Quantcast
Channel: Recent Discussions — Unknown Worlds Forums
Viewing all 42799 articles
Browse latest View live

Artic DLC variants

$
0
0
I was thinking will there be an artic peeper or bladderfish variant, and would there be any abandoned bases which we could find artic cutefish. Will there be any new leviathans or will the reapers still be there. New lore perhaps such as how the creatures adapted to the colder climate or even a glimpse at some of the ancestors of modern day fish in subnautica.

Dehydration Time

$
0
0
I was wondering what the rate of dehydration and starvation is in Subnautica. Why? I wanted to calculate the maximum time which the player could have spent unconscious in his escape pod.

The Aftermath

$
0
0
Two years…

It had been two years since Pater Aestus had been defeated and the Lava War had ended. Two years since the greatest bloodshed the planet had ever seen. Tens of thousands of fish had lost their lives in the struggle to free themselves from the Pater’s oppression. Despite such a loss, those that remained created an age that had never been surpassed in Aboveworld’s history. This period saw widespread peace, tranquility, and unity. Parties that had argued for so many years came together to build the world, and its government, back to its former glory. This great age of peace, sadly, came to end far too soon.


The FMMA: Just while the Lava War was ending, scouts managed to recover the remains of their previous leader, and in a short time restored Aurora to life. This was proven to be a mistake, for their leader, so much time away from her forces, suffered a severe mental degradation that affected most of the FMMA forces, some of the High Council included. After careful manipulation, the still sane members of the council triggered a brutal civil war between themselves and Aurora’s loyalists, culminating on her defeat by being launched into space via rocket to the FMMA space station, ending in an intense firefight between her and the security staff. Since Aurora still had absolute influence over the machines, her departure and final death hit too hard for the minds of the robots. They forgot what little humanity they had, becoming bolder and more pragmatic, while erasing many of the restraints they had regarding thier approach to the planet and it’s denizens. Because of this, a new overseer was chosen for the position of Inquisitor: the now former general, HAL. Because of his efforts, with the most sane of the High Council, the FMMA has been having a sort of positive relationship with the government of 4546B.


The SAHP: It had been two years since the SAHP's leader, Silverwing, had been captured. All presumed him to be dead. Shortly after his disappearance, the SAHP elected a new leader, Silverwing’s own son, Redfin. He swore to get revenge on the machines for what they had done to his father. He was young, persuasive, and fiery, and he rallied the whole of the SAHP behind him. He attempted to lead several small campaigns, but failed at seemingly every turn. Redfin’s own wife had been killed in a raid on one of the machines’ caches. After hearing this news on the battlefield, Refin was overcome with rage and tore the machines apart with unimaginable cruelty, gaining the SAHP’s first, and only victory thus far. Now, battered and beaten, the SAHP plans its next move.


The Conglomerate: Little is known what happened to them. Mere months ago, The Conglomerate, sent to help with the recovery of the innocent citizens of The Underworld, suddenly fled. Any and all help sent to find them have never returned. However, a brief contact was made by an FMMA leader from what sounded to be a fledgling private in the Conglomerate army. “[static] H-hello? Does anyone copy? Does anyone- [static] We're finally able to keep a signal live long enough to send this message but I'll have to be brief. I am Karno Vanpattis, and I have gathered as many Grand Reef refugees as I have been able to find, and am asking that they have a place to stay until the ruins of the Conglomerate have been fully revitalised. My group have deemed themselves the Vanpatites, and I will give you our co-ordinates now... They ar- [static]”


The EPCA: Of all the parties, it truly would be the party that stood by peace all this time, to be the last ones to retain peace. The Reefbacks, led by the president @Ralij, have made amazing strides in keeping the peace between the parties. They have annexed many of the small parties, pleading for greater roles of government for small fish, and created a large, and influential governing board. It is unknown whether or not the EPCA will back down in the future election, or if they will even be allowed to.


The UCR: While General Draco has sustained open and frequent correspondence between himself and the Aboveworlders, a majority of the UCR has remained hidden. They were sent down to The Lava Zone, to help with the rebuilding of the innocents of the Underworlders with The Conglomerate and The DC. Whether or not their absence is by design or not is unknown. However, those who did not help with the rebuilding have faced extreme poverty and hunger. The Oculus had joined the EPCA, and as such, abandoned the Jellyshroom Caves and joined the other small fish in the Grassy Plateaus. As Crabsnakes cannot come into contact with direct sunlight, they have resorted to feeding off the meager population of Biters that reside in the Caves, which has in turn enraged the GCSC. More and more Crabsnakes have begun fleeing to the Lava Zone, never to be heard of more from the Aboveworlders.


The DC: The Devorandem Confederacy has been oddly silent as of the last year. Despite the Reapers past exploits of daring violence, after the Lava War, they stagnated and eventually fell out of power. While the party is still together and participating, their contributions have been few and far between. General Carrie has answered questions of their inactivity with, “We just need time to come back to ourselves. After the death of Bonecruncher, we’ve all lost a part of ourselves. We will continue to help the Underworlders with their continued survival, all we ask is some understanding towards the DC.”


The GCSC: After the death of General Bite's family, he slowly dragged himself down into an intense bout of depression. The GCSC cut themselves off from the rest of Aboveworld, even from those soldiers stationed in the Jellyshroom. They confined themselves into the Mountain Island under the General's orders, and planned to stay there until those piloting the giant Antecedent mech could return from the Antecedent Castle, which could take months, or even years. That is, from the ruins of the Precursor Array not long ago, they found a mass of depleted Ion crystals, still intact from the previous detonation. From these shells of Ion, and the help of the few FMMA scientists that would help them, they were able to create new Ion crystals, able of generating enough power for Antecedent mech for decades. And, thanks to the FMMA, these new Ion Crystals were made incapable of overloading and ultimately exploding. From this new found discovery, and the prospect of unlimited power, General Bite ordered the entire GCSC to the Lava Zone, in hopes of finding the Antecedent mech.


The PH/SP: Soon after the Lava War, the Warper leader, Enderguy, left to return the Void creatures back to their homes. After months of direct contact, he announced that he would be staying with the Void creatures to learn of their way of life and their power, to see if they could become long-lasting allies with the Aboveworlders. He subsequently cut off his transmission, and his whereabouts are only up to speculation. To keep the PH/SP together, a newly made Warper, by the codename of “Watcher” rose to the tops of the Warper ranks, and eventually became their leader. Under the leadership of Watcher, the PH/SP have become much more efficient, albeit much more secretive. A declaration was made by Watcher, detailing his highest rank officers and their ultimate goal. “INCOMING PH/SP TRANSMISSION FROM UNIT NO.57007 "WATCHER" - HEAD PH/SP COMM DIRECTOR... ... ... ... TRANSMISSON RECEIVED. LOADING PHSPDATA.TXT ... LOADED FACTION NAME: PH/SP (PUBLIC HEALTH AND SAFETY PARTY) FACTION GOALS: REDUCE CARAR INFECTION BY 35%, [CLASSIFIED]. FACTION TROOPS: [CLASSIFIED] SELF - WARPING QUARENTINE ENFORCEMENT UNIT [CLASSIFIED], [CLASSIFIED], 100x REPAIRBOT MK1 FACTION COMMANDERS: SOUTHERN SQUADRON: UNIT NO.00451: "MONTESQUIEU" WESTERN SQUADRON: UNIT NO.24601: "VALOR" NORTHERN SQUADRON: UNIT NO.64222: "FADE" ELITE SQUADRON: UNIT NO.57005: "REAPER" FACTION - CONTROLLED AREAS: SOUTHERN BLOOD KELP, SPARSE REEF,
END TRANSMISSION.”

The Concursores: While not truly a governmental party, the Concursores have made a name for themselves by their extravagant “Peace to The Underworld” rallies, led by none other than ex-POW, DJ Ampeel. They, in fact, began the efforts to relieve the innocent Underworld creatures, by offering up their help, and most importantly, their music. By such standards, have the Concursores been recognized as a major contributing factor for the peace that had been enjoyed by all for so long.


The NDSL: A new governmental party based in the Lava Zone. Not much is known about them, only that they are comprised of Anti-Totalitarian army leaders. From their few transmissions to Aboveworld, they are led by, a now nameless, Dragon; and they are currently under political fire from both Pater-sympathizers and enraged, poverty-ridden fish living in the desolate and inhospitable conditions that the Lava Zone provides in spades. More is clearly to be revealed from them, but the question of when, is unknown.


And these are the conditions that the inhabitants are in at this present time. Though, a new conflict is brewing just under the flippers of 4546B’s residents. Only time will tell their actions, and whether or not these creatures can truly live without a Pater.


Let the Aftermath of the Lava War begin.

[Bug] Extreme building lag when finishing a component. [59783]

$
0
0
Subnautica Version - 59783

Description - Lag that slowly builds up as you increase the base. Starts slowly and increases as your base continue to grow. I am up to 6-7 seconds on the freeze now.
This lag ONLY happens when you complete an item from 99% to 100% or when deconstructing from 100% to 99%
Exception: If you build anything from the external menu, like a solar panel or thermal reactor, there is NO lag spike.
Also, lag spike ONLY happens when building an object from 99% to 100%. There is no lag in the game otherwise at all.
I can start on an object and construct and deconstruct as much as I like without any lag. Going from 99% to 100% and the spike will hit.

Added: As I finished a reinforcement on a corridor I could see the seamoth despawn and respawn as the clamps grabbed hold of it and raise it up again. Not sure if this has anything to do with the problem, but having at least 3-4 moonpools over different distances away but still part of the same base could explain why this "update routine" takes longer and longer time?! If it is part of the problem this "update routine" will need some optimization.


Reproduction steps - Build a large base and watch how the time to finish a component increases.

Pictures or Video - https://clips.twitch.tv/BeautifulGiftedMooseDoritosChip (if you need a better video recorded that describes all of this, let me know)
Image of the time graph option when finishing the build: https://imgur.com/a/AyrwF

Crabsquid Behavior

$
0
0
So I was just checking out the
500m Degasi Base
which is camped by a crabsquid. I always have trouble with this one crabsquid as he/she is pretty attentive, so this time around I left my Seamoth near the cave ceiling and swam down to the "thing that we are talking about". I made sure to leave the headlights off and not use my flashlight as I'm pretty sure the crabsquid is either attracted to or hurt by light. While I'm scanning the thing down there I get a message about crush depth. I look out of the window AND THE CRABSQUID IS PUSHING MY SEAMOTH TO THE FLOOR!!!! He/she pushed it down and then left it and by the time I reached it, it was down to 10hp and it then imploded. I'm trying to get my seaglide on my hotbar as fast as possible so I can escape, and when I close the PDA the crabsquid is maybe 20m away just looking at me.

My question is, just how intelligent is the crabsquid? They have always seemed pretty dumb and easily scared away.

REAPER ATTACK!! Wyd?

$
0
0
What do you do if a reaper leviathan grabs your seamoth? Do you get out and swim away? Or do you stay inside?

What if a reaper attacks your cyclops? Do you try and escape at full speed? Or do you turn on silent running and try and slip away unnoticed?

I'm just curious what you all do in these scenarios.

Subnautica Xbox One Launch Plans - Subnautica

$
0
0

imageSubnautica Xbox One Launch Plans - Subnautica

Today is the big day for Subnautica on Steam. After five years of development, Subnautica is ready for release on PC. But what about Xbox One? We still have more...

Read the full story here


Subnautica Idea's (Feel free to post your ideas!)

$
0
0
Hello Subnautica, I understand that it can take time, months or even longer to create large detailed structures but I do have some ideas so please hear me out! OK so to get started I think that we can all say that the submarines in the game are awesome! Others may not be so fond of them but to my perspective (and others) I think I can figure out that we would like some more vehicles, even though we have the Cyclops, Seamoth, and the Prawn Suit; but what if there were more vehicles, one's a little more interesting! So at this point I believe that you have heard of the 3 concept art submarines with the names being Manta, Draconis, and Shark <---(Not Official), so here is where this get's interesting so as you know we have the Cyclops which is not exactly made for the conditions of the Lava Biome, so since the Draconis is a very armored submarine it could serve some purpose there or even for encountering other powerful creatures such as the Sea Dragon, Sea Emperor, and even the Reaper Leviathan. <b>http://i.imgur.com/iCszsQs.png <--- (Draconis Image Link)</b>

Next up we have the Manta! Now if you look at the image the size looks Massive!; but in fact that is still not the biggest submarine that I am covering but we will get to that eventually! So the Manta is a very big submarine and in my perspective couldn't really be used as a usable exploring submarine, instead it could be used as a sub-base (Submarine Base), I say this because it has very large expanding sides which looks as if it could provide enough for 4 people considering that the living space is almost like a rounded out square. Now this would be a great submarine for those that can't build a base at certain depth and there main base (or other bases) are too far away so the manta could be used for an emergency base that would be big enough to provide enough living space to provide a Bedroom, Food supply room (Fish tanks and ETC), Storage room, and even possibly a room to be used for constructing! I believe that this would be a great idea since we can't always build a base but to my perspective the Manta still looks to be big enough to house the Cyclops with the Cyclops housing the Seamoth or Prawn Suit! http://i.imgur.com/S4gWnYo.png <--- (Manta Image Link)</b>


For the third and final of my suggestions we have the one and only submarine, Shark! Now this submarine for sure looks capable enough to house the Draconis housing the Cyclops housing either the Seamoth or Prawn Suit (assuming the Draconis can house the Cyclops)! Now the shark would be great because even though if the other two submarines were to be implemented, they would still not be foreseeable to withstand the Sea Emperor. However Assuming that the Manta or Draconis can withhold the Sea Emperor it would still be a very nice submarine to have considering that you could be the king of the sea. Along with the implantation these submarines could be new technology to make them! Also another thing the Shark would be great for those who want to explore the Subnautica in deep depths that the Seamoth and Prawn Suit somehow would not be able to handle. Even though that the Shark is the biggest submarine by far it would be great for fending of those fierce Reaper Leviathans! The Shark would also be a great way to explore the depths of the Aurora or even Pre Cursor locations! Finally along with the Sharks Enormous size it could be used as a base just like the Manta except more practical for moving to locations. http://i.imgur.com/6O9Lze6.png <--- (Shark Image Link)</b>

Anyways thanks for reading this Subnautica and I hope that you can take these submarines into consideration and possibly think of implementing them into the PC game whenever possible! I believe that it would an amazing improvement and update if these submarines were to be implemented into the game! Anyway's until then I will be watching closely for more updates to subnautica (PC)! Thank's. P.S. If you could, please send me details of any info that you think of these submarines!


We need a MoonPool sized Mapping Room, that only shows where Scanner Rooms and it's drones have been

$
0
0
also /u/TopHatZebra "I would love it if you could get a Cyclops module or something that would create a map as you explore."

what do you think?

Ratshark

$
0
0
5h4l1xdeh2i7.jpg this image is not by me but i will like this in the game Credit :smile: the maker

Farming at Depth

$
0
0
Hi there Paddlers,

I'd be surprised if this hasn't been covered already, but why not really flog a dead horse? If farming was linked to light-levels then choice to build at various depths would take on some significance. Building styles would also develop in response to the environment.

In brief:
a) De-activate indoor plant growth, other than in glass compartments,
b) Link plant growth-rates with the de-bug panel's 'local sunlight' scalar, now used for solar power-plants. (Except that solar still works in pitch dark caves unfortunately).
c) Add blueprints for 'enhanced indoor grow-beds' offing growth-rate bonuses. These would include the lovely and aromatic sea-treader dung as one of their ingredients.

OK then

Failure to launch

$
0
0
Hey,

I've asked around and googled things for the longest time, and unfortunately staring at how adorable the hoverfish is doesn't make me any closer to getting my game to launch properly.

I'm kidding, of course... sort of. I did look at videos of the hoverfish after giving up, but that's just made me want to get back in the game even more. And yes, I have googled and asked around everywhere. My problem is this; When I try to launch the game, it brings up the prompt per usual asking if I want it in standard or VR mode. I click standard, go on my way and it tells me Subnautica will be launched soon. I'm cool with that, kick back and wait a few seconds for the game to start, but all I get is music and a logo per say.
What happens is it's either stuck in my task bar or is running somewhere else and I can't find out what the problem is. The logo, as I said, shows on the task bar, and I can hear the main menu music, but it just seems that I can't actually open the game. Like it's permanently miniaturized or something. Whenever I hover over it with my cursor, it shows a white box with a symbol in the middle basically saying, "Doesn't have any like video or page or whatever so it's just gonna be a little picture we set up for you," type of thing. I honestly have no idea what the problem is. I've tried running in an older DX, I've checked my system requirements and I've even browsed through my computer and Subnautica's compatibility settings.
If somebody even has the slightest hint as to what the issue is, or how I could resolve it, it'd mean the world to me.

Thanks!

Any way to recover glitched save game?

$
0
0
I was quite progressed in my Subnautica save, had my Cyclops, PRAWN Suit, most of the blueprints, etc.

I was out in the Dunes exploring a wreck, and as usual I saved inside my Cyclops just before adventuring out, and the moment after I hit the save button, my power went out.
I was only worried about losing the time I spent driving out to the wreck, so when my power came back on I went to load up my save, and I saw the first concerning problem: The jpeg that usually displays
on my saves just had a big X on it. The game still loads and I find my character swimming around in the shallows, I breath a sigh of relief for a moment, until I look around and realize none of my things are there.
My base is gone, all my equipment and inventory, Cyclops, Seamoth, PRAWN Suit, nothing. Only an empty lifepod.

I figure that my power going out interrupted the saving process in some way. What I want to know, is if there is any way at all to recover my lost progress.
Of course saves overwrite previous ones, so it's not like I can take a small hit and load up a slightly older one.

Mari's Subnautica Art Thread

$
0
0
Hello~! My name is Mari, and I'm an artist.

For some background about me, I used to be a relatively active artist within the WARFRAME community. Here's an art thread of mine from the WF forums if you'd like to see some of my older artwork. While that game has a place in my heart, I've decided to take a break from it to explore new horizons- and I've found myself quite at home with Subnautica. I used to play the game on and off during its Early Access, but now I've been playing it very frequently now that the full game is finally released. And, well, I've been really needing to do some fanart for the game.

So, this is the thread where I'll be throwing most of my Subnautica-oriented art into, updating it periodically. I hope you guys enjoy my artwork!

Repeatedly crashing.

$
0
0
My game is crashing every few minutes. I have;

- Verified files
- Reinstalled
- Raised and lowered all graphics settings
- Ran as administrator
- Ran in compatibility modes
- Ran memory tests
- Ran HDD tests

My PC specs exceeds recommended specs. So I am at a loss here.

Error Log :

Unity Player [version: Unity 5.6.2p4UnknownWorlds_0]

Subnautica.exe caused an Access Violation (0xc0000005)
in module Subnautica.exe at 0033:816eb27a.

Error occurred at 2018-02-14_150048.
J:\Steam\steamapps\common\Subnautica\Subnautica.exe, run by Danie.
58% memory in use.
12223 MB physical memory [5019 MB free].
14079 MB paging file [3666 MB free].
134217728 MB user address space [134214432 MB free].
Write to location 816eb27a caused an access violation.

Context:
RDI: 0x00000006 RSI: 0x00000001 RAX: 0x00000000
RBX: 0x00000000 RCX: 0x00000000 RDX: 0x00000001
RIP: 0x816eb27a RBP: 0x80800101 SegCs: 0x00000033
EFlags: 0x00010246 RSP: 0x0e31f628 SegSs: 0x0000002b
R8: 0x80800101 R9: 0x00000000 R10: 0x80800101
R11: 0x00000000 R12: 0x04d600f0 R13: 0x00000000
R14: 0x00970be4 R15: 0x80800101


Output Log :

--- PerformGarbageAndAssetCollectionAsync: GC Time 182.1971 Asset GC Time 571.3219

(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

L0: CellManager::EstimateBytes total ms: 3.0913 self ms: 3.0915

(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heartbeat CSV, time s,74.29972, GC.GetTotalMemory MB,349.7461, OctNodes MB,7.247925, CompactOctrees MB,122.9886, CellManager MB,11.81084, ClipMapManager MB,13.3076, GCCount,40, PlayerPos,-20.54508,1.85264,-68.85342, WorkingSet MB,1680.145

(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

L0: CellManager::EstimateBytes total ms: 2.8087 self ms: 2.809

(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Heartbeat CSV, time s,134.3099, GC.GetTotalMemory MB,356.2578, OctNodes MB,7.247925, CompactOctrees MB,122.9886, CellManager MB,11.81092, ClipMapManager MB,13.3076, GCCount,40, PlayerPos,-20.54508,1.853141,-68.85342, WorkingSet MB,1681.395

(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Crash!!!
SymInit: Symbol-SearchPath: '.;J:\Steam\steamapps\common\Subnautica;J:\Steam\steamapps\common\Subnautica;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Danie'
OS-Version: 10.0.16299 () 0x100-0x1






DXDiag :

System Information
Time of this report: 2/15/2018, 20:36:56
Machine name: DANIE-PC
Machine Id: {0DB6EE2B-75A0-4837-B11B-C4F455C0327C}
Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/09/12 17:03:57 Ver: 18.01
Processor: AMD Phenom(tm) II X4 975 Processor (4 CPUs), ~3.6GHz
Memory: 12288MB RAM
Available OS Memory: 12222MB RAM
Page File: 3491MB used, 10587MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode

DxDiag Notes
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

Display Devices
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_83DE1043&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 8110 MB
Dedicated Memory: 1999 MB
Shared Memory: 6111 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)

Give Early Access Feedback to the Dev Team

A bit green in the giils with Kharraa?

$
0
0
In case you're feeling little down as your body turns green and decomposes around you - spare a thought for the real victims of a sci-fi fungal apocalypse. ..

xcj1qi7w34ju.jpg

jqpl93bsm2cm.jpg

nhn13zf40hxf.jpg

kxghmztfvhgc.jpg

8xg3fuu0kp5d.jpg


Seemingly even mammals aren't immune to infection:





1erj8emwjyhv.jpg








I KILLED A REAPER LEVIATHAN!!! BUT?! :O

$
0
0
https://www.youtube.com/watch?v=Skg4-ZWwBgY&feature=youtu.be - the video of the disappearing!

SO! I succeeded in killing one of the big guys, but now my trophy is gone! :open_mouth:

Actually, i'm mostly scared that this guy will spawn somewhere he dont belong! As in the shallows!!! :worried:

But where did he go?
What else RESETS whenever the game is closed and reloaded?
Is it not possible to fend off all the leviathans and rule the seas without being disturbed?


And DEVS! I must say, all the building/survival games and SPOOKY genre games ever made, you beat it 1 to a billion!
This game makes you sit on the edge of the chair with the music getting your heart rate to a 2000 bpm, just smashing your mouse around looking for that BIG scary monster in the outskirts of the grumsy water, and this is when you common sense takes over, and you tell yourself, NO NO NO NO NO NO NO NO NO NO, while you turn the submarine around heading back to your nice and beautiful base with gardens and a lovely fish tank, ahhhh, that is life underwater! :P

Happy Valentine's Day!

How Is everybody?

Viewing all 42799 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>