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Performance improvements

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TO DEVELOPERS: Its a good idea I have. To get much better performance of the game please fix the following bug:

I have a GTX 1060 and 140 fps if there is no wreck on the screen. If there is a wreck I have 35. Not because wrecks are bad for fps but because there are many wrecks in the same space.

Subnautica Version - Build 42313
Description:

Reproduction steps: I think if you save the game a new wreck will spawn in the same location a wreck is already in. This way I get up to 7 doors in the same location.
The frame drops are huge when moving around and when looking at any wreck thats bugged I get 15 fps.
This bug persists since the last 5 or 6 builds.
THIS IS GAMEBREAKING FOR A LOT OF PEOPLE :(
pls fix.
Its not just doors everything in the wreck will be in the same location multiple times. (fragments, walls and so on)

Pictures or Video: (other people)
https://steamcommunity.com/app/264710/discussions/3/312265526375163885/
https://www.reddit.com/r/subnautica/comments/58375t/stacking_of_wrecks_got_worse_latest_experimental/
http://i.imgur.com/mP5NIUS.png
https://steamcommunity.com/app/264710/discussions/3/350544117177221760/

FOR REPRODUCTION: I have uploaded my savefile where 7 doors are stacked in the same location:
https://mega.nz/#!h8wylKjS!7OXLhy19onwRbnT_a6Ru_oWSQL5yZngolDKic5F3Fw0

Are you with me

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The age bleeder is over...are you with me


(See subnaudica presidential election

Subnautica Public Chat Room! Come join the Playtesters, Devs & Fans!

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Hi all!

We've created a new chatroom so we can all talk together in real-time. All the info is now in this thread:

http://forums.unknownworlds.com/discussion/139138/new-subnautica-chatroom

Thanks everyone for being so vocal and supportive of Subnautica! We really do appreciate all the tweets, posts and videos made of our game. You guys help us make Subnautica better. We can't wait to see you! :)

-Obraxis
Subnautica Animator

error SNUnmanagedata/build 18

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just downloaded the game. but for some reason there seems to be something wrong in the build 18 folder. ive been looking everywhere for options to fix it, because i really want to play the game.

it keeps loading with a second counter, until it starts loading world tiles and displays the error. (the second counter keeps going so it does not freeze)

i've tried reinstalling and verifing the files multiple times, since i know the error is being caused by faulty files. however it still doesnt work after trying this over ten times :/
after trying all these things i'd really like to know if someone found an actual solution to this...

ver. 42313 dec-2016

my pc is far above the recommended specs so that shouldn't be any problem.

(update) it seems there are a couple of files in the build 18 folder with name conflicts, even if i delete them or use these to replace the originals it does not work.

Can we get a performance patch?

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It's no secret everybody is having immense lag and stuttering issues, even on high end machines. It's to the point where it is really detracting from gameplay. I know the game is in development, but I think working out some performance issues would really be nice for the game and the community.

Not getting enough RTs as alien

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Lately playing as alien commander, I seem to not be holding down RTs and not getting enough RTs. Any advice?

The ENDING of Subnautica

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I think, when the Sunbeam lands (after you disable the Array) Avery Quinn walk out to meet you, and he looks around for a bit, but then he gets the Carar. And a warper detects it, Enables the Array, and when you (the player) looks out a window, you see the gun fire up and shoot, then everything goes black, to the credits (you don't have to add me to the credits).

Fast travel!

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I think that it would be cool to fast travel to your marked areas. And you could craft and one time use fast travel. For crafting you would need to kill warper and get stuff from him or something like that. What do you think about this idea! :)

(XB1) Breeding and Eggs

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So a little while back I gathered up eggs for every surface species and hatched a ton of them in my aquarium building. I hatched every egg I had at the time and realized shortly thereafter that it was a mistake. I've kept at least two of every species but I'd rather have a stockpile of 6 2x2 eggs per species than 2 3x3 grown ones. I've found more than enough Stalker, Sandshark, and Boneshark eggs, and I've since discovered and stocked up on Crabsnakes, but the ones that still elude me are Ampeel eggs.

I searched the koosh zone extensively and I've only found one egg. I found two the first time and hatched them both. When I previously hatched eggs, I didn't really pay attention to how the various creatures were breeding. If I place the two Ampeels I have in a tank and leave them be, will they produce more easily stored eggs, or will their offspring be fully grown from the get?

(XB1) Breeding and Eggs

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So a little while back I gathered up eggs for every surface species and hatched a ton of them in my aquarium building. I hatched every egg I had at the time and realized shortly thereafter that it was a mistake. I've kept at least two of every species but I'd rather have a stockpile of 6 2x2 eggs per species than 2 3x3 grown ones. I've found more than enough Stalker, Sandshark, and Boneshark eggs, and I've since discovered and stocked up on Crabsnakes, but the ones that still elude me are Ampeel eggs.

I searched the koosh zone extensively and I've only found one egg. I found two the first time and hatched them both. When I previously hatched eggs, I didn't really pay attention to how the various creatures were breeding. If I place the two Ampeels I have in a tank and leave them be, will they produce more easily stored eggs, or will their offspring be fully grown from the get?

[Bug][Experimental 43263]Base pipe attachment piece is invisible when trying to build

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Yeah choose it from the build menu with the habitat builder and what happens when it's selected is that it's invisible making it impossible to build it on the base. Making piping air out of bases unfeasible. Which makes piping air from bases pretty much broken.

So..... What now?

NSL Newcomer Tournament Early 2017 when should it be/can you play ?

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xBQJNGB.png

The purpose of this tournament is to introduce new players to our NSL Community.

When is the Newcomer Tournament?
We aim to have this Tournament on either 28th and 29th January or on 4th and 5th February. You can vote for your preferred weekend at the bottom of this Post

What is the Newcomer Tournament
Its a Friendly Tournament for Player that want to try 6vs6 Competitive Games and its hosted by the Ensl.org

Who can register?
All players who have not played in any of the Natural Selection League Seasons of NSL/AusNSL can participate.
Current NSL members / veteran players can offer their support as coaches and advisors but they themself cannot play unless they played only a partial season before.

Even if you already played in the Season, you can Register. You may still be able to play, just get in contact with us, and we will figure something out.
PS: We need coaches/Commanders for each team (unless they dont have their own ones.)


Where do I Join Up?
  1. Register an account at ensl.org This video explains the process till 2:32.
    ( Username: The name you want to be called out
    Password: The Password you can Remeber. (dont tell anyone)
    Email: Your email adress in case of Password recovery
    SteamID: open Steam click on your Steamname (top right) click on profile copy the link in the adressbar like: http://steamcommunity.com/profiles/12345678901234567
    Then type that into: http://steamidfinder.com and you got the your SteamID
    Birthdate: I dont know but you do.)
  2. Open this link: http://www.ensl.org/teams/975?team=members and click [Request to join] (IF YOU DONT FIND YOURSELF IN THE LIST DONT PANIC WE UPDATE IT DAILY)
  3. Goto http://www.ensl.org/topics/1757 introduce yourself and if you want to play with Friends in a Team mention it there.


But the fun starts when you are ready. You can Play Gathers!
We strongly advise that all players who wish to take part start playing some Gathers.
How to play Gathers: http://www.ensl.org/topics/1751
(They usually happen often from 20:00 CET to 4:00 CET)
This will give you a feel for fast-paced competitive 6v6 NS2 before the tournament!

How do I use a controller with this game?

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I recently got a controller for my pc but I can't get it to work on subnautica. I can set my controls just fine and the game recognizes which buttons I am pressing but when I unpause my game and try to use my controller it doesn't do anything.

Frame Drop

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My game used to run nearly 60 fps (I've heard that is max) but now it runs at 30 or below... I really don't like it now it's barely playable now because of the lag. Please if there is ANY way to fix it tell me. I've also sent feedback (Didn't discover the email tab till around last Saturday) so that might... "help". Thank you if you reply. :)
Note: I don't know Actual fps but I guessed

Is it just me or are hoopfish rarer now in safe shallows?

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I've barely seen any, I don't know about other locations but they just seem rare now.

Cyclops Resource Collection Modules

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To whom it may concern,
I would love to see a module or modules added to the game that would allow the player to collect resources while driving the Cyclops. This could be done through a crane-like arm that can be deployed from the side(s) of the Cyclops with interchangeable heads to allow collection of different resources (ex: a large net to capture different sea life, a vacuum to collect mineral resources and perhaps other tools to allow collection of plant life. These tools would allow the player to conserve time, health, oxygen, and allow the player to essentially eliminate the need to leave the Cyclops unless the player so desires. If you like the concept, have ideas for different heads, or have anything to contribute to this concept please do so below.

Proposed "Head" types:
- Propulsion Gun-Like Head to collect fish for food as suggested by Evilsmoo
- Desalination Head as suggested by Evilsmoo
- P.R.A.W.N Docking Head as suggested by Jpop20

An updated guide v2: fix crashes, lag, stuttering, and keep your saves through Subnautica upgrades

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I updated this guide, however, if you're looking for something from the old one, it's in [ spoiler ] tags at the end of the post.

If you have any problems or need clarification, please reply here and I'll try to address the issue.
If you've got dirt in your base, you want the second list right after this one.
  1. Navigate to your Subnautica folder. For most, that's C:\Program Files (x86)\Steam\steamapps\common\Subnautica
  2. Open SNAppData, then open SavedGames
  3. Find your slot00xx folder that has the saved game that needs fixing. (look at the screenshot.jpg in each one if you need help, that's the little thumbnail that shows when you go to load. Or sort by date if that helps).
  4. Make a new folder called temp-backup
  5. Move the CellsCache and CompiledOctreesCache folders to the temp-backup folder
  6. Load your saved game, and go check all of your bases for terrain popping in. If you see terrain, you can either spawn the terraformer (see the following section), and clear the terrain, or, open the F1 window and note down (Alt-tab and Notepad works well for this) the camera batch number that the terrain is located at. There's a video by IGP kind of describing this process below, just follow the part about copying down batch numbers.
  7. Save and exit the game.
  8. If you noted any batch numbers down two steps previously, go into the temp-backup\CompiledOctreesCache folder, find the files that match the batch numbers you noted down, and copy them back into the slot00xx\CompiledOctreesCache folder, overwriting the newer files now present there.

Make sure you do not delete the following four files sitting directly in the slot00xx folder:
  • gameinfo.json
  • global-objects.bin
  • scene-objects.bin
  • screenshot.jpg (<- that's the little thumbnail showing you a preview of the save when you go to load)</li>

ZOMGWTFBBQ! In case I wasn't clear, I'll repeat: these four data files have your actual saved game progress, DO NOT UNDER ANY CIRCUMSTANCE DELETE THESE!! If this freaks you out, hey, take it easy, just back up these files or the entire saved game slot folder first. ;) Better safe then sorry, right?

(If you have dirt in your base and you were linked to this thread, read this section).
The terraformer method:
  1. Clear all of the cache (move both CellsCache andCompiledOctreesCache folders to the temp-backup folder)
  2. Do 'item 514' and press enter in the console (no quotes)
  3. Clear out the dirt.
  4. Put all of your stuff except the terraformer (including anything on your paperdoll UI person like rad suit, rebreather etc) in a locker
  5. Do 'clearinventory' and press enter in the console (no quotes)
  6. Put all your stuff (O2 tanks, rebreather / rad suit etc) back on
  7. Save
  8. Close game

IGP's video:

image

Some useful stuff:

* If you find yourself doing this cache cleaning often, there's an automated batch file to help you do it here.
* Link to a tool to make this process a bit easier (you still have to find which batches your base is in) here (Tool to clean cache by @foxxyfox - source code available ).

Interesting notes:

* you can totally avoid this issue if you don't mind cheating, according to this quote, thanks @Nachoman :
Nachoman wrote: »
Theres another workaround. The lag is caused 100% entirely by the amount of resources you have picked up throughout your playtime in the world, the more resources youve collected, the worse it gets. You can use the console cheat commands (press f3 then f8 to activate mouse cursor, click the box top left of screen to activate it then just press enter in game to enter cheats,) to spawn yourself items or to remove building costs, doing this will allow you to play a full lag free game where you can cheat as much/ as little as you want, just start a new game and either take notes of the resources you would be collecting and then spawn yourself the according amount of items etc. this will allow you to play completely lag free and go anywhere in the game world without problems, I have a low end 5 year old pc and doing this I can play the game just fine, started a new game spent a full 90 minutes making a massive base, have 2 cyclops and prawns and seamoths, been to all the wrecks and precursor bases and not a single crash from a new play file done in this method.

* Found this thread over on Steam, the very interesting part is the developer reply afterwards (by LumpN): {{The consensus of the whole thread was that some people had relief from crashing by deleting that one file, whereas others did not.}}

https://steamcommunity.com/app/264710/discussions/0/154644787622360894/?ctp=2#c154644928866890353
Originally posted by LumpN:
Originally posted by BoredJedi:
I painstakingly went through each files in the CellCache and CompiledOctreesCache by deleting, running the game and restoring the deleted files. Seems there is just one file that's in the center of this lag and crash issue. If you don't want to reset the terrain and resources, just delete this file....

baked-batch-cells-14-18-15.bin In the CellsCache. In the SavedGames directory.

Thanks for the tip, we'll investigate. By the way, even though we hardly ever reply, we do read the forums all the time and hints like this one are very helpful to us. Please keep in mind that it might take a very long time to find and fix the underlying issue though.

In the meantime I can provide a little background information about these files.

The CellsCache folder contains data about all the entities (plants, creatures, loot, etc.) in batches the player has seen. If a player never visits batch 14-18-15 then there won't be a file about it in that saved game.

The CompiledOctreesCache contains terrain data only. Terrain data almost never causes issues unless one of the files gets corrupted while writing which may result in missing terrain.

If a saved game runs slow at certain coordinates while a new game runs fine at the same coordinates then there is a fair chance that there is an issue with the CellsCache. The other potential culprits being the batch, global, or scene objects. You don't want to mess with the latter two though, because they contain all your built subs, bases, and items.

By the way the warp command to go to that batch is "batch 14 18 15". Batch numbers are always positive. The dashes are added to the filename for readability only.

So as I said, thanks, we'll add this to our long list of issues to investigate, which you can find on our Trello board. https://trello.com/b/eLEWpq3P/subnautica-playtesting

EDIT again: Asked LumpN what the batch-objects-xx-yy-zz.txt files in the main slot directory did, response:
Well, they contain batch objects. We don't really use them anymore but they are kept for legacy data.

The old version of this post is archived below:

Alright guys / gals, remember before, when we deleted our CellsCache and CompiledOctreesCache folders, we would afterwards have terrain in our base?

Here's how to avoid that, and also, apparently we should have also been deleting the batch-objects- txt files in the main slot00xx directory located (by default, anyways) in \Program Files (x86)\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\

{{EDIT: some info on what those files do at the bottom}}

BUT, we should not delete the files in CellsCache, CompiledOctreesCache, and the main slot00xx directory that match where our base(s) are (and for large bases, sometimes that's 2 or more files, so be sure to check all around your base).

To do this, you're going to want to make note of which camera batch files you've got modified terrain on.
  • ///EDIT: Those having problems getting near their bases to get the batch numbers, please take note of the last part of this post for a workaround.

    EDIT2: If you find yourself doing this cache cleaning often, there's an automated batch file to help you do it here.

    EDIT3: Added instructions at the end for it you don't want to check your base batches and/or get dirt in your base somehow (maybe the terrain was updated and now the new landscape intersects your base whereas it didn't before the last update).

This is usually just your base(s). Just open notepad, and with the Subnautica F1 window open, swim around, making a note of the camera batch numbers that your base(s) occupy.

Next, delete the numbered cache files in both the cache folders, as well as the numbered cache files in the main save folder, except for the cache files that contain modified terrain data. Make sure you do not delete the following four files:
  • gameinfo.json
  • global-objects.bin
  • scene-objects.bin
  • screenshot.jpg (<- that's the little thumbnail showing you a preview of the save when you go to load)</li>

ZOMGWTFBBQ! In case I wasn't clear, I'll repeat: these four data files have your actual saved game progress, DO NOT UNDER ANY CIRCUMSTANCE DELETE THESE!! If this freaks you out, hey, take it easy, just back up these files or the entire saved game slot folder first. ;) Better safe then sorry, right?

To make it easier, you can watch IGP walk you through this process below:

image

*This helpful guide has been made possible by the kind support of IGP.*

If you can't get near your base(s), do this:

1) Back up your entire saved game folder.

2) Clear you cache (all of it).

3) Go to your base, note what batch(es) it / they are in.

4) Exit, copy the batches noted above from the back up to the new save.

5) Profit!

If you have dirt in your base somehow (didn't want to get base batches, or game was changed between updates), follow these instructions:

* Clear all of the cache
* Do 'item 514' and press enter in the console (no quotes)
* Clear out the dirt.
* Put all of your stuff except the terraformer (including anything on your paperdoll UI person like rad suit, rebreather etc) in a locker
* Do 'clearinventory' and press enter in the console (no quotes)
* Put all your stuff (O2 tanks, rebreather / rad suit etc) back on
* Save
* Close game
* Profit!

EDIT#?? Also please note that you can totally avoid this issue if you don't mind cheating, according to this quote, thanks @Nachoman :
Nachoman wrote: »
Theres another workaround. The lag is caused 100% entirely by the amount of resources you have picked up throughout your playtime in the world, the more resources youve collected, the worse it gets. You can use the console cheat commands (press f3 then f8 to activate mouse cursor, click the box top left of screen to activate it then just press enter in game to enter cheats,) to spawn yourself items or to remove building costs, doing this will allow you to play a full lag free game where you can cheat as much/ as little as you want, just start a new game and either take notes of the resources you would be collecting and then spawn yourself the according amount of items etc. this will allow you to play completely lag free and go anywhere in the game world without problems, I have a low end 5 year old pc and doing this I can play the game just fine, started a new game spent a full 90 minutes making a massive base, have 2 cyclops and prawns and seamoths, been to all the wrecks and precursor bases and not a single crash from a new play file done in this method.

EDIT#??? Thanks @Frustrated for helping with clearer phrasing.


EDIT#???+1 Link to a tool to make this process a bit easier (you still have to find which batches your base is in) here (Tool to clean cache by @foxxyfox - source code available ).

EDIT#???+][
Found this thread over on Steam, the very interesting part is the developer reply afterwards (by LumpN): {{The consensus of the whole thread was that some people had relief from crashing by deleting that one file, whereas others did not.}}

https://steamcommunity.com/app/264710/discussions/0/154644787622360894/?ctp=2#c154644928866890353
Originally posted by LumpN:
Originally posted by BoredJedi:
I painstakingly went through each files in the CellCache and CompiledOctreesCache by deleting, running the game and restoring the deleted files. Seems there is just one file that's in the center of this lag and crash issue. If you don't want to reset the terrain and resources, just delete this file....

baked-batch-cells-14-18-15.bin In the CellsCache. In the SavedGames directory.

Thanks for the tip, we'll investigate. By the way, even though we hardly ever reply, we do read the forums all the time and hints like this one are very helpful to us. Please keep in mind that it might take a very long time to find and fix the underlying issue though.

In the meantime I can provide a little background information about these files.

The CellsCache folder contains data about all the entities (plants, creatures, loot, etc.) in batches the player has seen. If a player never visits batch 14-18-15 then there won't be a file about it in that saved game.

The CompiledOctreesCache contains terrain data only. Terrain data almost never causes issues unless one of the files gets corrupted while writing which may result in missing terrain.

If a saved game runs slow at certain coordinates while a new game runs fine at the same coordinates then there is a fair chance that there is an issue with the CellsCache. The other potential culprits being the batch, global, or scene objects. You don't want to mess with the latter two though, because they contain all your built subs, bases, and items.

By the way the warp command to go to that batch is "batch 14 18 15". Batch numbers are always positive. The dashes are added to the filename for readability only.

So as I said, thanks, we'll add this to our long list of issues to investigate, which you can find on our Trello board. https://trello.com/b/eLEWpq3P/subnautica-playtesting

EDIT again: Asked LumpN what the batch-objects-xx-yy-zz.txt files in the main slot directory did, response:
Well, they contain batch objects. We don't really use them anymore but they are kept for legacy data.

[CRASH] HEY DEV CHECK THIS OUT!!! YAY!!!! :D blink blorp goikipe

How in the world do you explore the ALZ?

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I'm currently in the ILZ in my prawn suit with MK3 attached. I was about ready to explore, but 70% of the ILZ rocks burn my PRAWN. How in the world do I get down there without killing my prawn?
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