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[Experimental] No more water clipping thru bases built at sea level !!

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At final long last, this accursed bug making water clip thru our bases that were built at sea level has been vanquished! Can you guys believe its been almost 3 years now that building bases was introduced in the game, how time flies by fast! This bug seems to have been fixed as of build 59503 in the Experimental branch. For those who have not seen this fix in all its glory, heres a screeny i took earlier:

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Im a bit amazed at the fact we had to wait almost 3 years, which is about 10 days before official Launch, to get a fix for this .... but at least we have a nice surprise for launch! :wink:



Make Ladders retractable when in front of accessways

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Make ladders retract, and click to lower, click again to climb. This would be an ideal solution for ladders going up when in front of hatches / corridors as then the ladder is out of the way until needed. Also, be careful if there's another ladder right under it code-wise (you guys know what I mean and if it's applicable here or not).

Other Survivors (DLC/After 1.0)

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Having a message waiting for you on the radio feels exciting, but the messages you receive are limited. So, it might be interesting to add 1 or 2 other survivors.

The survivor interactions and behaviour would be basic. The survivors could live on one of the islands, and after an initial encounter they could relay a generic message every 5-10 hours. The messages could be general observations/comments. Or, maybe a specific trade could be requested.

"Hey, how's it going? We found a diamond in the mountain. If you have a Ruby, we'd like to trade. Come see us!"

"Hey, it's us again. We have a few seeds available if you want to trade a med kit. See you around!"

"Just checking in; we're still surviving. Good luck out there!"


etc.

To maintain a lone-survivor experience, the island survivors could reject the idea of going into the water. The only occupy a small area, while you adventure the depths of the Subnautica world alone. Could be something optional (a DLC etc.) which the player could opt-into. Thanks for reading. :)

Bugs On Xbox

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XBOX UNOFFICIAL BUG POST
Started this Post originally to get the ball rolling didn't realise how many would respond, so if you have bugs that are not on the list just mention it within the comment section below, depending on free time and playing subnautica it may take me awhile to respond or even update the list, thanks from a fellow subnautica fan for the help guys. Hopefully the major bugs will get fixed and help get the game running smoother in the foreseeable future

BUGS


- any building block's I place that goes through or slightly into the reef/ rocks & plant life will be Terra formed as expected but if you load or come back to the Area after a journey it will go back to its original form and glitch through the building block deny access through walkways etc.

- when a breach floods your base fish will swim through or spawn in the base, even found fish swimming/ floating even without a breach. while in the Cyclops/ big sub if you hold a snap block/ base building item's while in the sub it did a 360 spinning around demolishing anything in sight.

- found wreckage parts, doors, flood lights and reef parts floating in the sky.

- frame rate issues

- game crashes often even more so while playing in creative (to as expected)

- picking up alien fish even while directly next to it does not work sometimes (hit box to small?)

BUG LIST UPDATED [18/05/16]

- Giant Iceberg salt, randomly spawning - [xNeil_Armstrong]

- a glitch that rarely occurs, but sometimes icons, HUD and menu is invisible even when you pause in game (requires you to reboot the game and load a previous save) - [Herjolfr]

- rendering issues, mainly within the submarines (land not generating fast enough leaving blank spaces into the void) - [Herjolfr]

- Got stuck to sea bed after scanning a fragment - [Gidgemeister]

- Mobile Vehicle bay menu selection screen not appearing (played on external Hardrive)- [Gidgemeister]

- slowly being moved to the left while using the crafting station via life pod towards the storage container (sea wave glitche?)- [Gargett]

BUG LIST UPDATED [19/05/16]

- Crashed while in the seamoth to where it looked like I was on the edge of space treading water. No amount of restarting fixed it. When I finally died a hour later due to dehydration, I spawned back where the life pod was with my vehicle bay and lifepod gone. I didn't see the seamoth beacon either. Restarted the game -

- Third game crashed while I was next to the aurora and out scanning fragments. When the game reloaded I was back at the pod. The base i built and my vehicle bay were gone and again I didn't see my seamoth beacon -

- Missing items in fabricator only appear when you have the requirements - Meekeo_Fibre

- Crash powder not appearing - xNeil_Armstrong

- Deployable Storage Disappearing - Malacath

- Made it to 6000m+ because of no terrain generation - rustled_Jimmy

- Seamoth can get stuck within the floating islands - FITES

- Crashed pods are transparent and contain no loot - Gargett

- multiple battery's consumed while replacing seaglider power & extra battery's consumed while saving- Flim15, xspel

- items not appearing while crafting them in the fabricator - xspel

- hull leak when trying grab fish within large fish tank - xspel

- Aurora not blowing up - Ranchnuts

- disappearance of solar panels - Ranchnuts

- when restarting a freemode level solar panels automatically unlock - INF_HAViK

- invisible crash plants - JFCapps

- imploding multipurpose room glitche at depth 50 meters - JFCapps

BUG LIST UPDATED [20/05/16]

- Life Pod cannot be repaired SneezyPanda

- I deleted my survival and started a new one to try and get crash powder to spawn, and it worked! I made a welder and fixed the pod. I put the welder in the pod storage. Went out to start a base, and when I came back the pod was gone. The pod beacon said it was way off in the distance, I traveled for 5 min and got nowhere - xNeil_Armstrong

- I also had a glitch happen last night that I got stuck in my Seamoth and couldn't get out and every time I tried to press the A button to get out it would say " SpawnFailed ". It fixed after I restarted the game twice - MayaMidnight

- ealier today when i loaded up subnautica my survival world broke. The world outside my escape pod doesn't load up anything its just a huge blank open ocean no land no fish nothing. Im not sure what caused it as i saved and exited to main menu before i got off last time - Fearingsix

BUG LIST UPDATED [21/05/16]

- Obtained the Power Efficiency upgrade module inside the Aurora, came back after reloading the game and found it again - EVILONE15

- Even with all seamoth fragments it will not unlock - Forsaken_Tag

- Issues with crash plants not easy to locate or spawning correctly? - IzzacJ

- When boarding front Side of Aurora there is an invisible hole in the floor you can fall through and cannot escape - EVILONE15

- Game crashes when trying to click on the give feedback option - Whitetigerdragn

- Plants in Large Aquarium dont apear to have stems (leafs do appear though) - NextHaloFlame

- Many instances where the "30 seconds" and "10 seconds of Oxygen remaining" audio queues will not play - EVILONE15

- Issues with saving not saving - xNeil_Armstrong

- Fragment scanning issues - Forsaken_Tag

- Game Freezing when trying to save - Lee W

- Keyboard Freezing on trying to Rename Beacons - Lee W

- some structures are centre located on your screen when selecting them, makes it difficult to place them - EVILONE15

BUG LIST UPDATED [22/05/16]

- ive just had one when exploring the mushroom forest right outside the aurora while looking for cyclopse fragments on survival. no idea how it happened but i got launched flying into the sky while in my seamoth, then the screen went all blurry and after that i was sent about 500m in the sea way too far out the map id say about over 300,000m away from my pod - DroopyGlint

- water clipping through building blocks at surface level - IzaacJ

- character can easily get stuck on the banisters by any connecting corridor in the multifunction room, requiring you to save and quite to fix the issue - EVILONE15

BUG LIST UPDATED [23/05/16]

- Seamoth randomly moves to a deeper location upon loading - Lord_Max

- Waterproof lockers vanishing upon loading game - DraftySea

BUG LIST UPDATED [09/06/16]

- Hi I am new to the game on Xbox. I wanted to report that the game also crashes while being in the main menu just sitting in idle. I wanted to pause the game in the main menu and come back later. I tried if it was accidental but the game crashes every time while idle in main menu. It does it within an hour and quite some turns now. - oelikoelie

- I found that fragments in my game despawn mid-scanning period when I'm bitten by a Biter. Really annoying, 'cause I really need a mobile vehicle bay. - Darwin-Evolution

- it only happened once but I tried to get into my base via moonpool but when I went into it, I fell through the base and landed on the ground (underwater) like I was on land. Only for me to realize that my oxygen was not going down and I was walking underwater (like my base) and I had to climb up to my hatch to "leave my base" - trainman16

- sometimes if I look down while I am in my base it slows my walking speed to nearly 5% - Melinity

- As soon as I finished building a multi-purpose room the game crashed and I lost all of my data, the game denies that I have created any saved games - Rawrr

- I just sealed up the radiation leak and decided to head home. Upon entering my base you could constantly hear the sound of your character obtaining air from the purple brains that release 3 bubbles of air every now and then. - destinykid

- Glitch threw sea-moth while docking into moon pool causing you to sink until you hit bottom. - JONNYK301

- Your base will become transparent while in the Cyclops. - Olympicwolf

- closing bulkheads crashes the game - bbot0625



anything else that comes to me I will update this post, also anyone can contribute to the list, I know its a preview and all just here to help, also to note I will have no idea if and when these bugs are fixed (guessing after a bug update in the near future) so when that happens I will keep it up to date.

What To Do With the Aurora?

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Alterra's ship, the Aurora, is MUCH bigger than we can explore. Why must we be limited to one area? I want some expansion, how about you? (By the way, yes I mean make it almost fully searchable)

MoonPool seems to prevent Multipurpose Room placement anywhere near it (see details)

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As seen in CohhCarnage's stream. The MPR should have been able to be placed easily, and I-corridors could be placed, but MPRs could not.

Didn't nab a clip quick enough, sorry. Can add later when it hits YouTube.

"Seek fluid intake."

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I am sorry, but the way your guy goes through water is waaay to fast. I am spending half of the salt in the biomes on water. The filtration machine, takes way to long to even make one bottle of water as well.

The food consumption is perfect, water is a little ridiculous.

I can understand when you exert yourself when swimming, but if you are just inside the cyclops or seamouth, no reason it needs to go down that fast.

Should the Reaper Leviathan be Restored to its Nautral Habitat?

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Something I've noticed playing in the days before 1.0 comes out is the lack of Reapers in any major area of the game. I spent a few in-game days preparing a seamoth, but that was totally unnecessary because the Reapers have been relocated to a little Shroom Forest-Mountain Island-Bulb Zone corner. At the moment that's been the only reaper I've seen in a save with 7 1/2 hours of gameplay. Should Reapers be put back into their original habitat besides the Aurora?

Hostile creature shock collar

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I was reading the discussion for and against lethal weaponry. Mechanically I would like some way to render an area safe so I can explore without fear of getting killed. Thematically I don't think lethal weapons mesh well with the exploration vibe of the game. So I suggest adding a fabricator item that you can attach to hostile life forms to render them non threatening. I was thinking something like a shock collar that stings the creature if it comes too close to the player.

I like the fish bribe mechanic with the stalkers, but I have a hard time telling which stalkers are friendly when moving through the kelp. Having some sort of device attached to the creature to indicate it is safe would be nice. It would also mesh well with the space colonist theme, as the player is making the wilderness safe for himself and other people to settle.

In VR can't enter hatches or vehicles without losing controls Build: 2352871

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So I've run into a weird problem that i've confirmed I don't see when playing in non-VR mode. In VR, when i enter the seamoth or try to use a hatch in the habitat, the controls freeze. What i mean is that instead of entering the seamoth or entering the hatch, the character sits there, like it's waiting for an animation to start, and I can't move, open a menu, nothing. This seems to happen on both a keyboard and gamepad. I end up having to close the game by ending the process in task manager.

I tried opening the game in regular mode (non-VR) and it worked fine. I entered and exiting the seamoth several times while moving through hatches into and out of the habitat with no problem. It makes VR unplayable as the game still runs. I ran out of oxygen and died while this was happening because I couldn't enter the habitat.

Subnadica TV show?

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So i came across a show called the deep,x0fy79uwesrw.jpeg
And one look says subnadica to me. I think you can sew.

The Aftermath

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Two years…

It had been two years since Pater Aestus had been defeated and the Lava War had ended. Two years since the greatest bloodshed the planet had ever seen. Tens of thousands of fish had lost their lives in the struggle to free themselves from the Pater’s oppression. Despite such a loss, those that remained created an age that had never been surpassed in Aboveworld’s history. This period saw widespread peace, tranquility, and unity. Parties that had argued for so many years came together to build the world, and its government, back to its former glory. This great age of peace, sadly, came to end far too soon.


The FMMA: Just while the Lava War was ending, scouts managed to recover the remains of their previous leader, and in a short time restored Aurora to life. This was proven to be a mistake, for their leader, so much time away from her forces, suffered a severe mental degradation that affected most of the FMMA forces, some of the High Council included. After careful manipulation, the still sane members of the council triggered a brutal civil war between themselves and Aurora’s loyalists, culminating on her defeat by being launched into space via rocket to the FMMA space station, ending in an intense firefight between her and the security staff. Since Aurora still had absolute influence over the machines, her departure and final death hit too hard for the minds of the robots. They forgot what little humanity they had, becoming bolder and more pragmatic, while erasing many of the restraints they had regarding thier approach to the planet and it’s denizens. Because of this, a new overseer was chosen for the position of Inquisitor: the now former general, HAL. Because of his efforts, with the most sane of the High Council, the FMMA has been having a sort of positive relationship with the government of 4546B.


The SAHP: It had been two years since the SAHP's leader, Silverwing, had been captured. All presumed him to be dead. Shortly after his disappearance, the SAHP elected a new leader, Silverwing’s own son, Redfin. He swore to get revenge on the machines for what they had done to his father. He was young, persuasive, and fiery, and he rallied the whole of the SAHP behind him. He attempted to lead several small campaigns, but failed at seemingly every turn. Redfin’s own wife had been killed in a raid on one of the machines’ caches. After hearing this news on the battlefield, Refin was overcome with rage and tore the machines apart with unimaginable cruelty, gaining the SAHP’s first, and only victory thus far. Now, battered and beaten, the SAHP plans its next move.


The Conglomerate: Little is known what happened to them. Mere months ago, The Conglomerate, sent to help with the recovery of the innocent citizens of The Underworld, suddenly fled. Any and all help sent to find them have never returned. However, a brief contact was made by an FMMA leader from what sounded to be a fledgling private in the Conglomerate army. “[static] H-hello? Does anyone copy? Does anyone- [static] We're finally able to keep a signal live long enough to send this message but I'll have to be brief. I am Karno Vanpattis, and I have gathered as many Grand Reef refugees as I have been able to find, and am asking that they have a place to stay until the ruins of the Conglomerate have been fully revitalised. My group have deemed themselves the Vanpatites, and I will give you our co-ordinates now... They ar- [static]”


The EPCA: Of all the parties, it truly would be the party that stood by peace all this time, to be the last ones to retain peace. The Reefbacks, led by the president @Ralij, have made amazing strides in keeping the peace between the parties. They have annexed many of the small parties, pleading for greater roles of government for small fish, and created a large, and influential governing board. It is unknown whether or not the EPCA will back down in the future election, or if they will even be allowed to.


The UCR: While General Draco has sustained open and frequent correspondence between himself and the Aboveworlders, a majority of the UCR has remained hidden. They were sent down to The Lava Zone, to help with the rebuilding of the innocents of the Underworlders with The Conglomerate and The DC. Whether or not their absence is by design or not is unknown. However, those who did not help with the rebuilding have faced extreme poverty and hunger. The Oculus had joined the EPCA, and as such, abandoned the Jellyshroom Caves and joined the other small fish in the Grassy Plateaus. As Crabsnakes cannot come into contact with direct sunlight, they have resorted to feeding off the meager population of Biters that reside in the Caves, which has in turn enraged the GCSC. More and more Crabsnakes have begun fleeing to the Lava Zone, never to be heard of more from the Aboveworlders.


The DC: The Devorandem Confederacy has been oddly silent as of the last year. Despite the Reapers past exploits of daring violence, after the Lava War, they stagnated and eventually fell out of power. While the party is still together and participating, their contributions have been few and far between. General Carrie has answered questions of their inactivity with, “We just need time to come back to ourselves. After the death of Bonecruncher, we’ve all lost a part of ourselves. We will continue to help the Underworlders with their continued survival, all we ask is some understanding towards the DC.”


The GCSC: After the death of General Bite's family, he slowly dragged himself down into an intense bout of depression. The GCSC cut themselves off from the rest of Aboveworld, even from those soldiers stationed in the Jellyshroom. They confined themselves into the Mountain Island under the General's orders, and planned to stay there until those piloting the giant Antecedent mech could return from the Antecedent Castle, which could take months, or even years. That is, from the ruins of the Precursor Array not long ago, they found a mass of depleted Ion crystals, still intact from the previous detonation. From these shells of Ion, and the help of the few FMMA scientists that would help them, they were able to create new Ion crystals, able of generating enough power for Antecedent mech for decades. And, thanks to the FMMA, these new Ion Crystals were made incapable of overloading and ultimately exploding. From this new found discovery, and the prospect of unlimited power, General Bite ordered the entire GCSC to the Lava Zone, in hopes of finding the Antecedent mech.


The PH/SP: Soon after the Lava War, the Warper leader, Enderguy, left to return the Void creatures back to their homes. After months of direct contact, he announced that he would be staying with the Void creatures to learn of their way of life and their power, to see if they could become long-lasting allies with the Aboveworlders. He subsequently cut off his transmission, and his whereabouts are only up to speculation. To keep the PH/SP together, a newly made Warper, by the codename of “Watcher” rose to the tops of the Warper ranks, and eventually became their leader. Under the leadership of Watcher, the PH/SP have become much more efficient, albeit much more secretive. A declaration was made by Watcher, detailing his highest rank officers and their ultimate goal. “INCOMING PH/SP TRANSMISSION FROM UNIT NO.57007 "WATCHER" - HEAD PH/SP COMM DIRECTOR... ... ... ... TRANSMISSON RECEIVED. LOADING PHSPDATA.TXT ... LOADED FACTION NAME: PH/SP (PUBLIC HEALTH AND SAFETY PARTY) FACTION GOALS: REDUCE CARAR INFECTION BY 35%, [CLASSIFIED]. FACTION TROOPS: [CLASSIFIED] SELF - WARPING QUARENTINE ENFORCEMENT UNIT [CLASSIFIED], [CLASSIFIED], 100x REPAIRBOT MK1 FACTION COMMANDERS: SOUTHERN SQUADRON: UNIT NO.00451: "MONTESQUIEU" WESTERN SQUADRON: UNIT NO.24601: "VALOR" NORTHERN SQUADRON: UNIT NO.64222: "FADE" ELITE SQUADRON: UNIT NO.57005: "REAPER" FACTION - CONTROLLED AREAS: SOUTHERN BLOOD KELP, SPARSE REEF,
END TRANSMISSION.”

The Concursores: While not truly a governmental party, the Concursores have made a name for themselves by their extravagant “Peace to The Underworld” rallies, led by none other than ex-POW, DJ Ampeel. They, in fact, began the efforts to relieve the innocent Underworld creatures, by offering up their help, and most importantly, their music. By such standards, have the Concursores been recognized as a major contributing factor for the peace that had been enjoyed by all for so long.


The NDSL: A new governmental party based in the Lava Zone. Not much is known about them, only that they are comprised of Anti-Totalitarian army leaders. From their few transmissions to Aboveworld, they are led by, a now nameless, Dragon; and they are currently under political fire from both Pater-sympathizers and enraged, poverty-ridden fish living in the desolate and inhospitable conditions that the Lava Zone provides in spades. More is clearly to be revealed from them, but the question of when, is unknown.


And these are the conditions that the inhabitants are in at this present time. Though, a new conflict is brewing just under the flippers of 4546B’s residents. Only time will tell their actions, and whether or not these creatures can truly live without a Pater.


Let the Aftermath of the Lava War begin.

Updated Map Release!

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Heya!

If you're on the discord and are, like, the 1% of people who actually care about what I said, then you'll know I have been making a Subnautica map!

And I finished the version with no specific location on it!

Here you all go!

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Cutefish stuff

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The cutefish is near. I just want a way to take the little adorable fish on the rocket with me ;-;. Like an optional part that lets you bring it with you
Also maybe some pipes you can build in bases that lets the cutefish be inside your base ;-;. Also it would be nice if it could be immortal so we can't see it die
;-;

Those reef stalkers live up to their name...

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I built a scanner room and used those mobile cameras to look around for things I needed. My base is nowhere near any kelp forest so I figured my camera was safe. Then I saw the camera icon moving on its own. Tried to take control of it and found that it was in a reef stalker's mouth. My guess is a reef stalker followed it as I passed through a kelp forest right into the grasslands. And when I put the camera back onto the scanner room camera mount, it came back and stole it again. Is it supposed to do that?

And another thing. How is it that I can break a resource chunk with a tool or with just my hands, yet it is impervious to a seamoth ramming into it at full speed? :)

I have a solution for sand sharks

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*Many* players have suggested reworking Sand Sharks, both visuals and their AI. Great post by /u/LittleBigPerson [here](https://www.reddit.com/r/subnautica/comments/7lzwlb/sandshark_boneshark_behaviours_selfrepost/) about that, but I can try to summarize: Too many while not being dangerous enough just annoying, they should act as deliberate and lethal as actual sharks. Perhaps their colour should be changed to be more sand like, atm they’re way too easy to spot

I have a solution though: 2 types of sandsharks (aside from the baby version), adolescent and elder. Adolescents are smaller in size, not as lethal, faster, little to no dorsal fin (easier to hide in sand), and sand coloured; meanwhile adults are larger, more sedentary, more lethal, slower, regular dorsal fin size, and purple, basically the current model but different AI

thoughts?

Where is XBox Version Now?

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Hi.

I have been playing SN on pc for a couple of years now. Today I am taking delivery of an XBox One X. Whilst I know that SN has not been specificaily enhanced for the XB1X capabilities, can somebody tell me where the XBox version is with updates, compared to the PC version? Is the XB version behind or at the same update as PC?

Thank you.

ns2_fusion

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I've finally got my next map playable - ns2_fusion
It's a relatively small, simple map, but I'd love to get some feedback on how it plays.

Workshop link: Removed

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When crush warning is displayed in Moonpool,upgrades cannot be accessed (PRAWN and possibly Seamoth)

poisons

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So, now that there is a cure for the Carar. Do we also get a cure for lead poisoning? With all that lead we incorporate into the things we make. Should be some effect there right?
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