I will try to keep it simple.
Number 1 and 2 are highest priority fixes please. Number 11 and even more 32 could possibly help a lot with performance (limit how far bases are seen/calculated)
1. Texture Quality locked at "4" (highest), causing stutter and eventual break down of the engine with time on anything but ultimate PC-specs. (extra: no Texture Quality slider on options, you have to reduce manually every time you start on F3)
2. Falling through the ground, specially with the PRAWN. Multiple causes but the above can help compound to the problem (collision detection is known to fail on low FPS/stutter events). Include here multiple clip issues like getting stuck inside walls and such.
3. You cannot access the PRAWN upgrades nor storage while docked at the Moonpool
4. No hitbox on PRAWN (and Seamoth? don't remember) while docked at the Moonpool, so if you get too close/move over it, you fall
5. Creatures also clipping through terrain and often getting stuck under the floor (happens a lot with reaper leviathans), at which case they are often despawned.
6. Some visual elements like smoke and green/blue acid pools in the Lost River render in front of the Cyclops bridge overlay, totally hiding them.
7. Neptune Plataform requires "deep water" to be built ... except it is a barge, not a sub.
8. The whole energy transmission issue, where on load they can break chain.
9. Creatures (and cameras!) can move across the water/air shields on caves, meaning you can be hunted down by hostile creatures into it, or fly with cameras inside.
10. Creating more than one scanner room at a time can cause cameras to have the same number/name, complicating choosing which to control.
11. Base energy warning is shown no matter how far you are, meaning a random base that have the energy toggling on/off will keep displaying such message to you forever, causing delay on real time messages. Fix: do not show those messages unless you are close to base.
12. Single fishes enter and get stuck at bases (fix: do not allow them to swim too close to bases). Sometimes even aggressive creatures get inside.
13. School of fishes move inside bases (fix: do not spawn them close to bases)
14. Fishes inside Alien Containment sometimes will also clip out and swim inside your base
15. When you are grabbed by a reaper and thrown away, you can easily clip the ground/walls. It can also happen when you are pushed by Ghost leviathans.
16. Large bases (not even that large) get annoyingly slow to build with sometimes requiring up to 10 seconds of the game hanging when you add/remove a module (calculating integrity? seems too much for that)
17. Render distance could be increased on high-end PCs (currently you can tweak clipmaps-high.json to get some more)
18. We need an auto-save, even if the proposed "when entering/leaving a base or cyclops" because the crashes are causing people to loose hours of gameplay. (extra: improve saving algorithm, takes too long. 100mb savefile? Minecraft autosaves each 10 seconds and can have maps nearly 1Gb)
19. Last 2 achievements not working
20. Deconstructing a moonpool while you are standing on it (possible if you enter it while it is still not fully constructed) causes you to fall with normal gravity to your death
21. Rotating items (like the aurora model) advances to the next item on hotlist, making rotating such items a shore
22. Beacons on dry land have weird glitches, like eventually sliding under the ground
23. If you try to access a locker from a distance, sometimes the PDA won't display
24. If you build your base close to an area where Stalkers play with wreckage, with time there will be literally dozens of stalker tooth on the ocean floor lagging the game (My 28h game, I had to make 3 trips to clean up all the tooth and throw them in the trash)
25. Lifepod icon will stay stuck onscreen (won't move) if you load a save where you hid such icon in the PDA
26. Multiple reports of the giant Tree Cove Tree not showing (happened to me once, I was able to move thru where it should be with my Cyclops with no issues). Reloading fixed it.
27. Cyclops is not flooding
28. Vines clip through everything
29. Teleport/warp console commands don't work if you are inside a vehicle and often lead you to get stuck.
30. Sometimes the Sunbeam doesn't appear during the descent cutscene.
31. Posters put on a glass window cannot be removed, nor the window.
32. Bases are always visible/calculated no matter the distance. Other than a visual nuisance (you can see the lights across any distance), it bogs down FPS even when you are far. Same happens with the Cyclops and even sunk Cyclops.
33. Alien Containment hatches are counted towards your base integrity
DISCLAMER: The intention of this post is to help list most bugs in one thread, not to bash the developers. Post anything I missed and I will add to this main text (I can only edit for 24h, see the mirror below for further changes).
Mirror at reddit