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Why is Shade hive always last?

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I find it extremely irritating that nearly all Alien commanders will wait until the 3rd hive for shade... even when their team is requesting it.

Shade is one of the most useful (possibly even overpowered) upgrades Aliens can get. Phantom makes skulks silently deadly, allowing you to run up and get 3-4 bites on a Marine before they even realize you're there. While Aura is literally an in-game wall hack that shows enemy health, allowing you to target injured Marines and take out groups easier.

I just don't get why this upgrade is almost always last in pub games. The silent skulk is without a doubt the deadliest thing in this game, and Aura is beyond useful for helping higher life forms stay alive and get kills. (especially for Lerks)


Instead commanders almost always go Shift first, which helps the Gorges I suppose, but leaves other life forms (especially Skulks) struggling. Sure Skulks can close the distance to Marines a TINY bit faster... but they also die a LOT more, which gives the Marines free time to expand. Plus whenever you rush them Marines can easily hear you, giving them plenty of time to turn and shoot... Unless of course you hold shift to walk, which actually makes you SLOWER than a skulk running with phantom would be.


The few times when the Alien commander saves Shift for the last hive are some of the easiest games to win. Regeneration + Aura can turn Skulks, Lerks, and Fades into unstoppable killing machines in the hands of the right player.

I just don't get it... why is Shade considered so crappy by so many players? What is it about Shift that everyone loves so much?


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