The idea of this topic is to sum the changes up like a changelog on the main page. So no parapgraphs explaining things.
And only ideas to bring balance back, in other words make marines win more and aliens less.
Mine would be:
- lerk cost to 30 (was 25)
- deacreased onos range to ## was ##
- no more delay for standing up after stomp
- armor cost decreased to 15, 25, 35 (was 20, 30, 40)
- welder cost to 2 res (was 3)
- IP cost to 15 (was 20)
- removed delay before being able to weld a broken powernode
- added sounds for structures so you can hear "arms lab" under attack etc.
And only ideas to bring balance back, in other words make marines win more and aliens less.
Mine would be:
- lerk cost to 30 (was 25)
- deacreased onos range to ## was ##
- no more delay for standing up after stomp
- armor cost decreased to 15, 25, 35 (was 20, 30, 40)
- welder cost to 2 res (was 3)
- IP cost to 15 (was 20)
- removed delay before being able to weld a broken powernode
- added sounds for structures so you can hear "arms lab" under attack etc.