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Achievements System. Helps Retain players.

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With the addition of Hive and Skill tracking, we're probably inevitably see NS2 gain it's own Stats tracking separate of NS2stats.

So, why don't we add Achievs?
Achievements are included within games to extend the title's longevity and provide players with the impetus to more than simply complete the game but find all of its secrets. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inherent goals of the game itself, such as completing a level, with secondary goals such as finding secret power-ups or levels, or may also be independent of the game's primary or secondary goals, such as playing a certain number of times, viewing a video, beating a certain number of online opponents or completing a level in a certain amount of time.

There are numerous different methods of implementation, from DoD:S's method of having a slew of "weapon mastery" Achievs, or we could look toward Dystopia's grouping of "try everything once." Minecraft's Tutorial based grouping of Achievements can also help curious players. "Oh, I should build POWER before the Extractor?" Not to mention, nothing like the feeling of having the fact you punched an Onos to death in a Exo being immortalized on your profile.

Achievements aren't entirely bad. They're just bad if they need to fill in a quota. (20 gamerscore for joining a server, yay!) For a large number of people, having Steam pop up in the corner saying you did something amazing, brings about a good feeling. If anyone else has seen a NS2 Developer command, we know that UWE wants that good feeling. Should NS2 contain a stats tracking option, these could be implemented in such a way so that if Tracking is disabled, so are the achieves. Furthermore, Workshop integration says to me that the Steam API is in there somewhere, so including it, provided the engine can support it, shouldn't be a major hassle. Just a timesink.

What do you think? Nothing wrong with that feelgood we're all playing for, right?

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