What if each level of weapon upgrade added an additional effect to the basic marine loadout?
For Example,
Weapons 1: Also increases rifle but damage by 15 (total of 40 i think)
Weapons 2: Also changes the pistol damage type to normal (from light)
Weapons 3: Also gives an extra two clips for both the LMG and the pistol
A similar system could be used for armor as well:
Armor 1: No extra effect (being immune to parasite + 2bites is good enough imo)
Armor 2: "lighter" armor, allowing marines to sprint longer (or move slightly faster, whichever is better for balance)
Armor 3: "Ninite" armor, armor repairs at 1/sec (90 sec for full armor)
Disclaimer: all values subject to change, it just an idea after all
For Example,
Weapons 1: Also increases rifle but damage by 15 (total of 40 i think)
Weapons 2: Also changes the pistol damage type to normal (from light)
Weapons 3: Also gives an extra two clips for both the LMG and the pistol
A similar system could be used for armor as well:
Armor 1: No extra effect (being immune to parasite + 2bites is good enough imo)
Armor 2: "lighter" armor, allowing marines to sprint longer (or move slightly faster, whichever is better for balance)
Armor 3: "Ninite" armor, armor repairs at 1/sec (90 sec for full armor)
Disclaimer: all values subject to change, it just an idea after all
