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ns2_docking2 (name will be changed later on)

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Since January I have been working on a map. The idea behind the map was basically using the theme of docking (which is like the face if ns2 since it's used in the tutorial and pictures of docking are used in the loading screen aswell) and making a map, which is competitively balanced. I mean it's a shame not to see this in the competitive scene.

Anyway instead of taking the current docking and try to balance it out, I completely build a map by myself and used the docking theme as inspiration (since rooms look similar and uses the same names you can't deny that)

http://steamcommunity.com/sharedfiles/filedetails/?id=232436788

@Flaterectomy‌ told me that you like to see how a map evolved over time and I still have some old screenshots. If you wanna stick around just read the rest, if not the link is above and go play it.

So my first idea was a pentagon shaped TP positioning with 10 RTs (like tram) with 2 central rooms. So my first rough layout was finished soon (red X = TP; blue X = RT)

6bdf6a9046.png

The next step for me was get a rough idea of the room shape and how they connect to each other. Also some vent placements. So things evolved to that drawing:

d879d88638.jpg

So after building a greybox Layout of this map and playtesting it, some multiple problems occured:
- Map was huge (descent is small compared to that)
- blocking 4 lanes with 5 guys on the field is kinda impossible
- some vents were leading behind marine natural which opened the way for an easy early base rush
- Terminal spawn required to move further into marine territory to get to the center of the map, which feels wrong

Getting rid of those problems was alot of work and not easy.

68e0ed4698.jpg

I solved some problems with that build, but some stayed and new ones came:
- Map has gotten smaller but still too big
- still having 4 lanes to block
- Cafeteria spawn was OP n this build, due to easy access to both central rooms

Joining the NSL maptest group here gave me a great idea on what a map should be like when it wants to be competitive and after trying around a bit, I abandoned the idea of having 2 central rooms. Also I changed the position if Kitchen and Storage to mmake it harder for Cafeteria spawn to get to Courtyard (the central room). I also added a hallway to connect the southeast side with the center.

6f24ff3ab0.jpg

This was the first layout that was rly enjoyable to play on. But it still had some problems:
- Still does not feel very intense
- Due to the old layout with 2 central rooms I added an 11th RT to the center (to give a reason to go to the center) and 11 are too many (mineshaft has the same amount btw)
- The Hallway above Terminal (East Wing) was rly OP for aliens so Terminal was not an enjoyable spawn for marines (always remember tight corridors with lots of corners favours Alien and open rooms favours marines)
- Also some vents were just useless. There was no possibility to shortcut or flank strong marine positions with some of these vents.

What I did now (and is not playtested so far) was scaling down the map by a noticable amount and I also got rid of that central RT again.

fd1b021d6e.png

Due to that scaling some nasty things I had and still have to fix occured of course:
- texture coordinates were completely messed up
- some hallways feel way too tiny and narrow now (this is very high on my priority list btw)
- some props started to think that they need to float now

With that we are at the current version of docking2 which looks like this:

6567DF0EC38DF1C0063D9FA85F24079BEB8D18BB

For other screenshots of my map (that actually show how the rooms look like) just visit the workshop page.

btw. possible spawns are:
Locker Rooms - Terminal
Generator - Terminal
Generator - Cafeteria
Departures - Cafeteria
(Aliens - Marines)

The planned topic and story of this map will be how docking looks like after the battle in that town has raged for some time (you know alot of destroyed stuff... how a war zone should look like).

In the end I want to thank the guys of TAW, who were helping me with playtests and awesome feedback on this map. It's thanks to you guys this map is at it's current stage :D


TL;DR: Don't read the curved stuff if you don't want to read that much.

BlackScreen pls help

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hi ı have got a problem whit this game . i bought this game on steam but the problem is game is trouble shooting actualy no nbothing is happening black screeen pls help

[SERVER] Custom server map (online)

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Hi,

This post is dedicated to the NS2 custom map server activity

Introduction
This server
-Name : Tex's lair - Many maps !!! and more..
-IP 176.57.128.209:27015
-18 slots (1 reserved for the moment)
-is online since 06 September 2014 and will be for a year
-is promoting custom map so pls don't bother voting official maps (even they are really beautiful)
-has also a selection of official maps
-is Rookie friendly
-has several mods like Shine, ns2stats and badges+, pre-game+ (shine)


Player rules
-No map exploit of any kind during game. There may be some unseen bugs from time to time. It happens. You are strongly encouraged to notify admins and authors of these bugs in their respective treads (link in the map list).
-Behavior on server is kind of the same that can be seen everywhere.
-No stomping/stacking
-No insults, rant and stuff. Get an admin, talk to them. This is the way to do things.
-No cheats of any kind (should i remind this?).


Player comments guide lines
If you want to comment on a map
-Pls don't pollute this thread use the dedicated ones. You'll be in contact with the author in a short delay.
-Try not to produce walls of text. Use a video recorder (or screenshots) to show a game and use time marks to say the things you want. ex: At 7.10 mark, the fades died fast because the room is this or that.

There are many solution on the market:
Debut (http://www.nchsoftware.com/capture/index.html), TwitchTV (http://www.twitch.tv/), Youtube etc...



Mapper rules
What is required ? In order to qualify you map has to :
-Respect game standards like PN in TP. Rooms size etc... Mario 64 maps port are not qualified, right?
-No Grey box / texture in map - unless it's a testing session supervised by admins. Even if you select all faces and set only one texture, it'll be better than Grey. You can do it under 10 clicks usually. Take the time to do it.
-Tell me if you have an update, so i can check that updates work smoothly on the server. I'm not used to the g-portal interface and stuff, so I'm being careful.
-If a map becomes buggy due to a NS2 build, it'll be removed until it is debugged.
-If you want a onlyYourMap testing session, pls ask instead of voting it over and over. We can organize that easily. I'm not a monster. ... most of the time ;) .


Before uploading
*Make sure your groups are including all the elements you want (occlusion, collision, CommanderNobuild. CommanderInvisible etc)
*Update the reflection probes.
*rebuild the path geometry
*save, close editor, re-open editor and load your map, move something, CTRL+Z, move the camera, save again.
*Use builder to build the project (especially overview map)
*Check overview image to see if you have invalid triangle that cross the entire map.
*if ok , good! if not, retry step 4; it'll work this time.
It takes only 10 minutes...


Guidelines
The philosophy behind is : "No rush, it's better to do things the right way than messing up fast".
-Occlusion helps optimize rendering time. So take a day to do that. It'll be better for player experience and feed back.
-Collision geometry can be useful, don't avoid it. You have plenty of information on the forum about it.
-If the a mapper wants a prop free map; so be it. There is no rule about decoration. Though it is a common use to include them in maps.
-Try to test with bots your layout on your PC (as server). It helps debugging path and many other things. In console : Cheats 1; autobuild; Addbot 2 1, Addbot 2 2)
-Try to upload on night hours in Europe.


MapCycle

Official maps
Tram , Descent , Summit , Mineshaft

Custom map list
ns2_outerrimark ( 262105837 ) ; Forum topic : Here Steam workshop link : Here

ns2_caged ( 104617372 ) ; Forum topic : Here Steam workshop link : Here

ns2_docking2 ( 232436788 ) ; Forum topic : Here Steam workshop link : Here

ns2_fracture ( 150058573 ) ; Forum topic : Here Steam workshop link : Here

ns2_fusion ( 178964086 ) ; Forum topic : Here Steam workshop link : Here

ns2_mineral ( 226965879 ) ; Forum topic : Here Steam workshop link : Here

ns2_nothing ( 220935709 ) ; Forum topic : Here Steam workshop link : Here

ns2_orbital_beta ( 246524501 ) ; Forum topic : Here Steam workshop link : Here

ns2_prison ( 133757158 ) ; Forum topic : Here Steam workshop link : Here

ns2_Stratos ( 270224945 ) ; Forum topic : Here Steam workshop link : Here

ns2_temple ( 257825519 ) ; Forum topic : Here Steam workshop link : Here

ns2_Veil_five ( 266284118 ) ; Forum topic : Here Steam workshop link : Here



Pending
NS2_Kodiak 5 (under development)


Subscription
If you want to submit your map to the MapCycle. You can contact me with private messages. I'll see the notification. You can also summon some VIP over here that will eventually forward your request. You can also request a SCC testing session which i recommend.


Finance
The server is paid for a year. If anyone is interested in making this living more, feel free to contact me.

Condition
Your money is your own. Don't use daddy's wallet. I only accept donation from ppl who are grown up and able to do that without harming their situation. Starving gamers are just dead. No extra life dude this is reality.


Granting Admin level
There may be the need for admins. Feel free to contact me with PM and write down your motivation and capabilities. Finger on the ban admin aren't what i want. Also it requires time.


Bug
If anything goes wrong feel free to contact me. I may from time to time scratch a file or two :). I may need some help for shine config file but that's for later.


PS: I will modify the post to reflect map authors and forums tread URLs of each map. Right now I'm tired and usually a lazy bastard. :)



Have fun.


Edit 2014 Sept 10: Map list with links
edit 2014 Sept 16: mod list

Red plug

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Hi! I have red plug problem during the game on some popular servers. This occurs most often during change team, respaning, using phase gates and tunnels. In short, during the instant move on the map.
I made video and marked each red plug.
image

Why should the person above you be banned?

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This is one I've seen at several other forums, but has yet to show up here.


As the topic would imply, just say why you think the person above you should be banned. Joking, of course, not serious.

No refuting, rebuttals, or whining over someone else's reasons for banning you or another user. If you can't take what people will probably say about you, shoo. *feather fan*

The best excuse will be given a party hat, and then subsequently banned.

Let the "banning", BEGIN!

Request:Native Support for Log Archiving

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I'd really like the server program to natively support time stamping logs based on when they're created and thus not overwrite the log file every time it starts. Ideally this would have an option for keeping a certain number of logs in the log folder.

I know about the workaround Batch script for starting a server up but that assumes you're running the server yourself. Native support for this type of thing would be extremely useful for the rented server operators to figure out crashes and report errors.

NS2_outerrimark "Outer Rim Ark"

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Hello

Here is a new map. There are 2 or 3 sections that looks like Veil (layout), the rest isn't at all.

How far it is done ? The map has some part close to final design and some are more basic. This is no gray box either. Proper lightning are set.

I'm at the point i have to make ppl play it to verify what's good and what's wrong.

I intend to make new textures and Skybox, so i don't want to go on that road before checking things are ok.

Feel free to contact me to report things like that. It is better when mappers get feed back from players.

If you want to test it (tactical) it will be nice. Maybe SCC on Sunday can try it. Thanks in advance.


Edit: Forgot the link isn't it?
There you go :
http://steamcommunity.com/sharedfiles/filedetails/?id=262105837



Some screenshots :
Spoiler:
951abf748cbd47936b3940a0b53a09.jpg
2fa05716f3902bfee4fab8d951878b.jpg
5f038436529f1ddd751ce45f36dcb0.jpg
9f5d4516cf8b49b7fadb5f352109f1.jpg
b0378353159fe92b8e3eba6ab4c9b9.jpg
a6f9998375ac9dfc905b557e771fbb.jpg
12b0404283a807bf2b4e4e35593e3b.jpg
1a1ebe822d1b9e8f43f068ac31f7eb.jpg

ns2_mineral

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Hello everyone. It's been far too long since I visited this forum, and touched the Spark editor in general. I should have been working on this map for over 2 years now but didn't have any motivation or incentive to do it properly until now.

I am currently building a NS2 map called Mineral(based on what used to be ns_crude_b3, and ns2_crude(never released)) and have released the first alpha version of it on Steam Workshop. What I would like is if people were interested in looking at the map, playing it in 6vs6 settings and all the standard see if there are bugs and such. If the games are streamed as well that is a huge bonus as I can watch what is going on in the games. Anything helps!

This is a university project for me this year as well so any help and feedback I can get is worth a lot to me. I am aiming to have the map fully playable and balanced for competitive by the end of the project's course. Any visual detail in the map will be a bonus, but I am sure I can make at least some rooms pretty before I "run out of time". The map will continue development even if the uni project ends. Right now it is only grey floors and developer textures on the walls. Everything technical is working fine so the map should be fully playable. There is currently no occlusion geometry as I didn't think it would be needed for such a low level of detail.

Current layout:

ns2_minneral_a1Layout.jpg

Marine start is always in Surface Access and aliens can start in Drill Site or Mineral Tanks.

I've already had Maxamus from Gorge Busters put it up on their server and have been allowed to do 6vs6 testing there. Pelargir will be adding the map to the 2hrslater and NSL Match Lyon servers. So a huge thank you for that! If any other server operators or teams/players would like to test the map and give me constructive criticism that would be sweet!

Here is the workshop link for the mod:

http://steamcommunity.com/sharedfiles/filedetails/?id=226965879&searchtext=mineral

And the mod ID is "d87397" for server admins wanting to get it up an working quickly.

Any feedback about the map can be posted in this thread, or sent to the level's email address ns2mineralfeedback [at] live.com

Anything you guys can think of is of help to me in developing this map and I'd like to thank you in advance for any effort towards providing feedback!

Streaming ns2

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Super depressed because i found out my gal was cheating on me. So i'm going back to my roots and playing some ns2 while i stream it. I don't know if you can hear music, but if you can it's much louder than my game music... basically not playing with game music

i'll probbaly do this for about 8 hours today

http://www.twitch.tv/draktok

if anyone wants to watch,
other wise have a nice day :)

Spawning Geysers!

NS2 built in tutorials - Revamped!

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Hey how's it going fine people of NS2, just thought I'd share some ideas I had for the in-game tutorials. The proposed changes are minimal but I feel like they would really add some clarity and much needed information.
Alien tips
. Destroy extractors
Set the scene with a skulk attacking the extractor (from the skulk POV), show him setting himself up so that he's aware of potential incoming marines. A marine could bust in and start chipping at the skulk as the he dances around the extractor biting it.
. Structures grow
Commander POV. Commander builds a drifter and sends it out to a harvester. Gorge comes along and helps out. Show the gorge being alert to his surroundings, maybe maintenance could be a good spot to show this.
. Cysts
You could show the commander's POV of him cysting to a resource point, pointing out the chain cysting system.
. Lerk spores
note that you can use this defensively to temporarily make an area undesirable for marines. (area denial).
. Wall jump
Explain it fully so a rookie can understand. (hold down the jump key each time you're in mid air, hold down CTRL + a directional key to go even faster yet. You should start hearing a growling sound when you do it properly.
. Fade blinking
explain energy conservation and the wall jumping technique applied to fade movement.
. Bile bomb
..also explain that you can bile fallen enemy weapons to destroy them.
. Babblers
You could combine all three babbler tutorials into one.
. Gorge clogs
Also note that when jetpackers are up you can use clogs to create an artificial ceiling to hinder their movement.
. Destroy phase gates
Demonstrate a "grind gate" and explain that marines will teleport behind you if your face is in the phase gate.
Marine tips
. Destroy harvestors
Show a marine de-cysting a harvestor and explain why, then show the harvestor dying.
. Sentry battery
Show a clip of some sentries configured in a way that has them all covering eachother and the battery.
. Defend arcs
Show a team defending arcs deployed outside of a hive location. Set the scene near a doorway so you can demonstrate the arcs shooting through the wall and still see the hive getting hit.
. Phase gates
Perhaps mention that it can be effective to hold one defensive phase location to secure a second tech point, and a second aggressive phase location to provide opportunities to hit the enemy in their own territory whilst allowing you to cover more resource points.
. Flashlight
..can also help to illuminate phantom trait aliens.
. Welder
The Welder is also useful to carry in case you come across a broken power node. Explain how much quicker it is to repair it with a welder.
. Mines
You can also mine the ceilings of entranceways to catch unsuspecting lerks.
NEW:
. Power node 98% trick / build power nodes first
Build power nodes first when you enter a room that the commander wants to claim. Explain why. note that you can build a power node to ~98% if you want to deny them the ability to destroy it (blueprint power nodes are indestructible). This way the power's ready for the taking as soon as you need it and it won't get destroyed if your group gets wiped.
..And that's it. Thanks for reading if you got this far and let me know what you think of my ideas.

New Find: Dead & Blue Coral Reef with allot of surprises! (Tour)

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Here is one heck of a find.

I am taking part in the experimental builds, and as always we get two updates per day. Sunday was no different, and I have been searching high, and low for what could be new.

Now before I made this this tour I have come across a much smaller Blue Coral Reef in the past but they really opened this area up, and man it is one cool area to explore, and there are a few caves to go through!

IMPORTANT: When you start playing the tour, press the ~ tilde key, and enter oxygen otherwise you will die watching...

Enjoy the show!

ns2_forge

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ns2_forge is a new map. The map comprises of 50% uwe assets and 50% original assets. The map uses rooms from old tram, old docking and various ready rooms combined with all new areas. The maps layout is completely new and does not use any existing map layout. The map is a large map with 4 tech points and a tram system running through it. the map itself is roughly 70% complete as of this post. The map also has large height differences which will be a challenge for me to get the commander view running perfectly.


4vhbpf.jpg

C3D1927EF78709E55AA931B6A0ED8DBA48697ACA

as you can see the grey box areas are whats left to do the rest is detailed and close to finished.


Sky View
Spoiler:
AD3E0FD3F918E3E8E312CF41C7B1A384750F5BFA
409C72E830E95A0872004784CB06E139295D15D2

Waste Disposal
Spoiler:
C3D1927EF78709E55AA931B6A0ED8DBA48697ACA
C8A9131BFF2C1683545394DCC9081C9DF9FEE259

Repair
Spoiler:
163FF244F1805EB8B90078ECE2A653A853C58720

Forge
Spoiler:
B0459DB30F5D8D3B288CDC8E9EDD447F664AA0F6


Cargo
Spoiler:
E1B724DF5B9752A340D0DB69DBBE21A7A087D0D4

Radimax
Spoiler:
C540C787D5646204F05985FCDCBD48F3C8BDFF7A

Transit
Spoiler:
AA9FA24977C2F4B779BC882BBF1A26F585034766

AI
Spoiler:
F4FB3007CAD284C4CB9BB70616A868AA06C1DEE7

Elevator
Spoiler:
DDE8A99534C6BC571CE24D2EE47918C9A80BBB52

Operations
Spoiler:
54D75ECCB947D9F84775FBA508E593A7FA55ABD1



Occlusion is weird since a long time

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Hi,

Depending on the angle some elements (props or geometry) are rendered while they should not.

3 Screenshots at the same location/position and different angle (occlusion made properly etc).
Spoiler:
30dbf0578a3b7d56fa21d0a798fb73.jpg
2297088f17ae7c62977fb29fffeb7b.jpg
c30df02eedbaca49c2faf2d9d0d9ed.jpg
c392d961db62f927c488d11c546000.jpg

It would be nice to have a command line to show the occlusion like if it was standard geometry. Checking the invalid triangle that cross the entire map can probably happen to the occlusion geometry.

Stuck on Initializing Game screen.

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Hello, I recently purchased Natural Selection 2 and when attempting to join any server, I watch it loading various mods, reaching 100% on each, then stopping at "Initializing Game" and just sitting for the longest time.

What should I do to move forward? Sorry if I am missing key information, please help me along with what you need to know.

The first SN fan film? - Subnautica

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imageThe first SN fan film? - Subnautica

Since Subnautica development builds were made publicly available on October 31st, youtube videos have started to spring up. Here’s one that caught our eye, as being possibly the first ‘fan film’...

Read the full story here


Going back to the scene

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I played with CiB and won one of the first tournaments NS2L #na
Im from Brazil, i do speak a good english, at least understand everything,..
Former quake and cs player, over more than 14 years, before Steam launch.
Actually with 23y old and wanting to go back play ns2, since is most communicative/teamplay game
Im rly great shooter. Also played tf2 in NA so i'm familiar with the language.

In my last match i did a little of bad manners, i regret, was completly annoyed about playing like 04:00 am because we are brazilians in CiB
And the other team was very provocative in scrims.

But Im good man and just looking for fun and some people to play this game.

Oh, the other team was AtroX, im sorry for that atrox.

Is there any hope to go back?

Is there competitive cenario?

In all those updates something became good ? *I didnt like biomass update(why i stop)
At least with this 'combat' official mode ill be so happy to play (im hardcore shooter as i said)

Im buying the game in my main account. If anyone is interested in find me up: http://steamcommunity.com/id/rakzb0t/

Please update me about the game in this topic, i like ns2, i hope i hear good news.


edit: Also, there is any advantage to purchase Deluxe edition? is just wallpapers/sound/etc? i had black armor :D i dont care if is those stuff

Random server crashes (build 268)

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Any other server admin getting this? I basically tried to fully reinstall all my mods and configurations and yet my server still keeps crashing. After hours and hours of constant testing I eventually sent a ticket to my server provider and they're fully aware of the issue, apparently waiting for a hotfix. Anyone else having the same problem? Sometimes it occurs during a map change while sometimes the server just redplugs in the middle of a match. Highly frustrating. :c

And no, logdir.txt doesn't really tell me any reason why it would crash all the suddenly. I just want to know if anyone else is having similar experiences after the new patch.

Request: Jambi Stuck Spots / Changes

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I am planning to work on Jambi a bit over the next week or two. Please post all stuck spots with an in-game SS of the exact location. If there any other bugs let me know.

If you have any changes you would like see to the map (such as removing the bay wing vent) go ahead and make your case for it here. If it sounds reasonable then I will do it.

NS2oons

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I have been making stupid little cartoons, mostly poking fun at certain game balance aspects lately so I figured I would post a thread since I can't seem to stop. probably more to come

babbler nerfs:
Spoiler:
7cOte84.jpg

turbo drifter:
Spoiler:
uK5hKpm.jpg

battle gorge:
Spoiler:
0tjCl9S.png

silent turbo skulk:
Spoiler:
XXUR8qm.jpg

nanoshield:
Spoiler:
8Rrw9oZ.png

also, random 404 gorge that's gone unused :(
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