So I found the log in the abandoned base and the it states that the inhabitants decided to move from the land base and set up underwater. Did I get that right? Will we eventually see an under water base that was there prior to us crash landing?
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Lore Question (spoilers)
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Craft-All Button/Option for Fabricator
It would be nice to see a craft all button for the Fabricator when you need to craft a bunch of batteries or something.
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[Crash] when building structures
Everything has been running smoothly except for when I build certain objects, for example while making the small fish tank the build meter reached 98% or so then crashed. It's done this with a few other build items, but doesn't do it every time.
output_log: http://pastebin.com/tqrc3Mvs
output_log: http://pastebin.com/tqrc3Mvs
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What sort of base components would you like to see implemented?
I love bases in subnautica, but there is always something missing; I wanted to ask you to see what you think would close off the seabases as epic. What do you think?
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Player Progression and Retention
I've typed up 3 page long explanations on practically every game I've ever had interest in improving. Not today. I refuse to write up a huge selection that ends up being ignored. Here's the gist of what I usually say.
To make your game to excel in PLAYER RETENTION, it must pass 2 main major tests.
1) Fun
-I want to play because its fun.
2) Achievement
-I want to play because I've become attached psychologically to the achievement of my character/story/game etc.
The Fun aspect is either there or it isn't. I'm not worrying about that.
The Achievement aspect is the important bit when it comes to player retention.
How do you get me to play your game? You want me to feel attached, dedicated, to my game. I feel attached/ dedicated through my achievements. (No, not stereotypical gaming achievements like get 5 headshots). I'm talking about the success after conflict. I'm talking about the feeling of attachment you get to a character when you play a campaign mode with them and SUCCEED DESPITE THE CONFLICT.
Fast forward through my monologue - what I'm describing is PLAYER PROGRESSION.
Tell me, describe in the very closest detail, what the player progression system is in Natural Selection 2.
If you came up with anything more than a lackluster answer, you're lying to yourself. When I first joined the game I saw a "customize character" option and was stoked. How was I going to unlock gear to customize my character? What CONFLICT was I going to have to go through to SUCCEED/ACHIEVE a better look, utility etc.
And then I found out you pay for it. Yes, that's right. You too can buy a cool skin. Fun. Great. Except if no-one wants to stick around long enough to buy a skin, who cares!?
Tell me, describe in the very closest detail, what the player progression system is in Natural Selection 2.
Nothing. If you asked me "Why do you play NS2?" I wouldn't respond with, "Well, I've got this really decked out character and I've put a lot of time developing them and their personality and their abilities and blah blah blah blah. I wouldn't tell you that I'd ACHIEVED something with my character after tons of CONFLICT. I would tell you I play it because.... well I guess I might find it fun for a while or I might just in general like RTS games. (That's my answer)
Your problem with player retention isn't coming from stupid simplicity tweaks. Its because if you ask a new player what they are getting out of playing the game, they'll tell you they are playing a hard game (its an RTS for god's sake) because they just bought it.
Make new players feel like playing is rewarding them.
ANYTHING, ANYTHING IN DEPTH AT ALL WILL SUFFICE.
What if you got virtual "credits" every game you played, generated by the res nodes active in that game and then you could spend those credits on different skins? NOT FULL SKINS ALL AT ONCE. A helmet maybe, then the chest, then the legs etc. Make me work for something! Set me a goal - Play enough and I'll unlock new badass gear - Get enough resnodes built and you'll get a cool weapon skin. NOT THE STANDARD STEAM ACHIEVEMENTS. THAT'S TERRIBLE. MAKE IT A TANGIBLE PART OF THE GAME.
Taking that idea a step further. What if there were statistics that you could level up and mess with? What if there were 4 categories like Stamina, Strength, Intelligence, and whatever the **** other idea you have. You could put a CONSTANT number of points into those categories to customize your character. Maybe they do slightly more damage (strength) and weld buildings/armor faster (intelligence). Maybe if you have a certain number of points in strength and stamina combined, your character's taunts become very cocky and arrogant. Perhaps with more intelligence and stamina they say something really interesting/smart. To give the player that sense of achievement we make it so you can only put a max amount of points into each category until you unlock it.
Obviously my ideas were constructed in 10 seconds and so they wouldn't work without MASSIVE reworks. The point is, THAT'S THE STUFF THAT KEEPS PEOPLE IN THE GAME. GIVE THEM AN OBJECTIVE, A CONFLICT ON THE WAY TO IT, AND A TANGIBLE TANGIBLE TANGIBLE SUCCESS/ACHIEVEMENT.
/endrant
TLDR;
Player Progression needs to be added because there is none currently.
To make your game to excel in PLAYER RETENTION, it must pass 2 main major tests.
1) Fun
-I want to play because its fun.
2) Achievement
-I want to play because I've become attached psychologically to the achievement of my character/story/game etc.
The Fun aspect is either there or it isn't. I'm not worrying about that.
The Achievement aspect is the important bit when it comes to player retention.
How do you get me to play your game? You want me to feel attached, dedicated, to my game. I feel attached/ dedicated through my achievements. (No, not stereotypical gaming achievements like get 5 headshots). I'm talking about the success after conflict. I'm talking about the feeling of attachment you get to a character when you play a campaign mode with them and SUCCEED DESPITE THE CONFLICT.
Fast forward through my monologue - what I'm describing is PLAYER PROGRESSION.
Tell me, describe in the very closest detail, what the player progression system is in Natural Selection 2.
If you came up with anything more than a lackluster answer, you're lying to yourself. When I first joined the game I saw a "customize character" option and was stoked. How was I going to unlock gear to customize my character? What CONFLICT was I going to have to go through to SUCCEED/ACHIEVE a better look, utility etc.
And then I found out you pay for it. Yes, that's right. You too can buy a cool skin. Fun. Great. Except if no-one wants to stick around long enough to buy a skin, who cares!?
Tell me, describe in the very closest detail, what the player progression system is in Natural Selection 2.
Nothing. If you asked me "Why do you play NS2?" I wouldn't respond with, "Well, I've got this really decked out character and I've put a lot of time developing them and their personality and their abilities and blah blah blah blah. I wouldn't tell you that I'd ACHIEVED something with my character after tons of CONFLICT. I would tell you I play it because.... well I guess I might find it fun for a while or I might just in general like RTS games. (That's my answer)
Your problem with player retention isn't coming from stupid simplicity tweaks. Its because if you ask a new player what they are getting out of playing the game, they'll tell you they are playing a hard game (its an RTS for god's sake) because they just bought it.
Make new players feel like playing is rewarding them.
ANYTHING, ANYTHING IN DEPTH AT ALL WILL SUFFICE.
What if you got virtual "credits" every game you played, generated by the res nodes active in that game and then you could spend those credits on different skins? NOT FULL SKINS ALL AT ONCE. A helmet maybe, then the chest, then the legs etc. Make me work for something! Set me a goal - Play enough and I'll unlock new badass gear - Get enough resnodes built and you'll get a cool weapon skin. NOT THE STANDARD STEAM ACHIEVEMENTS. THAT'S TERRIBLE. MAKE IT A TANGIBLE PART OF THE GAME.
Taking that idea a step further. What if there were statistics that you could level up and mess with? What if there were 4 categories like Stamina, Strength, Intelligence, and whatever the **** other idea you have. You could put a CONSTANT number of points into those categories to customize your character. Maybe they do slightly more damage (strength) and weld buildings/armor faster (intelligence). Maybe if you have a certain number of points in strength and stamina combined, your character's taunts become very cocky and arrogant. Perhaps with more intelligence and stamina they say something really interesting/smart. To give the player that sense of achievement we make it so you can only put a max amount of points into each category until you unlock it.
Obviously my ideas were constructed in 10 seconds and so they wouldn't work without MASSIVE reworks. The point is, THAT'S THE STUFF THAT KEEPS PEOPLE IN THE GAME. GIVE THEM AN OBJECTIVE, A CONFLICT ON THE WAY TO IT, AND A TANGIBLE TANGIBLE TANGIBLE SUCCESS/ACHIEVEMENT.
/endrant
TLDR;
Player Progression needs to be added because there is none currently.
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↧
Atmospheric Territories extension now live
Greetings all,
As any trello-savvy goers have noticed, I've had the Experimental Lighting card assigned to me and in the 'Doing' for a while now. Well, that work is completed to the point we're comfortable with enabling it as an Extension. Atmospheric Territories is now live. In hopes of answering some of the obvious questions, I've posted here. It is worth mentioning, this has been active on quite a few servers for several days now. And almost all feedback I've received has been very positive.
This extension aims to revise all environment lighting associated with power nodes. In addition to eliminating the red lighting, it takes things a few steps further.
The lighting for each location is now more dynamic and changes based on which team controls it (based on the number of built structures). Lighting now changes even when power nodes are Unsocketed. As aliens encroach into the map and spread infestation, the lighting for those areas will slowly "bleed" off until it is much darker than normal. The designed intent is to make the Territorial-Boundaries very clear and distinct, increasing the atmospheric qualities of NS2 and making it easier / more obvious for Rookies to realize they're in hostile territory. This effect creates clear delineations between Marine and Alien controlled territory.
Each location in a map now has its occupancy tracked. That is to say, all built and alive structures in a Location count towards a team's occupancy of said location. When alien's occupy a Location their presence has a diminishing effect on lighting, thus it becomes darker. And the opposite is true of Marines.
There are some minor additional particle FX but they are quite subtle and are affected by user settings (low/high). Proceed with caution Marines, grab an adventure-buddy and turn those flashlights on, you’ll want to use them. I'm quite looking forward to any and all constructive feedback (post any cool picture too!)
As any trello-savvy goers have noticed, I've had the Experimental Lighting card assigned to me and in the 'Doing' for a while now. Well, that work is completed to the point we're comfortable with enabling it as an Extension. Atmospheric Territories is now live. In hopes of answering some of the obvious questions, I've posted here. It is worth mentioning, this has been active on quite a few servers for several days now. And almost all feedback I've received has been very positive.
This extension aims to revise all environment lighting associated with power nodes. In addition to eliminating the red lighting, it takes things a few steps further.
The lighting for each location is now more dynamic and changes based on which team controls it (based on the number of built structures). Lighting now changes even when power nodes are Unsocketed. As aliens encroach into the map and spread infestation, the lighting for those areas will slowly "bleed" off until it is much darker than normal. The designed intent is to make the Territorial-Boundaries very clear and distinct, increasing the atmospheric qualities of NS2 and making it easier / more obvious for Rookies to realize they're in hostile territory. This effect creates clear delineations between Marine and Alien controlled territory.
Each location in a map now has its occupancy tracked. That is to say, all built and alive structures in a Location count towards a team's occupancy of said location. When alien's occupy a Location their presence has a diminishing effect on lighting, thus it becomes darker. And the opposite is true of Marines.
There are some minor additional particle FX but they are quite subtle and are affected by user settings (low/high). Proceed with caution Marines, grab an adventure-buddy and turn those flashlights on, you’ll want to use them. I'm quite looking forward to any and all constructive feedback (post any cool picture too!)
↧
Egg Locations
These are all the eggs I have found so far, and the locations I've found them. If you've found others, or found some listed below in other biomes, please post them and I will update the list.
Eggs I have not found yet (but are presumed to exist), and the places I've looked so far:
- Gasopod - Safe Shallows
- Stalker - Kelp Forest
- Sand Shark - Grassy Plateaus
- Bone Shark - Koosh Zone
- Shocker - Koosh Zone, Jelly Shroom Caves
- Jellyray - Mushroom Forest
Eggs I have not found yet (but are presumed to exist), and the places I've looked so far:
- Mesmer -
- Rabbit Ray - Safe Shallows, Kelp Forrest
- Crab Snake - Jelly Shroom Caves
- Reefback -
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What kinds of submarines do you want in this game?
I have made some specific choices here. If you don't see an idea you would like implemented, but want more submarines anyway, just vote for 'Yes, I want more submarines!' (Or not if you don't want more)
Feel free to comment as well as vote!
Eddie894
Feel free to comment as well as vote!
Eddie894
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The Aurora and The Exosuit
They should make it (when the exosuit is finished) so you can't access some parts of the Aurora without the exosuit. Like you would need to fly with the jetpack of the exosuit in some parts of it to reach the engine room.
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Black armor on marketplace?
Will the Black Armor ever be sell-able on the market?
↧
A Guide to Finding Wrecks and Fragments !!SPOILER ALERT!!
==== STOP! ====
DON'T READ IF YOU WANT TO EXPERIENCE THE GAME HOW IT'S MEANT TO BE PLAYED!
==== STOP! ====
-
-
-
I've jotted down everything I can remember to help people out who just can't find that one thing in their oceanic travels and need a helping hand.
This is Early Access so definitely expect anything to change on a regular basis.
While in-game, hit the F1 key to open up an interface that shows you your biome and coordinates.
WRECKAGE with loot/scannables:
- Grass Plateaus 350/-90/430
contains: easter egg poster, wall planter, picture frame, LED lightstick, floodlight (requires Laser Cutter tool), a grow pot, and bench.
- Mushroom Forest -1063/-100/487
contains: wall planter, picture frame, and a grow pot
- Koosh 935/-200/600
contains: grow pots, bench, chair, desk, and LED lightstick
WRECKAGE without loot/scannables:
- Mountains 740/-350/1200
- Underwater Islands -110/-180/860
- Sea Traeder Path (super close to Blood Kelp) -1125/-190/-760
That's all I got for wrecks for now. Highly likely that I've missed or forgotten things. Sorry in advance! But I hope this helps some people!
FRAGMENTS:
- Dunes: Cyclops Bridge
- Floating Island: Exterior Growbed, Interior Growbed, grow pots, chair, desk, Living Wall, Observatory, Spotlight, back story, hanging fruit trees (not learned, just gather), purple vegetable (not learned, just gather), and marble melons (not learned, just gather)
- Koosh: Base Filtration around 200m, Modification Station around 200m, also found random chest with a health pack at 1237/-234/464
- Kelp Forest: Seaglide, Solar Panels, Seamoth, Mobile Vehicle Bay (there are multiple kelp forests, visit each one to find what you're looking for!)
- Grass Plateau: Bioreactor, Seamoth Upgrade Station, Cyclops Hull
- Mushroom Forest: Cyclops Pressure Compensation, sometimes Cyclops Bridge
- Safe Shallows/Crash Site: Seamoth
- Sparse Reef: Thermal Plant, Seamoth Modification Station, Stasis Rifle
- Underwater Islands: Stasis Rifle, Propulsion Cannon, Cyclops Engine, Power Transmitter around 500m, also this place is infested with Bone Sharks
- Grand Reef: Transfuser, Terraformer, Moon Pool around 300m
- Deep Grand Reef: Nuclear Reactor around 400-500m
That's all I got for fragments for now. Highly likely that I've missed or forgotten things. Sorry in advance! But I hope this helps some people!
DON'T READ IF YOU WANT TO EXPERIENCE THE GAME HOW IT'S MEANT TO BE PLAYED!
==== STOP! ====
-
-
-
I've jotted down everything I can remember to help people out who just can't find that one thing in their oceanic travels and need a helping hand.
This is Early Access so definitely expect anything to change on a regular basis.
While in-game, hit the F1 key to open up an interface that shows you your biome and coordinates.
WRECKAGE with loot/scannables:
- Grass Plateaus 350/-90/430
contains: easter egg poster, wall planter, picture frame, LED lightstick, floodlight (requires Laser Cutter tool), a grow pot, and bench.
- Mushroom Forest -1063/-100/487
contains: wall planter, picture frame, and a grow pot
- Koosh 935/-200/600
contains: grow pots, bench, chair, desk, and LED lightstick
WRECKAGE without loot/scannables:
- Mountains 740/-350/1200
- Underwater Islands -110/-180/860
- Sea Traeder Path (super close to Blood Kelp) -1125/-190/-760
That's all I got for wrecks for now. Highly likely that I've missed or forgotten things. Sorry in advance! But I hope this helps some people!
FRAGMENTS:
- Dunes: Cyclops Bridge
- Floating Island: Exterior Growbed, Interior Growbed, grow pots, chair, desk, Living Wall, Observatory, Spotlight, back story, hanging fruit trees (not learned, just gather), purple vegetable (not learned, just gather), and marble melons (not learned, just gather)
- Koosh: Base Filtration around 200m, Modification Station around 200m, also found random chest with a health pack at 1237/-234/464
- Kelp Forest: Seaglide, Solar Panels, Seamoth, Mobile Vehicle Bay (there are multiple kelp forests, visit each one to find what you're looking for!)
- Grass Plateau: Bioreactor, Seamoth Upgrade Station, Cyclops Hull
- Mushroom Forest: Cyclops Pressure Compensation, sometimes Cyclops Bridge
- Safe Shallows/Crash Site: Seamoth
- Sparse Reef: Thermal Plant, Seamoth Modification Station, Stasis Rifle
- Underwater Islands: Stasis Rifle, Propulsion Cannon, Cyclops Engine, Power Transmitter around 500m, also this place is infested with Bone Sharks
- Grand Reef: Transfuser, Terraformer, Moon Pool around 300m
- Deep Grand Reef: Nuclear Reactor around 400-500m
That's all I got for fragments for now. Highly likely that I've missed or forgotten things. Sorry in advance! But I hope this helps some people!
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reinforced diving suit
The crafting menu tells be i need a blueprint for this. I would have assumed that if I still needed to find the blueprint it wouldn't show up as a cartable item yet.
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Lifepod floating away!
Is this happening to anyone else? I go out wandering and come back and the escape pod has floated off in some direction, FAR from its original place. It's getting really annoying pushing it back every time. On top of that when standing in the escape pod I tend to move around without walking. I hope this gets fixed some time soon

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Problem regarding fragments
So I started a new game after the release of the farming update. My first goal was to get the workbench so I can have the upgraded fins for faster swimming. (Easier to handle than battery depending vehicles)
The problem I have now is, that I found only two fragments for the workbench blueprint in the grassy plateaus biome but not one more since then. I found about 20 bio reactor and seamoth fragments though. So I figure that we need some balancing on how many fragments lie around in the early accessible biomes.
The problem I have now is, that I found only two fragments for the workbench blueprint in the grassy plateaus biome but not one more since then. I found about 20 bio reactor and seamoth fragments though. So I figure that we need some balancing on how many fragments lie around in the early accessible biomes.
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Netcode broken again
Hi guys. Fixing my last problem, after first CDT patch, took 1.5 years. Fortunately you have recognized that problem wasn't on my side, and I thank you that you fixed it, so I can continiue to play this great game.
But after a the latest patches I meet new problem, and I definitely think that this is a new bugs in the network code of the game. I found it on certain servers. Here is video:
![image]()
I think no need to explain that something strange happens. This is only part of the problems that I encountered. Many other strange things are also happens. I hope this information is enough to understand the problem.
@CRaZyCAT_Rus have similar problems on this server.
Link to log.txt: https://yadi.sk/i/03jC4ZzKpZ97u
But after a the latest patches I meet new problem, and I definitely think that this is a new bugs in the network code of the game. I found it on certain servers. Here is video:

I think no need to explain that something strange happens. This is only part of the problems that I encountered. Many other strange things are also happens. I hope this information is enough to understand the problem.
@CRaZyCAT_Rus have similar problems on this server.
Link to log.txt: https://yadi.sk/i/03jC4ZzKpZ97u
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Post your sexy gun pics
If you got em, flaunt em
![02l2lrfakavc.jpg]()

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The 5 word story game!
It's pretty simple. You create a story over time, and each person can only type five words! Example:
One: once upon a time, there
Two: was a giant mutant boneshark!
One: the mutant boneshark loved to
Two: eat baby reefbacks because they
Three: tasted like sour chicken wings!
Anyone can join, only rules are that there can't be more than five words per comment, and that you can't go twice in a row, you have to wait for someone else to respond before you can go again!
One: once upon a time, there
Two: was a giant mutant boneshark!
One: the mutant boneshark loved to
Two: eat baby reefbacks because they
Three: tasted like sour chicken wings!
Anyone can join, only rules are that there can't be more than five words per comment, and that you can't go twice in a row, you have to wait for someone else to respond before you can go again!
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WHITE PEOPLE CAN RAP
Right........my raps might start off+sound a bit crap but this is all just a premise so that u take the bait whilst i LIE!!!!!!!! in wait.
So far so good i hear u say........come on, ...u know this is "teh" way i like to play...playing u like a game of monopoLIE! u KNOW! im gonna take Dem "200 NOTES"+collect from u what u owe for stepping on my territory. Then im gonna re-arrange those notes into a symphonic arrangement+start living prosperously like Beethoven did over "200" years ago.
Fret not though, this isnt Beethovens final symphony...AND NO I AINT GOING TO JAIL OR MISSING a BEAT.
Regardless u know in the end ur gonna have to take off your hat...tip it in my direction.....acknowledge that without KNOWLEDGE! we wouldnt learn anything.
........NOW WERE ON THE SAME PAGE........let me proceed to read to you from these sermons i cooked up like a doomsday recipe for hatred.
DUCK!.......few!...that was a grenade i just cooked off in your direction........nearly on the floor wishing u went to sunday service........+like all religious servants UR GONNA NEED TEH LORDzzzzzzzz HELP! if your to SURVIVE through my LYRICAL ONSLAUGHT!!!!!!!!
Even bullet proof glass cannot stop this message gettin through to teh POPE.
........not if he understands sign language@least which i dont doubt for 1 second that he can, as he has a natural gift for languages i just read on "wikipeadoia"
"typo"
teh end.
gotta keep that mind occupied even if it ends like this+confirms ur a fruitcake...i dont make teh mad man rules...i just obey their laws.
Whats moar mad...this? or sorting through hun"DREAD"s of textures for optimization...im done.
So far so good i hear u say........come on, ...u know this is "teh" way i like to play...playing u like a game of monopoLIE! u KNOW! im gonna take Dem "200 NOTES"+collect from u what u owe for stepping on my territory. Then im gonna re-arrange those notes into a symphonic arrangement+start living prosperously like Beethoven did over "200" years ago.
Fret not though, this isnt Beethovens final symphony...AND NO I AINT GOING TO JAIL OR MISSING a BEAT.
Regardless u know in the end ur gonna have to take off your hat...tip it in my direction.....acknowledge that without KNOWLEDGE! we wouldnt learn anything.
........NOW WERE ON THE SAME PAGE........let me proceed to read to you from these sermons i cooked up like a doomsday recipe for hatred.
DUCK!.......few!...that was a grenade i just cooked off in your direction........nearly on the floor wishing u went to sunday service........+like all religious servants UR GONNA NEED TEH LORDzzzzzzzz HELP! if your to SURVIVE through my LYRICAL ONSLAUGHT!!!!!!!!
Even bullet proof glass cannot stop this message gettin through to teh POPE.
........not if he understands sign language@least which i dont doubt for 1 second that he can, as he has a natural gift for languages i just read on "wikipeadoia"
"typo"
teh end.
gotta keep that mind occupied even if it ends like this+confirms ur a fruitcake...i dont make teh mad man rules...i just obey their laws.
Whats moar mad...this? or sorting through hun"DREAD"s of textures for optimization...im done.
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It's true, SN for XB1! Free digital download license / discount for PC backers?
So all the little clues on Trello have turned out to be true! Subnautica is coming to the xbone! Not that I care that much since I've already got it on the PC, but it would be nice just being able to flick the xbone on when I have half an hour spare and enjoy exploring on the 50" TV and surround sound ![:D :D]()
Which leads me to a question...will current PC backers get a free digital license to download SN for xbone or at least a code to purchase a copy at a discount?
Obviously looking to release on xbone means you guys are getting pretty close to a proper release, so congrats on reaching that milestone! To date I have been really impressed with your progress and community interaction, keep up the great work and all the best with your imminent release!
- Hyp3rion

Which leads me to a question...will current PC backers get a free digital license to download SN for xbone or at least a code to purchase a copy at a discount?
Obviously looking to release on xbone means you guys are getting pretty close to a proper release, so congrats on reaching that milestone! To date I have been really impressed with your progress and community interaction, keep up the great work and all the best with your imminent release!
- Hyp3rion
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Patch 287 Released on Steam! - Natural Selection 2

Patch 287 adds achievements and new player missions to Natural Selection 2. Additionally some issues of the previous build were fixed.
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