Here's my story:
I was playing Subnautica for around 8 hours. I was exploring near my base when, suddenly, a wreck appeared ten feet in front of my face. My FPS dropped to 10, and I thought to myself, "This wreck isn't working as intended".
CAMERA WORLD POS: -654.9, -107.8, -49.0
BUILD TIME: 1/25/2017
BUILT 30906 MINUTES AGO
I proceed to explore around and inside the wreck, finding barely any fragments and scannable objects. I came across a PDA, and when I clicked on it, i heard the epic music and got the data log. However, a PDA was still on the ground. Being semi-impulsive, I clicked on the second PDA, only to find that there was a third and fourth one underneath it. Warning lights were flashing from within the walls of my cranium, and I thought, "There's multiple objects of the same shape and in the same location on top of one another. That's why this wreck is lagging my 4-month old computer". (GeForce GTX 960, 16GB RAM, i7 4790 CPU @ 3.6GHz, etc.)
I found a floodlight within, and I proceeded to absolve it of its battery. As you've already guessed, this single floodlight contained multiple batteries. This bug is similar to the laser-cutter doors that are spawned on top of one another in other wrecks. They were most enjoyable to open...
While I was exploring in an around this wreck, my game stuttered, froze for 10 seconds, and crashed to my desktop. Even as I proceed to leave this wreck in my Seamoth, The game stutters and crashes.
I know about the fix that involves deleting folders and resetting the terrain and objects: I used it in my previous save file. However, using it replaced copies of objects on top of existing objects, thereby worsening the problem to a small degree. Also, players shouldn't be forced to delete game files: That's logically insane and risky.
To the Devs: Why are you spawning multiple objects on top of each other? Merely one of each object in each location will satisfy my hunger for exploration and accumulation. Objects within objects shouldn't exist, just as subatomic particles shouldn't intertwine within each other and cause explosions. ^_^
Thanks for making a beautiful and detailed game. I'm too excited for the Precursor stuff to be finalized, and for a way to save the Sunbeam. I haven't listened to their "trigger" message in order to place their existences in stasis and wait for you, the Devs, to give me a chance to save them. To be honest, the Sunbeam shouldn't be introduced before the precursor stuff is, but I don't really mind. Good luck, and keep it up! If you need a proofreader or AutoCAD specialist, let me know. I'd love to help. I have a portfolio and resume if you wanna get down to business, as Mulan did when she climbed that totem pole. =D
I was playing Subnautica for around 8 hours. I was exploring near my base when, suddenly, a wreck appeared ten feet in front of my face. My FPS dropped to 10, and I thought to myself, "This wreck isn't working as intended".
CAMERA WORLD POS: -654.9, -107.8, -49.0
BUILD TIME: 1/25/2017
BUILT 30906 MINUTES AGO
I proceed to explore around and inside the wreck, finding barely any fragments and scannable objects. I came across a PDA, and when I clicked on it, i heard the epic music and got the data log. However, a PDA was still on the ground. Being semi-impulsive, I clicked on the second PDA, only to find that there was a third and fourth one underneath it. Warning lights were flashing from within the walls of my cranium, and I thought, "There's multiple objects of the same shape and in the same location on top of one another. That's why this wreck is lagging my 4-month old computer". (GeForce GTX 960, 16GB RAM, i7 4790 CPU @ 3.6GHz, etc.)
I found a floodlight within, and I proceeded to absolve it of its battery. As you've already guessed, this single floodlight contained multiple batteries. This bug is similar to the laser-cutter doors that are spawned on top of one another in other wrecks. They were most enjoyable to open...
While I was exploring in an around this wreck, my game stuttered, froze for 10 seconds, and crashed to my desktop. Even as I proceed to leave this wreck in my Seamoth, The game stutters and crashes.
I know about the fix that involves deleting folders and resetting the terrain and objects: I used it in my previous save file. However, using it replaced copies of objects on top of existing objects, thereby worsening the problem to a small degree. Also, players shouldn't be forced to delete game files: That's logically insane and risky.
To the Devs: Why are you spawning multiple objects on top of each other? Merely one of each object in each location will satisfy my hunger for exploration and accumulation. Objects within objects shouldn't exist, just as subatomic particles shouldn't intertwine within each other and cause explosions. ^_^
Thanks for making a beautiful and detailed game. I'm too excited for the Precursor stuff to be finalized, and for a way to save the Sunbeam. I haven't listened to their "trigger" message in order to place their existences in stasis and wait for you, the Devs, to give me a chance to save them. To be honest, the Sunbeam shouldn't be introduced before the precursor stuff is, but I don't really mind. Good luck, and keep it up! If you need a proofreader or AutoCAD specialist, let me know. I'd love to help. I have a portfolio and resume if you wanna get down to business, as Mulan did when she climbed that totem pole. =D