Hi,
I recently got the game but the game is constantly crashing when utilizing DirectX 11.
I already tried setting different resolutions, fullscreen or windowed, and different quality settings. The crashes persist. I also tried the experimental branch, hoping the issue is already dealt with, but like the stable branch, it keeps crashing.
The only workaround is to launch the game in DirectX 9 mode via the -force-d3d9 parameter.
To be more specific, the game instantly crashes after loading is complete for the first time and the intro sequence starts. I get a Windows notification that the driver stopped and has successfully recovered, but the sound of the intro sequence can still be heard playing in the background. After switching to DX 9 I played through the intro sequence. Now that the sequence has been completed, switching back to DX 11 allows the game to load successfully too. I can even leave the lifepod, get on top of it and have a look around. But as soon as I jump down into the water, the driver crashes again. Also when leaving the pod through the bottom exit, I can still look around without the driver crashing. But as soon as I start moving for a few meters, the driver crashes. Maybe it's connected to loading new tiles?
My specs are:
Windows 10 Pro 64-bit (build 10.0.10586.420) (up to date)
AMD Phenom II X4 965
AMD Radeon HD 5770 1GB (driver 16.2.1 / 15.301.1901.0) (most recent driver since it's now a legacy card according to AMD)
6GB RAM
DxDiag.txt
output_log.txt
error.log
crash.dmp
![col7YoJ.jpg]()
I recently got the game but the game is constantly crashing when utilizing DirectX 11.
I already tried setting different resolutions, fullscreen or windowed, and different quality settings. The crashes persist. I also tried the experimental branch, hoping the issue is already dealt with, but like the stable branch, it keeps crashing.
The only workaround is to launch the game in DirectX 9 mode via the -force-d3d9 parameter.
To be more specific, the game instantly crashes after loading is complete for the first time and the intro sequence starts. I get a Windows notification that the driver stopped and has successfully recovered, but the sound of the intro sequence can still be heard playing in the background. After switching to DX 9 I played through the intro sequence. Now that the sequence has been completed, switching back to DX 11 allows the game to load successfully too. I can even leave the lifepod, get on top of it and have a look around. But as soon as I jump down into the water, the driver crashes again. Also when leaving the pod through the bottom exit, I can still look around without the driver crashing. But as soon as I start moving for a few meters, the driver crashes. Maybe it's connected to loading new tiles?
My specs are:
Windows 10 Pro 64-bit (build 10.0.10586.420) (up to date)
AMD Phenom II X4 965
AMD Radeon HD 5770 1GB (driver 16.2.1 / 15.301.1901.0) (most recent driver since it's now a legacy card according to AMD)
6GB RAM
DxDiag.txt
output_log.txt
error.log
crash.dmp
