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Lifepod Seats

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You should be able to sit in the seats of Lifepod 5 once you repair it.

Seamoth

NEW Indie Wipeout-Like Game !! (Free demo !)

Do you care if NS2 would support 240hz monitors?

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Recently I discovered that NS2 has a framerate cap of 200fps.
This is insufficient for gaming monitors with 240hz refresh rate.

This poll aims to see how much people care for 240hz support.


pros
+ for a fast paced game motion clarity is important
+ people who own 240hz monitor want to make full use of it

cons
- 240fps would not be easy to sustain during endgame
- extra work for the devs and the difference is "only" 40fps or 20% (not very noticeable)


See 240hz in action: https://youtube.com/watch?v=pUvx81C4bgs

The new concept creatures

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So as some of you may know Alex Ries is now working on Subnautica and has done a bunch of concept art, and we’ve been fortunate enough to see some of it. So far we have a peeper like thingamadoodle, an arctic reefback, and a creature called a pinnicarid (whose name is surprisingly significant, I’ll discuss it later) and of course we know we’re getting the Glow Whale and possibly Rockpunchers. Now, I’m gonna analyze each creature in turn and make a few theories on what role they’ll play in the basically confirmed Artic Biome.


Firstly, we have the Peeper-like creature, who we know literally nothing about:rfu0ikyg9oud.jpeg Looking at this creature we can CLEARLY see it is a predator of some type. It’s smooth and streamlined, and doesn’t have much in the way of skin detail. Looking at it I’m estimating it’s about the size of a sandshark, or possibly a boneshark. I’m guessing it’ll be like a leopard seal and will prey on the penguin creatures, and of course, the player.
I’m not sure if it will be able to come onto land like leopard seals, as it doesn’t look very fit for walking. However, it’s pectoral fins are placed similarly to those of mudskippers, who can move on land with ease (I should know because I have one as a pet) so it may be able to crawl about on land and chase players across ice floes. In the water it’ll be fast, dangerous, and something you should definitely be worried about when going for a swim.

Speaking of ice floes, here’s the Arctic Reefback: zwz82m7wayl7.jpeg These guys aren’t totally new, but they’re still quite fascinating. The sail-like structure on their back is highly reminiscent of a by-the-wind sailor, so I’m guessing these reefbacks get around primarily by drifting. They look smaller, as well. Unless the space penguins we see on its back are actually huge, it’ll likely be smaller than normal reefbacks, unless the devs decide to make it bigger.

Finally, we have the Pinnicarid: ob06eij0q7v6.jpeg These guys are most interesting to me simply because of their name. Pinnicarid, when translated from Latin, means something along the lines of “Finned Shrimp” Now, what is so important about this name? Well, unless the devs just wanted to give the creature a scientific and rather obvious name, Pinnicarid is likely derived from Pinniped and Anomalocarid.

Pinnipeds are seals and their relatives, and they’re why I’m so interested in the Pinnicarid. If the pinni part of its name was indeed derived from pinnipeds, it means that Pinnicarids will probably spend a good deal of their time on land, possibly in groups. This theory is very far-fetched however, so don’t take it too seriously. It’s hard to tell what their temperament will be, but I’m betting they’ll be either neutral, or they are aggressive and pacified by feeding them fish, like stalkers.

Their tail is reminiscent of a thresher shark, so they may hunt in packs and use their tails to stun prey.
Oh, and they’ve got four possible color schemes, like Crimson Rays. I’m betting we’ll only see one in-game, and I’m hoping it’s color scheme C.


I almost certainly got something wrong, but who cares, making theories is fun. Feel free to discuss your own theories and opinions on these creatures, and I’ll update this thread whenever a new creature is teased. See you in the Arctic biome!

Bad stuttering in game.

Development of the PDApp

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As some of you may know, in the "question for devs" topic I posted earlier, I asked for permission to build an app, which is designed to be another layer over the operating system of a tablet, which will essentially turn the tablet into A PDA(and to clarify, I got that permission). So, this is the thread where I'll share development updates, and ask for help, as a few people, naming no names( @AnomalyDetected @Kouji_San @DaveyNY )Seemed quite interested in this. I'll try to release an update every weekday, And look for a super-big one on Mondays.

F3 button issue

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I play on a laptop and F3 (command area) is set to a Volume Up function and the ingame keyboard gives me no way to change it

Allow Faces in Freecam!

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While in freecam, many will know of the fact that the players head is culled out of existence. This is so the gameplay works right, as if the head wasn't culled out, it would clip into the camera.

All i'm suggesting is when the command Freecam is run, the head is culled back into existence. This would help with screenshots and other cinematic moments.

Ep 3 of the lets play

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I know the audio lvls are still getting better. Usually if the mic is to close Hayley starts playing with it or tapping it, so i keep pushing it far out of her reach not thinking.
So working on that.
But let me know what ya think, and if ya like subscribe.
https://youtu.be/sZplDGVWcU8

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

Seaglide

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Would it be possible to toggle the sonar-like map on the seaglide with up on the D-pad? It’s a little annoying to have to keep toggling the flashlight to get it to turn off. This is a minor complaint, and if the need doesn’t arise to do anything with this, it doesn’t make me enjoy the game any less.

[Closed] tag for closed threads

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@AceDude Would it be possible to add a [Closed] tag to the title of closed threads? So we don't scroll to the end of it just to notice that it has been closed when we use the direct links (notifications).

Anyone getting dev responses?

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Hey everyone. I encountered a game breaking glitch that prevents me from playing the game at all on Xbox. I have already posted about this weeks ago here and also sent multiple emails, still no response from the developers. Has anyone heard anything from the developers about fixing the Xbox version?

The Flashlight - An Underappreciated Tool

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So... for a very long time, I was wreck diving with the Seaglide. Hell I was doing everything with it! Headlight plus speed boost? Sign me up! What else could I possibly need?

Flashlight? Why bother? There’s a headlight on my seaglide!

Well...

Just out of curiosity, I decided to try out wreck diving with a flashlight, challenge myself, I thought.

O M G

The light the flashlight gives off is so much brighter and so much clearer! It floods an entire compartment with clean white light, I find fragments I’d missed completely, see details, navigate easier...

If you skipped the flashlight in favor of the seaglide, do yourself a favor and try it!

Something is stirring in the silence - Natural Selection 2

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imageSomething is stirring in the silence - Natural Selection 2

You’re probably already thinking to yourself, “where is the update or patch number for the blog?” There isn’t one, that’s right we are not releasing an update today and we...

Read the full story here


Splash Down (A Subnautica Story)

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Some of you who have seen some of my very lengthy posts on this forum may have rightly come to the conclusion that I enjoy writing and I do! I particularly love creative story writing. This post is going to be the first chapter of hopefully many chapters in a novilization of Subnautica's story line. Basically, I'll be taking the elements of Subnautica's story, and weave them all together into something like a book giving the character you play as his own personality. Now, because the character you play as in Subnautica doesn't have an official name, I will be giving him one myself. Let's see... his name will be... Jeff? Yes, Jeffery Masterson. Alright, let's begin!

Splash Down - A Subnautica Story

Chapter 1: Sit back and Relax

The Aurora was a sight to behold. It was the newest ship the Alterra Corporation had rolled out of the space dock. The space dock was a massive space station orbiting Earth designed to provide the space to build massive interplanetary vessels of all shapes and sizes. It also acted as a massive air-port with many commercial ships available for boarding. The Aurora, however, was off limits to commercial travelers. She was built for a special mission to the outer reaches of explored space. She wasn't the biggest ship docked today, but she was capable of carrying around 7,000 crew with a massive cargo space. Jeffery Masterson was sitting in the thousands of rows of blue chairs in the waiting area of the space dock's airport section. He sat reading on his PDA with nothing more than a backpack and a duffel bag at his side. He glanced up through the massive observation glass out at the Aurora. At that moment, a robotic voice echoed through the intercom system over the hustle and bustle of the airport.

"Alterra specialized craft Aurora now boarding. Please proceed to the Specialized Launch section and provide your Alterra IDs."

Jeff slid his personal PDA in his backpack, grabbed his duffel bag, and headed off on the long walk toward the corner of the boarding section dodging travelers that were walking to and fro. A hollow panel on the ceiling read, 'Specialized Launch'. Jeff approached the security check and was thankful to be one of the first few people in the line. After the person in front of him went through, Jeff came up to the scanner array.

"ID." A security officer said with a sigh. "Put your things in the luggage scanner and please step into the array."

Jeff handed him his ID. This ID identified him as an Alterra employee and authorized him for this special mission. Not your typical passport ID that most commercial travelers have. He deposited his luggage onto the hover belt that slowly moved his bags through a scanner. Then, he stepped into the large scanner array. The thing looked much like a door frame with a shiny black interior and white exterior. A blue light flashed on from the top and aimed a blue laser scanner down at Jeff. Instantly a green checkmark appeared on a monitor sticking out from the side of the frame.

"You're cleared. Next." The security officer barely let his words leave his mouth before saying 'next'.

Jeff grabbed his hovering luggage from the hover belt and continued on to to a door that lead to a horizontal elevator that would take him to the boarding tower that was attached to the Aurora and held it in place. Jeff stepped onto the massive platform that was the elevator and once enough people had gotten on, it automatically began zooming down a large glass corridor. Jeff got a really good view of the entire space dock. He had never really seen the immensity of the station since he hadn't traveled much except the few times he went with his family on vacations to Mars when he was too young to remember.

Jeff let out a low whistle as he observed the massive line of various ships all docked to the side of the station's exterior forward deck.

Before Jeff had fully taken in the view, a dark shadow came over the glass corridor. He turned around to see the Aurora in all its glory as the sun became blotted out by it. The ship was much bigger up close than he had initially imagined when viewing it from the waiting area. The elevator slowed to a stop and everyone began stepping off the elevator into the boarding tower's main room. Here, several corridors went directly from this room into the Aurora's boarding bay. Above each corridor was a label that identified a class. 'Engineer', 'Pilot', 'Administrative', 'Medical', 'Communications', etc. Jeff was a simple engineer who specialized in PRAWN suit maintenance. He had always wan'ted to pilot one of those things, but all he got to do was repair them which Jeff still enjoyed as much as a hovercar referbisher would enjoy fixing up old hovercars. He stepped into the corridor labeled 'Engineer' and walked down the long hallway until he came into what looked like a large cargo bay where there seemed to be crew members directing people to their assignments. As a group of people went off to the left, Jeff saw a crew member appear out from behind them.

"Engineer?" He said simply.

"Yeah, PRAWN maintenance and repair." Jeff replied.

"ID please."

Jeff used his free hand to retrieve his Alterra passport from his pocket and gave it to the man.

"Alright..." The man looked at the ID, glanced down at a PDA, and scrolled down a list. "Alright Jeffery Masterson, PRAWN personnel are to report to deck 5, Living Quarters branch 17. Head off to your left and follow the signs. Your room number is 119. Place your ID's bar-code up to the scanner to unlock the door. If you get lost, just find a computer terminal and pull up a map of the ship."

"Alright, thanks." Jeff said. The crewman simply looked past him to the next personnel coming in behind him.

Jeff headed off to the left where at the end of the cargo bay was a door that lead into a hallway. Once he reached the door, he saw an elevator at the end of the hall and quickly made his way toward the people piling into it. The doors shut behind him and a woman closest to the elevator's terminal began punching in numbers and asking people what deck they were going to.

"And you?" she asked Jeff.

"Deck five." he said.

After a bit more asking around, she finally entered all the decks everyone would be going to and the elevator starting going up. After several stops, Jeff finally came to deck five and exited the elevator into another set of hallways. A sign on the wall directed him to his left for Living Quarters. He made his way down several long hallways occasionally passing by a crew member that seemed quite enveloped in their work.

"Hey does anyone know why my Crew PDA is using the Vanilla 1.0 OS?" A crewmember called behind Jeff as he passed by him.

A reply came from some where down the hall behind him. "You musta been issued an older PDA, Thomas. Relax, its only one version older. I hear 1.1 isn't much different anyway."

Eventually Jeff came to the Living Quarters hallway and he started counting down the door numbers. "123, 122, 121, 120, Ah, here's 119."

Jeff took out his ID and placed it in front of the wall scanner and after a split second, the door unlocked and an automated voice chimed, "Welcome aboard."

The interior was very meager. A shelf, a bed, some wall lockers and a chair with a small shelf sticking out of the wall next to it that Jeff assumed was a table. He dropped his things and picked up a PDA that was sitting on his bed. As he turned it on, a loading screen appeared and an automated voice came over the tiny speaker in the handle of the PDA.

"Welcome to the Aurora personnel 119. This PDA will serve as your work PDA. DO NOT mistake it for your personal PDA. This device will only be used for work. According to launch schedule, you are not required of anything at this moment. Please standby for bridge orders. In the meantime, make yourself at home! Alterra Corp. hopes you enjoy your time here."

Jeff plopped down onto his bed and spoke to the PDA. "Work schedule and mission length?"

The AI replied. "2,941 hours of work time estimated to be in your schedule and flight is estimated to take a maximum of 2 to 3 years."

Jeff let out a long sigh. "I better relax while I have the chance."

End Chapter 1

I hope you guys enjoyed! Don't worry, things are going to get a whole lot more interesting!

Does the Arctic really have to be its own Game Mode? (Some spoilers)

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According to the wiki, the planned Arctic is currently being considered as a separate Game Mode, with its own worldspace and protagonist.

Which is all well and good but I was really hoping we'd use Precursor Warpgates to reach the place, or etc.



Here's what I thought. Let the player visit both maps. Game Mode A you start in the Crater as the Aurora survivor. After reaching the endgame but before making the rocket, you can achieve some way of reaching the Arctic. Whether it's fast travel at the map's edge somehow or using warp gates, you arrive at some point in the Arctic worldspace. Game Mode B you start in the Arctic a period of time after the Aurora plotline's been finished and wrapped up. You may or may not find some bases on the Crater if/when you make your way over there - likely preplaced and specific to this game mode.

There's a snag though. It looks like this will be a whole new story. That means story sensitive scripts and the like. How would that be handled if you started in Game Mode A and went over to the Arctic? My idea, is to simply disable the scripts. If there's a location (Like the Thermal Plant in the Crater) that you have to go inside, have something blocking or sealing it off that's only "enabled" if you started the game in this Game Mode.

In reverse, if you start in Game Mode B and visit the precursor bases in the Crater, they'll be switched to being unlocked and etc since all that happened in the past.



While I highly doubt anything like this will happen, and both worldspaces will be (very sadly) made mutually exclusive, I thought I'd run this by here to see what others thought.

Honest Game Trailer

Is this the best this texture gets, or did I mess up my settings?

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