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Server Exp level grouping will fix balance!

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Hi NS2 forums :)!

This feature would propagate the natural selection process and keep players playing.

I'm an NS1 player ages ago. Have been playing this and loving the game and the Developers just think the community should give massive props to all the stuff they have done and updates!

What gets me down is the total lopsidedness. I don't get the woah that was a close fun game as often as I would want. that only happens on balanced teams.

This is one of the main causes of players leaving the game in the first place. you have a slow introduction after you have tried an explore mode maybe watch a video.
Then *bang* you're in a game vs people that have played +100's of games even with rookie mode.
I can (and have :( in the past it) join a rookie server and take on most of the opposing team swinging the game in my favour. most games don't require it like COD or Quake because they are just simple Point Click Win.

Tribes Ascend did this with their servers and only levels and worked really well. I had much greater level of fun playing games that were on my level.
Servers were broke into groups of levels like so you could only join these servers in your level.
0-10, 10-20, 30-40, 40-50.

For NS2 of course this would be much more varied for a smaller community(that would get bigger if you looked after them) I would suggest
(These low level players would be able to join higher level games with their friends but get a warning that they may struggle)

Exp Level Groups
Spoiler:
0-5 - This gives them just 5 levels to get into games where they can try things out more and have fun with other newbies
p<15 - Then they have to try a bit harder playing with players from level 5 to 15
p<35 - Then 15-35 levels
p>35 - Then 35+

Servers would also just be open to any player and just have an option to lock to only experienced players. like many 0-5 servers you want to have the lock on.

Its not difficult to regulate you can give xp based on just games completed which would encourage users to finish a game. if they want to expand then fine but a really simple concept that stops experienced players making newbies if you like leaving / uninstalling.

I'm sure NS2 could give people an estimated xp based on hours played or ask to reset XP. or a simple K/D ratio could help allow them to move down a level to give them a better time or promote them quicker possibly. you got k/d 8:1 gain a level.

other topics are also begging for this I just thought mine needed a topic as i've given a more developed solution rookie, players-xp
It would have been nice if they also explained build 250 rather than just a changelog.

This game deserves a bigger player base I hope they can get better games with leveling.

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