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Funny Subnautica pictures and memes

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Behold: Our new Escape Rocket:

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Picture is from Kuri, a Playtester from Subnautica

Alternate ending confirmed!
Just make 4 billion pipes and build your way out of there with your Life Pod or test it with the Aurora.

Let's build your own Lifepod Treehouse with the command „item pipesurfacefloater“ in Console!

Killed a Reaper?

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I killed the Reaper Leviathan that hangs out by the Aurora engines. Important note, do NOT hit them with a vortex missile! They horribly spasm and implode while roaring bloody murder at you.

So... Any of you guys killed one? Also, did you survive the trip back to base?

Final Public Playtest of 324 tomorrow!

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Hey all,

Our final Public Playtest session scheduled for patch 324 will be:

Tomorrow, Saturday September 1st 1200 PDT / 2100 CEST


All are welcome to join and test the build with us by playing a few rounds.
This patch and the purpose of this public playtest is to garner some feedback from the community in regards to some balance changes that are in the works and to test build stability or find any hardware/software specific bugs.

We have new mechanics (such as Clogs on Webs!) and some balance changes (such as a refined Fade hitbox, Gorge tunnel build times and sounds!) along with some client optimizations that we'd like you to try. So if you're able to, come play some rounds and then give your opinion on the state of things, along with any suggestions you may have, in order to help shape the path of development for NS2.
You can always track what's being worked on here - but I'll also be giving a short changelog summary in voice during the beginning of the test.

Join our Official Discord Server a few minutes before the listed time in order to organize with us and ask any question before we play games.
You'll need to swap to the BETA branch of NS2 for this test.
Once you've selected the branch, then just idle in our General Voice channel to coordinate with us joining the server.

If all goes well, we'll be pushing this update next Tuesday

If you have any further questions, feel free to contact me in our discord.
Thanks and see you there! :smile:

ns2_unearthed

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Welcome ladies and gentlemen... Lentlemen if you please... to the release of ns2_unearthed (aka ultimate ns2_trash version 2.0 competitive...delux...you'll get a black marine skin I promise...Nah you won't only kidding edition!)

So, if you're unfamiliar with ns2_trash, first of all SHAME ON YOU!, but also, you can find the original map here - https://forums.unknownworlds.com/discussion/145621/ns2-trash/p1

ns2_trash itself is a "nicely" balanced, if pretty bland/ugly map that I built (therefore am aloud to call it ugly as hell... you're not! :P)
I worked "long" and "hard" on creating said map and am very happy with the outcome, I wanted a little more, but I didn't want to ruin what I already had... soooo

DUN DADA DAAAAAHHHHH!

Here is ns2_unearthed, its ns2_trash... but not.
I'm rebuilding areas (yet again with the help of my beautiful assistant @Mephilles) based almost solely off of the feedback from @herakl3s and other high skill competitive players.

You can expect to see potential layout changes, detail changes, room changes and all in all... well... "changes" that hopefully make the map more balanced for 6 vs 6 play.

Workshop link - http://steamcommunity.com/sharedfiles/filedetails/?id=1162834732 (mod id in the comments)

That's right Lentlemen, you buy one, you get one free, you sub to ns2_trash, you get ns2_unearthed absolutely free... whether you want it or not! (this temporary offer is now over!)

SO, COME ON DOWN AND Tell your server admins to set up their servers to run both trash and unearthed because if they don't... THEY'RE SCUM!!! (note: server admins that do not run this mod are not scum)

Please for the love of god, leave feedback and join the Spark Crafter Collective for Testing purposes every Sunday @21:00 CEST/CET.

Enjoy the map, and keep an eye out here for future updates!

Map layout -
unearthed.jpg?width=809&height=679

Trello: Remove Alien Weapon Switching

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https://trello.com/c/qKdFTBqU/122-remove-alien-weapon-switching

If you're going to do this, make sure it's an option. I don't care if it's default or not, but don't get rid of the old way... There's nothing wrong with it, and there's nothing wrong with both.

Also, if you do this, and you don't have separate profiles for each alien lifeform, then it's useless.

Seamoth not turning

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Seems that the seamoth won't turn hardly at all anymore.

Natural Selection 3.2.2 + Auto Updater

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Hello everybody !
Exciting news. A community of NS lovers gathered up and made significant bug fixes and changes in the game. (changelog : http://ensl.gk-servers.de/ )
Too tired to download everything and patch stuff ? Do not worry gentleman ! We also made a launcher/updater to give you basic configuration and complete custom files for a competitive NS folder from the start !
You can download those here :

http://ensl.gk-servers.de/NaturalLauncherInstall.exe

or http://ensl.gk-servers.de/NaturalLauncher.zip

To note : Launcher and NS 3.2.2 are open source project. For more infos -> discord :

https://discord.gg/ZUSSBUA

See you all soon :)

ps: gathers are played every day at this adress : https://ensl.org/gathers/latest/ns1

Subnautica's Difficulty Level

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Sure, this is a pretty silly question. What the hell does it mean? Monsters too mean vs. too fluffy? Game mechanics too unforgiving vs. all too convenient? Too grindy vs. too much the cake walking simulator? etc. etc. Anyway, from a game-design POV, the decision's around difficulty seem kind of key. Perhaps even more than narrative, or even graphics, these can really shape a game. I'm pretty sure Devs teams spend a lot of time discussing it since it ultimately determines who the money comes from (ranging somewhere from casual to hardcore gamers). To this end, some of the big developers really changed up their game franchises (I'm looking at you Ubisoft). I'll be really interested seeing where the Subnautica series ends up going in the long term.

New Gamemode [NIGHTMARE MODE]

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"STORY, based on a dream I once had"
You sit in the Aurora lounge, while you expect nothing. You finish your coffee and make your way to the Aurora server room, to do your regular work.
While checking the controllers, you suddenly hear a loud explosion followed by screams. You jump up immediately and keep calm, while running to the life pods as quick as possible.
On your way, you meet Chief Engineer Yu. You ask her what's happening, but she simply ignores you, and gets into Lifepod 2, dropping out of the Aurora. You notice, that you are way too late and there's only one lifepod left, at the end of the corridor, Lifepod 25 . It looks strange, much darker than the other lifepods, but you have no other choice. The explosions keep getting stronger while you get in the Lifepod, pulling the lever and saying goodbye to the Aurora for one last time. You can feel the gravity trying to rip apart your body while falling down. You just wish this torture would finally end, and this would be just a bad nightmare, but this is not the worst part of the story. At one point, you lose control over your body, and fall into a deep coma...
You wake up in absolute dark. You see nothing but darkness and a blue light flimmering in your pocket, the PDA. You start your PDA, turning on the flashlight. The lifepod seems to be in perfect state. Another lever catches your eye, on the other side of the lifepod. You try to reach out for it, while your legs feel still numb from the fall. Lights turn on, white creepy looking fluorescent lights. A blue screen at the front side of the lifepod starts to glow in a dark blue tone.
STARTING ALTERRA GRAVITATIONAL DEEP SEA CAPSULE
You've already heard of this while working on a new database. It was some kind of new military project or something Alterra was working on. It was meant to be a secret, but it wasn't that hard to find the information, when you literally have control about the whole Aurora server complex.
The monitor started to do some calculating process. After a few seconds all it showed you was:

DEPTH: ???
ENERGY CELL: 98%
OXYGEN GENERATOR: ONLINE
ALL SYSTEMS ONLINE
STARTING ENVIRONMENTAL SCAN

You keep telling to yourself to keep calm and that panic won't get you anything. You breath in, you breath out. After 3 minutes, the monitor shows a new message:

ENVIRONMENTAL SCAN COMPLETE
DEPTH: 19237m
CATEGORY 3 OCEAN PLANET
OXYGEN/NITROGEN ATMOSPHERE
NO SIGNS OF EXTENSIVE BIODIVERSITY
SAFETY WARNINGS:
MAY SUPPORT LEVIATHAN CLASS PREDATORS
ABRUPT ABYSS DETCTED 150 METRES NORTH

A last message appears slowly. It seems encrypted.

S̶̭̣̥̠̹̾̇̓̒́̾̇̿̾̾͠Ū̴̢̧̞͉̝̱̳͖̮͌̄̈́̒͊̇R̷̡̲̩̮̼̓V̶͖̘̦͓̎̈Î̸̻̾̽̍́̇ͅV̸͔͊̆̅̌͘Ọ̷̤̞́̋̓R̷̛͉̜̖̫͓͉̝̾̅̇͌̂̑̓̋̏͑̎̾͒S̶̢͉͇̣̻̖͙͚̺̈͊̓͊͐̈́̈͘͠ ̸͉͖̦͖̙̱͇̗͚͖̪̟̭̱̬͌̓̿́̒͌͛̔̂͑̓̇̚͝D̷̨̛͈̟͓̰̯͍̪͔̙͉̍̀͆̍̍͆͋̐̿͒͘͜E̵̡̧̨̼̹̭͖̙̮̪͕͉͖͂͊̃̈́̂͆̈́͐͘T̵̬̝̘̝͗̉̇͐͛͒͋̈́̈́͒̒̚͘E̵̩̍̉̐̎́̅C̷̛͔̥̰̯̭̮̺̺͇̣̣̤͗̏͂̅̀T̶̰̙͚̲̤͇͙̯͙̻͎͔̬̈́̅̅͌̀̈̇̇̿͘̕̕͠E̵̢̨̛̺͕͙̮̤͎̻̲̰̔̒̍̃̈́̐͜͝͠ͅͅD̷̼̝͆̿̄̔̂̉̃̔͗̋̎̉

You can't trust your eyes. Just imaginating being trapped at such a depth hits you and you fall into a deep coma again.
Two hours later. A green message flickers on the monitor.

INTIALIZE HABITAT BUILDER MODULE?
YES NO

You know your chances of survival are below zero, but your choices aren't much different. You press the green button below the monitor, and the capsule starting transforming.
And this is where your story starts...
"STORY end"

Now to the gamemode itself: I absolutely love Subnautica, and I've already finished the game 3 times, and I really think a hardcore challenge would fit the game well.
Let's just call it NIGHTMARE MODE . In nightmare mode, you weren't as lucky as your colleagues from the Aurora. You start at an extreme depth, below 10000m, where even Ghost Leviathans stop spawning. You start in a small base, that was automatically built by the lifepod habitat builder, and there's even a high-tech exosuit aboard. You die instantly when leaving the base without protection, due to the pressure, so the exosuit is basically the only way out of the base, where you have to collect resources like in the original subnautica. Your main objective is to get to the surface, and a strange signal, located in an even deeper abyss will help you with that mission (Maybe a destroyed/intact Alien Base), since you're running out of energy. In your way, stands a horrifying creature...

Honestly, I just really love the void. It's my favorite biome in Subnautica. It feels so weird and terrifying to be there, and there's so much more you could do with it.
Thanks for reading, and sorry for my bad english.

The Recent Commitee Meeting

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A: So the results are unexpected?

B: Well no, no. Not at least by me. Heh ... but I guess we can all say that now. The idea has long been considered likely, from at least around 500BC when the Greeks debated it. 'Considered', at least, until a couple of powerful interest groups popped up with some pretty violent objections! Heh..

A: Hmm. So, an extra-terrestrial bacteria? I'm sure there's more to it than that though. What have we got so far exactly?

B: Well Madam Chair, there's the fact of DNA for a start. Another chemical set up for life has long been thought possible. But in the sample, same as everything alive on Earth, we've got DNA again. That and that dating result. Its extreme age alone seems to refute the notion that life developed from just here, on Earth.

A: Hmm. "Man's dominion over all" takes a little hit from this. Never did like the 'man' part of that notion. And so it turns out 'All' is hell of a lot bigger than we decided it was too. But don't anyone rush to spell out that implication to our conservative funding bodies!

[C and D Politely chuckle]

A: But yes, we could still be biggest fish around though, even if somewhat hazed by a few clouds of bacteria out there. Yes, that should now be our PR angle. Any other results of concern?

B: Well yes, a couple of things came up in the gene sequencing. First, the bacteria's DNA codes it as a parasite. This means there had to be something bigger and more complex around for it to parasitise upon.

A: Ok ... that's a little trickier perhaps - assuming rigorous and verifiable research validity. What else?

B: Well, Madam, its the ... familiarity. The genome looks almost identical to our old companion the Black Plague.

A: This is starting to sound tenuous. Are you suggesting the Black Death rained down upon us as a blight from the Heavens?

B: Ah no, .... ah well yes, Ma'am, that idea did come up. And I guess it does sit rather nicely with the age old superstition of comets as auguries of doom. The situation is this: After news of the sample went public we all know comets can carry bacterial spores between solar systems. But for them to arrive here fit to survive is entirely another matter. There's the eons of destructive gamma radiation between systems to endure, and then there's the Sun's UV radiation when they get here. And finally, on arrival there's the high temperatures from entering our atmosphere. Certainly, the odds of survival are astronomically low. But, with all the funding, we went ahead made the DNA comparisons anyway.

A: I am sure you did. So, can a correlation be established between our specimen any of the stored W.H.O. plague samples?

B: Well ... yes Ma'am, indeed. But not just that. We also made comparison with the full spectrum of historical samples - right back to Plague spores found in Neanderthal bones. The pattern of gene variability shows up quite well, I think, on this projected chart.

[B fumbles clumsily with a remote]

B: Ah, you can see how there's been periodic plagues arising over the past 20 thousand years. Each plague hits with full virulence causing the death of around 94% of the exposed populations. In each case any remaining population, blessed with some natural resistance, survive to pass on those genes. Now, with this degree of herd immunity we should expect the Plague to rapidly become extinct. And indeed, seemingly it does each time. However, after closer examination these two, err ... puzzling data variables emerged.

A: Continue ...

B: The first is - it's regularity. At precisely regulated intervals ... ah, of 904 years, the plague returns.

A: And the second?

B: The devil here is in the detail. It seems each plague varies systematically. In fact each plague's DNA varies by a single genetic change working its way down - I mean sequentially down - the plague's chromosome chain. As shown in this image .... here.

[B fumbles again at the remote]

A: So what exactly is your learn-ed hypothesis?

B: Well .... it's really all a little too early to properly present a rigorous and objective opin....

A: Take .. a .. guess.

B: Well, if I saw this data anywhere else ... I'd say it's field data .... of heh .. someone developing a vaccine using a wild host population. But, er, really Ma'am, this only just a speculative ...

A: Thank you. I think that will do quite enough for now Doctor. The Committee appreciates your ... creative input towards our funding deliberations.

B: (shuffles away)

A: [turns to C and D)
It seems you are correct, far too erratic. Go ahead with Doctor B's termination immediately and confirm my selection for his replacement. For my part I will convey our doubts to the Administration of the value of any future research this cycle - at least for the Kharaa. And C and D, no loose ends this time please.

[Exit C and D]

[A: Frowns, obviously burdened. Her human features flicker slightly as they sometimes do when she's alone and feeling the full weight of responsibility].

Please replace self damage of grenades / explosions to speed buff

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Please replace self damage of grenades / explosions to speed buff to teammates like after web effect. Will be more logic.

Game won't start

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Hi everyone.

After 120+ hours playing the game it seems like it won't start again. I've played the game with many different settings and components (I've been spending some money on my PC). Lastly I bought a graphic card, tested Subnautica, everything was perfect.

Now a week or two after it, without any problem I double-click subnautica and it just won't start. My PC loads the game, a window opens for half a second, i can see the icon ony my task bar for 0,2 seconds and then it crashes and dissapears.
Nothing works. Searched, read, tried and followed stepts on all threads for the last 2 years, tried everything with Steam, Subnautica, Windows and whaterver I could.

Won't work. I'm really frustrated because I had not changed anything, anything updated, eveything is like it was a week ago but it just wont' work.


Thanks for any help!!

ns2_veil_cured

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An attempt to balance the different Alien Starts and reduce frustrating stalemates especially regarding System Waypointing.

publish_id = "575b854c"
https://steamcommunity.com/sharedfiles/filedetails/?id=1465615692

Changelog:
-Moved Pipeline and Neck closer to the center of the map
-Removed vent exit into pipe
-Added another big crate in Cargo near the res node
-Added half closed door in Sub Sector similar to the ones at the res node platform
-Added and moved crates in Overlook for better Gorge Tunnel spots and defense
-Added a vent from Overlook to System Waypointing
-Minor changes to System Waypointing geometry and more Terminals on upper level for cover
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Türkçe Çeviri

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Merhaba arkadaşlar. Türkçe çeviriye yardımlarınızı ve önerilerinizi bekliyorum.

(Çeviri sayfasında etkin hiç kimseyi göremedim ama olsun, yine de konuyu açtım. :) )

ns2_tram_nextstop

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After too many terrible rounds on tram with high player count or high elo Marines, I'm trying to improve the map mostly for Aliens.
For now mostly just subtle improvements and changes just like in Summit_andabove.

publish_id = "48b95c32"

Changelog:
-Added a tram + container in South Tunnels outside of Shipping to improve Shipping start and cysting for Aliens
-Added more starting cysts to Shipping
-Added more starting cysts to Server
-Added more crates to Logistics to reduce the exposure for Aliens, when defending Logistics harvester from Shipping (might need more obstacles there)
-Added more crates in Hub
-Added a broken wall at North Tunnels and some crates at possible ARC spots to make sieging Warehouse hive slightly harder
-Added terminal next to the ladder in Mezza and removed the railing so all classes can jump up there. This change is mostly for Marines to improve battles with Gorge Tunnel in Mezza, which most likely happens when Aliens start in Warehouse, which is their best starting location.
The biggest change:
-Added a floor vent between Hub and Elevator to slightly reduce the power of lane blocking in and around Hub.
I didn't wanna add a super sneaky vent around that area, unaccessable by Marines, because lane blocking in Hub kinda is what makes Tram the map it is. With this vent Marines from Hub can still see and shoot Aliens using that lane or even use the vent themselves.
This improves the chances for Aliens to get from Server to Elevator to Observation and vice versa.
It also improves Elevator expansion hive for Aliens, because now they can flank Marines and especially ARCs from Hub using that vent.

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Subnautica magyar fordítói fórum (Hungarian translations discuss. Thingy. Mostly in Hungarian.)

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Ahogy a neve is mutatja, ez a fórum a Subnautica magyarra fordításának segítésére jött létre (részletekért olvasd el az első - hosszabb - posztot).

Please hep!

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I have played the game for a while now, started with the demo then bought it. I have a rather small, tiny problem with the game. IT DOES NOT WORK AT ALL! Loading the game if and when it decides to start takes at least 10-20 minutes to start just the title of the game not to mention the other 25 minutes waiting for the game to stop freezing up because it can't understand what a title is. Once in game no matter what mode i pay in and I do not exaggerate I cannot see the Aurora which by the way i finally know what it looks like thanks to google images and up-loaders. I have to be next to the land, animal, object in order to see it other wise is just a blank space in the screen. I also want to mention that any animal that touches me in the game like reaper which scares me every time since i can't see it coming and just appear suddenly, when it grabs me it always sends me through the floor to infinity until i die. Ok since there is a lot more problems with this game but i hope people get the point please i need help. I already tried cleaning the Xbox one is not the xbox any other game plays well except for subnautica. PLEASE HELP, I feel like this has been such a lie and such a money scam I feel cheated out of money for something i can't get a refund nor for it to work and stuck with something i can only enjoy if i watch youtube video gameplays of.

Cuddlefish Usefulness

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Here are a few quick thoughts I have for the cuddlefish.

If the cuddlefish is compared to having the intellectual capacity of a dolphin, it would be nice to have it be able to distract predators. For example if a shark approaches you, the cuddlefish would make it focus it instead and lead it away.

Maybe the cuddlefish can use camouflage when in dangerous areas for example by becoming invisible, or if that seems too ambitious and unrealistic, utilizing a chameleon-like tactic to blend in with the environment, essentially ensuring that it can’t be killed by other fauna. Right now, I feel like it’s too squishy for it to follow me around considering it’s a mid/late game companion. This particular suggestion is something I see as a plausible way to buff the cuddlefish’s survivability.

Lastly, maybe having the cuddlefish stick to the outer surface (of maybe the window) of any vehicle the player drives, so that it can travel with them, similar to the lava larvae but without obscuring vision or being damageable.

Of course, the cuddlefish was never designed with the intention of being helpful to the player, rather just being a cute pet of no actual importance to gameplay, but I still think it would be fun to have it as a useful sidekick that watches out for you. If anything it should at least be able to avoid taking damage while idle around the player’s base. What do you think?

Things I'd like to be added in the Arctic DLC

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This is just a list of things that would be cool. I have no idea if some of them are already planned, but anyway I'm going to post them here.
  • Prawn Suit speed upgrade - Greatly increases speed on land. It is stackable. Also increases jet power on land.
  • Cyclops Camouflage Upgrade - Adds a button the cyclops UI allowing you to put it into camouflage mode, making you invisible to everything, and making attacking fish swim away.
  • Terrain Foundation - Makes a flat surface of terrain allowing buildings to be built on it. Helpful while building on islands or the arctic.
  • Thermometer - Tells you the temperature of the area. A temperature below 0 is blue. 10 to 25 is green. 25-50 is yellow. 50-75 is orange. 75+ is red.
  • Land Docking Station - Allows you to dock a prawn suit or other possible land vehicles. Requires extremely flat land or a terrain foundation.
  • Portable Heater - Allows you to stand temperatures down to -10 celcius. Anything below that is lethal.
  • An Advanced Cooking Station - Allows you to cook and cure foods, freeze fish for later, make water, craft nutrient blocks with plants, and heat up frozen food (such as frost berries or frozen fish)
  • Sled - Pulled by penguins and allows you to get around on rough / slippery terrain.
Breakable Objects
  • Ice Chunks - Can drop an ice block, titanium, or silver.
  • Frozen Rock - Can drop 1-2 ice blocks, gold, copper, or lead.
  • Small Solid Rock - Requires a survival knife to break. Can drop 1-2 ice blocks, 1-2 titanium, 1 gold, 1 diamond, 2- silver, or rarely a frozen ruby.
  • Large Solid Rock - Requires a thermoblade to break. Can drop 2-3 ice blocks. 2-3 titanium, 1-2 gold, a diamond, 1-3 copper, or 1-2 silver. Also drops a frozen ruby along with everything else.
Raw Materials
  • Frost Berries - A generic food found all over the arctic. Is too cold to eat at first. Requires a portable heater or an advanced cooking station.
  • Ice Block - Can be melted into Large Water (+35), used to make a fridge to store cooked foods forever, used to freeze foods for later, or made into a frost blade.
  • Frost Blade - Can be used to cut food into pieces, allowing some of it to be eaten and the rest to be stored.
  • Frozen Ruby - A very valuable material. Is used for crafting temperature proof upgrades, portable/placed heaters, hovercraft, and cold-resistant clothing. If frozen rubies or any items crafted with them get over
    50 celcius, they melt over time, eventually breaking for good.
  • Small Ice - Obtained when hitting the ground with a knife. Can be melted into Melted Ice.
Consumable Items
  • Warm Frost Berries +32 food, +2 hydration
  • Large Water +35 hydration
  • Frozen Food - Same food as before frozen, but gives -3 water. It also gives -3 health because it's hard.
  • Melted Ice - Gives 10 hydration. Has to be melted from 3 small ice at an advanced cooking station.
  • Cooked Penguin - Too large to eat. Must be cut up into 10 pieces with a Frost Blade.
  • Penguin Nuggets - Each nugget gives +5 food. A total of 50 food from each penguin.

Some words about the Power increase of NS2

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Hey,

So I often hear people complaining about two things: Games being decided very early in the game and difficulties ending a game.
This is of course a more complex topic, but I want to show an issue that lies in the fundamentals of the game and plays an important part for this two issues.

The power curve of NS2 appears to be rather steady. It looks similar to this (yes it is very rough):

i1zgi3qs3krn.png

Teams can get early in the game big advantages over the opponent, leading to an almost unwinnable uphill battle. It also means that in the end game, teams have difficulties playing out advantages because the opponent is also very high teched. What I like to see is a curve like this:

oe58jre3lgvg.png

Meaning that at the start of the game, advantages do play out, but at a smaller scale than they do now. It also means that in the end game, teams in pole position can play out their advantages easier and more effective because small advantages have bigger effects. It would force an end to a stalemate game much sooner than what we have now.

How could that be achieved?
I think right now, at this stage of development, it is impossible because it requires an immense amount of rework and rebalancing. But general ideas would be: Weapon and armor upgrades scale per level: W1 +10%, W2 +20%, W3 +30%. HMG (or a similar weapon) could cost 60 PRes and deal an incredible amount of damage (Exo in better). Change biomass HP scaling similar to above proposed marine weapon scaling. Give every lifeform a Hive 3 ability that is extremely good (Stomp back to hive 3, Xeno is fine, Spores to hive 3 and more powerful, give fades and gorges strong abilities aswell).
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