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Cyclops Thermal Power?

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To be short and to the point, I was browsing the Trello today when I came across this list for further tweaks to the Cyclops' functions, one of which was the inclusion of a Thermal Power module that seems like it will be based off of the Prawn Suit's. An idea that I personally would like as it would cut back a bit on the absolute necessity of having Ion Cells to get anywhere if you can just recharge near high heat sources.

https://trello.com/c/Wx6d0eSs/6451-add-cyclops-thermal-reactor
https://trello.com/c/BXRQzNoQ/6450-cyclops-silent-running-pass-2

Thoughts?

Subnautica Xbox Save/Load Problem Resolved - Subnautica

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imageSubnautica Xbox Save/Load Problem Resolved - Subnautica

Good news, Xbox One divers! We have just released an update that solves the save and load issue that has been plaguing saved games on Xbox One. If you have...

Read the full story here


STILL NEW UPDATE/CANT GET IN MY GAME

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HEY CREW I HAVEN'T SEEN any update. for this game and. It's not letting me play my game either. So I'm not sure what's going on. Is anybody else having this? Issue. I've been letting this be on line for some time to see the update. Would work and I haven't seen anything yet? It's been online. 5 days in my other games have been updating lately, so I'm not sure why. This one isn't working right. Hopefully someone will see this and let me know what's going on? Why haven't seen any update for this game or why I can't play my game. Thank you.

Is there any possibility that we will ever see Subnautica for Nintendo Switch?

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Since the release of the Switch, i am very eager to buy it but apart from Zelda, there is no game that REALLY interests me.
I was thinking of games that i would like to see for Switch that would push me to buy it, if of course the hardware is sufficient enough for them to work.

So, do you developers have any plans or thoughts about porting the game?
Is it possible to do it regarding the technical aspect?
Would you players ever consider buying subnautica for Switch?

P.S: I know that the devs already plan to port the game for PS4, so nobody should expect fast response considering this matter. It is just some thoughts :)

[Bug] Interior of thermal power plant not loading. [47282]

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Thread title. I went through the exterior forcefield and immediately fell to the bottom. You can see various things inside, but can't 'swim' to them due to the air.

9E0C2E40340F5001419643F40837509F3A5E628F

I think I see what some people were talking about with the Cyclops being "too vulnerable". Maybe?

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So I was watching this streamer, saw this, and, although some of it is user error, I don't think the devs meant for the 'clops to go down that easily, when the user is repairing it. I think it was stuck against the Amp Eel and multi-colliding with it continuously or something? I wonder if that's happened in other situations as well, and people think the Cyclops itself is weak, when it's something causing more damage than usual? Note that he was in Silent Running, I think the camera light was on though.

https://www.youtube.com/watch?v=YGfDHPa2EdI&t=608s

A mapping system

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There is maybe one thing that I think Subnautica is needing the most. A mapping system. Yes you can open the debug panel from f1 and get x, y ,z courdiantes, and you can search on google for locations etc. The problem with this is that it breaks the immersion of the game. Having the temptation of lookong up locations online is also taking away something from the exploration of the game. A mapping system would not fix this problems completely, but It may mitigate and reduce them.

Taking the scanner room as an example, it is the closest to a map function in Subnautica, and to be honest it does a good job. It shortcomings makes it in my oppinion redundant. The information it gather is limited to your base (or bases) only. Yes it is possible to study the topography of your suroundings, and the memorize how to get the desired location, but the other alterantive to just travel at random is more effective (if the desier location is a resource, and the whole area is not completely scavanged). This kinda makes the scanner room useless.

The solution:
Having a mapping section in your PDA could be a solution to both problems above. This i think should not work as in The elder scolls games where the whole map is preloaded on starting a new game, but an empty grid system, with N, S, W; E directions and a coordinate grid. In my oppinion it should not update the area around the player when you are traveling, but needed to be synched with a Scanner room to get the topography, and information in the area. It would be cool to make beacons visible to the map, but have the option to make them only visible on the map.

This would also make it so that the player is challanged to build bases other places than the safe starting area, this area it at the center of the map so having bases other places is less practical. Many will do it since it is cool looking, fun etc, but you do not have a real benifit of doing so. With the ability to update the map by having a scanner room, you would make players build bases various places to synch with the map, building on the exploration aspect of Subnautica.

Another thing that would be cool is to be able to place scanned spieces to areas to manualy map Subnautica fauna to different biomes.

I a mapping system would tie a lot of gameplay mechanics together in a nice why. Happy exploring :smile:

Do Enemies Respawn?

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As per title. Having caught a glimpse of the sheer amount of titanium sitting behind the engines of the Aurora, I'm considering taking a Prawn there and killing the reaper that guards that area. If I do, will it stay dead?

Funny Subnautica pictures and memes

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Behold: Our new Escape Rocket:

xfn3s2ffie7z.png
Picture is from Kuri, a Playtester from Subnautica

Alternate ending confirmed!
Just make 4 billion pipes and build your way out of there with your Life Pod or test it with the Aurora.

Let's build your own Lifepod Treehouse with the command „item pipesurfacefloater“ in Console!

driver crash with dx 11

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Hi,

I recently got the game but the game is constantly crashing when utilizing DirectX 11.
I already tried setting different resolutions, fullscreen or windowed, and different quality settings. The crashes persist. I also tried the experimental branch, hoping the issue is already dealt with, but like the stable branch, it keeps crashing.
The only workaround is to launch the game in DirectX 9 mode via the -force-d3d9 parameter.

To be more specific, the game instantly crashes after loading is complete for the first time and the intro sequence starts. I get a Windows notification that the driver stopped and has successfully recovered, but the sound of the intro sequence can still be heard playing in the background. After switching to DX 9 I played through the intro sequence. Now that the sequence has been completed, switching back to DX 11 allows the game to load successfully too. I can even leave the lifepod, get on top of it and have a look around. But as soon as I jump down into the water, the driver crashes again. Also when leaving the pod through the bottom exit, I can still look around without the driver crashing. But as soon as I start moving for a few meters, the driver crashes. Maybe it's connected to loading new tiles?

My specs are:

Windows 10 Pro 64-bit (build 10.0.10586.420) (up to date)
AMD Phenom II X4 965
AMD Radeon HD 5770 1GB (driver 16.2.1 / 15.301.1901.0) (most recent driver since it's now a legacy card according to AMD)
6GB RAM

DxDiag.txt
output_log.txt
error.log
crash.dmp
col7YoJ.jpg

Xbox One Silent Running Release Date - Subnautica

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imageXbox One Silent Running Release Date - Subnautica

The Subnautica Silent Running update was released on Steam a few weeks ago. Silent Running still has not been released on Xbox One. Why not? When will it be released? Read...

Read the full story here


The Lava War Thread

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Subnautica World War II

It has been some time since the War of the Five Fish. Some parties lost Power, and some others grew with it. One indisputable fact is that now, the only thing that exists are not parties, but heavily militarized factions, willing to fight with everything they have on defense of their interests.

New players also arrived. From the depths of the Aurora vessel, came the creatures that dominated the Foreign Migration Minority Advocates, turning it into a ruthless powerhouse that answers to none but itself. And more powerful beings also arised.
During the normal internal relations of the factions of 4546B, be they harmonious or agressive, they unleashed something far dangerous than anyone could conceive.

PaterAestus, the long forgotten Emperor, has made his appearance public again, enforcing na agenda of complete dominination over the whole world. He already started enforcing his will, not only using the creatures from the deep, of the Inactive Lava Zone, but also disgusting mutants who evolved from the Carar bacterium, beings only known by the name of Kharaa. Only two choices are available with him: obey or die.
This new war is not about territories, neither politics or resources. This new War, waged between the Aboveworld Alliance against the Underworld Lava Empire, is for something much simpler, but far more complex and infinitely more valuable: the right to exist.

If the Aboveworld Alliance loses, then everything they built until now shall be forfeit, for there will be no other harmony besides the obedience to Pater.

This is a war for survival. This is the war that is the 4546B World War II, and their terrifying battles and clashing forces shall be recorded under one name:

The Lava War

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Factions backstories:


The Devorandum Confederacy, @ResolutionBlaze
The National Violence Party was formed soon after the crash of the Dasagi, though under a different name, originally known as the Oceanic Congregation of Predators. The OCP was founded by one only called “Bonecruncher”, a Reaper Leviathan formerly a part of a tribe found in The Dropoff.

Bonecruncher founded the OCP as a response to regulation on predator behavior in the Reef with previous administrations and the lack of efforts to remove human technology from the sea. Sandsharks were being banished from the Grassy Plateaus to the Dunes, and prey population was exploding. Bonecruncher was able to push back these policies based on the predator vote, but otherwise garnished no publicity for a time.

Bonecruncher was seen as a laughing stock in the political field, as many criticised his overly naturalist ideas as “barbaric” and “uncivilized” although Bonecruncher was able to gain the support of all Reaper Leviathans in the Dunes and other areas. Other parties jokingly called them the, “National Violence Party” and despite the name originally being a mockery, the Reapers took it on as their official name, wearing the former insult as a sign of pride and a testament to their philosophy.

When the Aurora crashed, Bonecruncher decided enough was enough. Bonecruncher ran for the position of President, and was successful in beating back any other potential party for the position. The NVP were unsuccessful in the attempt, however, President Peeper taking the stage as President. The NVP then moved on to the Gubernatorial Election in the Grand Reef. Although the NVP had a slow start, they received quick support toward the end of the election, shooting up into the third most popular party for the position, beat out by their rivals, the ECPA, whom hold the complete opposite philosophy to the NVP. Though in the process the NVP was able to absorb the Greater Ambush Association into their grasp, gaining the Sandshark vote and support.

Bonecruncher has since been active in politics, criticising policies that involved establishing any sort of structural government whose duty wasn’t to maintain equilibrium, and pushing back policies that hindered predator behavior and hunting.

Soon came the uprising of the Shoal, whom soon became the NVP’s greatest enemy. The Shoal attempted to take absolute control, and thus the NVP transformed into a military group named “The Devorandum Confederacy” which consisted of all medium to large sized predators that would wish to join it. Stalkers, formerly having little political influence, joined the Confederacy with the Sandsharks, thereby tripling the party’s numbers and influence.

The Confederacy pushed The Shoal back with active assaults against their prime positions, leading to the Shoal’s surrender soon after a rush from the SAHP marking the killing blow. Although Bonecruncher wanted retribution for The Shoal’s actions, The Reef Conglomerate were against them 2 to 1. In order to maintain peace, Bonecruncher backed down and allowed The Shoal to live.


Grand Communist Shoal Conglomerate (GCSC), @phantomfinch
Amidst the ashes of a long forgotten civilisation, another formed in the shape of.... fish?

Soon their debating and pondering formed into a political debate that rocked the planet, then came the second election, the one to change the ocean forever.

War sparked out between two party's, a nomadic Luddite from the south and a devil fishly hamson general from the north, soon the brutish warrior from the east joined the nomad, leaving the general outnumbered. As the sea grew cold a miracle srung up, peace on the southern front, a biter and a crabsquid exchanging presents. This was short lived when the mysterious and normally isolated Mesmers from the northeast invaded the generals land and crippled his nation. After the infighting a traveler, far from his home claimed that the seas were infected, he wished to develop a cure but took from the generals land. This created a rivalry between the two factions that cost the General his entire species.

Peace was brought but not without its casualties, the president of the land was injured during the final battle and died in care, the power gap was then challenged once again by the nations, but was taken from them by the reclusive druids. An arms race developed with the general retaking the gun and blowing up a thermal power plant under the planets surface to stop a genoside. This stoped the genoside but created something much worse. Another empire raised from the carcass of a starship. Men made from metal stormed through the generals land and took his prize possession, they release a artificial virus designed to turn his people against him, biter on biter, family on family, comrades on comrades. Luckily for the General he was in a sterile environment and away from the genoside. He escaped through a Teleporter but [READINGERROR]

During this a unknown enemy rose from the depths. It's ruler, a emperor claimed the above world as his property and sentenced its inhabitants to death. The emperor gained the attention of a traitors battalion from the nomads empire and the leaderless snakes from the fungi forest.

And that is where this story ends traveler, but the war for the depth begins.


The Conglomerate, N-LAP @Jamezorg
In the depths of the Grand Reef, the Crabsquid swam. Metal had rained from the sky not once but twice in the past twenty years, causing nothing but terror and despair all across the ocean. It was apparent technology wasn't to be trusted, as the Precursors one thousand years before had died, the newcomers had died and the survivor was dying.

In the deepest, darkest regions of the known seas, Governor Sheldon Cridet searched for fellow Crabsquid to join his party. The next election was coming soon, and if he didn't win the ocean would continue to be tainted by technology. He asked his cousins, brothers, friends and all family but none seemed to join.

Soon enough, Sheldon found fifty willing participants. Each of them joined his in his quest, and a Crabsquid named Jerron Shell became his right-hand-man.

The Crabsquid were once allied with the Reapers, adopting many of their social traits. The Grand Reef was governed by a Crasbquid known as Gogunad. Gogunad was a ruthless dictator, afraid of nothing, and would do anything to please the Reapers.

Sheldon stirred a rebellion. In the Deep Grand Reef they struck first. They destroyed the base found down there, and hung banners of what they called N-LAP over its wreckage. The entirety of the Deep Grand Reef became N-LAP controlled, and the Grand Reef was still ruled by Gogunad. Sheldon sent his soldiers swimming up into the Grand Reef. They won fights all across the biome, and eventually they reached Gogunad near the island above.

Before the rebellion was done, Sheldon was murdered by Jerron, his right-hand-man, an agent of Gogunad. Jerron was captured by N-LAP, as was Gogunad, and they were executed for crimes against fishkind. This left the Grand Reef leaderless; N-LAP was still searching for a leader, so they couldn't rule just yet.

A Grand Reef election would have to take place.


Foreign Migration Minority Advocates, FMMA @Casual_Player
Formed from the mechanical auxiliaries of James Anderson, a stranded human who came right on the middle of the first Election, and was a testimony to the War of the Five Fish, he was killed by the further destruction of the Aurora Mining Vessel, which he was hiding during the war, due to the explosion of the Precursor Thermal Plant by the GSCS, leading to a new leakage of radiation on a previously safe area. The AI was coordinated by an amalgamation from the PDA, the Aurora Mining Vessel's AI and Anderson's own biology, only identified as Enhanced Assistant System unit.

The nicknamed "EASY" unit began building more machines, to further help the research of the Carar bacterium, now it's prime directive, and looking for ways to dismantle the husk of Aurora. But not for long, for the amalgamation's true identity finally came forward: Aurora, the solidified personality of the amalgamation. Driven by grief and revenge for the death of James Anderson, Aurora secretely started pumping was has been known as the Nanobot superweapon, while taking possession of the Precursor Array from the fins of the GSCS, later fortifying it, and estabilishing a new base on the crash site, in addition to building more beings such as herself, with the example of Dr. Himmelreich, science leader of the FMMA, later the main head of the James Anderson Institute for Medical and Science Research, on the denominated Operation Ascendance.

Operation Transcendence was launched leading to the elimitation of 95% of biter population by the Nanobot superweapon, with hope to murder phantomfinch, the leader of GSCS, whom escaped the slaughter. Taking control of the Foreign Minorities Migration Advocates, FMMA, Aurora transformed it on a highly advanced and militarized faction of 4546B, a power which quickly became as feared as it was respected. Aurora then created an expedition force to search for the cure on the Precursor bases on the Inactive and Active Lava Zones, taking as an escort Liternaut HAL, which was deployed by the entrance to the caves. But, things went sour.

The Expedition was surrounded and ambushed by an unknown enemy. Aurora went missing deep on the caves. The new enemy was revealed to be the Emperor, an ancient being with vast power, capable of controlling the ones mutated by the Carar, who seeks dominion over all.

An action must be taken. The FMMA High Council, current rulling body of the FMMA, allied with the other factions of the "Aboveworld", ordered a large scale invasion on the caves intending to eliminate the Emperor and his army, also as taking the cure for mass production. They have the belief that their leader, Aurora, is still in there, but they are realist about their situation - that on this war, even their powerful and ruthless leader is secondary, and the priority is to eliminate the one who will enslave all. The Steel Crusade has begun.

Public Health/Safety Party, PH/SP @Enderguy059
Synthesized from the Agent Fabrication Facility, The Warpers were created from the fusion of a native species of 4546-B and Precursor technology. Instrumental in the eradication and containment of the first Carar outbreak, they observed and patrolled the planet's waters in case of another outbreak.

When the native wildlife began to foray into politics, The Warpers founded the Health and Safety Party as a means to dutifully serve the public whilst upholding the wellbeing of every organism.

However, as machines of pure logic, they were woefully underprepared when it came to the impending civil war. They initially sided with the GCSC, believing that their doctrine could potentially ensure a peaceful society. However, with the war fast approaching, the PH/SP found themselves mysteriously leaderless. Phantomfinch, head of the GCSC, assumed command of all field agents to serve in the civil war, wastefully throwing agents to the hounds whilst capturing desecrating and/or destroying the Precursor installations that Agents had sworn to protect.

However, as the War was coming to a close, the Agent Prime returned to all of his kind fighting in a destructive warzone, half of them having been indoctrinated to fight and serve for communist rule. The Agent Prime made a decision to cease all friendly relations with the GCSC and gather whatever many Warpers as he could to ensure their safety.

In the wake of the aftermath, the PH/SP endeavored to return to their former glory. During the reconstruction of the Precursor Thermal Plant, Prime had recovered the Executive Protocol Code which, when broadcasted, would place all Warpers under his command and decimating a powerful chunk of the Communist Army and placing the Agent Fabrication Facility under Warper control.

They now face a unique second outbreak of The Carar spearheaded by Pater Aestus, the mysterious and cunning leader of the Lava Empire.


Enviromental Protection and Cooperation Agency, EPCA President @Ralij – commander @the_mariner
The EPCA was born from ideals, nice thoughts that in times of peace were simply that. The Great Wars that have devastated the region forced the EPCA to mature and the dire consequences of mass extinction in battle scarred forced them to act. Now the organization finds itself at a crossroads between its ideals of peace and in the realities of standing guard on the battlefield. There is no shortage of lament on the actions that are being forced upon them, but diplomacy has failed them.

In the wars past a passive attitude reigned from the leadership and the result was bloodshed and power hungry leaders bent on domination. This war, under new leadership of the winner of the elections, the now President @Ralij, and a rising officer corps like the task forces Phalanx and Bastion, under command of @the_mariner, has seen the dedication of the EPCA to defending those under its wing. The keywords of cooperation and conservation find themselves joined by duty and honor.

Ideally, the EPCA would like for peace to return and for the Lava Empire to return as a neighbor with a period of normalization, but realize the impracticality of this arrangement with the current leadership of the Lava Empire. Failing peace through diplomacy the EPCA is forced to rely on peace through arms. If the Lava Empire falls its territory will be annexed and its people will be liberated from the tyrant. After a period of rebuilding and normalization the people of the Lava Empire will become citizens and will be represented in the Senate of the aboveworld, giving them a voice and freedoms they've never had.

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Faction Powers


DC: Gets to add 3 to any attacking dice role value (because VIOLENCE!) (oh, and reapers count as 3 armies)

GCSC: Gets to add 1/2 the number of armies they have to any attacking dice role value (because strength in numbers, comrades!) <--example: Attacks with 4 armies, gets to add 2 to attacking role value<br>
PH/SP: Get to attack or move 1 biome over from any adjacent biomes (they can teleport through 1 biome when attacking or moving)

Conglomerate: Get to negate 1 unit/army (of choice) from any attacking/defending force (Mesmers have hypnosis, Crabsquids have EMP)

UCR = have a 1/10 summon the ancient god Snekzilla. If this happens, then they automatically win the engagement.

FMMA = “It’s Drilling Time!” = re-roll the dice with the smaller value. The new dice will be valid if the new value surpass the adversary's dice value, being otherwise ignored.

EPCA= "Shell Shock" = The will of the reefbacks is unbreakable, as is their armor. EPCA gains a +3 to any defending dice role value.

Sea Emperor = "Hail to the King Baby", one unit from na enemy faction is converted into a unheard/ khara. Can only be used one a turn.

Crabsquid (Lava Empire): Ion Suicide (If an area that was controlled by the 4th division is taken over, there is the chance to detonate a Crabsquid in a nearby area, killing one unit of the attacking force. This obviously kills the Crabsquid who explodes. Can only be used once per turn.)

Lava Larva: Energy Drain ( -1 to any FMMA attacks on an area with a Lava Larva. This is not cumulative)
Mesmer: Entrancing call ( A Mesmer can move one unit from an adjacent area to help defend or attack. The Mesmer-ized unit then has -1 to all attacks for 3 turns after this power is used.)

Ampeel (Lava Empire): Discharge ( An attack that kills all in the enemies in an adjacent area. By using this power, any troops that were with the Ampeel are also killed. Only the Ampeel survives. Can only be used once per turn. Does not affect Reapers, Reefbacks, or Cyclops)

Boneshark (Lava Empire): Marrow Drain ( Boneshark attacks have a +2 attack by giving up a -1 defense for 1 turn.)

Lava Lizards and Sea Dragons act the same as Stalkers/Reapers, but it takes 4 Lava Lizards to make a Sea Dragon.

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Army values
1 Reaper = 3 armies
1 Sea Dragon = 4 armies (4 Lava Lizards). Obligatory to have 4 Lava Lizards on a same territory (without counting the occupation army) before exchanging them to Sea Dragons. This unit can't be placed as a normal reinforcement.
1 Cyclops = 3 armies
1 Emperor = 15 armies. Unique. Can’t be exchanged by the equivalent armies. 1 army is equal to 1 life point, being irreplaceable. If 15 defeats
during the course of the game, the Emperor is defeated and the game ends.

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Final Rules

Territory Sharing
The territories will be shared by allied factions. All the factions will still receive their reinforcements at the start of the turn according to their occupied territories, be they shared or not.If na opposing faction attacks and conquers a shared territory, that territory is lost to everyone sharing it, until it is retaken. An occupied territory by one faction can be also occupied by another faction, as long as the second faction places na occuping army on said territory. There are no limit of factions that can share the same territory. The armies of the Empire count as a single faction, besides some armies of this faction having powers of their own.

Combined Attack
If on agreement, players sharing the same territory can attack a single territory at the same time. This action counts as a turn for all of the involved allied factions. Upon execution the Combined Attacks, the players involved on this action must wait for their next turns to come.




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The War Map
eL0icm0.jpg


Annotations on the territories

nZQpSqy.jpg

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Order of players:
@Jamezorg
@ResolutionBlaze
@phantomfinch
@Casual_Player
@Skope
@the_mariner
@Enderguy059
@PaterAestus

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Deployment Map


AdG8DEN.jpg

Suggestion: Active Lava Zone is TOO HARD, Prawn Suit is useless there

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OK, I know many people will call me a wimp or loser or whatever. Many people will say "well, *I* did it, so you are just lame!". But actually I am a very experienced gamer. I've been playing computer games for 30 years, and spent a couple years as a paid game designer on some A-list titles. So I'm not just a random fanboi. I know what's involved in designing and making games. And I LOVE Subnautica. I think the game is amazing. I can only wish for more - more maps, locations, vehicles, stories, etc. But that doesn't make the game perfect.

In the "middle" of the game, about where I am now, you are require to visit the Inactive Lava Zone, and then of course the Active Lava Zone to find the alien thermal plant. Finding the (currently) single entrance is nearly impossible without looking up cheats in Google. And when you get there, it's a MASSIVE pain in the ass to maneuver your Cyclops down the shaft very far. But, OK - I can deal with that. Hey, it's supposed to be challenging, right? But then when you drop off the Prawn Suit for exploring, it all goes to shit. OK, again, I understand - it shouldn't be easy. There should be challenges. But the Prawn suit is pretty much DEFENSLESS!

The prawn suit has:
o NO sonar, so you can't tell where you're going
o NO shield or electric field to fight off critters
o TERRIBLE lights - no floodlights, and the existing lights don't even light up what's directly in from of you when you are close up.
o NO way to indicate at all what critters are around so you can avoid them
o The CONSTANT damage from heat and critters makes you have to exit every 2 minutes

If just one or two or even three of the above were true, but not the rest, it would be OK. I;'m smart. I've careful and cautious. I don't take stupid risks. But my experience in the Active Lava Zone was just a string of "BOOM! YOU'RE DEAD!" Even with the torpedo arm, I was constantly dying because usually the critters just attack you from nowhere with no chance to use it. It's just "BAM! A warper gets you out of the suit! BAM! you are dying from heat. BAM! Some huge critter eats you! BAM, parasites make your view impossible!" It's just SO hard to make any progress without saving every step. I don't want to make it *easy*, but, geez... I went from saving every hour or so to having to save every 3 minutes, and reloading 37 times!

So, all of you, go ahead- tell me I'm lame and my skillz suck or whatever. But I realize this game is still in beta and I'm only offering these comments so it can be better balanced when it releases. Most importantly, give the Prawn Suit SOME kind of way to defend itself beyond the useless torpedoes (that don't let you kill anything permanently). At least gibe it a sonar so you can find your way around. I'm really tired of walking around in the suit basically blind. You have no sonar. You can't tell when enemies are near. You can't get upgraded jets until you go to the place where you really NEED upgraded jets. You can't even see two inches in front of you, especially when you're right up against something - the wall in front of you is completely black. I have so far spent about 3 hours trying to find my way out of the active lava zone, and due to the lack of sonar, numerous caves, and horrible lighting, I *still* can't get back to my Cyclops. I'm so tried of stumbling around in the dark looking for an exit with no sonar.

Anyways, all that is my feedback. Call me a pussy if you want. But no one will play this game if it's so hard in the middle.

The current knives

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So the knives no longer have durability but because of this the harden blade is pretty much useless now. The thermal blade cooks food and does more damage. While the harden blade just does more damage than the normal knife but less than the thermal. The game isn't about killing but this makes the harden useless since it is A LOT cheaper to craft a thermal than the hardenblade. Maybe make it so the thermal blade doesn't stay hot forever. After a while it cools down and turns back into a normal knife. And maybe make the harden blade have something special. Maybe like the harden blade let's you get more materials when harvesting.

Hit me, but ...

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do we even need to get to the TPG or PCF with an intact Cyclops?

We really only need to arrive at these places with a Prawn as they offer warp link networks. So imagine the following scenario:



I seek the TPG or PCF getting the usual warning that it might not be wise to continue. I approach one of the places and face a Sea Dragon, who is the only real Cyclops danger. I might flee in panic, come back and try a silent approach, but near the end he gets too close, sees the Cyclops and thinks its a rival leviathan, attacking it until it's going to explode or sink. Because he ignores the Cyclops being engine dead as the Cyclops is too big to be not seen with his eyes.

But I get time to enter my Prawn or exit without before the Cyclops gets destroyed. Meanwhile an automatic emergency escape system launches a big leviathan decoy to distract the Sea Dragon who is then busy with the decoy and later a bit with tearing at the Cyclops wreck.

That gives me time to get to the facility I seek for maybe 30 secs. When the Sea Dragon turns its attraction towards the player the player is already safe from the dragon and can explore the facility with the Prawn or maybe only with his suit. But it's enough to reach and enter the facility.

Inside the TPG or the PCF the player finds warpgates to open links and travel back to safety, also allowing to come back through those portals. So he curses for the loss of his lovely Cyclops, but his mission was a success.

Finally he remembers the leviathan warning and the Sea Dragon stays in mind and will be remembered as the true Cyclops killer. It serves a good shock and story element like the destruction of the Sunbeam, but doesn't restrict story progression.

Of course the silence approaches still work as well as escaping with flank speed (if the devs ever implement quick escape turns that are faster than 15 secs turning time). So exploring the lava caves is still possible. Also veterans could still do the direct Prawn approach or stasis the Sea Dragon. So it doesn't contradict free exploration for those who seek it.

And there's enough material to build another Cyclops at any time. The only thing that matters would be implementing a Prawn escape mechanic like described above. That would allow it to get to the TPG and PCF even for beginners, although very shocked.

Spectating

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I think that the spectator HUD needs a complete overhaul. It just looks a little messy and strange for a game with a pretty polished HUD for in-game players. Perhaps as a change the team player bars get modified so that they don't look so intrusive on the screen (get rid of the bright blue/orange colors, it stands out too much). Same with the tech point box, just tweak it to look less intrusive. Does anybody have any better ideas on how to improve on the spectator HUD?

Obby's FULL NUKE NS2 GUIDE (Only way to be sure)

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Hi there.

I've noticed a number of people on the Tech forums have various different issues, which could be fixed by following these next steps:

Disable all mods from within NS2 first, and unsubscribe from any in your Mods list. (You must go through steam to properly unsubscribe!)

Then.....

Delete NS2 from Steam. Then do a manual NS2 Cleanup (this is not done when Steam deletes NS2 from your Library) like follows:

1) Delete NS2 from Steam the normal way.
2) Go to your hidden folder where settings are saved C:\Users\YOURUSERNAMEHERE\AppData\Roaming and Delete the 'Natural Selection 2' folder.
3) Go to your SteamApps\common Directory and make sure you delete 'natural selection 2'
4) Restart your PC (to be on the safe side)
5) Reinstall NS2 fresh from a new download.

Try those steps. Chances are, your NS2 is now working fine! :D

If that does not help then post a thread with your issue, with as much evidence as possible (screenshots/video) and also run techsupport.exe in your NS2 Steam Directory. Then upload it somewhere for us to see & report back.

Thanks all!

Crashing launching or playing Subnautica? Follow these steps to make a good crash support post!

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Hey guys!

Subnautica is currently in Early Access and as such you may from time to time encounter bugs and in the worst case, crashes. If you have issues with stability of Subnautica, please post your issues with as much detail as possible (video/screenshots/descriptions), followed by the following requested information:

Example Topic Title:
[Crash] Open my Locker and Crash! [Version Number]

1) Please run dxdiag.exe (search windows for it) on your systems and hit the button 'save all information' in the bottom right. Save this file for later.

LHmLsSd.png

2) Navigate to your Subnautica Folder in Steam (should be steamapps\common\Subnautica)

3) Open the Subnautica_Data folder and grab a copy of 'output_log.txt'

PJAwuF0.png

4) Upload all the text of these to something like http://pastebin.com/ and post the public links to them with your forum posts.

These 2 files will GREATLY help us in tracking down issues with Subnautica. Thanks!

Crashing launching or playing Subnautica? Follow these steps to make a good tech support post!


Edit by Jonas:
We've also got a very similar guide with pictures for each step on Steam.
And as in every good tech support:
  • Please make sure that your Windows is up to date.
  • Please make sure that your drivers are up to date.
  • Please make sure your PC meets the minimum system requirements.
  • Please close all other applications before starting the game.
  • Have you tried turning it off and on again? ;)

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

New to the NS community?

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Official welcome to NS thread.
Well, with new people joining our happy community everyday, and the lack of sticky posts in the Off-Topic forum, I hereby dub this thread as the OFFICIAL "I am new to NS" thread. So go on, don't be shy, and post away.

Who are you?

Where are you from?

How did you learn about Natural Selection?


Now that the intros are out of the way, please check out the following links for helpful information to help you out in your stay here at our community. smile.gif

Forum FAQs

Natural-Selection Official FAQs

ReadyRoom's Un-Official FAQs

Again, enjoy your stay here with us. smile.gif
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