell of purple tiles, and it had six long tentacles in the place of legs. Its eyes were red and its hands pointed like daggers near their ends. It only sat there, and stared at us.

"Another life form just showed up on the radar,"

"I can see it, Luru!" Brandon yelled. I saw Timmit say something, but I didn't hear the words. "What the hell do we do?! What's the protocol here?!"

"We stay calm!" I ordered. "We stay calm, okay?" The rest of the group raised their stasis rifles at it. It continued to stare at us with its four glowing eyes.

"We're running a long range scan," Luru informed. "I'll need it to stay in one place, so don't do anything stupid Brandon." Brandon didn't say a thing. We just sat there, and it just sat there, and we stared each other out.

Then the creature began to move forward.

"Amazing..." Luru gasped. "This creature's anatomy is something to behold. All of its cells are completely artificial; there isn't a cell in its body with a nucleus, heck, they don't even have mitochondria. This thing doesn't have nerve cells, either, so if you were planning on zapping it it won't work."

The creature was coming dangerously close, but I was locked in place due to my own fear. All I could think to do was observe the creature. It looked stunning, and it was hard to believe that it was artificial. Perhaps it was made by the same precursors who created this facility, or maybe an entirely different species altogether. It was extremely close to me now. "Get back," everyone said, but I couldn't. I and the monster stared into each other's eyes for longer than I felt comfortable with. It was a beautiful creature. What made it so extraordinary to me was that it was crafted by working, thinking brains. That meant something.

Then it began to rear back. Its spiked hands were held above its head, and its tentacles splayed out beneath it, looking like a propeller. The blue translucent parts of its body shone, and its eyes beamed a fearsome red. I pushed away from it and began to turn away, but it was too damn fast. It squealed an astoundingly high-pitched cry, and its two dagger-like hands pierced each side of my chest. I felt them erupt from my back. I felt no pain, and there was no blood, but when the creature took the weapons from my body there was a sting, then an ache, then a pain, and then agony. Blood erupted from the two wounds like geysers, and I yelled, and heard everyone yelling down their respective mics. They called my name. "You purple fuckin' bastard!" I heard Brandon shout. I heard the shot of a stasis rifle, and saw a flash of blue from behind me. I covered both of my front-side wounds with my hands, but there was nothing I could do about the two holes in my back. I heard Brandon's and Amanda's dying groans flood the mic, and I heard Becky and Trech start to make their way back to Hydra.

"Jacob!" Trech yelled. "We're coming back for you!"

But there was no going back for me. I could feel my arms and legs becoming weaker, and the blood rushed from my brain like a tidal wave. Salt water was flooding my suit and it made the whole ordeal that much more unbearable. My vision began to blacken. I could no longer feel my fingertips, nor could I feel my toes, nor could I feel my head. I turned around to see Brandon and Amanda's dead body, and the monster send its daggers through Trech's stomach. He groaned down the mic, and Beck yelled. The water was red and full of bodies, and in the heart of all of it, only half visible from behind the slowly rising blood, was the monster that had caused it.

"I'm back at Hydra!" Beck yelled. "I'm boarding a Seamoth to come get you! Jacob, do you copy? Jacob? Jacob?!"

Darkness.


Flagship Eclipse act 2:
Diamond Crusade

Read Flagship Eclipse if you haven't already
(Although I'm writing this story in a way that you can read it without having to have read Flagship Eclipse)

Female Avatar Option Plz

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Dear Unknown Worlds Subnautica Team,

Please include the option to play as a female protagonist.

By looking at this chart we can see that females make up approximately 50% of the population.
rag6ly717uxy.png

That tells us that including the female avatar will help market the game to an audience of twice the current size. Again, that's doubling your sales group in a single art asset - a pretty good value.

Secondly, when creating the female avatar, remember, that this is NOT a good representation of a female.
6nbum7b0ut9x.jpg
That's bad. Too skinny. No curves. Nothing feminine. Don't do that.

The following images demonstrates a much better female body type:
kqyqsv6ldv6d.jpg
See how she has hips and curves? Now that's a silhouette that reads 'female'. And in case you're wondering, that's Christina Hendricks in the picture.

In summary, your efforts to include a female protagonist in Subnautica would be greatly appreciated by everyone.

Thank you for reading,

~FirstEd
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