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Linux ServerOp: LD_PRELOAD optimized memmove/memcpy library

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Hi,

I found and packed an optimized version of memcpy/memmove ready to use for linux clients or linux servers into libmemmove.so. This code gave me between 10-15% boost improvement on an other project handling 20+Gpbs of data and I think it could be worse the try to test how it would do for ns2 binaries. If you are planning on using it please post some bench in here.
// Code found here: https://www.codeproject.com/Articles/1110153/Apex-memmove-the-fastest-memcpy-memmove-on-x-x-EVE
// License: The Code Project Open License (CPOL) 1.02
//
// The main points subject to the terms of the License are:
// * Source Code and Executable Files can be used in commercial applications;
// * Source Code and Executable Files can be redistributed; and
// * Source Code can be modified to create derivative works.
// * No claim of suitability, guarantee, or any warranty whatsoever is provided. The software is provided "as-is".
// The Article(s) accompanying the Work may not be distributed or republished without the Author's consent

An actual map.

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I think that subnautica needs some sort of map of the surface. This map would only show the areas you've explored, but would also show you where wrecks, thermal vents and cave entrances are.

This is because the current process of trying to pinpoint my location requires me screenshotting my beacon locations and diggin out mah compass to try and triangulate my damn coords. In a game like this, with few landmarks save for the occasional wreck or lifepod, it's really hard how to tell where the fuck you are.

Advanced Wiring Kit recipe, the last early game frustration.

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Cutting kelp with the knife is hinted at now, as well as cutting coral. The final early game potential frustration for new (and returning) players, I would say, is the Advanced Wiring Kit. It's shown as being needed for the habitat builder, which I'm sure I'm not alone in wanting to construct ASAP - however, the Advanced Wiring Kit isn't visible in the fabricator until a computer chip has been crafted. This inevitably seems unrelated and players can spend some time, and eventually be forced onto the wiki, in order to figure out how to unlock the Advanced Wiring Kit and fabricate the habitat builder.

I know steps have been taken to reduce "wiki moments" and this seems it might be the last one, for early game at least. Thanks for your time,

Reb

Do you Challenge yourself while playing Subnautica

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Giving the fact that the game has no established goals so far than plain survival i found that challenging myself sometimes keeps me pumped up to play the game :) Examples of challenges i previously set onto myself in the past. It can be any or a combination of several

Last as long as possible:

-Without making water from Airsacks
-Without making food out of any kind of fish (that one is hard, gotta last only on nutrient blocks then creepvine at beginning before reaching the island for fruits/vegetables/plants
-Without killing any fish whatsoever (that one is hard too specially after getting the seamoth, its hard to not speedbumps any of those lil buggers)
-Without getting damaged at all
-Without dying (obviously when not in a hardcore game)
-Without using airtanks and not die

or other challenges such as:

-Not get noticed at all by a Reaper
-Speedruns (i.e Get every poss blueprints + create/find/own every possible things + make a base in every biomes, the sky is the limits on possible speedruns)
-Create the most humongous base you can without using the Nocost/Item console cheat (yes, very time-consuming)

Im sure there are tons of other challenges i havent thought of too. Ill surely continue to challenge myself again in the future until the devs design concrete purposes story-wise for the game.

So tell me what are YOUR challenges peoples, im dead curious to know! :smiley:

What power generator do you use the most

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Since we are coming on the last months of subnautica early access
I want to ask this question for feedback purposes.

The power in the game is important but the power generators are even more important so I think the devs should know how well each of the current power generators are doing
So please choose the power generator you use the most and comment why
Thank you for taking the time answering this poll :)

Anybody play this in VR?

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How is VR in this game? I'm not willing to shell out hundreds of dollars for a dedicated VR kit like the vive, but am thinking more a cheaper phone-oriented version instead. Anybody tried it?

can u add splitscreen instead of multiplayer

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I know the developers said there won't be any multiplayer, then can u at least add split screen because it doesn't make any sense to add 2 seats in you escape pod if your not adding multiplayer. If your going to have 2 seats can you make it splitscreen like if you agree

Audio issue

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Hey guys, have a minor audio problem that is preventing me from using a mic on a game that is really helpful to have one on!

I'm on windows 7, I have disabled my onboard soundcard because I use an Antelope Zen Tour, controlled by an ASIO sound driver - http://en.antelopeaudio.com/products/zen-tour/
This computer is primarily used as my recording/mixing station but since it is souped up to do that I like to game on it sometimes.

The problem is, even though windows sound recognizes the mic input (in the windows sound panel, I am getting levels), NS2 gives me an error. I am able to select the Zen Tour as a mic input in the audio menu on NS2, and the output works fine. The names of the Zen Tour inputs and outputs in NS2 are the same as they appear in windows sound panel, where they function normally. I receive this error message in console when I launch -

Error: Couldn't start recording (unsupported file or audio format)

Maybe if I knew what audio format NS2 uses I could configure the settings on my Zen Tour to match and it would work, but I don't know where to find that info. My current settings are 44.1kHz sample rate, 512 sample buffer, 24 bit depth. Any ideas? Or am I just screwed?

Thanks for any advice,
Rang

Subnautica in Ukrainian

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This topic is for discussing questions regarding translation to Ukrainian.

Translation quality check

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As we're getting closer to the v1.0, we have to make sure translations quality is good. Have any of you found any inapropriate translations accepted? Or maybe you found other issues in them?

Let me know below! Please remember to post name of the language you're referring to.

Remember you can always PM me.

Warper Encounter Visual Novel : Custom Game

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You might have seen me talk about how easy it is to make a VN.
You may have also seen my warper girl pictures.
This was the logical next step.

(Ok, it's only 16 lines, and there's no music or transitions, but hey, it's a start.)
Play it here, refresh to play again:
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Choice 1:

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Choice 1 or 3:
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Choice 2:
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Choice 2:
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Choice 1:
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Choice 1:
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Choice 2:
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Choice 2:
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Choice 3:
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Choice 1:
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Choice 1:
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Choice 2:
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Choice 1:
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Choice 2:

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Choice 2:
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If for some reason you wanted the pictures to make your own, I've added the files. The font is "ERAS BOLD ITC"

Miss the good o'l days

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God damn i miss the good old days, when you just sat here and from nowhere.. Pm sent - ***

DOWNWARD SPIRAL - A Subnautica Story

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Downward Spiral
A Subnautica story by Scifiwriterguy

Chapter 1, Part I

Hollister, Michael P.
Employee No. J-H8261827
Space Operations Division
Current Assignment: Captain, ASV Aurora


"Captain on deck!"

"As you were," Hollister says, walking briskly across the open-floorplan bridge. He notes that none of the crew manning stations had moved to get up on his entrance; if they had, it would've been a disciplinary note, no matter how much of a hurry he's in. Watchstanders have more to concentrate on than jumping to their feet every time someone with brass on his neck walks through the door, even if people like that pedantic pissant Yu didn't understand why.

In the center of the bridge, with a commanding view of both the local-sensor holo map in the lower-forward position and the viewpanels dominating the walls, his on-duty pilot team was working with uncommon speed. During the average cruise, pilots only have real work to do at departure and arrival, with a long stretch of nothing mid-flight.

Of course, this isn't an average cruise, he reflects.

Hollister makes for his navigator, Hideki Ishimura. Only a year out of Fleet training, but still one of Alterra's top interstellar navigators. That's why he's sitting on the bridge of the Aurora and not in some cushy job in Alterra Central back in Gilese.

"Ishi? What's the news, son?" Hollister asks as he approaches the nav station. Hideki doesn't look up.

"Approach to 4546B is currently nominal, sir. We're beginning the roll and pitch to orient for the maneuver." Outside, the luminous crescent of 4546B's sunlit side is rotating slowly counterclockwise as the Aurora spins on her long axis to point her belly at the planet.

"How long to gravity interface?"

Hideki glances at one of his wing monitors before answering.

"We'll be at the correct boost angle in two minutes, fifteen seconds...mark." In addition to rolling, Aurora is also yaw-thrusting, pointing her nose to skim the planet. When the right angle comes up, the pilots hit the main engines and shove the ship forward so that the massive ship rolls around the planet's gravity well, shifting her onto a new course for the next leg of her journey; at the moment, the ship is still in its original plotted vector, aimed at the planet rather than alongside it.

"Good," Hollister says before walking away. Despite the relative difficulty of the upcoming maneuver, navigation isn't his main concern. Instead, he heads for a nearby instrument cluster staffed by three crew.

"Any contacts?" Hollister asks the trio as he steps up to them.

"Sir, currently holding no contacts of any kind," the senior sensor technician, some overeager pup named Reenberg, replies.

"Nothing in our transit path?"

"No sir, no contacts or reflections."

"Scanning the planet?"

"Yes, sir, full-spectrum. Sensor efficiency is degraded but I don't have any firm contacts."

"Degraded?"

"Yes, sir. 4546B seems to be a waterworld, and the water scatter is throwing off the fine targeting. Astrogation should be notified; they have the planet marked as partly terrestrial."

"Fine, notify them. After the maneuver. In the meantime, all three of you keep up active scanning on the planet and the orbital path, and you let me know if you detect anything."

"Yes, sir."

Straightening, Hollister looks through the viewpanels. The glowing, sunlit atmosphere of 4546B has rotated about halfway down the panels. Despite being mostly cargo space and blessed with some of the most powerful thrusters ever to come out of an engine lab, a ship as big as the Aurora can't maneuver very quickly; that much mass resists changes in its inertia.

"Optimal boost angle in one minute twenty...mark," Ishi's voice announces to the bridge from its cluster of displays.

"Very good," Hollister says to nobody in particular. He's getting worried now. To everybody else on the bridge, this is a semi-ordinary maneuver which he's decided to make more interesting by being a busybody and bothering the sensor team. But the sealed orders the command crew received just before departure make this another matter entirely, and one which isn't panning out correctly.

Sensors should see something by now.

"What's that?"

Hollister spins on his heel, bulling his way to the sensor station.

"What?"

"Not sure, sir," Reenberg says, "Energy signature below, from the planet. Can't quite figure it out."

"Explain! Don't make me keep asking."

"It's a powerful signal, sir, but we can't localize it. It's a weird signature. I haven't seen anything like it before."

"Amplitude increasing exponentially," one of the subordinate techs says.

"Optimal angle in one minute...mark," Ishi says from halfway across the bridge.

"Power spike! It's going off the chart, sir!" the junior tech yells. Reenberg seems frozen.

Hollister's wrist flies toward his face, the bandmic keying automatically to the ship's 1MC announcement circuit.

"XO to the bridge on the double!" he shouts, his voice echoing in every corner of the ship's crew spaces.

"Sir!" the sensor tech screams. His gear has passed through the top of its range and is now showing Signal Off warnings - the energy reading below has exceeded the system's ability to understand.

"Sound collision!" Hollister yells to the bridge crew, and moments later the sound no spacer wants to hear begins: the rising-and-falling wail of the collision alarm. The one veteran spacers call "Death's Alarm Clock."

"Incoming!" The warning comes from the third-rate sensor tech, the one scanning in optical/IR. Although she can't make out what her telescopes are showing, it's bright, getting brighter, and unmistakably headed for her.

"Brace for impact!" Hollister screams over the 1MC.


If you want to see Part II, let me know. All comments welcome. :)

Fish I put in alien containment tank act dead (October Stable)

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But they are not. When I pick them up and then drop them in the tank, they don't move at all. They seem dead. But if I pick them up again and release them outside of my base, they are happy swimming fish again. I then dropped two cuddlefish eggs in the tank, they hatched and were happily swimming about. I accidentally picked one up and dropped it again in the tank, and now it is acting like its dead. Thoughts?

Development of the PDApp

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As some of you may know, in the "question for devs" topic I posted earlier, I asked for permission to build an app, which is designed to be another layer over the operating system of a tablet, which will essentially turn the tablet into A PDA(and to clarify, I got that permission). So, this is the thread where I'll share development updates, and ask for help, as a few people, naming no names( @AnomalyDetected @Kouji_San @DaveyNY )Seemed quite interested in this. I'll try to release an update every weekday, And look for a super-big one on Mondays.

The problem with melons.

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For the last couple of updates the hit box for melons seems to have been made smaller. This causes issues whilst trying to harvest melon seeds meaning you have to slice a dozen times in random directions until you hit the sweet spot. Even with the elevation of the farming tray or plant pots it can be an exercise in patience to manage to harvest seeds. (replanting melons to get large melons doesn't seem to help either)

SeaBase Showcase

Laboratory

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Laboratory


Size: Like 4 multi-purpose rooms 2 levels high, a really big lab, or optional.

You should be able to use everything you have learned there for the research: DNA (transfusion), plants, animals, objects, technology also from the aliens etc ...


Experiments and Studies:

e.g. Change the physical state of objects (solid, liquid, gaseous).
Combine things with each other by e.g. To develop mutations, alloys and interesting new tool or to expand already existing.

I would suggest to bring out an advanced scanner, with which you can scan some already scanned plants, animals etc again to get more detailed information for the purpose of research.


"Missions":

One finds e.g. through research that somewhere on the planet there must be a skeleton or a fossil of a previously unknown kind, you have to find it. Better understanding of alien culture and language leads to a forgotten alien base. You learn to bring alien bases to life, maybe even wake an alien out of his sleep.


I would also bring out an extension to the Alien Containment, a kind of terminal that allows inmates to study, analyze and learn new things.

That would enrich, research and develop the best part of the game.

More Subnautica creatures as anime girls

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yeah... Enough said.

From left to right: Peeper, Reaper Leviathan, Sea Emperor / Empress Leviathan, Bladderfish
eiitvyeh79o6.jpg

EDIT: I kinda want that peeper beret the peeper girl has.

Vehicle naming theme ideas

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Here are a few of my naming themes I've used / come up with:

Baby Blue and Fuchsia (Seamoths) (Sinfest)
Alvin, Simon, and Theodore (Seamoth, Prawn, Cyclops) (Alvin)
Peeper,Rock Puncher, Reefback (Seamoth, Prawn, Cyclops) (Subnautica)
Subway, Jersey Mike's, Penn Station (Seamoth, Prawn, Cyclops) (Sandwich shops)
Selene, Ze'ev, Rampion (Seamoth, Prawn, Cyclops) (The Lunar Chronicles)
Peisinoe, Aglaope, Thelxiepeia (Any order) (The sirens)
Polyphemus (Cyclops) (The Odyssey)
Actaea/Tethys (Seamoth / Cyclops) (Nereids)
Meka (PRAWN) (Overwatch)
096,513,106 (Seamoth, Prawn, Cyclops) (SCP: Containment Breach)


*Note* For some reason, the seamoth usually gets female names, the prawn gets male names, and the cyclops can go either way, but is usually male.

Post yours, if you feel like it.
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