I made a sound that you could use if you wanted to, pls..... Click Here
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Sound Idea, pls use
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Ionic nuclear reactor
As most of you may know, ion batteries and cells have 5x the energy storage of their normal counterparts. Currently, we have no way of generating as much power as these ion devices require, without multiples of the same generator. So I propose a nuclear reactor that utilizes ion crystals to store 5x as much energy as a normal reactor. Maybe it could also use an advanced reactor rod that gives 5x amount of power over its lifetime. Maybe this advanced rod could use one of the common but low use materials like mercury or kyanite. It would provide a resource sink for these materials. Keep in mind that this does not actually generate power faster, but just has more storage. The recipes for each of these devices is up to the developers.
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Biomes In My Mind
Yes, creatures interact a lot in this game, but not as much as they do in real life, and that's to be expected; if I could make a game like this I'd spend the first two years of development making the wildlife so diverse and interesting and fleshed out, but I know that isn't the main focus and am delighted to find that the story and backstory of this game makes up for this quite well. I just hope that after 1.0 releases they focus more of their energy on creature interactions.
I know that the ecosystem won't be as fleshed out as it is in real life, but if it were this would be what I imagine. These are my visions of Subnautica biomes (there are a lot of them so this will be divided into a few or more posts on this thread ¯\_(ツ)_/¯)
The Safe Shallows
The Safe Shallows are a thriving hub for wildlife. The most common lifeform in this area is by far the Boomerang. No matter where you look you are abound to see a shoal of these creatures swimming around. Their shoals consist of five hundred or more each, and can be found in almost every corner of the zone. The Peeper, however, is a more reclusive fish, living alongside only its mate, in the crevasses that litter the biome. Although they do not live in larger shoals like the Boomerang do, they are still numerous throughout the biome.
Then there are the reclusive creatures that reside in the caves beneath the sands. One of these creatures is the Shuttlebug. The Shuttlebug lives a solitary life in the caves in this biome, barely leaving the tunnels more than once a day to pick barnacles off of the rocks outside. The Shuttlebug is hunted, however, and is driven out into the sunlight. Their numbers are dwindling thanks to another reclusive creature.
The Crashfish lives in a singular pod. Nutrients are pumped from the ground through roots that dig into the rock, and sent straight into the creature. They hunt at night, and have a rather peculiar hunting mechanism; they explode. One of these fish will opt to hunt down another creature, the most common example being the Shuttlebug. This Crashfish will charge into the fish and explode, allowing a lucky other crash to drag its carcass into its pod for consumption.
This isn't the most deadly predator in these shallows, however. The most dangerous creature resides near the surface, and is called the Gasopod. The Gasopod has glands in its club-like tail, and from these pours they can leak poisonous liquids that kill enemies. This creature eats acid mushrooms to replenish the acidity of its tail, but it comes at a price. The green goo is heavy, and sinks to the ocean floor after a time, killing any creature unlucky enough to eat from the seabed later on.
The Kelp Forest
The Kelp Forest is dangerous biome. Here you will find Hoverfish and Spadefish. The Spadefish eats yellow sacks of sap that hang from higher parts of the kelp, and nests within the kelp strands. They are ferocious towards anything that strays too close to its seven thousand eggs. The Hoverfish carries its eggs beneath its giant suction-cup "feet". These plates act as propulsion and flotation for the fish. It eats the green leafs from the kelp strands.
But there is one creature that the Spadefish cannot fend off; the Stalker. The Stalker is as large as a dolphin, and as dangerous as a shark. They roam the more shallow areas of the kelp forest, but sometimes stray into deeper areas, around the level that Spadefish and Hoverfish swim. When they swim close, all these fish can do is retreat. They swim down the sides of kelp strands, and gather at their bases. Most times they wait for the Stalker to finish business above and they go back to protecting their young at levels suitable for them. Other times they are not so lucky.
Stalkers have been known to follow the fish down to the seafloor on occasion, and then the slaughter begins. Not many fish are able to survive this massacre; Hoverfish and Spadefish are not very agile, so escape is not an option. There are hardly ever survivors.
But as soon as blood is spilled into the water, it attracts a new predator; the Bleeder. The Bleeder is the most dangerous creature in these forests. It is a parasite no longer than a pencil, and it attached to the fins of Stalkers when it can track them down thanks to a successful hunt. The Bleeder slowly but surely extracts blood from the Stalker until it becomes so weak that it can no longer swim. It falls lifeless to the sea bed where hungry Bleeders finish the job.
I know that the ecosystem won't be as fleshed out as it is in real life, but if it were this would be what I imagine. These are my visions of Subnautica biomes (there are a lot of them so this will be divided into a few or more posts on this thread ¯\_(ツ)_/¯)
The Safe Shallows
The Safe Shallows are a thriving hub for wildlife. The most common lifeform in this area is by far the Boomerang. No matter where you look you are abound to see a shoal of these creatures swimming around. Their shoals consist of five hundred or more each, and can be found in almost every corner of the zone. The Peeper, however, is a more reclusive fish, living alongside only its mate, in the crevasses that litter the biome. Although they do not live in larger shoals like the Boomerang do, they are still numerous throughout the biome.
Then there are the reclusive creatures that reside in the caves beneath the sands. One of these creatures is the Shuttlebug. The Shuttlebug lives a solitary life in the caves in this biome, barely leaving the tunnels more than once a day to pick barnacles off of the rocks outside. The Shuttlebug is hunted, however, and is driven out into the sunlight. Their numbers are dwindling thanks to another reclusive creature.
The Crashfish lives in a singular pod. Nutrients are pumped from the ground through roots that dig into the rock, and sent straight into the creature. They hunt at night, and have a rather peculiar hunting mechanism; they explode. One of these fish will opt to hunt down another creature, the most common example being the Shuttlebug. This Crashfish will charge into the fish and explode, allowing a lucky other crash to drag its carcass into its pod for consumption.
This isn't the most deadly predator in these shallows, however. The most dangerous creature resides near the surface, and is called the Gasopod. The Gasopod has glands in its club-like tail, and from these pours they can leak poisonous liquids that kill enemies. This creature eats acid mushrooms to replenish the acidity of its tail, but it comes at a price. The green goo is heavy, and sinks to the ocean floor after a time, killing any creature unlucky enough to eat from the seabed later on.
The Kelp Forest
The Kelp Forest is dangerous biome. Here you will find Hoverfish and Spadefish. The Spadefish eats yellow sacks of sap that hang from higher parts of the kelp, and nests within the kelp strands. They are ferocious towards anything that strays too close to its seven thousand eggs. The Hoverfish carries its eggs beneath its giant suction-cup "feet". These plates act as propulsion and flotation for the fish. It eats the green leafs from the kelp strands.
But there is one creature that the Spadefish cannot fend off; the Stalker. The Stalker is as large as a dolphin, and as dangerous as a shark. They roam the more shallow areas of the kelp forest, but sometimes stray into deeper areas, around the level that Spadefish and Hoverfish swim. When they swim close, all these fish can do is retreat. They swim down the sides of kelp strands, and gather at their bases. Most times they wait for the Stalker to finish business above and they go back to protecting their young at levels suitable for them. Other times they are not so lucky.
Stalkers have been known to follow the fish down to the seafloor on occasion, and then the slaughter begins. Not many fish are able to survive this massacre; Hoverfish and Spadefish are not very agile, so escape is not an option. There are hardly ever survivors.
But as soon as blood is spilled into the water, it attracts a new predator; the Bleeder. The Bleeder is the most dangerous creature in these forests. It is a parasite no longer than a pencil, and it attached to the fins of Stalkers when it can track them down thanks to a successful hunt. The Bleeder slowly but surely extracts blood from the Stalker until it becomes so weak that it can no longer swim. It falls lifeless to the sea bed where hungry Bleeders finish the job.
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Invisible seamoth?
I just finished up at the island with the alien base (energy pulse origin) and was heading back to the beach to grab my seamoth and get back home. When I got to the beach where the beacon told me I had parked, there was nothing there. I can see an indent on the sand from it, and the headlights are shining on the rocks, but no seamoth. So sad...
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[Experimental 44330] Batteries/power cells disappearing
On the current experimental build if you try to slot a battery into a device that allready has one in, it removes the battery thats in just fine, removes the battery your trying to put in it's lace from your inventory, but doesn't put it in the device, meaning the battery disappears, same thing happens with powercells.
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Average Tech Timings - Discuss
In the spoiler below I have included a large table that shows average tech timings. Averages are a statistic that are sometimes as misleading as it is useful. This table will not tell you what the most common build order is. It does not tell you the frequency of the tech. It most certainly does not tell you the optimal tech path. It only tells you the average time something was completed. For the more technical oriented, the early and late timings are the first and third quartile timings. The data comes from NS2+. You may notice some odd things in the table. According to the data, prototype labs are built on average before the advanced armory is researched.I could speculate why this is but I do not want to. Despite the imperfection of this table, I decided this was interesting enough to share. Or maybe I am just bored and want to see how these forums respond to this data.
Discuss.
Discuss.

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No Gun or Moonpool Base
I've been playing this game for a few months and have never gotten seen the gun or moonpool base. There is missing land where they are supposed to be according to my youngest son, the avid YouTube watcher. I've had multiple starts in all modes and nothing. (Also, in case I have this under the wrong heading, I'm on Xbox One.) I've read through as many posts as I could to find something about it to no avail. Pleas help?
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No More TERRAFORMER & DIGGING?!
Why? I know that this was being thought about, but why? This makes the game much more immersive from my point of view. Allows you to do much more things.
Please add it back.

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[Mod] New in-game posters
There are posters for the Aurora and PRAWN suit but why no love for the mighty Cyclops and faithful Seamoth?@!@!1 ![:p :p]()
Since I can't add but only replace the existing posters, the kitty had to go. Also, since we have 2 posters of the prawn suit - deleting one frees up another slot. This way we have the 2 slots needed to add the seamoth and cyclops posters. This completes the set.
Lower res previews:
![fbhv7hkntod5.jpg]()
There's also matching in-game icons:
![dkfou6l7kwxe.jpg]()
In-game group shot:
About Using This Mod:
DOWNLOAD

Since I can't add but only replace the existing posters, the kitty had to go. Also, since we have 2 posters of the prawn suit - deleting one frees up another slot. This way we have the 2 slots needed to add the seamoth and cyclops posters. This completes the set.
Lower res previews:


There's also matching in-game icons:

In-game group shot:

About Using This Mod:
Subnautica is a Unity game which uses .assets files that contain the game's resources. Most of the modable goodies are in a file named resources.assets. You need a program such as DerPopo's Unity Assets Bundle Extractor (UABE) to modify assets in this file.
You can read more about UABE on github and the 7DaystoDie forum.
Users have the choice to use the UABE app and manually import the textures themselves or use the installer I provided to automate the process. The installer was created by UABE so that users do not have to download and install the UABE application. This makes distributing mods convenient and quick to install.
One Important Note:
As with modding in general, you will need to re-apply your mods whenever the game updates. This is fine if you play the default stable build which gets an update every month or so. However, for experimental users the game is updated multiple times daily which makes modding less practical. In this case it would be wise to use the automated method (like I do).
You can read more about UABE on github and the 7DaystoDie forum.
Users have the choice to use the UABE app and manually import the textures themselves or use the installer I provided to automate the process. The installer was created by UABE so that users do not have to download and install the UABE application. This makes distributing mods convenient and quick to install.
One Important Note:
As with modding in general, you will need to re-apply your mods whenever the game updates. This is fine if you play the default stable build which gets an update every month or so. However, for experimental users the game is updated multiple times daily which makes modding less practical. In this case it would be wise to use the automated method (like I do).
DOWNLOAD
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Deepest lava zone point
After exploring the lava zone, I reached the deepest point (around 1560+M) and there is nothing, just a desert.
Does anyone know if the developers announced anything about that place because I want to build a base there and I don't want to lose it
if the developers add a precursor base there or if they rework that part of the map.
Does anyone know if the developers announced anything about that place because I want to build a base there and I don't want to lose it
if the developers add a precursor base there or if they rework that part of the map.
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New story points you would like to see?
Now obviously the devs have enough on their plates as is and I doubt they need more major story points to work on so don't put anything in like "Our main character is actually a precursor who had a dream about being on a ship and crashing, and the warpers are using him to wipe out all planets in the galaxy. Also the warpers are blood related to bigfoot." So leave your suggestions below:
One thing I would like to see is more of a relationship between the AI and our character, I've always had something for robotic companions in stories like R2-D2 in star wars, and Gideon in "The Flash" and "Legends of tommorow". This could even just be our character giving the AI character himself after being alone for so long. Nothing major obviously but something where our main character is so lonely he starts to imagine (and this could be pulled off with some simple audio adjuster) the AI saying stuff like another human would. I don't know I think it could be interesting.
EDIT: Wheatley! Yeah something like that he's the perfect example of what I'm going for.... besides the going evil and trying to kill you part.
One thing I would like to see is more of a relationship between the AI and our character, I've always had something for robotic companions in stories like R2-D2 in star wars, and Gideon in "The Flash" and "Legends of tommorow". This could even just be our character giving the AI character himself after being alone for so long. Nothing major obviously but something where our main character is so lonely he starts to imagine (and this could be pulled off with some simple audio adjuster) the AI saying stuff like another human would. I don't know I think it could be interesting.
EDIT: Wheatley! Yeah something like that he's the perfect example of what I'm going for.... besides the going evil and trying to kill you part.
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Lag, Freez, Crash, Back windows !
Hello to you dear devs.
When a corrective update of these bugs will go out?
There is not even automatic backup, I'm almost at the end
Of the current game and I can not go a step further as the game crash more and more solving
Instead of making lots of additions, can you first take care of the bugs already present?
For it has become too unstable and unplayable.
French text translated by google trad
When a corrective update of these bugs will go out?
There is not even automatic backup, I'm almost at the end
Of the current game and I can not go a step further as the game crash more and more solving
Instead of making lots of additions, can you first take care of the bugs already present?
For it has become too unstable and unplayable.
French text translated by google trad
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New Deals !
Hi everyone
We are Group of Young ,Rusian ,Pakistan and australian Hackers, we will share with you all what we have and learn earlier .
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- Credit Card All Countries
-Western Union Money Transfers
-Card Dumps, Track 1+2 (with pin)
- Hacking Bank Login (bank transfers)....W'll teach you how to use it safely.
<<- Payment methods: Bitcoin, Perfect Money, Web Money>>
Hopefully we can find a good customer to do business together long term
You will feel happy, confident and safe to work with us, that's for sure.
Thanks all
Dr.koffi hassan
We are Group of Young ,Rusian ,Pakistan and australian Hackers, we will share with you all what we have and learn earlier .
Come with us and enjoy the best products to make money , how to shop online ,buy your stuff freely and make much tax free Cash.
{{You must not sell your soul to devil to be rich}}
Our online support only to serious customers .
Country for sale : USA, UK, CA, AU, EU and more...{{ All Credit secrets that you ever wish to know
- Credit Card All Countries
-Western Union Money Transfers
-Card Dumps, Track 1+2 (with pin)
- Hacking Bank Login (bank transfers)....W'll teach you how to use it safely.
<<- Payment methods: Bitcoin, Perfect Money, Web Money>>
Hopefully we can find a good customer to do business together long term
You will feel happy, confident and safe to work with us, that's for sure.
Thanks all
Dr.koffi hassan
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How to implement the rock puncher
Ok so I've been brainstorming a bit and I think I might of found a solution to save our beloved creature.
So I've always been fascinated by symbiotic relation ships in the wild, and so far subnautica has only one creature, the reefback. So my idea to fix this is to turn the rock puncher into a bone puncher. Obviously in the lost river there are plenty of spooky scarey skeletons, with skeletons there aren usually skulls to accompany them. Where I'm going with this is for the rock puncher to have the ability to use skulls or other parts of bone as tools or boxing gloves. It would make sense seeing as the rock puncher can't deform the terrain but could damage parts of he environment, it could also show the player that some of the creatures in the world are smart enough to make tools. This is a symbiotic relationship as the more the rockpuncher kills, the more the bones there would be to punch things with.
The way I see it damage-wise would be if the rock puncher were to pick up a rib or another type of long bone, it could be thrown as a spear or boomerang, if the player was in a prawn suit the rock puncher would addon his samurai armour and use the bone as a sword or pike. The rock puncher could also use spine eel / river prowler skulls as boxing gloves that do much more damage then his standard punch or kick.
this way we have a unique enemy in the lost river, and we kept a animal from going extinct via chopping block.
So I've always been fascinated by symbiotic relation ships in the wild, and so far subnautica has only one creature, the reefback. So my idea to fix this is to turn the rock puncher into a bone puncher. Obviously in the lost river there are plenty of spooky scarey skeletons, with skeletons there aren usually skulls to accompany them. Where I'm going with this is for the rock puncher to have the ability to use skulls or other parts of bone as tools or boxing gloves. It would make sense seeing as the rock puncher can't deform the terrain but could damage parts of he environment, it could also show the player that some of the creatures in the world are smart enough to make tools. This is a symbiotic relationship as the more the rockpuncher kills, the more the bones there would be to punch things with.
The way I see it damage-wise would be if the rock puncher were to pick up a rib or another type of long bone, it could be thrown as a spear or boomerang, if the player was in a prawn suit the rock puncher would addon his samurai armour and use the bone as a sword or pike. The rock puncher could also use spine eel / river prowler skulls as boxing gloves that do much more damage then his standard punch or kick.
this way we have a unique enemy in the lost river, and we kept a animal from going extinct via chopping block.
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The Epic Trello Thread
This thread is commandeered for any interesting bits and bobs I find on the Trello, daily or otherwise. I'll post links to the actual cards for the interesting and cool stuff, and will summarize anything else. Now let's see... the last activity was the new Posters.
https://trello.com/c/URJikKtx/5719-lava-fall-fx Done.
https://trello.com/c/cUMjkkaC/5700-exosut-drill-fx Done.
https://trello.com/c/Cwq8hGnS/5668-display-grayed-out-icons-in-crafting-menus-for-locked-blueprints This one is in progress...
https://trello.com/c/l7XOXp0o/5508-baby-sea-emperor-scale-attempts Oh, boy!
Escape Pods in the Safe Shallows have been moved...
https://trello.com/c/gqLBU0qB/5721-lost-river-bones-field-main-pass This one's in progress...
https://trello.com/c/gesU8gz0/5722-aurora-interior-ld HELL YEAH!
https://trello.com/c/URJikKtx/5719-lava-fall-fx Done.
https://trello.com/c/cUMjkkaC/5700-exosut-drill-fx Done.
https://trello.com/c/Cwq8hGnS/5668-display-grayed-out-icons-in-crafting-menus-for-locked-blueprints This one is in progress...
https://trello.com/c/l7XOXp0o/5508-baby-sea-emperor-scale-attempts Oh, boy!
Escape Pods in the Safe Shallows have been moved...
https://trello.com/c/gqLBU0qB/5721-lost-river-bones-field-main-pass This one's in progress...
https://trello.com/c/gesU8gz0/5722-aurora-interior-ld HELL YEAH!
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No power to base notification message bug
Ok I'm new here so I apologise if this as been asked an answered but as stated the power to base and no power to base messages keep popping up even though my bases are all powered and I've got no idea how to disable subtitles/notifications.
My sanity would be very thankful for any help.
Ps I'm on Xbox and I've tried reloading.
My sanity would be very thankful for any help.
Ps I'm on Xbox and I've tried reloading.
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Please help me!
I was going down to a shipwrek i locatet via a video. I was driving in my cyclops. when i came down to the location the wrek wasnt there. It started lagging, and there i was in the cyclops glitching in the wrek. All of a sudden I flew into the air. I saved and restarted the game. When I came back into the game, the cyclops with all of my items and my seamoth was slingshotted to the void. Is it possible to delete the last save and go back to the save before that save?? Thanks for trying to help me <3
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Game Crash...
100% repeatable. Experimental build as of time of post.
Find crash log and save game in folder with today's date here:
https://drive.google.com/drive/folders/0B-_Je_M_CwR5RzdDNUtpaDJFcVk?usp=sharing
Replicate by swimming from current position to waypoint of player escape pod.
Find crash log and save game in folder with today's date here:
https://drive.google.com/drive/folders/0B-_Je_M_CwR5RzdDNUtpaDJFcVk?usp=sharing
Replicate by swimming from current position to waypoint of player escape pod.
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ns2_origin
- Remake of ns1_origin -
I always wanted to make this remake. Even asked Cadaver for permission years ago.
The idea, layout, etc was growing in my head the last months and I finally started like two weeks ago.
I'm using a kinda veil-layout as blueprint, because obviously the NS1 version with all the vents between hive locations won't work.
I will add almost all vents tho, except the exit into marine start.
NS1-Overview:
![n5IPtyh.jpg]()
These are all rooms and hallways. No vents so far.
Current Overview:
![VCJ5YtU.jpg]()
I'm not planning to fully detail every room and corridor until release,
but I'm not a fan of greybox maps. It wouldn't get played enough.
Computer Lab:
Control (Marine Start):
Drilling (Laser Drilling):
Cargo (Double-Res):
I always wanted to make this remake. Even asked Cadaver for permission years ago.
The idea, layout, etc was growing in my head the last months and I finally started like two weeks ago.
I'm using a kinda veil-layout as blueprint, because obviously the NS1 version with all the vents between hive locations won't work.
I will add almost all vents tho, except the exit into marine start.
NS1-Overview:

These are all rooms and hallways. No vents so far.
Current Overview:

I'm not planning to fully detail every room and corridor until release,
but I'm not a fan of greybox maps. It wouldn't get played enough.
Computer Lab:

Control (Marine Start):

Drilling (Laser Drilling):

Cargo (Double-Res):

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