Just watched round 3 and I must say I have never seen more exciting, diverse, balanced and interesting competitive game.
Compared to the one-dimensional fadeball vs. shotguns+JP+medspam of the 253, this is heaven (from spectator point of view).
I know the game has problems, I know it looks imbalanced with aliens having distinctive edge right now, but the devs deserve one big pat on the shoulder:
They actually managed to diversify the game!
That is excellent, fantastic, fascinating news. We saw arc pushes in the game, we saw all the lifeforms, onos, lerks, fades still though they seem much weaker, contamination bombs, even dual mini exo rolled out in the end.
It's also clear that the contamination bomb is not and "Insta-win" button as presented in these forums. We could see just one flamerthrower taking care of them, we saw defensive ARCs and nanoshield used as counters to great effect.
Anyway, kudos to the devs and to comp players, it is a super-exciting show to watch.
I mean, just think about the diversity of situations the commanders had to adapt to.
The match actually resembled an intricate fencing match, complete with complex setups, feints, expertly executed lunges and that characteristic back-and-forth shifts as advantage moves from one side to another.
Once the technical problems with the game are solved, I think it could be a sign of exciting period for NS2 and its players, both casual and pro.
Compared to the one-dimensional fadeball vs. shotguns+JP+medspam of the 253, this is heaven (from spectator point of view).
I know the game has problems, I know it looks imbalanced with aliens having distinctive edge right now, but the devs deserve one big pat on the shoulder:
They actually managed to diversify the game!
That is excellent, fantastic, fascinating news. We saw arc pushes in the game, we saw all the lifeforms, onos, lerks, fades still though they seem much weaker, contamination bombs, even dual mini exo rolled out in the end.
It's also clear that the contamination bomb is not and "Insta-win" button as presented in these forums. We could see just one flamerthrower taking care of them, we saw defensive ARCs and nanoshield used as counters to great effect.
Anyway, kudos to the devs and to comp players, it is a super-exciting show to watch.
I mean, just think about the diversity of situations the commanders had to adapt to.
The match actually resembled an intricate fencing match, complete with complex setups, feints, expertly executed lunges and that characteristic back-and-forth shifts as advantage moves from one side to another.
Once the technical problems with the game are solved, I think it could be a sign of exciting period for NS2 and its players, both casual and pro.