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[WIP] ns2_co_angst

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So I've remade co_angst. I'm not sure who the original author was or if I should ask permission, but this was my favorite ns1 combat map and I'm very excited about remaking it.

The current version is pretty much a replica of co_angst - geometry is almost identical and I've attempted to use similar props and lighting. After this point I would like to venture forth from the remake and attempt to "ns2-ize" the map, by using the modern tilesets instead of straight textures. Most of the current models are to cover for old geometry, with the exception of the obviously cut & paste areas which I just think fit well. Feel free to suggest prop changes!

I need your input!
  • There are several outside windows on the ship - how should I detail the outsides and give people something to look at?
  • Sewer - I want something better to put in the center. I was hoping for a model that would fit (the drill is temporary), but I haven't found much. Should I just recreate the old geometry and attempt to texture?
  • Those consoles on ramps in Operations are there in the original, but look so awkward - any ideas?
  • Elevators - there used to be one near Marine Start, which I thought was an bad idea so I used ramps, but I kept the one in the center (it kills you if you are under it when it goes down though). Keep ramps outside MS or try an elevator like the ns1 version? Or maybe somehow get rid of elevators all together if you hate it?
  • The hive used to be off to the far side of the alien hive room, but I can't find any way to do that smoothly, any thoughts? Is centered OK?
  • I made up some room names, if you actually remember them let me know.
  • Lighting - is intended be very close to original - I'm more than willing to change it, point out where! Too much of the original lighting is white/yellow in my opinion, but how should I change it?
  • Do you think a certain room would fit a UWE tileset well? Point out the angst room and room(s) on the UWE map for me!
Layout:
image

Special thanks goes to the UWE team, whose work I am blatantly copy & pasting! (I don't care that it still says descent station)

I've only ported the map so far, help me re-imagine it!

P.S. want to help me detail it? Let me know!

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