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Bigger Rooms

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So, the game is almost complete but there is a thing that is annoying me...
Those multifunctional rooms are so small in fact, there are any plans to add more structures or this is all?

Geode Cave (New Biome)

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My Idea involves a new biome called the Geode Cave. Here are some details.

Style: Rock walls with large jutting crystals everywhere. The cave is light by a mixture of purple, blue and pink light from the crystal formations.

Location: The Geode cave is located deep below the dunes (500m depth below sea level.) The entrance is a simple hole in the ground which is rather large and extends quite far downward

Fauna: The Geode Cave consists of various common fauna that exist deep below but also includes the Mesmer.

Resources: The Geode Cave contains multiple rare resources such as mercury ore and aluminium oxide. It also contains a new ore (Geode) which can be crafted into new interesting visual related items such as binoculars.

Flare:The most interesting part of the cave should be the bottom. The bottom of the cave consists of ferrous metals that cause a strange phenomenon. A pocket of air exists in the bottom of the cave in which upon entering, the player realises that they room is flipped. To be more clear, the gravity in this section of the cave is reversed up-side-down.

What are your thoughts?

Possible future uses for the unused area under the cyclops engine room?

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I was thinking maybe a modular room approach, perhaps multiple dedicated room modules (with their own blueprints) and you'd get to pick and choose based on your current goals. For example maybe a miniaturized version of the scanner room with a drone bay, a dedicated weapons room that autoloads from an expanded torpedo storage, or even just a second mini power plant for the engine. It feels weird at how a whole corridor of space is wasted down there when perhaps some more advanced quality of life tech could be there.

I'd proposed this in a reddit thread here:
https://www.reddit.com/r/subnautica/comments/6hww14/possible_future_uses_for_the_unused_area_under/

Other uses also chimed in with more module ideas like a rear docking bay module.

Air pumps and pipes: change description to state where O2 is coming FROM, not just where it is GOING

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To (finally!) clear up the newbie confusion, I suggest the following changes (changes in bold italic):

Fabricator menu:
Floating Air Pump: Floating device that pumps air from the surface into pipes. Acts as starting point for a pipe chain.
Pipe (x5): A chain of pipes can be used to feed air to distant places. Start with a pump. Does not supply air to bases.
//Pipes don't "pump" anything

Habitat builder menu:
Base attached air pump: Base-attached device that pumps air from a base into pipes. Acts as a starting point for a pipe chain.

Base power notification:
Warning: Power loss detected. Oxygen production offline. //O2 production would count as an emergency, why is O2 production off if Emergency power is available?

Is there a way to run both Stable and Experimental on one machine?

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I bought Subnautica using Steam. You can go Experimental with Steam of course, but that would erase Stable. I'd like to use both (with separate save sets), so they can be compared, and if something totally breaks, I'd still have something that works.

Cutefish stuff

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The cutefish is near. I just want a way to take the little adorable fish on the rocket with me ;-;. Like an optional part that lets you bring it with you
Also maybe some pipes you can build in bases that lets the cutefish be inside your base ;-;. Also it would be nice if it could be immortal so we can't see it die
;-;

Your ideal next ns2 build changelog

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I've seen this done in other gaming communities and enjoyed reading those threads a lot so here we go:

Imagine you would be put in charge of the current development team and could decide what we work on for the next 1-3 months. How would the next builds change log look like afterwards?

Try to keep it brief and realistic.

Game won't stop lagging

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Hi there I've been playing subnautica for a couple weeks now and it's been fine, but then out of no where the game drops to like 1 frame a second and I can't move and it's been like that for the past couple days. Plzzzzzzzzz help idk how to get it to be normal again.

"Diamond Crusade" : Subnautica Story Vol. 2

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Jacob Sand

Fourteen years. Fourteen years of waiting. We had waited so long for something to change for the better, but it never, ever did. Things either got worse or didn't change at all. It hurt to think that perhaps nothing would ever change, or perhaps it would change in a way that spelled disaster for all of us. It hurt that we could only wait, and it hurt even more that we were stuck this cycle; Sasha was depressed, and had been for the past decade-and-four-years. Everything had changed the day Ollos Silver took Jack Malla Corren from her hands. That was also the day that Zanos Millen was murdered, and the day when the Island Guard went from being a respected and feared force for good to a relentless group of mad and proud men and women. That first winter was the hardest by far, especially without Zanos to lead the survival efforts. Fortunately another Island Guard commander came along, as wise and strong as Zanos, and as respected. Dorriun Stopattys was an Obraxian war hero, who fought against the massacre. When the waters froze over, and times were looking desperate, he answered the call and stitched the Islanders back together.

Twelve winters later Sasha sent me and a small team of scientists and engineers on a mission that she promised would rid us of the dead for good. She recounted the Aurora Survivors tales, and decided that a northern pass fitted perfectly with one of his stories. If she was correct, down this cave system would be a ruined alien facility, designed to fight against the disease. If I was able to salvage parts from this facility I could be able to cure the bacteria once and for all. All Sasha gave me was a crew and her high hopes, and she set me off on my journey.

And lo and behold, she was right.

The facility looked like an enormous metallic die with tubes and pipes shooting out in every direction. Vines hung from every pipe and outcropping of metal and the ground beneath was strewn with loose plates of shimmering metal; a metal that a long-ranged scan couldn't identify. The Hydra parked as close to the rocky walls surrounding the base as our captain would allow, and I and five other men hopped into the sub's six dive suits and made out way out. One of the Hydra's swimsuits didn't have a working microphone equipped, but it did have speakers. We set up a game of poker to play on our way down to the facility, and Timmit lost that game. He would be wearing the faulty suit.

We all tread water just beneath the Hydra, stasis rifles in hand in case anything dangerous lurked about inside. The Hydra was bigger than the usual Cyclops; it had two extra turbines beside the first, each plated in grey, coarse titanium. It was also built to be more streamlined, and its hull was three inches thicker than that of a standard Cyclops. It was strange, because usually you would need an engineer to perform this job. Now, however, everything is done by machine, and a hacker needed to be set to the task instead. This was all fourteen years ago now,but it's something that I still find interesting.

All six of us tread in a large circle beneath the sub. "Trech, do you copy?" I looked at him opposite me.

"Loud and clear, Jacob," Trech smiled. Then he looked a Becky. "Beck, can you hear me?"

"Loud and clear as ever," Becky groaned. She turned to look at Brandon. "Brandy, you copy?"

"I can hear you just fine, Beck," Brandon grinned. "Amanda, do you read?"

"There aren't many good books out here, Brandy," Amanda tried to rub her eyes but instead pinched her visor. "Damn, that's annoying..."

"We've still got one more, Amanda," Trech grinned. Timmit looked around to Trech and promptly stuck his middle finger up to the entire circle, slowly making his way around so that nobody was missed.

"He can hear us," Brandon laughed.

I smiled. Then I looked up at the belly of Hydra. "Captain Luru , do you copy?"

"Loud and clear, Jacob," Luru assured down her mic. "Quickly, get in there. You've only got four hours of oxygen, so I wouldn't recommend getting lost in there."

"Nor would I forgive myself if I did," Becky looked back at the ominous metal cube in the middle of the cave. It sat there, and with every glance at it ripples shot up my spine. I tried to take my mind off of what could be inside, but counting to fifty didn't seem to be doing any good.

"We are also detecting predatory lifeforms in the area, but they appear to be sticking to the sea floor. Don't swim too far down and you should be fine," Luru said.

So we swam as quick as our legs and flippers would allow. We pushed our way forward through the water, which felt very thick and heavy in the area, and we eventually made it to an enormous entrance in the side of the facility. It was overgrown, and we could barely see inside. the vines and moss were covering the opening up pretty well, although there were some dim lights on the other side. "It's still getting power," I told Luru. "I can see the lights inside." Luru didn't respond, but I heard the clicking and tapping of a keypad on the other end of the mic. "Do we have permission to look inside?" I wanted Luru to talk to me.

There was silence for a good few seconds, but Luru eventually said "Of course, of course." She seemed very distracted, and it only took a brief glance sideways to know why. There was a blinding blue light at the other end of the cave. It looked like a vortex, swirling in the water, bubbles popping from its centre and floating upwards as far as they could go. There was purple in the flurry of light alongside the flashing whites and light blues, but eventually the light subsided. In its place was a creature, of the likes none of us had ever seen before. It appeared to be human, but its abdomen and torso were blue and translucent, and it wore a shell of purple tiles, and it had six long tentacles in the place of legs. Its eyes were red and its hands pointed like daggers near their ends. It only sat there, and stared at us.

"Another life form just showed up on the radar,"

"I can see it, Luru!" Brandon yelled. I saw Timmit say something, but I didn't hear the words. "What the hell do we do?! What's the protocol here?!"

"We stay calm!" I ordered. "We stay calm, okay?" The rest of the group raised their stasis rifles at it. It continued to stare at us with its four glowing eyes.

"We're running a long range scan," Luru informed. "I'll need it to stay in one place, so don't do anything stupid Brandon." Brandon didn't say a thing. We just sat there, and it just sat there, and we stared each other out.

Then the creature began to move forward.

"Amazing..." Luru gasped. "This creature's anatomy is something to behold. All of its cells are completely artificial; there isn't a cell in its body with a nucleus, heck, they don't even have mitochondria. This thing doesn't have nerve cells, either, so if you were planning on zapping it it won't work."

The creature was coming dangerously close, but I was locked in place due to my own fear. All I could think to do was observe the creature. It looked stunning, and it was hard to believe that it was artificial. Perhaps it was made by the same precursors who created this facility, or maybe an entirely different species altogether. It was extremely close to me now. "Get back," everyone said, but I couldn't. I and the monster stared into each other's eyes for longer than I felt comfortable with. It was a beautiful creature. What made it so extraordinary to me was that it was crafted by working, thinking brains. That meant something.

Then it began to rear back. Its spiked hands were held above its head, and its tentacles splayed out beneath it, looking like a propeller. The blue translucent parts of its body shone, and its eyes beamed a fearsome red. I pushed away from it and began to turn away, but it was too damn fast. It squealed an astoundingly high-pitched cry, and its two dagger-like hands pierced each side of my chest. I felt them erupt from my back. I felt no pain, and there was no blood, but when the creature took the weapons from my body there was a sting, then an ache, then a pain, and then agony. Blood erupted from the two wounds like geysers, and I yelled, and heard everyone yelling down their respective mics. They called my name. "You purple fuckin' bastard!" I heard Brandon shout. I heard the shot of a stasis rifle, and saw a flash of blue from behind me. I covered both of my front-side wounds with my hands, but there was nothing I could do about the two holes in my back. I heard Brandon's and Amanda's dying groans flood the mic, and I heard Becky and Trech start to make their way back to Hydra.

"Jacob!" Trech yelled. "We're coming back for you!"

But there was no going back for me. I could feel my arms and legs becoming weaker, and the blood rushed from my brain like a tidal wave. Salt water was flooding my suit and it made the whole ordeal that much more unbearable. My vision began to blacken. I could no longer feel my fingertips, nor could I feel my toes, nor could I feel my head. I turned around to see Brandon and Amanda's dead body, and the monster send its daggers through Trech's stomach. He groaned down the mic, and Beck yelled. The water was red and full of bodies, and in the heart of all of it, only half visible from behind the slowly rising blood, was the monster that had caused it.

"I'm back at Hydra!" Beck yelled. "I'm boarding a Seamoth to come get you! Jacob, do you copy? Jacob? Jacob?!"

Darkness.


Flagship Eclipse act 2:
Diamond Crusade

Read Flagship Eclipse if you haven't already
(Although I'm writing this story in a way that you can read it without having to have read Flagship Eclipse)

Suggestion: Data Box Import Animation

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When you open a data box, instead of just getting the "content" in the hand and look towards it, make an animation of connecting it to PDA and an "importing screen" will appear in the PDA (like the "Booting in Emergency Mode" but "Importing"). See something like classes and subclasses related to the item to import (like it's reading them) and then a "Successfully Imported" screen with the normal "New Blueprint Acquired" sound and an icon of the acquired blueprint in the PDA. If the player already have the blueprint a "Blueprint already in the system" (or something similar) screen.
When the import progress finishes, remove the "content" of the Data Box from PDA.

NS2 wont launch

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When launching NS2 I end up with one of two problems that occur. it either comes up Steam must be running to use this program then it and steam crashes or it starts to launch then just sits with a black screen with the blue circle turning and wont load any further it wont even let me look at the task manager so I have to reset or log out.

any help would be appreciated,
thanks

Make suggestion... horribly unsuited for Subnautica

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For fun, all is in the title. I got the idea from another forum.


ex:
- We should add Underwater Rifles and Harpoons, and lot of dangerous alien to blast, some of them small and humanoid, to be creepy. (please don't ban me! please don't ban me! please don't ban me!)

- This is the future, replace O2 tank by a battery powered that automatically supply us oxygen, 1 hour per Power-cell

- Add another team of human-NPC who use military submarines you can steal so we have torpedo warfare against them, modify the Cyclops to have a torpedo module

Certain items to be stackable.

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I've been wanting to use the floating air pump for searching wreckage but keeping space for 10 pipes does not seem viable. Have you guys thought about the idea of items like Batteries, pipes, or other smaller items to stack to maybe 5? This would both lessen the demand for having a huge oxygen supply (thus allowing us to have 1 tank instead of 3) and make the pump a more viable tool in the game. Thoughts?

Explosion improvement?

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The Aurora explosion... the wake up call for many beginners of Subnautica. It's the thing that tells you "Hey, we're not fooling around. This is survival. There is no waking up. You're on your own." For me, it just didn't seem... dramatic enough. My suggestion should be that when it explodes there's a bigger explosion/flash of light. I also think adding some sort of tidal wave (or just a biggish wave) that pushes your lifepod back would be cool as well. Please tell me how you think!
This is my first discussion, so...... I just hope it won't turn into a riot XD

Subnautica.exe Stopped Working


Subnautica Public Chat Room! Come join the Playtesters, Devs & Fans!

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Hi all!

We've created a new chatroom so we can all talk together in real-time. All the info is now in this thread:

http://forums.unknownworlds.com/discussion/139138/new-subnautica-chatroom

Thanks everyone for being so vocal and supportive of Subnautica! We really do appreciate all the tweets, posts and videos made of our game. You guys help us make Subnautica better. We can't wait to see you! :)

-Obraxis
Subnautica Animator

Multiplayer Mod Update

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Hello Everyone,

You may have saw the multiplayer mod that I have been working on in a previous thread, if not, then here is the link:
https://www.youtube.com/watch?v=5M6V9vs_JlQ

I wanted to provide an update on some of the things that I've been working on. Here are a few new videos for your viewing.

Item Syncing: https://youtu.be/c8uzf_YRlpw
Base Building: https://youtu.be/bdkctzGqwls

As stated in the previous thread, I'm interested in collaborating with other programmers. Feel free to shoot me an im to discuss the project.

Bugs On Xbox

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XBOX UNOFFICIAL BUG POST
Started this Post originally to get the ball rolling didn't realise how many would respond, so if you have bugs that are not on the list just mention it within the comment section below, depending on free time and playing subnautica it may take me awhile to respond or even update the list, thanks from a fellow subnautica fan for the help guys. Hopefully the major bugs will get fixed and help get the game running smoother in the foreseeable future

BUGS


- any building block's I place that goes through or slightly into the reef/ rocks & plant life will be Terra formed as expected but if you load or come back to the Area after a journey it will go back to its original form and glitch through the building block deny access through walkways etc.

- when a breach floods your base fish will swim through or spawn in the base, even found fish swimming/ floating even without a breach. while in the Cyclops/ big sub if you hold a snap block/ base building item's while in the sub it did a 360 spinning around demolishing anything in sight.

- found wreckage parts, doors, flood lights and reef parts floating in the sky.

- frame rate issues

- game crashes often even more so while playing in creative (to as expected)

- picking up alien fish even while directly next to it does not work sometimes (hit box to small?)

BUG LIST UPDATED [18/05/16]

- Giant Iceberg salt, randomly spawning - [xNeil_Armstrong]

- a glitch that rarely occurs, but sometimes icons, HUD and menu is invisible even when you pause in game (requires you to reboot the game and load a previous save) - [Herjolfr]

- rendering issues, mainly within the submarines (land not generating fast enough leaving blank spaces into the void) - [Herjolfr]

- Got stuck to sea bed after scanning a fragment - [Gidgemeister]

- Mobile Vehicle bay menu selection screen not appearing (played on external Hardrive)- [Gidgemeister]

- slowly being moved to the left while using the crafting station via life pod towards the storage container (sea wave glitche?)- [Gargett]

BUG LIST UPDATED [19/05/16]

- Crashed while in the seamoth to where it looked like I was on the edge of space treading water. No amount of restarting fixed it. When I finally died a hour later due to dehydration, I spawned back where the life pod was with my vehicle bay and lifepod gone. I didn't see the seamoth beacon either. Restarted the game -

- Third game crashed while I was next to the aurora and out scanning fragments. When the game reloaded I was back at the pod. The base i built and my vehicle bay were gone and again I didn't see my seamoth beacon -

- Missing items in fabricator only appear when you have the requirements - Meekeo_Fibre

- Crash powder not appearing - xNeil_Armstrong

- Deployable Storage Disappearing - Malacath

- Made it to 6000m+ because of no terrain generation - rustled_Jimmy

- Seamoth can get stuck within the floating islands - FITES

- Crashed pods are transparent and contain no loot - Gargett

- multiple battery's consumed while replacing seaglider power & extra battery's consumed while saving- Flim15, xspel

- items not appearing while crafting them in the fabricator - xspel

- hull leak when trying grab fish within large fish tank - xspel

- Aurora not blowing up - Ranchnuts

- disappearance of solar panels - Ranchnuts

- when restarting a freemode level solar panels automatically unlock - INF_HAViK

- invisible crash plants - JFCapps

- imploding multipurpose room glitche at depth 50 meters - JFCapps

BUG LIST UPDATED [20/05/16]

- Life Pod cannot be repaired SneezyPanda

- I deleted my survival and started a new one to try and get crash powder to spawn, and it worked! I made a welder and fixed the pod. I put the welder in the pod storage. Went out to start a base, and when I came back the pod was gone. The pod beacon said it was way off in the distance, I traveled for 5 min and got nowhere - xNeil_Armstrong

- I also had a glitch happen last night that I got stuck in my Seamoth and couldn't get out and every time I tried to press the A button to get out it would say " SpawnFailed ". It fixed after I restarted the game twice - MayaMidnight

- ealier today when i loaded up subnautica my survival world broke. The world outside my escape pod doesn't load up anything its just a huge blank open ocean no land no fish nothing. Im not sure what caused it as i saved and exited to main menu before i got off last time - Fearingsix

BUG LIST UPDATED [21/05/16]

- Obtained the Power Efficiency upgrade module inside the Aurora, came back after reloading the game and found it again - EVILONE15

- Even with all seamoth fragments it will not unlock - Forsaken_Tag

- Issues with crash plants not easy to locate or spawning correctly? - IzzacJ

- When boarding front Side of Aurora there is an invisible hole in the floor you can fall through and cannot escape - EVILONE15

- Game crashes when trying to click on the give feedback option - Whitetigerdragn

- Plants in Large Aquarium dont apear to have stems (leafs do appear though) - NextHaloFlame

- Many instances where the "30 seconds" and "10 seconds of Oxygen remaining" audio queues will not play - EVILONE15

- Issues with saving not saving - xNeil_Armstrong

- Fragment scanning issues - Forsaken_Tag

- Game Freezing when trying to save - Lee W

- Keyboard Freezing on trying to Rename Beacons - Lee W

- some structures are centre located on your screen when selecting them, makes it difficult to place them - EVILONE15

BUG LIST UPDATED [22/05/16]

- ive just had one when exploring the mushroom forest right outside the aurora while looking for cyclopse fragments on survival. no idea how it happened but i got launched flying into the sky while in my seamoth, then the screen went all blurry and after that i was sent about 500m in the sea way too far out the map id say about over 300,000m away from my pod - DroopyGlint

- water clipping through building blocks at surface level - IzaacJ

- character can easily get stuck on the banisters by any connecting corridor in the multifunction room, requiring you to save and quite to fix the issue - EVILONE15

BUG LIST UPDATED [23/05/16]

- Seamoth randomly moves to a deeper location upon loading - Lord_Max

- Waterproof lockers vanishing upon loading game - DraftySea

BUG LIST UPDATED [09/06/16]

- Hi I am new to the game on Xbox. I wanted to report that the game also crashes while being in the main menu just sitting in idle. I wanted to pause the game in the main menu and come back later. I tried if it was accidental but the game crashes every time while idle in main menu. It does it within an hour and quite some turns now. - oelikoelie

- I found that fragments in my game despawn mid-scanning period when I'm bitten by a Biter. Really annoying, 'cause I really need a mobile vehicle bay. - Darwin-Evolution

- it only happened once but I tried to get into my base via moonpool but when I went into it, I fell through the base and landed on the ground (underwater) like I was on land. Only for me to realize that my oxygen was not going down and I was walking underwater (like my base) and I had to climb up to my hatch to "leave my base" - trainman16

- sometimes if I look down while I am in my base it slows my walking speed to nearly 5% - Melinity

- As soon as I finished building a multi-purpose room the game crashed and I lost all of my data, the game denies that I have created any saved games - Rawrr

- I just sealed up the radiation leak and decided to head home. Upon entering my base you could constantly hear the sound of your character obtaining air from the purple brains that release 3 bubbles of air every now and then. - destinykid

- Glitch threw sea-moth while docking into moon pool causing you to sink until you hit bottom. - JONNYK301

- Your base will become transparent while in the Cyclops. - Olympicwolf

- closing bulkheads crashes the game - bbot0625



anything else that comes to me I will update this post, also anyone can contribute to the list, I know its a preview and all just here to help, also to note I will have no idea if and when these bugs are fixed (guessing after a bug update in the near future) so when that happens I will keep it up to date.

Emperor prison not generating

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Game version 50032

So. I've made it past all the other stuff and I'm at the primary containment facility. However once I've done my scans and activated the portals, finally ready to finish up, the emperor's area simply was not there. There's really no other way to put it.

wtUG9kj.jpg

So... anyone else having this problem? And is there a fix?

Subnautica magyar fordítói fórum (Hungarian translations discuss. Thingy. Mostly in Hungarian.)

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Ahogy a neve is mutatja, ez a fórum a Subnautica magyarra fordításának segítésére jött létre (részletekért olvasd el az első - hosszabb - posztot).
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