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Skulk - "Sneak Attack damage".

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Hi,

Apologies if this is a well covered subject but I feel like it needs covering and couldnt find on a brief search anything mentioning what im thinking.

Skulk are all about sneaking up and biting things. Currently although im reaonably good with skulk I feel mid-game they are weak especially with shotgun/jetpack and other mid game combinations.

But all the way through any game, I dont feel like there is enough focus on sneak damage.

Whether I sneak find a nice spot to drop on an unsuspecting marine or whether I charge in like a skulk noob bouncing all over the shop, I still need 3 bites or more bites

I feel there should be some bonus to bites from behind or dropping on a marine.

There are lots of ways this could be implimented.

My favorite, and the least likely to require long distance changes is to link the damage to the phantom ability. Shift and walk up to someone bite their ass and 1 hit kill. Make it so that dropping does not effect phantom and 1 or 2 bite kill.

Its dissapointing to do what a skulk should be doing getting the ambush but then just getting someone escape between bites 2-3 and shooting you out of reach. I did a good job sneaking up on him. He "should" be dead.

There are other alternatives which would require more work the classic sneak attack damage which might require "detected" mechanics, however there may be something already in place that can be utilised that im not aware of.

Basically though .. Id like to see more damage for attacks that the marine is not expecting, this shouldnt affect proper marine gameplay. If you are working as a team of even 2 and entering rooms properly this shouldnt affect you.

If your running and gunning alone and not checking rooms properly then your going to get taken out fast and hard. This should also solve the mid game skulk flop and allow you to still get kills that you should get, especially if linked to phantom which you can or should get mid game. It would also add a little value to the commanders pinging rooms.

I cant see any 'real' drawbacks to the idea. Perhaps a little rin whining, but please if you have constructive critisism of the idea. hit me.

Thanks

Andy

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