mapas has returned!
Hello again everyone!After what feels like almost a year of nothing, I have returned with an update to the map that was so large, it needed a name. For the longest time, I was working on this and thinking I should update the thread, but I kept procrastinating because there was something over here and there that I should fix before I commit. Well enough stalling. With great anticipation, I present to you, NS2_Goliath!
!!Disclaimer!! I have the map greyed out, with only a couple rooms with some polish. I constantly keep changing the general layout, so until I feel satisfied, only then will I work on detailing. (At least, that is what I am trying to do. Sometimes you need that little bit of props in your work schedule.) That doesn't mean I wont try to make nooks and crannies to make early testing interesting. Will probably take a couple builds though.
Public alpha status: Released. It is also available on Steamworks now! Older build on Duplex Gaming.co.uk -- I have been adding some occlusion geometry in some of the more finished rooms. Other rooms are tuned around a bit. So far so good!
Goliath Map Testing group here: http://steamcommunity.com/groups/GoliathMapTest
Layout: 10 Resource Nodes, 5 Tech Points. Two resource nodes and a Tech point in middle are something I am unsure about, and might change.
Image may be NSFW.
Clik here to view.

Development Photos (I'll try to cycle these around throughout development, replacing older ones with newer ones):
Image may be NSFW.
Clik here to view.

Clik here to view.

Clik here to view.

Clik here to view.

Clik here to view.

Clik here to view.

Also, here is an album showing other parts of the map that didn't get into my showcase.
http://imgur.com/a/hM43F#0
As usual, comments, concerns and criticism are all welcome.