mapas has returned!
Hello again everyone!After what feels like almost a year of nothing, I have returned with an update to the map that was so large, it needed a name. For the longest time, I was working on this and thinking I should update the thread, but I kept procrastinating because there was something over here and there that I should fix before I commit. Well enough stalling. With great anticipation, I present to you, NS2_Goliath!
!!Disclaimer!! I have the map greyed out, with only a couple rooms with some polish. I constantly keep changing the general layout, so until I feel satisfied, only then will I work on detailing. (At least, that is what I am trying to do. Sometimes you need that little bit of props in your work schedule.) That doesn't mean I wont try to make nooks and crannies to make early testing interesting. Will probably take a couple builds though.
Public alpha status: Released. It is also available on Steamworks now! Older build on Duplex Gaming.co.uk -- I have been adding some occlusion geometry in some of the more finished rooms. Other rooms are tuned around a bit. So far so good!
Goliath Map Testing group here: http://steamcommunity.com/groups/GoliathMapTest
Layout: 10 Resource Nodes, 5 Tech Points. Two resource nodes and a Tech point in middle are something I am unsure about, and might change.

Development Photos (I'll try to cycle these around throughout development, replacing older ones with newer ones):

Also, here is an album showing other parts of the map that didn't get into my showcase.
http://imgur.com/a/hM43F#0
As usual, comments, concerns and criticism are all welcome.