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A Wreck wrecked me and crashed my game multiple times.

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Here's my story:

I was playing Subnautica for around 8 hours. I was exploring near my base when, suddenly, a wreck appeared ten feet in front of my face. My FPS dropped to 10, and I thought to myself, "This wreck isn't working as intended".

CAMERA WORLD POS: -654.9, -107.8, -49.0
BUILD TIME: 1/25/2017
BUILT 30906 MINUTES AGO

I proceed to explore around and inside the wreck, finding barely any fragments and scannable objects. I came across a PDA, and when I clicked on it, i heard the epic music and got the data log. However, a PDA was still on the ground. Being semi-impulsive, I clicked on the second PDA, only to find that there was a third and fourth one underneath it. Warning lights were flashing from within the walls of my cranium, and I thought, "There's multiple objects of the same shape and in the same location on top of one another. That's why this wreck is lagging my 4-month old computer". (GeForce GTX 960, 16GB RAM, i7 4790 CPU @ 3.6GHz, etc.)

I found a floodlight within, and I proceeded to absolve it of its battery. As you've already guessed, this single floodlight contained multiple batteries. This bug is similar to the laser-cutter doors that are spawned on top of one another in other wrecks. They were most enjoyable to open...

While I was exploring in an around this wreck, my game stuttered, froze for 10 seconds, and crashed to my desktop. Even as I proceed to leave this wreck in my Seamoth, The game stutters and crashes.

I know about the fix that involves deleting folders and resetting the terrain and objects: I used it in my previous save file. However, using it replaced copies of objects on top of existing objects, thereby worsening the problem to a small degree. Also, players shouldn't be forced to delete game files: That's logically insane and risky.

To the Devs: Why are you spawning multiple objects on top of each other? Merely one of each object in each location will satisfy my hunger for exploration and accumulation. Objects within objects shouldn't exist, just as subatomic particles shouldn't intertwine within each other and cause explosions. ^_^

Thanks for making a beautiful and detailed game. I'm too excited for the Precursor stuff to be finalized, and for a way to save the Sunbeam. I haven't listened to their "trigger" message in order to place their existences in stasis and wait for you, the Devs, to give me a chance to save them. To be honest, the Sunbeam shouldn't be introduced before the precursor stuff is, but I don't really mind. Good luck, and keep it up! If you need a proofreader or AutoCAD specialist, let me know. I'd love to help. I have a portfolio and resume if you wanna get down to business, as Mulan did when she climbed that totem pole. =D

UPDATE: (-668.6, -128.7, 783.9) - This wreck also had four doors to open and four sealed doors to cut open. My FPS is around 20 here, and I'm constantly saving in order to avoid losing tons of progress. I haven't crashed yet, but this bug needs to be reported wherever it's happening. Lower-end PCs could crash more often at these locations.

UPDATE 2: (-1208, -332, -390) - This wreck seems to have no items to scan or collect. I've traversed through its inner passageways and air ducts, and I haven't come across any door that can be opened or cut. Is this a new bug? I vaguely remember finding this wreck in my last playthrough and collecting the modification station fragments. May I receive some clarification regarding this?

UPDATE 3: (-652, -125, 769) - This wreck is invisible, but half of its contents are floating in the sea, No walls or other barriers are stopping me from swimming and scanning its contents. However, It has nothing to scan (No Power Cell Charger fragments, yet it has plant pots and chairs). This is absurd: This wreck used to work in my last playthrough, but after the Coffee and Castles update, it and many other wrecks are broken. Since no other wrecks have the Power Cell Charger fragments, i'll have to cheat them in. QQ-Cachoo!

[Mod] New in-game posters

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There are posters for the Aurora and PRAWN suit but why no love for the mighty Cyclops and faithful Seamoth?@!@!1 :p

Since I can't add but only replace the existing posters, the kitty had to go. Also, since we have 2 posters of the prawn suit - deleting one frees up another slot. This way we have the 2 slots needed to add the seamoth and cyclops posters. This completes the set.


Lower res previews:

w3zkm5ca61es.jpg fbhv7hkntod5.jpg


There's also matching in-game icons:

dkfou6l7kwxe.jpg


In-game group shot:
u8fdc79kgfxh.jpg


About Using This Mod:
Subnautica is a Unity game which uses .assets files that contain the game's resources. Most of the modable goodies are in a file named resources.assets. You need a program such as DerPopo's Unity Assets Bundle Extractor (UABE) to modify assets in this file.

You can read more about UABE on github and the 7DaystoDie forum.

Users have the choice to use the UABE app and manually import the textures themselves or use the installer I provided to automate the process. The installer was created by UABE so that users do not have to download and install the UABE application. This makes distributing mods convenient and quick to install.

One Important Note:
As with modding in general, you will need to re-apply your mods whenever the game updates. This is fine if you play the default stable build which gets an update every month or so. However, for experimental users the game is updated multiple times daily which makes modding less practical. In this case it would be wise to use the automated method (like I do).

DOWNLOAD
Full install instructions provided in the readme file (make sure you read it).

Download HERE

End of round rating/stats

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I am currious of the end of round ratings for the various maps (including custom maps).

Are the stats available anywhere? What are you doing with those stats? What have they meant to you/shown you?

Better way to find fragments? (survivors that managed to build bases before meeting their demise)

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Just thought it might be interesting to happen upon different bases with PDAs etc instead of just Lifepods. It would also make the Seamoth & Cyclops bits scattered about make even more sense as that's what the other survivors might be using. I dunno, just an idea. This would also make it a lot easier to have the correct models for things like the Power Transmitter (have it already set up and you just scan it, instead of having something as small as a Stalker tooth to find on the sea floor, or an unmodeled safe box).

Riding Reef-backs and General Glitches

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So I have about 36 hours on Subnautica and I love it. But during these hours some pretty interesting things have happened.







For example when the reefback got beached


48j61c0loen9.jpg

xymsvf3gt5ym.jpg







And then I decided to ride him...


si2eks5s76q0.jpg

tod8jbj0eliq.jpg








Also, a Sea Dragon Levithan spawned inside the Lava Castle.


awpjomxf3j3o.jpg

uvko0m0lsgf8.jpg





He looks kinda depressed. Unfortunately, I couldn't free him ;(







On the way back to my base I got myself a pet floating stone with the propulsion cannon.


bh8j1hh71ifi.jpg

ujr5hipskddv.jpg





You guys have any kinda glitch happen to you?

Game won't startup properly

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Whenever I start subnautica up it is opened in a tiny window with the option to either close or minimize the program before crashing

Log:
Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
Vendor: NVIDIA
VRAM: 2017 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.176 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
Initializing input.

Input initialized.

desktop: 1680x1050 59Hz; virtual: 3120x1050 at -1440,0
Initialized touch support.

UnloadTime: 2.450276 ms
FMOD Studio: Creating runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game settings

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks: Initialised and ready for use.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Process name: Subnautica

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

changeset 43604, QualityLevel = 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OK Running Win64

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Application version: 43604

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SystemInfo:
deviceModel = HP Compaq dx2400 Microtower PC (Hewlett-Packard)
deviceName = USER1-PC
deviceType = Desktop
deviceUniqueIdentifier = 23cb783bb989c1711262154477da982f3f056c25
graphicsDeviceID = 4992
graphicsDeviceName = NVIDIA GeForce GTX 750 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
graphicsMemorySize = 2017
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 2500
processorType = Intel(R) Xeon(R) CPU E5430 @ 2.66GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 8192


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks: Received stats and achievements from Steam

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
Thread -> id: 2094 -> priority: 1
FMOD Studio: Destroying runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Constant crashes

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Ok so i have been getting nonstop crashes, on new games, on old, no matter what i do.

I read that a temp fix is deleting the CellsCache and CompiledOctreesCache in the save game folder, has not helped. Another temp fix was to use the console to make all your items and vehicles ect. (nocost cheat), that has not helped either.

I barely get 7 minutes of gameplay before i crash, i have changed the settings to the absolute minimum with no change, does anyone else have this issue? is there any notes on this from the devs?

any help would be greatly appreciated :)

Edit : these are my specs

Windows 7 Service Pack 1 (6.1.7601) 64bit, RAM: 16366, GPU: AMD Radeon HD 6700 Series (1011MB), CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 logical processors)

Crash Bug on kelp area with Nvidia Card (got the error/logs)

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Hello to all

This one is nasty I found it with several problems/crash´s and got the logs, the area and the save.
You can replicate it.

The area is = 9-18-15 or 10-18-14
The error is = Access Violation (0xc0000005)
Fix by = deleting cache information
Reproduction = use save and get out of the base, them swim to 9-18-14 or 15, ear a strange sound them crash after a couple of sec.

http://www.custume-server.com/up/uploads/SavedGames.7z (save game with the error)
http://www.custume-server.com/up/uploads/2017-02-17_220432.7z (crash log)

Specs:

Board = Intel Extreme DZ87KLT-75K
CPU = i5 - 4690K
GPU = GigaByte Nvidia GTX 1060 G6


Thank you and best regards

BSOD shortly after starting

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I posted this on the Steam forums but got little to no help. So posting it here in hopes I get better replies.

Copy/paste of the OP from the thread:

I just downloaded this game this morning and was going to play it for a bit before I made a call to a friend. Was running fine for a bit and then after saving, restarting, playing a bit and then pausing to talk to my dad, I noticed my screen flickered and it gave me a BSOD.

Here is my PC set up:

Motherboard: Asus M5A99X Evo R2.0 Motherboard
Processor: AMD FX-8350 Processor 8-Core, 4.0 GHz
Memory (part number): CML8GX3M2A1600C9B
Graphics Card #1: Sapphire Radeon R7 250 1GB GDDR5 PCI-E
Sound Card: Realtek ALC892 (built in)
Monitor: Dell E176FPf 17" LCD Monitor
Storage #1: WD Black 1 TB Desktop Hard Drive (WD1003FZEX)
CPU Cooler: Cooler Master Hyper 212 EVO Universal CPU Cooler
Case: NZXT G921RB Mid Tower Black/Blue Computer Case
Power Supply: Corsair Professional Series HX750W 750W PSU
Keyboard: Logitech Wireless Desktop MK320 (920-002836)
Mouse: See Keyboard
Headset/Speakers: Logitech Z313
OS: Windows 7 64 bit SP1


I think the video card is the problem honestly. I am going to be getting a Radeon Nitro + sometime soon. The drivers are not up to date either. The graphics was default at 1024 x 768 with quality on minimum and water on medium? settings I think. All I know is the water looked very blocky. So essentially everything was still default I believe.

https://www.newegg.com/Product/Product.aspx?Item=N82E16814202223&ignorebbr=1

This one to be exact.

Will also be upgrading the RAM from 8GB to 16GB as well. If you got any suggestions on what may have caused this and how to fix it, please tell me. I literally just started the game, hardly had any time in it at all and don't really wish to touch it until I know what may be causing it.

Other info:

I saw the post talking about dxdiag and the output_log files. So here they are:

DXDiag: http://pastebin.com/kBjR3d63
Output_log:http://pastebin.com/GnnT4wu3

I did run WhoCrashed and it was atikmdag.sys. I'm still posting to see what may be other issues here. If it's just the video card, the above Radeon is the one I am going to hopefully be getting next and will resolve all my issues.

"Flagship Eclipse" : Subnautica Story

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INFORMATION:
1: I know, I know, @Bugzapper already did and is doing Subnautica stories of his own, and yes I did get the idea to share mine here from him doing it, but I'm not copying the idea, I'm just using it to create my own completely separate story. Also Bugzapper might know that I already tried doing one of these but I was getting bored writing it myself, so I stopped really early on. I'm doing it again, though, and better this time!

2: This is going to be written from the points of view of different characters, like ASOIAF but first person. I'll start every post with the perspective that post will be from so there's no confusion :)

3: I go on about it a lot, but I write a lot for a hobby. I'm writing a fantasy right now, but nobody's going to see that in an age. So I thought I'd post a different story here for you all to see. What I'm trying to say is the point of this thread is to share my writing and get feedback so that I can improve. So go nuts ;)

SAMPSON LARK

Where we flew was dangerous. Our small ship had scraped across the stars for two whole months to arrive here, and it was all too likely that we would be shot down before we made planetfall. 4546B had not been visited in thirty years. A mining vessel named Aurora was to build a phase gate in the system, using this planet as a checkpoint for incoming resources. She was shot down in high atmosphere of the planet. There was only one survivor of that wreck, and don't go asking me how he made it back home.

Alterra has given this ship, Eclipse, something to counteract the laser beam that shot down the last three ships to enter orbit. We have been given a Plasma Shield to protect against the blast. We didn't travel two months just to get blown to smithereens in high orbit. Even if we did I'd survive, just like he did back then.

Eclipse was a bulldog-class trading vessel, given the task to make permanent settlement on the planet until larger ships could arrive. I was sat at the controls of the beautiful craft. I was in command. If Penna wanted to turn the ship even an inch Galactic-West, she would have to consult me first, or if Zenn wanted to make the jump to warp-speed I would be the one who made the final call, or if Malla wanted to activate the Plasma Shield he would have to ask me about it.

Finally in the distance we saw the white glowing light of a nearby star. At the first sight of it cheers erupted in the bridge of the ship where I, Zenn, Malla and Penna controlled the ship. Tary performed maintenance, which wasn't so glamorous, and Otta was just an engineer. Malla was the first to see the approaching sun. He pointed it out to us all, and in response came a flood of laughter and delight. Zenn rushed downstairs to tell Tary and Otta where we were. I don't know why she would just abandon this view like she did, and for the silliest of reasons, but all that mattered was that she was there when 4546B came into view, as were Tary and Otta. We stood at the front window of the ship for minutes, and we could have stayed for hours. Reluctantly I ordered everyone back to their stations and, not so reluctantly, Tary and Otta back downstairs.

"Zenn, slow the ship down; we'll be in orbit in five minutes, I don't want to go crashing into that water there." In front of my seat were panels crammed with buttons, switches and levers. I flicked and pressed many, as everyone did.

"Ship slowing, Captain." Zenn informed as he slowly raised a dark, glistening lever. A hum that had droned for hours around them suddenly began to quieten, and drop in pitch. The blue planet grew enormous out the front of the ship. Clouds swirled over the ocean, small islands were dotted over its surface. It was so intricate I swear I could identify individual waves that rippled across the planet. Suddenly on my monitor a red warning began flashing. It kept flashing, straining my eyes, telling me that an unidentified energy pulse was heading directly towards us.

"Malla! Shield, now!" I turned in my seat to point to her, and the window was covered in a sheet of rippling blue. With a thunderous roar it turned vibrant yellow, with the mix of green and blue. Sparks began flying about the room. Was the shield working at all? The warning still flickered and there was no way to know for sure. Then the bridge turned dark, and the hum fell silent. The beam had ceased, as had our shield, and we fell faster than a diving falcon towards the planet's deep blue oceans.

"What happened?!" Malla roared. "I thought you said that thing would hold!" I did, didn't I? I wasn't certain, but I was sure Alterra would not forsake us.

"The beam must have bypassed the shield somehow, it shut off all of our power." I checked a damage feed of Eclipse. "We have no power, but the ship is not damaged. Now quickly; brace for impact!" I held onto the arms of my seat, as did everyone else. The thought of Tary and Otta rattling around below eased my mind, for all I knew these were the last seconds of my life. The ship hit the water, and it fell no longer.

Cyclop

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i cant build cyclop, i have found all the pieces so it says that i got hull, engine and bridge and when i popup the vehicle constructer it is avaible and show what i need too build it, i got all the items but when i press build nothing happens and the pad says i got 1/3 of cyclop. i cant more pieces it will be turned in to iron, so what am i supposed to do now?

Fish Efficiency: A Guide to Choosing What to Put in Aquariums (Now with egg-laying creatures!)

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DOWNLOAD LINK WORKS NOW ;)

Now, if you've gathered as much quartz as I have, you're always looking for ways to get rid of it and have to go find some more. So why not spend it on the most essential of all items: fish tanks!
These invaluable containers let you hold lots of fish to look at. And you can eat them too!

But I couldn't be satisfied with just any fish. No, I wanted the best fish! The kind that would restore the most hunger! The kind that would give the most energy in a Bioreactor! (Not that I would do such a thing, of course. It's just important to have the information.) The kind that would be the easiest to catch two of!

And so, I created a spreadsheet for determining which fish is best based on a variety of stats, including:
  • Food
  • H₂O
  • Energy (Not that I would chop up adorable little fish for use in a Bioreactor, of course)
  • Catchability
  • Rarity
  • Biome
  • And, finally, quotes from the game on the taste and nutritional value of the fish.

But that's not all! The Fish-Efficiency chart also includes the stats on a full selection of food or resource-producing plants, both above and below water, as well as an all new chart on other egg-laying creatures!
So what are you waiting for? Download today!

2c2x0HZ.png?1

Reefback bullying a newbie

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Hello o/

I started my first (blind) playthrough of Subnautica two days ago, after a few hours of tentative exploring i discovered the Reefbacks on my way over to a distress signal. One of them followed me back to my pod, which i thought was hilarious.. I rode around on his back as he wallowed in the shallows... Then he began barging into my pod and knocking it everywhere. I'd often come back to my mobile storage containers scattered hundreds of metres apart and my pod even further away.

I was forced to delete this save as i couldn't even get into my pod due to him carrying it around. Which is sad as it was my first world. Now i am on to my second save, and have just progressed to discovering the Reefbacks again... and one has made his way over to my pod and begun bumping it again.

My question is~ Is this a cruel feature? Bug? Is there a console command to just delete this mob? I don't want to have to delete my second world.. :(

How to save the Rock Puncher!

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So with the arrival of the PRAWN update there have been massive resource nodes introduced aswell. What if Rocky punched these to find food? (I know this has been said before) This would be a GREAT way to rescue Rocky from not being added! Please Devs, KEEP ROCKY THE ROCK PUNCHER!! I beg you!

The Lava War Thread

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Subnautica World War II

It has been some time since the War of the Five Fish. Some parties lost Power, and some others grew with it. One indisputable fact is that now, the only thing that exists are not parties, but heavily militarized factions, willing to fight with everything they have on defense of their interests.

New players also arrived. From the depths of the Aurora vessel, came the creatures that dominated the Foreign Migration Minority Advocates, turning it into a ruthless powerhouse that answers to none but itself. And more powerful beings also arised.
During the normal internal relations of the factions of 4546B, be they harmonious or agressive, they unleashed something far dangerous than anyone could conceive.

PaterAestus, the long forgotten Emperor, has made his appearance public again, enforcing na agenda of complete dominination over the whole world. He already started enforcing his will, not only using the creatures from the deep, of the Inactive Lava Zone, but also disgusting mutants who evolved from the Carar bacterium, beings only known by the name of Kharaa. Only two choices are available with him: obey or die.
This new war is not about territories, neither politics or resources. This new War, waged between the Aboveworld Alliance against the Underworld Lava Empire, is for something much simpler, but far more complex and infinitely more valuable: the right to exist.

If the Aboveworld Alliance loses, then everything they built until now shall be forfeit, for there will be no other harmony besides the obedience to Pater.

This is a war for survival. This is the war that is the 4546B World War II, and their terrifying battles and clashing forces shall be recorded under one name:

The Lava War

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Factions backstories:


The Devorandum Confederacy, @ResolutionBlaze
The National Violence Party was formed soon after the crash of the Dasagi, though under a different name, originally known as the Oceanic Congregation of Predators. The OCP was founded by one only called “Bonecruncher”, a Reaper Leviathan formerly a part of a tribe found in The Dropoff.

Bonecruncher founded the OCP as a response to regulation on predator behavior in the Reef with previous administrations and the lack of efforts to remove human technology from the sea. Sandsharks were being banished from the Grassy Plateaus to the Dunes, and prey population was exploding. Bonecruncher was able to push back these policies based on the predator vote, but otherwise garnished no publicity for a time.

Bonecruncher was seen as a laughing stock in the political field, as many criticised his overly naturalist ideas as “barbaric” and “uncivilized” although Bonecruncher was able to gain the support of all Reaper Leviathans in the Dunes and other areas. Other parties jokingly called them the, “National Violence Party” and despite the name originally being a mockery, the Reapers took it on as their official name, wearing the former insult as a sign of pride and a testament to their philosophy.

When the Aurora crashed, Bonecruncher decided enough was enough. Bonecruncher ran for the position of President, and was successful in beating back any other potential party for the position. The NVP were unsuccessful in the attempt, however, President Peeper taking the stage as President. The NVP then moved on to the Gubernatorial Election in the Grand Reef. Although the NVP had a slow start, they received quick support toward the end of the election, shooting up into the third most popular party for the position, beat out by their rivals, the ECPA, whom hold the complete opposite philosophy to the NVP. Though in the process the NVP was able to absorb the Greater Ambush Association into their grasp, gaining the Sandshark vote and support.

Bonecruncher has since been active in politics, criticising policies that involved establishing any sort of structural government whose duty wasn’t to maintain equilibrium, and pushing back policies that hindered predator behavior and hunting.

Soon came the uprising of the Shoal, whom soon became the NVP’s greatest enemy. The Shoal attempted to take absolute control, and thus the NVP transformed into a military group named “The Devorandum Confederacy” which consisted of all medium to large sized predators that would wish to join it. Stalkers, formerly having little political influence, joined the Confederacy with the Sandsharks, thereby tripling the party’s numbers and influence.

The Confederacy pushed The Shoal back with active assaults against their prime positions, leading to the Shoal’s surrender soon after a rush from the SAHP marking the killing blow. Although Bonecruncher wanted retribution for The Shoal’s actions, The Reef Conglomerate were against them 2 to 1. In order to maintain peace, Bonecruncher backed down and allowed The Shoal to live.


Grand Communist Shoal Conglomerate (GCSC), @phantomfinch
Amidst the ashes of a long forgotten civilisation, another formed in the shape of.... fish?

Soon their debating and pondering formed into a political debate that rocked the planet, then came the second election, the one to change the ocean forever.

War sparked out between two party's, a nomadic Luddite from the south and a devil fishly hamson general from the north, soon the brutish warrior from the east joined the nomad, leaving the general outnumbered. As the sea grew cold a miracle srung up, peace on the southern front, a biter and a crabsquid exchanging presents. This was short lived when the mysterious and normally isolated Mesmers from the northeast invaded the generals land and crippled his nation. After the infighting a traveler, far from his home claimed that the seas were infected, he wished to develop a cure but took from the generals land. This created a rivalry between the two factions that cost the General his entire species.

Peace was brought but not without its casualties, the president of the land was injured during the final battle and died in care, the power gap was then challenged once again by the nations, but was taken from them by the reclusive druids. An arms race developed with the general retaking the gun and blowing up a thermal power plant under the planets surface to stop a genoside. This stoped the genoside but created something much worse. Another empire raised from the carcass of a starship. Men made from metal stormed through the generals land and took his prize possession, they release a artificial virus designed to turn his people against him, biter on biter, family on family, comrades on comrades. Luckily for the General he was in a sterile environment and away from the genoside. He escaped through a Teleporter but [READINGERROR]

During this a unknown enemy rose from the depths. It's ruler, a emperor claimed the above world as his property and sentenced its inhabitants to death. The emperor gained the attention of a traitors battalion from the nomads empire and the leaderless snakes from the fungi forest.

And that is where this story ends traveler, but the war for the depth begins.


The Conglomerate, N-LAP @Jamezorg
In the depths of the Grand Reef, the Crabsquid swam. Metal had rained from the sky not once but twice in the past twenty years, causing nothing but terror and despair all across the ocean. It was apparent technology wasn't to be trusted, as the Precursors one thousand years before had died, the newcomers had died and the survivor was dying.

In the deepest, darkest regions of the known seas, Governor Sheldon Cridet searched for fellow Crabsquid to join his party. The next election was coming soon, and if he didn't win the ocean would continue to be tainted by technology. He asked his cousins, brothers, friends and all family but none seemed to join.

Soon enough, Sheldon found fifty willing participants. Each of them joined his in his quest, and a Crabsquid named Jerron Shell became his right-hand-man.

The Crabsquid were once allied with the Reapers, adopting many of their social traits. The Grand Reef was governed by a Crasbquid known as Gogunad. Gogunad was a ruthless dictator, afraid of nothing, and would do anything to please the Reapers.

Sheldon stirred a rebellion. In the Deep Grand Reef they struck first. They destroyed the base found down there, and hung banners of what they called N-LAP over its wreckage. The entirety of the Deep Grand Reef became N-LAP controlled, and the Grand Reef was still ruled by Gogunad. Sheldon sent his soldiers swimming up into the Grand Reef. They won fights all across the biome, and eventually they reached Gogunad near the island above.

Before the rebellion was done, Sheldon was murdered by Jerron, his right-hand-man, an agent of Gogunad. Jerron was captured by N-LAP, as was Gogunad, and they were executed for crimes against fishkind. This left the Grand Reef leaderless; N-LAP was still searching for a leader, so they couldn't rule just yet.

A Grand Reef election would have to take place.


Foreign Migration Minority Advocates, FMMA @Casual_Player
Formed from the mechanical auxiliaries of James Anderson, a stranded human who came right on the middle of the first Election, and was a testimony to the War of the Five Fish, he was killed by the further destruction of the Aurora Mining Vessel, which he was hiding during the war, due to the explosion of the Precursor Thermal Plant by the GSCS, leading to a new leakage of radiation on a previously safe area. The AI was coordinated by an amalgamation from the PDA, the Aurora Mining Vessel's AI and Anderson's own biology, only identified as Enhanced Assistant System unit.

The nicknamed "EASY" unit began building more machines, to further help the research of the Carar bacterium, now it's prime directive, and looking for ways to dismantle the husk of Aurora. But not for long, for the amalgamation's true identity finally came forward: Aurora, the solidified personality of the amalgamation. Driven by grief and revenge for the death of James Anderson, Aurora secretely started pumping was has been known as the Nanobot superweapon, while taking possession of the Precursor Array from the fins of the GSCS, later fortifying it, and estabilishing a new base on the crash site, in addition to building more beings such as herself, with the example of Dr. Himmelreich, science leader of the FMMA, later the main head of the James Anderson Institute for Medical and Science Research, on the denominated Operation Ascendance.

Operation Transcendence was launched leading to the elimitation of 95% of biter population by the Nanobot superweapon, with hope to murder phantomfinch, the leader of GSCS, whom escaped the slaughter. Taking control of the Foreign Minorities Migration Advocates, FMMA, Aurora transformed it on a highly advanced and militarized faction of 4546B, a power which quickly became as feared as it was respected. Aurora then created an expedition force to search for the cure on the Precursor bases on the Inactive and Active Lava Zones, taking as an escort Liternaut HAL, which was deployed by the entrance to the caves. But, things went sour.

The Expedition was surrounded and ambushed by an unknown enemy. Aurora went missing deep on the caves. The new enemy was revealed to be the Emperor, an ancient being with vast power, capable of controlling the ones mutated by the Carar, who seeks dominion over all.

An action must be taken. The FMMA High Council, current rulling body of the FMMA, allied with the other factions of the "Aboveworld", ordered a large scale invasion on the caves intending to eliminate the Emperor and his army, also as taking the cure for mass production. They have the belief that their leader, Aurora, is still in there, but they are realist about their situation - that on this war, even their powerful and ruthless leader is secondary, and the priority is to eliminate the one who will enslave all. The Steel Crusade has begun.

Public Health/Safety Party, PH/SP @Enderguy059
Synthesized from the Agent Fabrication Facility, The Warpers were created from the fusion of a native species of 4546-B and Precursor technology. Instrumental in the eradication and containment of the first Carar outbreak, they observed and patrolled the planet's waters in case of another outbreak.

When the native wildlife began to foray into politics, The Warpers founded the Health and Safety Party as a means to dutifully serve the public whilst upholding the wellbeing of every organism.

However, as machines of pure logic, they were woefully underprepared when it came to the impending civil war. They initially sided with the GCSC, believing that their doctrine could potentially ensure a peaceful society. However, with the war fast approaching, the PH/SP found themselves mysteriously leaderless. Phantomfinch, head of the GCSC, assumed command of all field agents to serve in the civil war, wastefully throwing agents to the hounds whilst capturing desecrating and/or destroying the Precursor installations that Agents had sworn to protect.

However, as the War was coming to a close, the Agent Prime returned to all of his kind fighting in a destructive warzone, half of them having been indoctrinated to fight and serve for communist rule. The Agent Prime made a decision to cease all friendly relations with the GCSC and gather whatever many Warpers as he could to ensure their safety.

In the wake of the aftermath, the PH/SP endeavored to return to their former glory. During the reconstruction of the Precursor Thermal Plant, Prime had recovered the Executive Protocol Code which, when broadcasted, would place all Warpers under his command and decimating a powerful chunk of the Communist Army and placing the Agent Fabrication Facility under Warper control.

They now face a unique second outbreak of The Carar spearheaded by Pater Aestus, the mysterious and cunning leader of the Lava Empire.


Enviromental Protection and Cooperation Agency, EPCA President @Ralij – commander @the_mariner
The EPCA was born from ideals, nice thoughts that in times of peace were simply that. The Great Wars that have devastated the region forced the EPCA to mature and the dire consequences of mass extinction in battle scarred forced them to act. Now the organization finds itself at a crossroads between its ideals of peace and in the realities of standing guard on the battlefield. There is no shortage of lament on the actions that are being forced upon them, but diplomacy has failed them.

In the wars past a passive attitude reigned from the leadership and the result was bloodshed and power hungry leaders bent on domination. This war, under new leadership of the winner of the elections, the now President @Ralij, and a rising officer corps like the task forces Phalanx and Bastion, under command of @the_mariner, has seen the dedication of the EPCA to defending those under its wing. The keywords of cooperation and conservation find themselves joined by duty and honor.

Ideally, the EPCA would like for peace to return and for the Lava Empire to return as a neighbor with a period of normalization, but realize the impracticality of this arrangement with the current leadership of the Lava Empire. Failing peace through diplomacy the EPCA is forced to rely on peace through arms. If the Lava Empire falls its territory will be annexed and its people will be liberated from the tyrant. After a period of rebuilding and normalization the people of the Lava Empire will become citizens and will be represented in the Senate of the aboveworld, giving them a voice and freedoms they've never had.

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Faction Powers


DC: Gets to add 3 to any attacking dice role value (because VIOLENCE!) (oh, and reapers count as 3 armies)

GCSC: Gets to add 1/2 the number of armies they have to any attacking dice role value (because strength in numbers, comrades!) <--example: Attacks with 4 armies, gets to add 2 to attacking role value<br>
PH/SP: Get to attack or move 1 biome over from any adjacent biomes (they can teleport through 1 biome when attacking or moving)

Conglomerate: Get to negate 1 unit/army (of choice) from any attacking/defending force (Mesmers have hypnosis, Crabsquids have EMP)

UCR = have a 1/10 summon the ancient god Snekzilla. If this happens, then they automatically win the engagement.

FMMA = “It’s Drilling Time!” = re-roll the dice with the smaller value. The new dice will be valid if the new value surpass the adversary's dice value, being otherwise ignored.

EPCA= "Shell Shock" = The will of the reefbacks is unbreakable, as is their armor. EPCA gains a +3 to any defending dice role value.

Sea Emperor = "Hail to the King Baby", one unit from na enemy faction is converted into a unheard/ khara. Can only be used one a turn.

Crabsquid (Lava Empire): Ion Suicide (If an area that was controlled by the 4th division is taken over, there is the chance to detonate a Crabsquid in a nearby area, killing one unit of the attacking force. This obviously kills the Crabsquid who explodes. Can only be used once per turn.)

Lava Larva: Energy Drain ( -1 to any FMMA attacks on an area with a Lava Larva. This is not cumulative)
Mesmer: Entrancing call ( A Mesmer can move one unit from an adjacent area to help defend or attack. The Mesmer-ized unit then has -1 to all attacks for 3 turns after this power is used.)

Ampeel (Lava Empire): Discharge ( An attack that kills all in the enemies in an adjacent area. By using this power, any troops that were with the Ampeel are also killed. Only the Ampeel survives. Can only be used once per turn. Does not affect Reapers, Reefbacks, or Cyclops)

Boneshark (Lava Empire): Marrow Drain ( Boneshark attacks have a +2 attack by giving up a -1 defense for 1 turn.)

Lava Lizards and Sea Dragons act the same as Stalkers/Reapers, but it takes 4 Lava Lizards to make a Sea Dragon.

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Army values
1 Reaper = 3 armies
1 Sea Dragon = 4 armies (4 Lava Lizards). Obligatory to have 4 Lava Lizards on a same territory (without counting the occupation army) before exchanging them to Sea Dragons. This unit can't be placed as a normal reinforcement.
1 Cyclops = 3 armies
1 Emperor = 15 armies. Unique. Can’t be exchanged by the equivalent armies. 1 army is equal to 1 life point, being irreplaceable. If 15 defeats
during the course of the game, the Emperor is defeated and the game ends.

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Final Rules

Territory Sharing
The territories will be shared by allied factions. All the factions will still receive their reinforcements at the start of the turn according to their occupied territories, be they shared or not.If na opposing faction attacks and conquers a shared territory, that territory is lost to everyone sharing it, until it is retaken. An occupied territory by one faction can be also occupied by another faction, as long as the second faction places na occuping army on said territory. There are no limit of factions that can share the same territory. The armies of the Empire count as a single faction, besides some armies of this faction having powers of their own.

Combined Attack
If on agreement, players sharing the same territory can attack a single territory at the same time. This action counts as a turn for all of the involved allied factions. Upon execution the Combined Attacks, the players involved on this action must wait for their next turns to come.




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The War Map
eL0icm0.jpg


Annotations on the territories

nZQpSqy.jpg

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Order of players:
@Jamezorg
@ResolutionBlaze
@phantomfinch
@Casual_Player
@Skope
@the_mariner
@Enderguy059
@PaterAestus

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Deployment Map


AdG8DEN.jpg

Sunbeam and plot progression

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Ive played through the new stuff with the sunbeam recently and have some thoughts about the events placement in the time line. I feel like it happens a bit too soon? Playing through while rushing, I managed to get a seamoth before it came but I hadn't been to the aurora yet, or gotten to most of the lifepods, or even made it to the floater island and it just made me feel so much more rushed and confused. Because I had so many plot things telling me to do stuff between the auroras drive core needing repair, the message telling me to go to the rendezvous point on floater island, and the Sunbeam messages slowing building on me. I under stand having it happen sooner so you don;t fund the structure on the other island before the message tells you to go there but it kind of ruins the feel of the game for me. I've always liked the laid back, do it as you do it feel of subnautica and everything happening so fast kind of got in the way of that.

It also got in the way of the guided exploration we had with the other messages, since, the life pod messages guided us around and then guide us out to floater island with the aurora this ever present option that we are not actively prompted to go to. I feel the Sunbeam plot should be triggered by actually going to the floater island so that once youve done that and got your next bread crumb to go deeper, then you are guided to the second island. By then most people will have wrapped up all the life pods, and probably gone to the aurora after checking out life pod 4. I just personally feel like it would fit better there. What does every one else think?

Disable Story option

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First off, let me say that I do like having the story elements in the game. However, there's also times when I'd rather just ignore all of it.

Right now, only Creative mode offers this feature. I'd like to see it as perhaps a checkbox when starting a new Save File, so you could play a Freedom, Survival, or Hardcore game without...:

-The Aurora exploding (You can get the Seamoth and Prawn fragments in other wrecks, not sure about some of the Posters. You'd only be missing out on some aesthetic figurines AFAIK)
-The Sunbeam event chain
-The virus on you / fauna
-Being able to craft the rocket and 'end' the game

It'd still allow for:
-Picking up the lifepod signals
-Access to the precursor bases


Basically, the game would play like it did back when there was little story active in the game, but without the need to play on Creative Mode.


What are your thoughts?

No More TERRAFORMER & DIGGING?!

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Why? I know that this was being thought about, but why? This makes the game much more immersive from my point of view. Allows you to do much more things. :'( Please add it back.

Dunes bottomless pit?

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While exploring the Dunes with my Cyclops the other day, looking for silver bulk resources and trying to keep the bloody leviathans from mating with my sub (or whatever they were doing to it), I came across a very sharp drop in the landscape about 1.2km due west from Lifepod 5. Naturally, started a descent in the Cyclops to see what was down there.

It turned out this terrain feature was more of a conical depression that made navigating the Cyclops deeper tricky, but I eventually got to 1475m and found the floor. Or not, as it turned out; the pit kept going deeper, but 1) wide-beam wasn't going to fit in the hole, and 2) even if he did, he'd fold. So, my thalassophobia screaming "NO!" at the top of its lungs, I got out and dropped a few flares down the hole.

They vanished into the deep. I'm not going down there by my own self, that's for sure. So far as I can tell, it's a bottomless pit.

What did I find? Is this the Dunes sinkhole I've heard about? A new, unnamed terrain feature? A secret ending where if I swim all the way down I pop out in a swimming pool in Secaucus, NJ, and no longer need rescue?

If anyone knows, I'd really appreciate being let in on it because I gotta tell you...it scares me, frankly.

Defending the Devs on Multiplayer

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I might be getting in to some controversial territory here but I've seen so much hate toward the developers of Subnautica about this issue that I thought I should help clarify some things so that maybe some people who were confused or frustrated might understand.

Why Multiplayer isn't being added.

I'm going to start with getting something off my chest: Yes, as with most other people on the Subnautica community, I was sad and maybe a bit frustrated when the final say on Subnautica multiplayer was announced stating that it would NOT be added in. Personally, I believe that Multiplayer increases a game's replay-ability and encourages those with siblings or close friends to purchase the game and can increase the enjoyment level as well.

HOWEVER,

After doing research and reading the dev posts that address the issue of multiplayer, I have come to realize some key facts that maybe some of you have not understood or known.

1. - Whether it looks like it on the outside or not, Subnautica IS, to some extent, a 'horror' game, but instead of blood, guts, ghosts, and demons, Subnautica preys on a humans natural fear of the ocean. Sure, you might not necessarily be afraid of the ocean itself (Thalassophobia), but every human has a natural fear of the unknown (Xenophobia) which the ocean causes due to its depth, size, and darkness. When you jump into an alien ocean and you look down and you cant see but maybe 5 yards below you and you have no idea how deep it goes and then you start to wonder what sort of creatures lurk just out of sight in the dark blue depths, any person would be afraid and that's the genius behind Subnautica. If you play a horror game with the lights on and a good friend sitting right next to you talking to you and helping you play, you might get startled a few times, but the full impact of the game would never be fully realized for as long as you are comforted by your friend. In the same way, if Subnautica had multiplayer, a Reaper leviathan wouldn't have the same effect if you're swimming right next to some one. Being completely alone, entirely isolated in an ocean filled with dangerous creatures at every turn is why the game is scary, and with multiplayer, a good portion of that effect would be lost. Not to mention the fact that multiplayer would probably cause some severe balancing issues.

2. - Most games that have multiplayer, started developing the multiplayer aspect of the game early on. With Subnautica, the devs held off on it because they wanted to flesh out the story and game mechanics first before they considered it. Multiplayer had always been in the back of their minds, but they wanted to satisfy the single-player experience first which if fully understandable. However, by the time multiplayer was starting to be fully considered, the devs realized that sadly, they had come too far in the game to add multiplayer. They had developed the game to a point where adding it would take years. You need to understand what goes into adding multiplayer to a game. How do players start in the world? How do we persist information about their progress? How do we deliver updates to players? How do we service thousands of users? How do we address the lag issue? How do we balance the game for more than one player? etc. These are just a few of the many questions that have to be answered before a team can EVEN BEGIN multiplayer development. Multiplayer isn't just difficult in terms of development either, it drastically increases cost too. Buying and maintaining servers and making sure every player sees exactly what the other sees, hiring a team to work on developing multiplayer, and hiring a team for just plain server maintenance. Steam as a platform helps with a few of these issues, but the game server code is a whole other book itself. A typical rule of thumb I read on one of the articles I did research on says that any multiplayer component typically doubles the development time of a game. Basically what I'm saying and what I've gathered from other sources is that multiplayer takes time, effort, and money and the Subnautica dev team is already pouring their hearts into the development of singleplayer. No, they aren't lazy or whatever else you want to label them, they just understand better than gamers that there is A WHOLE HECK OF A LOT that goes on behind the scenes to create things like multiplayer.

So yes, there are reasons, very VALID reasons why Subnautica won't be getting multiplayer. It might be disappointing but the reasons behind the decision makes sense. Subnautica is, and will continue to be, a great, unique, and enjoyable game with its story, visuals, and mechanics. There are plenty of singleplayer games out there that are successful, popular, and fun to play. Don't let one decision ruin this game for you.

So commend the devs for all the hard work they're doing on single-player Subnautica and enjoy the game for what it is!

I hope I was helpful in clarifying the story behind the Multiplayer dispute. I'm sure there are plenty of other reasons I may not have covered that the devs have for not implementing multiplayer, but these are just the ones I have read about and that seem the most obvious to me.

Please leave CONSTRUCTIVE comments. I don't want this post to become a giant argument and get closed. This is simply here for clarification.

Thank-you for your time,
-ThunderShock
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