Iam remaking ns_ayumi for ns2. Originally created for ns1 by Par Fredriksson (also known as Drunken.monkey / Toad). The map will not be an exact carbon copy as there are a few limiting factors in NS2 over NS1 (no lifts / weldable vents to name a few). 9 Resource Points 4 Techpoints. I am debating if I should make it 5 or keep it at 4 but only playtesting I guess will tell me that.
The original map
As it currently stands in my editor ( No vents are added yet + not quite sure how the gorges hideout will work in ns2!) As it stands 8 out of the 9 RT points are in there ns1 positions. I have only moved 1 so far to avoid arc ranges / level over level (to which there is only 1 remaming that I need to solve (In the Star Child room)).
There is still quite a lot to do (basic geo wise and there are some stupidly long corridors) before I release it but expect a "GREYBOXED" testing version very very soon.
Some more random pictures
Ayumi Central (Marine Start, Fixed)
AE35 (Techpoint, Random Alien start 1of 3) - Changed this from the original but might change it back
Hamasaki (Techpoint, Random Alien start 2of3)
The original map
As it currently stands in my editor ( No vents are added yet + not quite sure how the gorges hideout will work in ns2!) As it stands 8 out of the 9 RT points are in there ns1 positions. I have only moved 1 so far to avoid arc ranges / level over level (to which there is only 1 remaming that I need to solve (In the Star Child room)).
There is still quite a lot to do (basic geo wise and there are some stupidly long corridors) before I release it but expect a "GREYBOXED" testing version very very soon.
Some more random pictures
Ayumi Central (Marine Start, Fixed)
AE35 (Techpoint, Random Alien start 1of 3) - Changed this from the original but might change it back
Hamasaki (Techpoint, Random Alien start 2of3)