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Who wants Lava lamps for base lights or looks, big or small?

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I would love to see lava lamps I think it would be fun.

Countries missing from the PlayStation Store - Subnautica

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imageCountries missing from the PlayStation Store - Subnautica

Yesterday Subautica launched on PlayStation & Xbox, on both physical disks and via digital download. Unfortunately, the PlayStation Store is not presenting Subnautica in the following countries: Norway Belgium Netherlands Denmark...

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Dear Developers, this is how to live with a shitty console version of an awesome game

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Disclaimer: This is not a post about how much I hate Subnautica, this is a post about dealing with a shitty console version of a totally awesome videogame.


So, I finished Subnautica and I have to admit, this was a wonderful experience. A really good one. A nice one... kind of.

Because I can look back on nearly 60 hours of a very immersive and breathtaking adventure that took me by surprise in a way I never expected it. I really loved it... kind of.

Because no matter how wonderful the gameplay, the design, the worldbuilding, the crafting, nearly every aspect of the game, works, it gets disturbed by the aweful lot of bugs and performance issues that completely destroy the experience that this great team worked so hard on.

On my way through the ocean, I got every bug I ever read about on this forum:
- Saving takes forever
- Saving and moving destroys the stream loading of the landscape
- Saving crashes the game
- Loading crashes the game
- Loading crashes the Xbox
- Loading crashes the game so hard so I need to reinstall it completely
- Poor Object Draw distances for unimportant and important Objects
- Disappearing of Platform Feet on your station

The list goes on, but please, don't let me forget the poor overall performance, with the frame rate dropping under 10 frames a second, and most of the times this happens in the really tense, mystical moments, you know, the strong moments when you are really holding your breath and then it suddenly reminds you that this console adaptation is a piece from hell.

I still loved exploring 4546B. But every time I needed to take three tries to start the game, I hated it. Every time I was swimming through the Lost River and enjoyed the view by 10 FPS, I hated it even more. And this was on an Xbox One X, the "Most powerful console of all times", and it wasnt even running in real 4k, just a poor half 4k. Seeing PS4 Let's Plays it also seemed this was running far better (still not good and far frome great).

And I was left to wonder what moved the developers to release that game in that kind of state to the Xbox. How could this be, even after the Xbox Version already had a pre release (other than the PS4 that has no early access program).

I don't hate Unknwon Worlds for this. I loved the game, enjoyed it, really. But after I left 4546B for the first time, I wonder how much more I would have enjoyed it without all the bugs, all the frame rate drops that rendered the it nearly unplayable in some situations. I wonder how often I would have talked to my friends and said: "Go and buy it." Because with all the bugs in mind the discussions were like "I spend a lot of time with this awesome game, but don't buy it, because technically it's a mess."

Imagine how much more this game would have been if it's awesomeness wouldn't have been covered behind a huge pile of bus and performance issues.

So please, dear Devs, for Below Zero, get the Console version right. Because what we got now, is far from doing justice to this awesome game you created.

All the best (and wish you lots of luck for the next patches for Xbox),
Jan

Ideas for Below Zero

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Here are some ideas for Below Zero, I have had kicking around in my head, since I started playing Subnautica over 4000 hours ago. 1. Collectables: Make them scanable, this way, we can make them or not, in the quantities we need to decorate our bases. Items like, microscopes, analyzers, flasks, containers, model of Aurora, unique doll, nutrient bar, etc. Plus those decorative base pieces we see in the game, that don't function, but look awesome. 2. Put in some Cyclops Wrecks we can loot. Some of the Cyclops subs could have made it up here before being abandoned, a few being totally pimped out. We could find them, loot them for missing collectables and blueprints. 3. You could also do that for an alien sub/space ship or two. It would give us an idea what they used their moon pool for. Plus we could find and loot some cool alien tech from them.

GAME FAILS TO LOAD UPON LAUNCH

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Today I have tried over 6 times on both saved games I have to play Below Zero today. Both attempts have failed. When I head over to my base, I find it floating in mid-air, which means to me, the textures have all failed to load in and what textures there are showing are all phantom, which means I can't walk on them or interact with them at all. Also the Save Gme Feature is not working as well, so even after just a couple of minutes of game time. Nothing Works.

HOVER BIKE JUMPS PAD AND BURIES ITSELF IN ICE

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Twice now, I have built the Snow Fox, hover bike and not used it yet. I had it sitting nice and pretty on it's hover pad. When I logged back in the Snow Fox was no longer on it's hover pad, but it was over 150m away, buried in an ice bank. This has happened two times now, so I know it is a BUG, but RAID can't kill this one.

TABLE CORAL DISAPPEARRING

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Seems that we have magic Table Coral in the game. No matter how much Table Coral I gather and store in one of my lockers. The next time I go to that locker to get some. It's empty. The Table Coral has vanished, pulled a disappearing act on me. How did it manage to pull that one off. The Bunny wonders. *hmmmmmm

Subnautica: Below Zero feedback

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Hi guys, I just played through Subnautica: Below Zero. I really enjoyed the first game, and played through nearly to the end, while building some bases and enjoying the atmosphere. I really think Subnautica: Below Zero has a better potential for excellent gameplay and story than Subnautica had, but would like to give some advice about the things that matter most to me in that regard, as well as some suggestions for less important but still great features. Spoilers, obviously.


First and foremost is the issue of pop-in. Texture pop-in is very noticeable, but worse than that is environment and creature pop-in. The most egregious examples are the Rock Breakers and the Glow Whales, where the rock breaker crabs will spawn in above the ground, floating slowly to the bottom in a very conspicuous way. Glow whales pop in in full pods, all swimming in the same direction, and it completely breaks immersion. Extending the pop-in cutoff, improving pop-in spawn behavior, and reducing visibility at long distances would help with the issue.

Second, the issue of clipping. Player clipping is limited to feet clipping below ground textures but creatures, especially leviathans, have had clipping issues for a long time. The Sea Emperor has a big problem with clipping through walls, and in addition his sharp turns look unnatural when he runs into a wall. I don't know how to fix the issue, but my dream would be for leviathans to interact with walls intelligently, for example the Sea Emperor, when it gets too close to a wall, could turn its body and grip the wall with its tentacles to turn and push off. This tech would likely require some hybrid animations, which I'm not sure are implemented yet and therefore would be a low priority.

Third, the narrative. The game comes off very strong at the beginning with a negative view of megacorps, but it's not couched in realism. Alterra's dominance in Subnautica was limited to small views of their galactic superiority, but in this game we get a close up look, and it doesn't show properly. The most striking example of this (to me) is the poster in the arctic base. It boils down to "we own everything you find, and technology is good, culture bad". It doesn't really relate to our current or historical experience of corporations, and I think it could be well altered to something like "Alterra needs results! Your pay is based on your findings. Remember that you're a researcher, not a tourist". This poster would make more sense to me, because it is closer to the gray area, and I could actually believe an imaginary megacorp believing it's a reasonable sign to post in their base. Adding some very positive examples from Alterra would be great as well. They're putting out propaganda for their many employees/indentured servants, so making some really good looking, emotionally affirming posters would be great, and would further drive dissonance between Alterra's image and Robin's distrust of it may drive the player to question if she and her sister are simply paranoid, and whether trusting the alien AI is truly a smart idea or one that could lead to a lot of danger for Robin and Sam. This kind of uncertainty really plays into the Subnautica feel from the first game, where you're always led to wonder whether it's smart to take your seamoth deeper into the grand reef or if you should stick to safer, well explored waters.


Less importantly than these three, I have a couple of suggestions. First, I'd love if weather were made up of dynamic weather systems. For example, if you could sit on top of an ice sheet and watch as a rain cloud rolls over the map from a distance. This would occlude some map features, and if the weather is sufficiently chaotic it could really give the map a larger, more intense look. This could also give the player a chance to see a blizzard coming, instead of getting no more than a few seconds' notice. I love the idea of dynamic weather, and think it could help with immersion.

In my original Subnautica playthrough, I completely ignored the option of building a second main base, and opted instead to build a tiny outpost with nothing but water and medkit production. The main reason for that was that I didn't want to have to move all of my many materials over from my main base, and so left them in the shallows. A cargo system would be very nice, made up of a cargo hold base module (a bunch of boxes with some robotic arms to carry them) and a cargo loading bay for the Cyclops. This would allow you to store a lot of materials easily, and easily cart them from one base to another if you want to. Possible extension could include cargo bots, which would carry materials but could be damaged by aggressive creatures. This would mark a beacon, which would lead you to the bot and its loot, but could lead you straight to a leviathan-class creature with the bot in its belly.

Above-ground bases need some love I think. I don't know if I just found the wrong place for it, but I wasn't able to place modules above-ground without placing a foundation, and the foundation was a good 5 feet above the surface. This clearly doesn't work well for base building, so I'd like it if the foundation could be placed underground. Bonus points if above-ground bases and sections of underwater bases that breach the surface get covered by snow during a blizzard.

Weapons and combat are in dire need of something, but I'm not sure exactly what. The technique of using the prawn suit to grapple and drill a leviathan class creature is so utterly absurd that it breaks me from the game completely. Essentially leviathans are placed as creatures whose only interaction with you is to eat you. The Stasis Rifle is an interesting concept, but doesn't feel right. If weapon effects were improved, and new weapons were added, then it could be nice to use the weapons to chase away enemies, up to leviathan class. In my mind, most weapons should be reserved for the Cyclops or PRAWN suit, since this would add to the claustrophobia of using that equipment. Bonus points for dynamic damage effects on creatures in the vein of Left 4 Dead 2.


Thanks for reading! Please let me know what kind of feedback you have on these points. Would you also like to see these things added to the game?

[crash] Random crashes (9/29/2018, b247): "d3d11.dll caused an Access Violation (0xc0000005)"

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Played Subnautica for multiple days without any crashes. Experienced two crashes when exploring new region (left of crashside)

2019-02-12_183238
2019-02-12_182554

Windows 10 Pro
ASRock Z87 Extreme6/ac
Intel Core i7-4770K, not overclocked, watercooled
32 GB DDR3-2132 / PC3-17000
AMD Vega20 (Radeon Vii) Air cooled
Driver: Adrenalin 19.2.1

Edit: Upgraded to experimental build. After less than 30m playing, crash. No crash dump this time, event log did log the crash though:
Foutbucket , type 0
Naam van gebeurtenis: APPCRASH
Antwoord: Niet beschikbaar
Id van CAB-bestand: 0

Handtekening van probleem:
P1: Subnautica.exe
P2: 2018.2.16.0
P3: 5c342f5e
P4: d3d11.dll
P5: 10.0.17763.1
P6: 13a31007
P7: c0000005
P8: 0000000000126da0
P9:
P10:

Do you Challenge yourself while playing Subnautica

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Giving the fact that the game has no established goals so far than plain survival i found that challenging myself sometimes keeps me pumped up to play the game :) Examples of challenges i previously set onto myself in the past. It can be any or a combination of several

Last as long as possible:

-Without making water from Airsacks
-Without making food out of any kind of fish (that one is hard, gotta last only on nutrient blocks then creepvine at beginning before reaching the island for fruits/vegetables/plants
-Without killing any fish whatsoever (that one is hard too specially after getting the seamoth, its hard to not speedbumps any of those lil buggers)
-Without getting damaged at all
-Without dying (obviously when not in a hardcore game)
-Without using airtanks and not die

or other challenges such as:

-Not get noticed at all by a Reaper
-Speedruns (i.e Get every poss blueprints + create/find/own every possible things + make a base in every biomes, the sky is the limits on possible speedruns)
-Create the most humongous base you can without using the Nocost/Item console cheat (yes, very time-consuming)

Im sure there are tons of other challenges i havent thought of too. Ill surely continue to challenge myself again in the future until the devs design concrete purposes story-wise for the game.

So tell me what are YOUR challenges peoples, im dead curious to know! :smiley:

[BUG]Alien Containment (Eggs)

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Eggs usually keep Unidentified after hatching inside Alien Containment.

Unable to open Captains Quarters

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I received the communication from Alterra telling me the code to the captains quarters.
However the code do not work on the door.

Ideas For Subnautica Below Zero

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So what do you think should be in Below Zero?
I’m not really sure, because i’m really happy with what the the developers have come up with so far, but I am very curious to know if there will be a pet you can have and if there is, what is it? I was thinking about some sort of creature that can survive on land and underwater. I was thinking that you could tame it in the wild or just hatch it from an egg. It should also be able to help with certain things like scavenging for certain items and it should attack whatever attacks you, but it won’t atack what you hit, unless it’s a hostile creature.
So anyways, what ideas do you have for Below Zero?

GAME IS TOTALLY BORKED!

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I have 2 saved games with almost 11 hours played on each, but as of now. they no longer work. Logging in, Textures don't load properly, Save Game doesn't function, Feedback doesn't function, what textures I do see are all phantoms, I am unable to interact with them. To check to see if it was just limited to the 2 saved games, I started a 3rd game and have 30 minutes in it and the same issues have now affected it. I like this game, but I can no longer play it. What am I suppose to do?

Subnautica PS4 Update 1.06 Released - Subnautica

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imageSubnautica PS4 Update 1.06 Released - Subnautica

A new Subnautica update has been released on PlayStation 4! 1.06 makes the following changes: Improved world streaming performance Fixed a crash that occurred during gameplay Fixed an issue causing...

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Customizable empty module for the Seatruck

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The Seatruck feels like a bit of a downgrade from the Cyclops due to its lack of ability to be designed by the player (other than choosing the order of the modules).
It would be nice to include a module that is blank and allows the player to build in it. This would allow for things like plant pots, or a module that involves both a fabricator and some storage lockers, etc.

Additionally, it would be great to include an upgrade module that allows for upgrades to be installed for the Seatruck. Thereby it can have functionalities such as the Cyclops' sonar and shield generator.

BZ - Character customization PLEASE?

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Yeah, look, I do know that it's time of tolerance and all that, but still... Why not to give us a variety? You see, I want to play a white male character because I AM a white male guy. I want to equate myself with a survivor, and I won't be able to do that with a black female hero, whose hands and voice (screams) I hear all the time while playing. This will just ruin all the atmosphere for me. In the first game it was not that bad cause hero was male at least. So really, there is nothing in terms of racism e.t.c. to give us an option to choose the gender and skin color when starting the new game.
LF for Below Zero ^^

Not loaded

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I caught a bag - the alien base on the island has disappeared (not loaded), the island with the bases of people, too, is only partially loaded, if you use portals, the water disappears. I have already played for 60 hours and I have quite a bit left before the final, so I really do not want to start everything from the beginning. Help, please!

Couple of ideas for scanner rooms

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1. When you get into a scanner room and operate one of the cameras, the camera should default to the ones attached to the scanner room you are currently standing in at that time. As it is currently, If I click to control the camera in, for example, scanner room 5, it will try to connect to camera 1, which is attached to scanner room 1 over 1000m away. It's just silly. I then have to move scroll through all the available cameras until I get to the one attached to the room I'm currently standing in. With non descriptive labels such as 'Camera 1' this can be an absolute nightmare if you have several scanner rooms like I have.

2. Some type of central control for all scanner rooms. You could tell all your scanner rooms to all scan for the same thing, with just one click, instead of having to manually drive around to all individual scanner rooms and go inside and manually pick from the list. It would be a nice touch, if all the scanner room locations showed up on some kind of map, along with range rings, showing you immediately via visuals, how much of the map you have currently covered with scanner room range.

I think these two things would make scanner rooms immensely more useful and less tedious to use.

micro stutters during fights on AM4 cpu; game crashes while using p_logall

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I am experiencing micro stutters during critical bursts of combat, My normal fps will be 80-160, with the exception being the stutters. I've wiped everything and have done a fresh windows 10 install just to rule it out being my os, yet the problem persists. When I went ahead and created the p_logall log, ns crashed as soon as I connected to a server, so I tried running the command after joining a server to play and log some of this, and ns crashed as soon as I was done and disconnected from the server. I am using a cpu that is new, so possibly the issue is that the game isnt working well on the cpu because it is so new? the athlon 950 is an AM4 cpu released after ryzen. The stutters are bad enough in many instances to make my aim suffer terribly, getting me killed. I have tested this on another machine, an i7-860 build and it runs perfectly fine on that, with no stuttering, albeit a lower overall fps by far. Hopefully this gigantic log might shed some light on this issue.

edit: my build for this issue is as follows:
AMD Athlon X4 950
8GB DDR4
GTX 1060 3GB
SSD (for OS and ns2)
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