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ns2_veil_cured

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An attempt to balance the different Alien Starts and reduce frustrating stalemates especially regarding System Waypointing.

publish_id = "575b854c"
https://steamcommunity.com/sharedfiles/filedetails/?id=1465615692

Changelog:
-Moved Pipeline and Neck closer to the center of the map
-Removed vent exit into pipe
-Added another big crate in Cargo near the res node
-Added half closed door in Sub Sector similar to the ones at the res node platform
-Added and moved crates in Overlook for better Gorge Tunnel spots and defense
-Added a vent from Overlook to System Waypointing
-Minor changes to System Waypointing geometry and more Terminals on upper level for cover
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ns2_descent_goodvents

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Updated with new modid and stuff, now called ns2_descent_goodvents! Please update your workshop links!

Workshop link!

I've limited the scope of this mod from its previous iteration. The intent is simply to make the vents more fair as well as remove a couple minor gameplay greviances that players have had. It should make the map a little bit more fun for players (particularly marines).

The layout!
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Vents
* Remove Monorail-Depot-Water Treatment vent
* Added lower Depot-upper Depot vent
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* Added Water Treatment-Energy Flow vent
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* Removed Shipping-Launch Control vent
* Added Shipping-Gravity vent
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* Added Gravity-Shuttle Bay vent
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* Heavily modified Hydroanalysis vent to prevent invincible Gorging and provide better lifeform escape route
* Made vents Marine accessible

Gravity
* Broke more glass to provide better vision on new vent exit

Hydroanalysis
* Replaced broken water tank with unbroken one to prevent annoying lifeform/shotgunner spot

Shipping
* Removed some excess crates and supports toward entrance to Hydroanalysis

Depot
* Added ladder to allow vent to be marine accessible
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Water Treatment
* Fixed an issue where part of the room isn't visible on the map overlay

ns2_mineshaft_shafted

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After some feedback from many people and doing some bug fixes, I decided to go a little further and start work on balancing mineshaft a little more than the current, live version.

I doubt I will be making any big layout changes, just minor changes to alter how rooms work.

Feedback is always welcome!

Steamlink - https://steamcommunity.com/sharedfiles/filedetails/?id=1475039530

Modid - 57eb512a

Map Name - ns2_mineshaft_shafted

Changelog:

Added cover options to Cavern, Cart Tunnel, North Tunnel and Deposit.
Added some extra girders in crusher for some partial cover for lerks/fades.

Images of the changes so far -
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Unity question to the devs.

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I have a quick question. In Subnautica, when the player uses something stationary, he first moves to the specific position. And here's the question: Have you done it by something like Mathf.SmoothStep for the position and rotation, or there's a build-in Unity function to do it. I can't find it on the Internet, or I can't just search.

Funny Subnautica pictures and memes

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Behold: Our new Escape Rocket:

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Picture is from Kuri, a Playtester from Subnautica

Alternate ending confirmed!
Just make 4 billion pipes and build your way out of there with your Life Pod or test it with the Aurora.

Let's build your own Lifepod Treehouse with the command „item pipesurfacefloater“ in Console!

Some words about the Power increase of NS2

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Hey,

So I often hear people complaining about two things: Games being decided very early in the game and difficulties ending a game.
This is of course a more complex topic, but I want to show an issue that lies in the fundamentals of the game and plays an important part for this two issues.

The power curve of NS2 appears to be rather steady. It looks similar to this (yes it is very rough):

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Teams can get early in the game big advantages over the opponent, leading to an almost unwinnable uphill battle. It also means that in the end game, teams have difficulties playing out advantages because the opponent is also very high teched. What I like to see is a curve like this:

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Meaning that at the start of the game, advantages do play out, but at a smaller scale than they do now. It also means that in the end game, teams in pole position can play out their advantages easier and more effective because small advantages have bigger effects. It would force an end to a stalemate game much sooner than what we have now.

How could that be achieved?
I think right now, at this stage of development, it is impossible because it requires an immense amount of rework and rebalancing. But general ideas would be: Weapon and armor upgrades scale per level: W1 +10%, W2 +20%, W3 +30%. HMG (or a similar weapon) could cost 60 PRes and deal an incredible amount of damage (Exo in better). Change biomass HP scaling similar to above proposed marine weapon scaling. Give every lifeform a Hive 3 ability that is extremely good (Stomp back to hive 3, Xeno is fine, Spores to hive 3 and more powerful, give fades and gorges strong abilities aswell).

Ampeel Puns

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Go ahead and list as many bad Ampeel jokes in the comments below! They might as well be reVOLTing...

[NS:S] Fades can blink through walls...

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But obs nearby disallow this ability...
If there was a SOF upgrade for fades that enabled them to use their flashlight to see through one layer of wall and blink through it would be really cool... and in order to counter this the marines can build an obs that blocks the fade's ability to go through the wall but the fade would still be able to blink around a room... this way the fade wouldn't be able to easily attack a marine base and retreat even easier...

Natural selection steam release

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Hello dear everyone,
As some of you might know, some survivors started to play gathers again on our dear and old natural selection 1.
All is well and working very nice cept we are having trouble finding players to play with at some time. I have no doubt that the game could still interest a certain population of players that might think the game as unplayable or too old right now. But surprisingly enough, it is still working like a charm and not at all disgusting to look at !

So my question to UWE would be: Do you think it is possible to have valve allows for the game to be released as a standalone game ? I don't know what it would take but the game is ready. So most likely just a contact at steam willing to help... Some mods made their ways through this process and were then played again for a while. Why not NS ?
To UWE I don't know why you would oppose yourself to this process as you game is now a classic and therefore if you want it to keep its status you need to make it available to the mass (as TF or CS 1.6 or even doom...)
This is your history, it deserves more than a forgotten downloader on your website.

Will be waiting for replies.
All the best,
Khelby

Natural Selection 3.2.2 + Auto Updater

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Hello everybody !
Exciting news. A community of NS lovers gathered up and made significant bug fixes and changes in the game. (changelog : http://ensl.gk-servers.de/ )
Too tired to download everything and patch stuff ? Do not worry gentleman ! We also made a launcher/updater to give you basic configuration and complete custom files for a competitive NS folder from the start !
You can download those here :

http://ensl.gk-servers.de/NaturalLauncherInstall.exe

or http://ensl.gk-servers.de/NaturalLauncher.zip

To note : Launcher and NS 3.2.2 or open source project. For more infos -> discord :

https://discord.gg/ZUSSBUA

See you all soon :)

ps: gathers are played every day at this adress : https://ensl.org/gathers/latest/ns1

Ideas for revamping the Scanner Room?

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Instead of a Scanner Room, it would be a Scanning Station.
SCANNING STATION
-It would be an Interior Module that can only be placed inside a Multipurpose Room.
-It would need to be the top-most Multipurpose Room if they are stacked.
-When placed, the Multipurpose Room would have the rotating scanner piece on the roof.
-It would consist of 2 pieces: the Projection Table and the Scanning Wall.
PROJECTION TABLE
-Occupies the center of the room and projects the local terrain.
-It would only rise a few feet of the ground, and would allow the player to stand on the the table.
-Upgrade Module Option A: The side facing the Scanning Wall would house the upgrades for the Scanning Station (speed and range).
SCANNING WALL
-Has a list of scannable items
-Upgrade Module Option B: Below the scan list would be a 1X4 row where the upgrades would be placed.
-Has Camera Drone controls.
-Could house the Scanner Station fabricator (or be scrapped).
-If fabricator is scrapped:
---HUD Chip would be placed under "Personal"
---Camera Drones would be under "Deployable"
---Range and Speed Modules could fall under "Equipment"

I very much like the Scanner Room, but it seems very awkward and out of place a great majority of the time. As an Interior Module, it would be a better fit with the rest of the base and would hopefully be better utilized than having it's own dedicated room that most players would place and then never use it.

Hope for DLC & some critique of Subnautica

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Let me just start by saying Subnautica is one of my favorite games. The story is entertaining, the gameplay loop is enjoyable, and has a constant feeling of unease and wonder whenever I play it as I know what creatures lay about.

I am so excited about the Arctic DLC, I think a paid DLC with a separate storyline is perfect for Subnautica and creating a better world around the game. This post is really just a list of thoughts and ideas that I have had for the arctic.

Keep the feeling of Unease and Wonder
Many survival games for me have recently been lacking that wow factor. Subnautica always made me want to explore, the interesting biomes and strange creatures often made me want to go further in the game. The story also took away the feeling of being invincible or overpowered as going further always would have stronger and stronger creatures. I hope the DLC is the same type of feeling

Map Design
The hand made map (A.K.A not procedurally generated) always had something interesting and new around the corner, that needs to continue. Places would become familiar without being repetitive. The game had interesting landscapes not just one type but varied biomes with different dangers and bonuses to them. Many other games try to make games these infinitely playable landscapes but most of it ends up being boring or unmemorable..... See Next Topic

Finite Stories are the best ones
Subnautica had closure, the story and end of the game was one of my favorite parts as I feel like i finished, nothing left hanging. I really want that feeling to continue into the DLC.

Not being the same exact thing
I might get some backlash on this one but I don't want the DLC just to be a rehash of the base game... but in the arctic, I want something different, something new, while still staying familiar. While I don't know for sure, from what I have seen your not stranded (space elevator), more above water gameplay which is a good sign but never want to be too sure.

Vehicles, Vehicles, Vehicles
While I do enjoy the Cyclops, Seamoth, and PRAWN Suit very much, I do want some more vehicles, maybe a Amphibious snowmobile or a slightly smaller cyclops meant for Arctic exploration.

Voice overs, Characters, and Sound Design
I'm really hoping to get some other characters and cutscenes in the game (maybe even some face to face, like not everyone being dead). There wasn't anyone in the world to interact with it would be nice to have a sort of a research squad with you that stay at the a base while you go out and explore, Radio chatter and interesting personalities to each of them could really improve it. The sound design in subnautica was fantastic, I worry about it not sounding right or sounding off due to the their previous sound designer being fired (not here to debate whether it was a good move on UWE part or not just stating that it did happen)

What do I do? Go deeper
I was never lost in the story as I understood that to get anything accomplished, you go deeper, but it's not always easy so you can't just skip everything. Simple but Effective.


Just my thoughts on it, Open to suggestions, Criticism, and Differing opinions to help further the ideas here and improve the game. Happy Diving :)

Subnautica Update 84 on Xbox One - Subnautica

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imageSubnautica Update 84 on Xbox One - Subnautica

Subnautica Update 84 is now available on Xbox One. Update 84 contains all the content of the Steam version – including rocket bug fixing. Check out the Update 84 blog...

Read the full story here


Maybe a Workshop Page?

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Let me start off by saying I have little technical experience with Unity.

I have no clue how hard it is to code things in it or get it to work.

Instead, here's how my idea goes:

The mod QMods, when installed via the .EXE, will edit the game to now have an open framework for mods. Basically, what it does it edit the framework in into the background, and create a new folder. Mods are simply dragged and dropped into this folder to get to work right.

Basically, my idea is the Subnautica devs edit the files to allow mods by default using the same methods as QMods, and when a new mod is made, subscribing to it on the workshop puts in the file that things like Qmods usually use.

This is all just for a more user-friendly idea, as just using QMods is easy and simple already.

I want to see your thoughts on this! Comment them below.

If you had a statsis rifle what would you do with it.

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The possibilities are endless with this one.

Markus James and Shawn Cross: Lost at Sea

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Wow, another Subnautica story. I made it original and some stuff will be different. Of course, I will try to keep some parts accurate and nice. And not skip past details.

Oh also props to Grammarly for correcting a ton of errors I made.



Prolouge: A Light Heart in an Electronic Place.

The Aurora.

The electronic, slick vessel loomed in front of the Space Docks, a giant space station built in a ring around the earth. The Aurora was certainly not the biggest ship docked at this station, but it sure was much more beautiful than that other ship, "Bravo 584".

Still, the ship was just perfect. Many people streamed into the four airlocks near the front of the ship that had been opened. Some were denied for trying to enter with false information. Most were let in. Markus James was just another member of the Alterra crew. He was hired to help the Aurora on its maiden voyage.

Finally, Markus made it to the front of the line after three hours. He walked up to the guard at the door.

"Hello sir, may I please see some Identification?" the guard questioned in a calm tone.

"Sure, here you go," Markus said as he opened his PDA. His personal PDA was his prized possession, showing the many adventures and sights he had seen in the Alpha and Beta sectors. It had some fun games to play he downloaded off of MetaMiteGames and even logs of his three days stuck on Planet Cortex after they ran out of gas.

The guard checked the PDA information, then proceeded to smile. "Finally, an actual upper-class staff. Welcome aboard, sir!" he exclaimed as Markus walked into the airlock. After passing through it, he was greeted to a cargo bay labeled sector Epsilon.

Another staff walked up to him. "Hello sir, do you need any assistance?" she politely asked.

"Oh, yes! Do you happen to know the way to the Living Quarters from here?" Markus inquired.

The staff requested "What room number? I need to know which floor to direct you to."

Markus checked the official document on his PDA. "This file says... room 346. Where is that located?"

"Oh, on floor 56, down the hall to the right!" The staff responded.

"Ah, thank you! Have a nice day ma'am!" Markus thanked. As he began walking down some halls towards the elevator, he thought to himself: Man, everyone is so cheerful! I really picked a good job.

He soon arrived at the elevator. He clicked 53. 100 floors?! That's so many! he thought to himself.

Markus then arrived at the floor. He did exactly as told, went forward and took the first right. He read the numbers "339, 340, 341 . . . ah, 346!"

Markus entered to see four beds, one occupied. There were also four lockers next to the beds. According to the locker, Markus' bed was located in the back of the room, across from the occupied bed. He then saw the other person was awake, playing a game on his PDA.

Markus was shy with people he'd knew he'd have to stay with for a while, so he opened with a simple "Hello, sir."

The other man paused the game and looked at him. "Hello, roommate. How was your wait."

Markus replied with "Oh, long like it always is for these ships. Took three hours." He sat on the bed and pulled out his PDA.

The other man continued with "My name's Shawn Cross, and I'm guessing you're Markus James?"

"Yep, that's me," Markus replied. He started up a game called Block the Pipe. The game was a pretty average puzzle game, where you had to block the water flow.

"Hehe, nice to meet yah, Markus," Shawn stated. He too unpaused his PDA, continuing to play whatever the game was.

Markus laid there playing games for an hour before he finally realized it had been almost two days with no sleep. He knew he would need to start working within the next few days, so he finally chilled out for a bit. He lied down and watched some Videos other people uploaded to the Web. After watching a few funny videos on Epic Fails, Cats, and some other topics, he finally laid his head against the pillow and fell fast asleep. Little did he know, the trip wouldn't be as long as he thought.

Does Uninstalling delete save files?

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I'm worried I might lose my save game data when I uninstall the game, but I've been having issues. Will it keep my save game data when I uninstall/reinstall the game?

What do you think about when you see the Sunbeam?

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Seriously... this is what I think about. Idk why...
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The Dark Tale of Obraxis Prime

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The spaceport on Obraxis Prime was bustling.

People going to and from ships all across the facility. Obraxis Prime was one of the most popular spaceports. People were dining at the spaceport's many diners, or outside on the tables and chairs. Others ran around the many shops, buying food and water, toys, and other items. Some were waiting in the lines for medium sized vessels, and others were full of people leaving them. Some smaller ships were docked, crews of five to ten doing repairs or stocking supplies. Hundreds walked around the spaceport, going places others wouldn't know.

One man in particular, Bently Huber, was about to do something no other man would dare. He had arrived at the spaceport three weeks ago, and spent time collecting multiple materials. From jury rigged batteries and power cells to multiple titanium, he was finally done. He had intel of a Survival Fabricator located in one of the nearby small ships. He already had a silenced weapon he had purchased years ago. But that wasn't enough. A silenced laser pistol couldn't do much.

He had his backpack full of the materials, and his pistol holstered at his side. Walking north from the entrance was the check in area. They scanned you there, so he had to find a way around.

He pushed over a woman and ran before anyone saw him. That got their attention, but not at him. They ran over to help the lady, and he went past. Nobody noticed him.

Bently walked casual north, then too the first turn down the south corridor. He moved forward, then stopped at the security office. He opened the door, and the only security guard glanced up at him. The guard stood, but as soon as the automatic door shut, he pulled out the silenced laser pistol. In a single moment, the guard was dead. No turning back now. He grabbed the badge off the guard and looked around approaching a console.

Searching the consoles, he found the location of a ship. "A-348" was located on the northwest wing, and had a functioning survival fabricator. If he could get there...

He walked out of the room, checking his surroundings. Tons of people were in the southern wing, but hadn't heard the events. He walked back to the main area, the went down the northwest wing. He followed it down for about 10 minutes, then located the ship. The crew was working on it, and the security badge came in handy. He walked up to the crew.

"Hello sir, would you mind if I inspected your ship? A recent discovery of chems was discovered, and we need to check for mandatory reasons." He said, a bead of sweat dripping down his face. This needed to work.

"Oh, uh, sure man! Go ahead!" The man opened the door, and Bently went inside. Bently walked into the front, then into the back. The Lifepod was a segment in the back, and he stepped in. The fabricator had power, so he walked up and opened the interface He took out his materials and placed them on the base. He quickly selected the Automatic Laser Rifle Option. He waited as it formed, and grabbed the weapon, holstering it in the backpack. He opened the door, stepped out, and looked at the man.

"Your all good sir. See you!" And Bently walked away. He walked back to the main lobby, where hundreds walked around doing many things. It was time. He slowly opened the bag and pulled out the automatic weapon. Some people saw it and screamed, but it was too late. He was already firing. People ran, but most were hit. He fired wildly. No real target but everyone there.

This is what they gets! He yelled in his mind, attempting to make himself keep shooting. This is what they get for taking my baby girl!

Crashing launching or playing Subnautica? Follow these steps to make a good crash support post!

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Hey guys!

Subnautica is currently in Early Access and as such you may from time to time encounter bugs and in the worst case, crashes. If you have issues with stability of Subnautica, please post your issues with as much detail as possible (video/screenshots/descriptions), followed by the following requested information:

Example Topic Title:
[Crash] Open my Locker and Crash! [Version Number]

1) Please run dxdiag.exe (search windows for it) on your systems and hit the button 'save all information' in the bottom right. Save this file for later.

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2) Navigate to your Subnautica Folder in Steam (should be steamapps\common\Subnautica)

3) Open the Subnautica_Data folder and grab a copy of 'output_log.txt'

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4) Upload all the text of these to something like http://pastebin.com/ and post the public links to them with your forum posts.

These 2 files will GREATLY help us in tracking down issues with Subnautica. Thanks!

Crashing launching or playing Subnautica? Follow these steps to make a good tech support post!


Edit by Jonas:
We've also got a very similar guide with pictures for each step on Steam.
And as in every good tech support:
  • Please make sure that your Windows is up to date.
  • Please make sure that your drivers are up to date.
  • Please make sure your PC meets the minimum system requirements.
  • Please close all other applications before starting the game.
  • Have you tried turning it off and on again? ;)
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