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Docking facility for docking the Cyclops to your base

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The Seamoth has a docking station. So why not the Cyclops.

The Cyclops could then share its power with the Station its docked at. And most importantly you wouldn't have to leave the Cyclops and swim to an entrance to your base every time.

Suggestion of how it would work:
Maybe something like the Corridor with a Bulkhead door at the end. Then in your Cockpit of the Cyclops, introduce a new door on the side. When the corridor bulkhead door and the Cyclops are close, they automatically dock and when you open the door you can freely walk into your base and the Cyclops without having to swim.

Here is an example of what it could look like when docked.
2015-08-29_00002.jpg

ns2_esoteric

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Hey guys.
I am finally feeling confident enough to announce and commit to completion my map project.



ns2_esoteric - underground waste disposal facility.



Setting/Backstory: (could change in future)
Built many fathom below the surface, Esoteric facility is seen as the solution to the ever-growing waste problems of the consumerist human species. Debris sent down from the surface is thrown into deep chasms, burning up in the heat below. The heat and chemical energy released is then harvested for other uses. Unforseen events unfold when new mining exposes the facility to Khaara infestation.



Layout:
I have designed my own layout of 5 Tech Points and 7 Resource Points.
There is a double resource room in the center connected directly to other resource only by secondary routes. In late game it may be 'easy' to hold 3 tech points but difficult to hold enough resource to sustain production. It will be near impossible to avoid at least denying opposition hold of the double RP.

image



Style:
I'm going for a clean, grungy look with warm yet dark and atmospheric lighting. Brighter lights highlight exits and key things like the location of Points. It should be easy to locate the 'exit' toward another area so players don't get lost.
Also, the plan is for more exposed rocks to be nearer to Alien spawn.

I have built and designed around 4 rooms but I have and will be carefully rebuilding them to better scale and giving them a quick polish to a professional finish I'm happy to share.
So for now, just one room to show.



Marine Spawn - 'dispatch'
presumably where workers would 'login' and suit up for the day's work.


overlooking the Tech Point and floorspace:

image




a view from the resource point showing the locker room (access to Resource 1):

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corridor out toward Tech 2:

image




spawn Resource Point:

image




Please, any input greatly appreciated!
wish me luck haha.


edit: oops, messed up the thread description.. if someone could delete it >.<

Removed thread description.
-Angelusz

Solar Panels don't fully recharge Cyclops

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I decided to put five solar panels on top of my Cyclops. When I first put them on, they do some recharging, but they never fully recharge the sub. I have version 25416 Nov-15.

Solar panel Mk2

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Hello all, following feedback on my previous design, I opted to remodel my earlier design, going for a rugged, durable appearance. Just imagine a field of these all tracking the sun in unison.
Blender work shown below.

Collapsed for night. shallow groove around body would have a faint blue LED strip
HGYlt4j.png

Unit "popped" to clear dish for sun-tracking. This is also what unit would look like with sun directly overhead.
HPtt2W8.png

Unit facing sun, with sun low on horizon.
XkLpf7M.png

As before, I am looking for feedback on this project, as I would like for this to reach sufficient quality to feature in-game.


Thank you veterans that help new rookies

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I feel like there is alot of complaining in NS2 in general. I whine sometimes too.


So it is time to make a thank you thread for the old veterans that help new rookies.
I remember when I started playing this game I played for like 3-4 games and then I tried out this "gorge" creature. I remember this really helpful commander he told me what to do, explained what stuff did, where to go, like he explained how to make this "tunnel" and in general very helpful to a rookie.


I wish I remember his name but I don't. So thank you veterans that help rookies get into this game.

NS2 featured in an ASUS product page :)

How to Hotkey/Shortcut for Marine Commander??

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Hi I have tried setting up hotkeys using the CTRL + 1/2/3/4 and have had no success with this.

When i do this it just de-selects the building that i have selected rather than saving it as a hotkey.

Also - is it possible to hotkey medpack and ammo?

Many thanks for any help.

Phil

Leviathans

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Alright, so from what I can gather, the word "Leviathan" is being used in Subnautica to describe any particularly large creatures. Examples for what "particularly large" means:
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So, I had a thought. If they're going to be making such massive creatures, why don't we the people brainstorm? I started this thread to post an idea I had for another Leviathan, and I'd love it if others did the same.

Basically, I call it the Primal Leviathan. It's an ultra-massive creature, so much so that there would need to be an option to turn it on and off so people with slower computers can play. It would be shaped a tiny bit like this weirdo (it's called a Frilled Shark), but with considerably slimmer proportions:
frill-snake_wide-5941a513cc819c5bb5c61f5b014bdcfe137c35d7.jpg?s=1400
My ideas for the Primal are as follows:
  • Only spawns in biomes with a floor below 2500 meters
  • Exceedingly slow, between the speeds of a reefback and the player
  • There can only be one spawned at a time
  • Large enough to bite a Reefback in half
  • Maybe even something in the story about how all of the Leviathan creatures are related, and this is the "grandfather" of all the others (like how the Megalodon is the grandfather of the Great White Shark IRL). Thus, the name "Primal."
  • The teeth are actually unusually small for the creatures size, about the size of the player's knife

I am fully aware that this is a rather controversial idea, but try to keep an open mind, and offer actual criticism instead of just saying "that's stupid." I am prepared to argue. Anyway, if anyone else has Leviathan ideas, I'd love to see them.

Subnautica using 8 - 10 GB RAM

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http://i.imgur.com/lae5Ozn.png

Thought I should share this. I've been noticing that Subnautica has been using way too much RAM. In the areas of 8 - 10 GB which increases the longer the game is being played. I have 16GB of RAM on my system and usually have 4GB taken up by Skype, Chrome, Steam etc and this leaves me with a pathetic 2GB RAM available whenever Subnautica is running. This surely cannot be proper? Even Space Engineers uses less RAM at times than this.

ice caves like the planet GJ1214b

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we should have some ice caves since this could be possible according to the state of the 100% aqua planet GJ1214b.

Because of the pressure of the water this could be possible at the very deep depth also we could craft ice there to perhaps refill our Oxygen ? (we could explore further in the depth then from there on)

link: http://thoughty2.com/p/3/10-strangest-planets-in-space/ (planet 9 in the video)

Grtz Oxraider

ancient living tree/deadly plants

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What do you guys think of some very big old ancient living tree wich we can discover and interact with ?

or maybe we can even talk against to know some more about the history of this planet or maybe to ask at least the name of the planet we crashed on so we can find or way back in the future ?

also what you guys think of some deadly plants underwater and on land wich can attack us ? :D

Grtz Oxraider

What would everyone think of a voice for the character?

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I'm surprised this has not been discussed before (or i couldn't find a thread that addressed it and i do appologize even though this is well worth re-mentioning) but what would everyone say to your character in game having a voice and dialog that would interact with the world and gameplay?

Now the thing is there are some games that i think are much better with a speachless "stand alone" character for example i play alot of doom and i never want to hear a voice coming from doom guy, it just wouldn't feel right. Other games like dead space 2 added a voice alternativly to the first one and i really liked it! I thought it added alot of character depth. Subnautica i'm not entierly sure about yet but i think it could be really cool as i like my character to have a personality not necesarily defined by myself.

But what does everyone think about subnautica's lone character having a voice? Would it be nice for the story line? would it improve the feel of the game or degrade it? and if the feelings are completly mixed what about an option to disable/activate character speach?

Can't join any server. All "retry" on downloading some cryptic mod

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I have no idea what has happened to either my install of ns2 or the game itself. I cannot join any server tonight. All of them freeze on "Downloading Mods". I am forced to alt-tab and kill ns2.exe. They also say "Getting Info" on some cryptic mod with a name like n33543_34455344 or some such garbage. It says "Getting Info" on the mod and never stops. It keeps retying. I tried 8 retry attempts before killing it. And I did this many times.

I have rebooted my PC.
I have verifying the local files with Steam
I have deleted the contents of my cache folder in AppData/Natural Selection.

Every server is doing this. And I had played this game with no issues whatsoever maybe 6 hours earlier.

What the hell has happened???

Moved: Can't join any server. All "retry" on downloading some cryptic mod

PINK TERRAIN

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Devs please make something with this problem . Game run on -force-d3d9 because "new" version of game not working well and i/others have pink bug problem [sub_bug_1 and sub_bug_2 > file/picture]

http://chomikuj.pl/mirekp3r/Bugs <<< this is my free hosting , limit of download for not logged users is only MAX 10 MB

I've hardware :
AMD AThlon x2 245 2.9 Ghz
RAM 4 GB DDR 3 1333 Mhz
ASUS ENGT 220 1 GB [DX 10.1]>>> OC version of Nvidia Geforce GT 220 (512 MB) but i have ~978 MB and everything work fine on minimal setting without newest versions[pink bug problem] >>> the game start only on command "-force-d3d9"

Please make something with it , remove pink bug problem or make something for less powerfull hardware . More new players will buy and play in this great game if you solve this problem .

Only interior of ESCAPE POD is fine other did not check >> of course , icons in Fabricator are very small and have low quality pictures but this is not problem for me

The Random Questions Thread!

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Hiya! I couldn't find a thread that answered ANY question about NS2,I could only find threads that answer specific questions,so I made this!

Here is where you ask and answer ANY question pertaining to NS2! And if there IS a thread like this,please let me know :blush:

Commence Asking....ness!

Differences in solar panel power

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I guess it's a glitch. I don't know if anyone else has encountered this, but if I put my solar panels directly on my base they produce 50 units of power each. I had three panels on my moon pool and the gave me 150 units of power. However once I connected them via the power transmitter on the ground I only got 75 units from them.

Nature/eco disasters

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isn't it strange it's always sunny and calm night time on an enormous oceanic planet lkke this one ?

i say we need eco/nature disaster wich would migrate groups of fish to (maybe empty habitats we already ate) new habitats and would add an awesome new feature to the game too.

also this could make us explore new places more because it is occurring at the moment.

And maybe eco disasters too like somekind of big scary hunting fish that moves from time to time to new places on the map and therefor fishes have to move.

this would also add a surprise feature to the game because you never know wether that cave you visited an hour ago is still as same as before since a big scary hunting fish could habitat that cave now :)

Grtz Oxraider

Catch stunned / in stasis biterfishes and bleeders

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It seems odd that there's no option to catch the biterfishes or bleeders , small as they are. Of course , being able to grab them as they come to you would nullify their threat , hence they'd need to be stunned by the seamoth defense or shot with the stasis rifle. Then you could cook them or put them into an aquarium.

A grand idea for greatly improving the game (Please read!)

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What I am about to say is incredibly important to the overall success of Subnautica so I truly hope you take it to heart. I think what you've accomplished thus far is amazing and has a lot of potential. There is, however, one very critical thing that this game is missing.

What Subnautica is missing is a gated, progression based, technology tree. I will describe exactly what I mean by this and also provide suggestions, but first I'd like to explain the consequences of NOT doing this: when you finally make it to a new area that you were previously unable to get to, you have nothing to do. To be fair, you can find a fragment that leads to some technology and perhaps build a base and collect quartz. But basically, you are done with new areas within minutes of finding them. Think about the new blood kelp zone. When it was released, I went there in my Seamoth and grabbed an inventory full of blood oil and was done with that area, never needing to go back.

Consider something like the following:
Upon beginning the game, you can freely and safely travel around the safe shallows. Every other biome is "gated" in some way. That is, you are prevented from exploring them until you have the necessary prerequisite technology. It is upon exploring a newly accessible biome that you gain the ability to enter into or explore the next biome. There should also be other "gates" within the biomes themselves. Perhaps there are certain caves that you cannot explore upon first discovering them, but that you can come back to later on in the game. It is in this manner that the game progresses and requires the earnest explorer to continually return to areas already explored. This not only makes the game more fun, but it gives a real purpose to each biome.

Subnautica has all the framework already in place to do something like this. Areas can be gated by depth, visibility (darkness and/or murkiness), temperature, predatory life forms, radiation, ability to acquire enough oxygen (in the case of caves that are too narrow for the seamoth to enter), or even the not so subtle technological key needed to unlock a gate of some kind.

This is something I feel very strongly about and I truly hope the devs actually take what I've said here into consideration. Subnautica is one of the best games I've ever played, but without something like what I've described here, it gets old and boring very quickly.
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