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Give higher level lifeforms a cap hit

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I have no idea how this would scale for beyond 6v6 play, so please look at this idea assuming you're playing a 6v6. If you cannot imagine that, please leave this thread and forget this was ever posted. Thanks. :)

In case anyone doesn't go in the hive/command chair: both teams currently have a supply cap of /200. For aliens Crags, Shifts, Shades and drifters all have a hit on this cap limit. Nothing else though? I should know this, oh well.

Tie higher life forms to the supply cap and remove the supply hit by drifters [or lower it to 1] and remove the supply hit from upgrade structures (shifts/crages/shades) [or lower them all to 5].

For my hypothetical, entirely untested example, let’s say that the life forms cap hit is their cost right now in build 251. Also instead of the supply cap being /200 let’s say that alien hives provide /60 cap hit base and with each biomass upgrade provides /30 more cap space.

Here’s the base cap hits I’m going to work with, assuming that upgrade structures and drifters don’t have a hit on the cap space.
Skulks = 0/
Gorge = 5/
Lerk = 25/
Fade 40/
Onos 60/

So with 1 max biomass hive you could still have:
3 fades, 3 skulks = 120/120
2 fades, 1 lerk, 1 gorge, 2 skulks = 115/120
1 onos, 1 fade, 2 gorge = 110/120

With 2 max biomass hives you could have:
6 fades = 240/240
2 onos, 3 fades, 1 skulk = 240/240
1 onos, 3 fades, 1 lerk, 2 gorges = 215/240

It could accomplish a few things, which result in the boring fade ball meta that is build 251:

It might make the early game a bit more important, no longer can Aliens get dominated early on and still get 5 fades up ~8 minutes. That fade ball would limited to 3 fades, which would probably leave the aliens in a bit of a predicament which they deserve to be in and will remain in.

And yet a ~8 minute 5 fade ball is still possible. It just require the aliens to be aggressive expansionists and spending more res in a second hive/biomass upgrades. It would be the NS2 equivalent of getting up an early “hydralisk den” in SC2, you wouldn’t be able to sink your res into upgrades like shells/veils/shifts, but would be more focused on getting a particular unit up quickly. A more standard build, at least in theory, would produce a staggered fade ball.

I think it could be a good mod, especially for competitive play.
I also know that not being able to go gorge to heal a hive or bile down some arcs might be the worst, so maybe they could have a hit of 0 like a skulk?

Anyways, Flame/Feedback away.

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