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Cool features/tactics rarely used.

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Let's make a list of cool and/or funny things people rarely do in NS2:


- Beacon to unpowered base. You can actually do this if you have obs in nearby powered room.
- Comm self beacon from unpowered base. I.e. you have no IPs at other base and CC in unpowered room is going down, you can drop IP at second base, beacon and exit the very same second it goes off.
- EMP to stop gorge/onos from destroying power node, also draining energy from fade to prevent his escape.
- Dual phase gates. You build one at main base, second at other base/important room, third at main base, fourth at next base/important room. Marines are always one phase away from either location right after spawn, also makes attacking main base PG rather pointless. Bonus: when you are down to one base, marines can blink from on side of the room to another.
- Clogging PGs built right next to wall. Careful not to put clogs too close, or marines will get pushed right through them. Tho they won't be able to use PG again quickly anyway.
- Using ninja MAC to build ninja PG.
- Making clogs hang from the ceiling and attaching hydras to them. First, you can make this in places very unexpacted for hydras. Second, marines shooting hydras will eventually destroy the clog, making hydras fall off attaching themselves somewhere else, making things even more confusing.
- Using skulk hallucinations to distract enemy. At first, enemy will panic and attack each one of them, making it easier for your skulks to attack marines. As soon as they realize what's going on, they will keep ignoring weirdly moving skulks. Trick is to start acting like one of the illusions (only while you are amongst them!).
- Using MACs and Drifter to harass multiple enemy RTs and cause panic. Because distracting enemy players from doing their job is even better than killing them, even though you will never destroy any RT. Easier to do with drifters of course.
- Echoing upgrades.
- Speed cyst through marine territory behind enemy lines, crag right next to last cyst. When chain is destroyed, you will have infestation island there. Get shift and you have forward base right behind their backs (think east wing when marines have terminal and departures, EW almost never visited by marines in such situation, nobody would expect infestation there)


I'm done for the moment.

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