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Question about large resource deposits

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Hey there,
are the large deposits also bind to the bioms like the node?
Will I find large silver deposits only where I may find silver?

Bugs/observations encountered so far

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I have latest build, got on steam in the end of Dec.
Survivial mode
Base/structures:
I haven't found terraformer yet so basically I build base on a "raw cliff".
-plants/bubbles coming from the bottom/schools of fish (uncapturable ones) are drawn through structures of base
https://fotki.yandex.ru/next/users/i66u/album/311697/view/1426537
-base's equipment could be seen from the bridge of cyclops at ANY distance
-unfinished structures disappear after save/load (lost some precious resources to that)
-power transmitters work principles are unclear: sometimes they have to be in direct optical vision of each other sometimes they work through obstacles (for example you can build a chain over the stone then remove middle link and viola)
-solar panel works at 200m. And in the shadow of cyclops. By means of evil magic it seems :smile:
-foundations could be built in midwater and will have no columns to reach the bottom still increasing hull integrity
-moonpool sometimes built with one or two support pillars resting on water
-I can build foundation under moonpool completely blocking the dock, however if I have seamoth docked before foundation was built it will swim through
-base attached air pumps aren't drawn.
-base attached air pump can be built on pure foundation with power connected. Where it gets air?
-bioreactor sometimes doesn't activate regardless of intake and lack of power on base. Had to rebuild it with different angle or in different room.
-how can I damage the base? It seems like it made not from titanium but pure unobtanium. I built 8 glass tubes with observatory at end with overall hull integrity around 10 (I love those foundations) and tried to ram it with cyclops - not even a scratch.
-I can construct hatch at 45 degrees walls in multipurpose room but can't attach I-shape in the same place. Unfair.

Cyclops:
-get the seamoth close enough to cyclops for it opens the dock but do not dock. Get into cyclops. You can see the bottom from the opened hatch without consequences.
-sometimes, when I enter cyclops and try to open wall lockers the inventory is drawn behind the walls of submarine making it invisible. However it is accessible and I can manage it by pointing on empty space and reading descriptions. To fix it I have to dock/undock in seamoth.

Gameplay
-on floating isle with observatories I can run down from the peak without any harm.
-several times I've encountered wrecks drawn multiple times in exact same place. I had to repair door opening mechanism triple times, open the same door 3 times, cut trough doors three times and it has tripled loot in it.
-twice I've seen the wreck completely disappear leaving all of it's stuff floating in water or slowly descending on bottom.
-first time played had EP6 and EP17 not spawned. After first cache clear they appeared where they should be.

Frame Drop

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My game used to run nearly 60 fps (I've heard that is max) but now it runs at 30 or below... I really don't like it now it's barely playable now because of the lag. Please if there is ANY way to fix it tell me. I've also sent feedback (Didn't discover the email tab till around last Saturday) so that might... "help". Thank you if you reply. :)
Note: I don't know Actual fps but I guessed

VR Cyclops / Seamoth docking bug

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I'm playing the Oculus version. When I get into the Seamoth from the Cyclops, the Seamoth teleports to where it was when it last docked with the Cyclops, rather than where the Cyclops is now. The Cyclops won't be very useful with this bug!

Fish Efficiency: A Guide to Choosing What to Put in Aquariums (Now with egg-laying creatures!)

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DOWNLOAD LINK WORKS NOW ;)

Now, if you've gathered as much quartz as I have, you're always looking for ways to get rid of it and have to go find some more. So why not spend it on the most essential of all items: fish tanks!
These invaluable containers let you hold lots of fish to look at. And you can eat them too!

But I couldn't be satisfied with just any fish. No, I wanted the best fish! The kind that would restore the most hunger! The kind that would give the most energy in a Bioreactor! (Not that I would do such a thing, of course. It's just important to have the information.) The kind that would be the easiest to catch two of!

And so, I created a spreadsheet for determining which fish is best based on a variety of stats, including:
  • Food
  • H₂O
  • Energy (Not that I would chop up adorable little fish for use in a Bioreactor, of course)
  • Catchability
  • Rarity
  • Biome
  • And, finally, quotes from the game on the taste and nutritional value of the fish.

But that's not all! The Fish-Efficiency chart also includes the stats on a full selection of food or resource-producing plants, both above and below water, as well as an all new chart on other egg-laying creatures!
So what are you waiting for? Download today!

2c2x0HZ.png?1

Make the floodlight and/or the light stick more useful

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Basically, give them the ability to be connected via power transmiters once placed on the ground... if you could replace the battery slot with a power transmitter module, it could serve as a power transmitter as well (think utility posts).
Its insanely time consuming to swim/walk around changing its batteries, and even if you do, you would need to do that by day, meaning the battery is already wasted once the night comes.

That way, you could not only connect thermal plants to your base, but lighten the way between them. I think that it wouldn't be insaly difficult to code, worst case scenario you could trick the game by adding an invisible power transmitter to the floodlight and/or the light stick once the module is placed.

The Lava War Thread

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Subnautica World War II

It has been some time since the War of the Five Fish. Some parties lost Power, and some others grew with it. One indisputable fact is that now, the only thing that exists are not parties, but heavily militarized factions, willing to fight with everything they have on defense of their interests.

New players also arrived. From the depths of the Aurora vessel, came the creatures that dominated the Foreign Migration Minority Advocates, turning it into a ruthless powerhouse that answers to none but itself. And more powerful beings also arised.
During the normal internal relations of the factions of 4546B, be they harmonious or agressive, they unleashed something far dangerous than anyone could conceive.

PaterAestus, the long forgotten Emperor, has made his appearance public again, enforcing na agenda of complete dominination over the whole world. He already started enforcing his will, not only using the creatures from the deep, of the Inactive Lava Zone, but also disgusting mutants who evolved from the Carar bacterium, beings only known by the name of Kharaa. Only two choices are available with him: obey or die.
This new war is not about territories, neither politics or resources. This new War, waged between the Aboveworld Alliance against the Underworld Lava Empire, is for something much simpler, but far more complex and infinitely more valuable: the right to exist.

If the Aboveworld Alliance loses, then everything they built until now shall be forfeit, for there will be no other harmony besides the obedience to Pater.

This is a war for survival. This is the war that is the 4546B World War II, and their terrifying battles and clashing forces shall be recorded under one name:

The Lava War

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Factions backstories:


The Devorandum Confederacy, @ResolutionBlaze
The National Violence Party was formed soon after the crash of the Dasagi, though under a different name, originally known as the Oceanic Congregation of Predators. The OCP was founded by one only called “Bonecruncher”, a Reaper Leviathan formerly a part of a tribe found in The Dropoff.

Bonecruncher founded the OCP as a response to regulation on predator behavior in the Reef with previous administrations and the lack of efforts to remove human technology from the sea. Sandsharks were being banished from the Grassy Plateaus to the Dunes, and prey population was exploding. Bonecruncher was able to push back these policies based on the predator vote, but otherwise garnished no publicity for a time.

Bonecruncher was seen as a laughing stock in the political field, as many criticised his overly naturalist ideas as “barbaric” and “uncivilized” although Bonecruncher was able to gain the support of all Reaper Leviathans in the Dunes and other areas. Other parties jokingly called them the, “National Violence Party” and despite the name originally being a mockery, the Reapers took it on as their official name, wearing the former insult as a sign of pride and a testament to their philosophy.

When the Aurora crashed, Bonecruncher decided enough was enough. Bonecruncher ran for the position of President, and was successful in beating back any other potential party for the position. The NVP were unsuccessful in the attempt, however, President Peeper taking the stage as President. The NVP then moved on to the Gubernatorial Election in the Grand Reef. Although the NVP had a slow start, they received quick support toward the end of the election, shooting up into the third most popular party for the position, beat out by their rivals, the ECPA, whom hold the complete opposite philosophy to the NVP. Though in the process the NVP was able to absorb the Greater Ambush Association into their grasp, gaining the Sandshark vote and support.

Bonecruncher has since been active in politics, criticising policies that involved establishing any sort of structural government whose duty wasn’t to maintain equilibrium, and pushing back policies that hindered predator behavior and hunting.

Soon came the uprising of the Shoal, whom soon became the NVP’s greatest enemy. The Shoal attempted to take absolute control, and thus the NVP transformed into a military group named “The Devorandum Confederacy” which consisted of all medium to large sized predators that would wish to join it. Stalkers, formerly having little political influence, joined the Confederacy with the Sandsharks, thereby tripling the party’s numbers and influence.

The Confederacy pushed The Shoal back with active assaults against their prime positions, leading to the Shoal’s surrender soon after a rush from the SAHP marking the killing blow. Although Bonecruncher wanted retribution for The Shoal’s actions, The Reef Conglomerate were against them 2 to 1. In order to maintain peace, Bonecruncher backed down and allowed The Shoal to live.


Grand Communist Shoal Conglomerate (GCSC), @phantomfinch
Amidst the ashes of a long forgotten civilisation, another formed in the shape of.... fish?

Soon their debating and pondering formed into a political debate that rocked the planet, then came the second election, the one to change the ocean forever.

War sparked out between two party's, a nomadic Luddite from the south and a devil fishly hamson general from the north, soon the brutish warrior from the east joined the nomad, leaving the general outnumbered. As the sea grew cold a miracle srung up, peace on the southern front, a biter and a crabsquid exchanging presents. This was short lived when the mysterious and normally isolated Mesmers from the northeast invaded the generals land and crippled his nation. After the infighting a traveler, far from his home claimed that the seas were infected, he wished to develop a cure but took from the generals land. This created a rivalry between the two factions that cost the General his entire species.

Peace was brought but not without its casualties, the president of the land was injured during the final battle and died in care, the power gap was then challenged once again by the nations, but was taken from them by the reclusive druids. An arms race developed with the general retaking the gun and blowing up a thermal power plant under the planets surface to stop a genoside. This stoped the genoside but created something much worse. Another empire raised from the carcass of a starship. Men made from metal stormed through the generals land and took his prize possession, they release a artificial virus designed to turn his people against him, biter on biter, family on family, comrades on comrades. Luckily for the General he was in a sterile environment and away from the genoside. He escaped through a Teleporter but [READINGERROR]

During this a unknown enemy rose from the depths. It's ruler, a emperor claimed the above world as his property and sentenced its inhabitants to death. The emperor gained the attention of a traitors battalion from the nomads empire and the leaderless snakes from the fungi forest.

And that is where this story ends traveler, but the war for the depth begins.


The Conglomerate, N-LAP @Jamezorg
In the depths of the Grand Reef, the Crabsquid swam. Metal had rained from the sky not once but twice in the past twenty years, causing nothing but terror and despair all across the ocean. It was apparent technology wasn't to be trusted, as the Precursors one thousand years before had died, the newcomers had died and the survivor was dying.

In the deepest, darkest regions of the known seas, Governor Sheldon Cridet searched for fellow Crabsquid to join his party. The next election was coming soon, and if he didn't win the ocean would continue to be tainted by technology. He asked his cousins, brothers, friends and all family but none seemed to join.

Soon enough, Sheldon found fifty willing participants. Each of them joined his in his quest, and a Crabsquid named Jerron Shell became his right-hand-man.

The Crabsquid were once allied with the Reapers, adopting many of their social traits. The Grand Reef was governed by a Crasbquid known as Gogunad. Gogunad was a ruthless dictator, afraid of nothing, and would do anything to please the Reapers.

Sheldon stirred a rebellion. In the Deep Grand Reef they struck first. They destroyed the base found down there, and hung banners of what they called N-LAP over its wreckage. The entirety of the Deep Grand Reef became N-LAP controlled, and the Grand Reef was still ruled by Gogunad. Sheldon sent his soldiers swimming up into the Grand Reef. They won fights all across the biome, and eventually they reached Gogunad near the island above.

Before the rebellion was done, Sheldon was murdered by Jerron, his right-hand-man, an agent of Gogunad. Jerron was captured by N-LAP, as was Gogunad, and they were executed for crimes against fishkind. This left the Grand Reef leaderless; N-LAP was still searching for a leader, so they couldn't rule just yet.

A Grand Reef election would have to take place.


Foreign Migration Minority Advocates, FMMA @Casual_Player
Formed from the mechanical auxiliaries of James Anderson, a stranded human who came right on the middle of the first Election, and was a testimony to the War of the Five Fish, he was killed by the further destruction of the Aurora Mining Vessel, which he was hiding during the war, due to the explosion of the Precursor Thermal Plant by the GSCS, leading to a new leakage of radiation on a previously safe area. The AI was coordinated by an amalgamation from the PDA, the Aurora Mining Vessel's AI and Anderson's own biology, only identified as Enhanced Assistant System unit.

The nicknamed "EASY" unit began building more machines, to further help the research of the Carar bacterium, now it's prime directive, and looking for ways to dismantle the husk of Aurora. But not for long, for the amalgamation's true identity finally came forward: Aurora, the solidified personality of the amalgamation. Driven by grief and revenge for the death of James Anderson, Aurora secretely started pumping was has been known as the Nanobot superweapon, while taking possession of the Precursor Array from the fins of the GSCS, later fortifying it, and estabilishing a new base on the crash site, in addition to building more beings such as herself, with the example of Dr. Himmelreich, science leader of the FMMA, later the main head of the James Anderson Institute for Medical and Science Research, on the denominated Operation Ascendance.

Operation Transcendence was launched leading to the elimitation of 95% of biter population by the Nanobot superweapon, with hope to murder phantomfinch, the leader of GSCS, whom escaped the slaughter. Taking control of the Foreign Minorities Migration Advocates, FMMA, Aurora transformed it on a highly advanced and militarized faction of 4546B, a power which quickly became as feared as it was respected. Aurora then created an expedition force to search for the cure on the Precursor bases on the Inactive and Active Lava Zones, taking as an escort Liternaut HAL, which was deployed by the entrance to the caves. But, things went sour.

The Expedition was surrounded and ambushed by an unknown enemy. Aurora went missing deep on the caves. The new enemy was revealed to be the Emperor, an ancient being with vast power, capable of controlling the ones mutated by the Carar, who seeks dominion over all.

An action must be taken. The FMMA High Council, current rulling body of the FMMA, allied with the other factions of the "Aboveworld", ordered a large scale invasion on the caves intending to eliminate the Emperor and his army, also as taking the cure for mass production. They have the belief that their leader, Aurora, is still in there, but they are realist about their situation - that on this war, even their powerful and ruthless leader is secondary, and the priority is to eliminate the one who will enslave all. The Steel Crusade has begun.

Public Health/Safety Party, PH/SP @Enderguy059
Synthesized from the Agent Fabrication Facility, The Warpers were created from the fusion of a native species of 4546-B and Precursor technology. Instrumental in the eradication and containment of the first Carar outbreak, they observed and patrolled the planet's waters in case of another outbreak.

When the native wildlife began to foray into politics, The Warpers founded the Health and Safety Party as a means to dutifully serve the public whilst upholding the wellbeing of every organism.

However, as machines of pure logic, they were woefully underprepared when it came to the impending civil war. They initially sided with the GCSC, believing that their doctrine could potentially ensure a peaceful society. However, with the war fast approaching, the PH/SP found themselves mysteriously leaderless. Phantomfinch, head of the GCSC, assumed command of all field agents to serve in the civil war, wastefully throwing agents to the hounds whilst capturing desecrating and/or destroying the Precursor installations that Agents had sworn to protect.

However, as the War was coming to a close, the Agent Prime returned to all of his kind fighting in a destructive warzone, half of them having been indoctrinated to fight and serve for communist rule. The Agent Prime made a decision to cease all friendly relations with the GCSC and gather whatever many Warpers as he could to ensure their safety.

In the wake of the aftermath, the PH/SP endeavored to return to their former glory. During the reconstruction of the Precursor Thermal Plant, Prime had recovered the Executive Protocol Code which, when broadcasted, would place all Warpers under his command and decimating a powerful chunk of the Communist Army and placing the Agent Fabrication Facility under Warper control.

They now face a unique second outbreak of The Carar spearheaded by Pater Aestus, the mysterious and cunning leader of the Lava Empire.


Enviromental Protection and Cooperation Agency, EPCA President @Ralij – commander @the_mariner
The EPCA was born from ideals, nice thoughts that in times of peace were simply that. The Great Wars that have devastated the region forced the EPCA to mature and the dire consequences of mass extinction in battle scarred forced them to act. Now the organization finds itself at a crossroads between its ideals of peace and in the realities of standing guard on the battlefield. There is no shortage of lament on the actions that are being forced upon them, but diplomacy has failed them.

In the wars past a passive attitude reigned from the leadership and the result was bloodshed and power hungry leaders bent on domination. This war, under new leadership of the winner of the elections, the now President @Ralij, and a rising officer corps like the task forces Phalanx and Bastion, under command of @the_mariner, has seen the dedication of the EPCA to defending those under its wing. The keywords of cooperation and conservation find themselves joined by duty and honor.

Ideally, the EPCA would like for peace to return and for the Lava Empire to return as a neighbor with a period of normalization, but realize the impracticality of this arrangement with the current leadership of the Lava Empire. Failing peace through diplomacy the EPCA is forced to rely on peace through arms. If the Lava Empire falls its territory will be annexed and its people will be liberated from the tyrant. After a period of rebuilding and normalization the people of the Lava Empire will become citizens and will be represented in the Senate of the aboveworld, giving them a voice and freedoms they've never had.

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Faction Powers


DC: Gets to add 3 to any attacking dice role value (because VIOLENCE!) (oh, and reapers count as 3 armies)

GCSC: Gets to add 1/2 the number of armies they have to any attacking dice role value (because strength in numbers, comrades!) <--example: Attacks with 4 armies, gets to add 2 to attacking role value<br>
PH/SP: Get to attack or move 1 biome over from any adjacent biomes (they can teleport through 1 biome when attacking or moving)

Conglomerate: Get to negate 1 unit/army (of choice) from any attacking/defending force (Mesmers have hypnosis, Crabsquids have EMP)

UCR = have a 1/10 summon the ancient god Snekzilla. If this happens, then they automatically win the engagement.

FMMA = “It’s Drilling Time!” = re-roll the dice with the smaller value. The new dice will be valid if the new value surpass the adversary's dice value, being otherwise ignored.

EPCA= "Shell Shock" = The will of the reefbacks is unbreakable, as is their armor. EPCA gains a +3 to any defending dice role value.

Sea Emperor = "Hail to the King Baby", one unit from na enemy faction is converted into a unheard/ khara. Can only be used one a turn.

Crabsquid (Lava Empire): Ion Suicide (If an area that was controlled by the 4th division is taken over, there is the chance to detonate a Crabsquid in a nearby area, killing one unit of the attacking force. This obviously kills the Crabsquid who explodes. Can only be used once per turn.)

Lava Larva: Energy Drain ( -1 to any FMMA attacks on an area with a Lava Larva. This is not cumulative)
Mesmer: Entrancing call ( A Mesmer can move one unit from an adjacent area to help defend or attack. The Mesmer-ized unit then has -1 to all attacks for 3 turns after this power is used.)

Ampeel (Lava Empire): Discharge ( An attack that kills all in the enemies in an adjacent area. By using this power, any troops that were with the Ampeel are also killed. Only the Ampeel survives. Can only be used once per turn. Does not affect Reapers, Reefbacks, or Cyclops)

Boneshark (Lava Empire): Marrow Drain ( Boneshark attacks have a +2 attack by giving up a -1 defense for 1 turn.)

Lava Lizards and Sea Dragons act the same as Stalkers/Reapers, but it takes 4 Lava Lizards to make a Sea Dragon.

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Army values
1 Reaper = 3 armies
1 Sea Dragon = 4 armies (4 Lava Lizards). Obligatory to have 4 Lava Lizards on a same territory (without counting the occupation army) before exchanging them to Sea Dragons. This unit can't be placed as a normal reinforcement.
1 Cyclops = 3 armies
1 Emperor = 15 armies. Unique. Can’t be exchanged by the equivalent armies. 1 army is equal to 1 life point, being irreplaceable. If 15 defeats
during the course of the game, the Emperor is defeated and the game ends.

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Final Rules

Territory Sharing
The territories will be shared by allied factions. All the factions will still receive their reinforcements at the start of the turn according to their occupied territories, be they shared or not.If na opposing faction attacks and conquers a shared territory, that territory is lost to everyone sharing it, until it is retaken. An occupied territory by one faction can be also occupied by another faction, as long as the second faction places na occuping army on said territory. There are no limit of factions that can share the same territory. The armies of the Empire count as a single faction, besides some armies of this faction having powers of their own.

Combined Attack
If on agreement, players sharing the same territory can attack a single territory at the same time. This action counts as a turn for all of the involved allied factions. Upon execution the Combined Attacks, the players involved on this action must wait for their next turns to come.




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The War Map
eL0icm0.jpg


Annotations on the territories

nZQpSqy.jpg

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Order of players:
@Jamezorg
@ResolutionBlaze
@phantomfinch
@Casual_Player
@Skope
@the_mariner
@Enderguy059
@PaterAestus

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Deployment Map


AdG8DEN.jpg

How to save the Rock Puncher!

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So with the arrival of the PRAWN update there have been massive resource nodes introduced aswell. What if Rocky punched these to find food? (I know this has been said before) This would be a GREAT way to rescue Rocky from not being added! Please Devs, KEEP ROCKY THE ROCK PUNCHER!! I beg you!

Better Seabases

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As they currently stand, seabases can be created for a number of purposes, whether it be to protect the player, provide food and water, or act as a place for them to store their machines and equipment. Regardless, I feel as though they could be improved with a couple new features.

Lanterns
Lanterns would be placeable items that could provide a decent amount of light. They could be placed inside or outside of a seabase, but would require power. To power them, simply place them within 20 or so meters of a seabase. A lantern would look like a light placed on top of a metal pole.

You could craft 2 of them with a battery, a quartz, and a titanium ore.

Cubical Multipurpose Room
The CMR would act just like a regular multipurpose room, but would have a rectangular shape. They would also be just about the same size. You could place them side by side to link them together, although with each one you link together the further the hull integrity is decreased.
One CMR : -1 integrity

Two CMRs : -4 integrity

Three CMRs : -12 integrity

Four CMRs : -20 integrity

Five CMRs : - 30 Integrity

And then -15 hull integrity for each one added from then on.


They could be crafted with 6 titanium ore.

Glass Frame
The glass frame would act simply as a round glass sheet that could be placed on the top or the bottom side of a multipurpose or cubical multipurpose room. They would subtract one hull integrity unit.

They could be crafted with 2 glass.

Defense Turret
Would shock enemies that approach your base, scaring them off. Could be crafted with a battery, an advanced wiring kit, and a titanium bar.

Those are currently all the ideas that I have for new rooms and such. If you have any ideas for some more, feel free to comment about them.

Now for the new machine;

The Seabase Control Console
The SCC is a new machine that could be crafted with an advanced wiring kit, 2 plasteel ingots, and 2 lubricant at a modification station. It could be placed anywhere in your seabase.

With the SCC, you would be able to see various stats such as your hull integrity, power production, power consumption, what takes the most energy, etc. You would also be able to change the color palette of your seabase.

You could use it to dim the lights, switch on and off various power units, and enable or disable your defense system. Now for a more different feature.

Seabase Heatmap
The seabase heatmap is a concept that represents how likely your base is to be attacked by sea creatures.

The bigger your base is and the more power you are producing, the more likely it will be for the game to spawn a few sea creatures near your base. These creatures would take on the theme of the biome you are currently in, so if you have a base in the kelp forest you would be attacked by stalkers. They would be special in that they would seek out your base and begin to attack it, causing hull breaches and mayhem.

To get them to go away, you would need to place turrets around your base. If you don't have turrets, you can also scare them away by attacking them. There should probably also be another way to get them to go away, although I am not sure what.

Obviously some of these concepts would not work too well if your base is situated above the water, so they would need to be adjusted.

Anyways, thanks for reading!

No More TERRAFORMER & DIGGING?!

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Why? I know that this was being thought about, but why? This makes the game much more immersive from my point of view. Allows you to do much more things. :'( Please add it back.

Constant crashes

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Ok so i have been getting nonstop crashes, on new games, on old, no matter what i do.

I read that a temp fix is deleting the CellsCache and CompiledOctreesCache in the save game folder, has not helped. Another temp fix was to use the console to make all your items and vehicles ect. (nocost cheat), that has not helped either.

I barely get 7 minutes of gameplay before i crash, i have changed the settings to the absolute minimum with no change, does anyone else have this issue? is there any notes on this from the devs?

any help would be greatly appreciated :)

Edit : these are my specs

Windows 7 Service Pack 1 (6.1.7601) 64bit, RAM: 16366, GPU: AMD Radeon HD 6700 Series (1011MB), CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 logical processors)

Bigger Submarine Concept - My own 3D model

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Hello everyone!

A bit of introduction here : I'm new on the forums but not on the game. Subnautica is one of my favorite game and although i didn't spend too much time on it, i had a super experience playing it! What I enjoyed the most is the exploration thanks to the wonderful places there are, and also the submarines, especially the Cyclops. And for once, a developer team has enough talent to make the vehicle completely playable. And not just making the exterior and the cockpit.
I'm currently a student for game design, and I started to make my own 3D models. Moreover i saw the concept arts for other submarines and particularly the bigger one which looks just fantastic! I know I'm really a beginner in modelling and texturing, but I want to give it a try. Maybe you could give some criticism and tips for this challenge! :tongue:
Thank you in advance and hope you will like it! :smiley:
(I will do updates)

EDIT!! : Instead of scrolling down to see the most recent update of the 3D Model, I'm gonna actually put an image of the last one, down below at the end of this post :)
(You can still see all the steps, by watching every updates i made in that discussion)

So here is the original 2D concept art :

Pat_presley_sub03b_lorez.jpghebergeur d images

And here is the first step of my own 3D model :

SUBNAUTICA_1.pngheberger image

SUBNAUTICA_2.pnghebergeur d images

Those views are orthographic, there is only the general shape of the submarine. I'm currently working on a second model because the shape doesn't match perfectly with the concept image. On the first picture you can see the mesh, which is a bit weird, but again, i'm only a beginner. Future pictures will be more interesting!

EDIT! : Here is a picture of the most recent update of my 3D model! with the link to sketchfab : https://sketchfab.com/models/c217fef254dd4f6cbc21741318338239

SUBNAUTICA_3.pngimage gratuite
SUBNAUTICA_27.pngimage a telecharger gratuitement


Funny Subnautica pictures and memes

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Behold: Our new Escape Rocket:

xfn3s2ffie7z.png
Picture is from Kuri, a Playtester from Subnautica

Alternate ending confirmed!
Just make 4 billion pipes and build your way out of there with your Life Pod or test it with the Aurora.

Let's build your own Lifepod Treehouse with the command „item pipesurfacefloater“ in Console!

Feedback UI in game for PC not working?

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I'm clicking on everything and it just returns to the game, won't let me click the type of problem I am having and can't figure out how to make it recognize that I'm trying to click the check boxes or smiley faces.

ns2_origin

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- Remake of ns1_origin -

I always wanted to make this remake. Even asked Cadaver for permission years ago.
The idea, layout, etc was growing in my head the last months and I finally started like two weeks ago.

I'm using a kinda veil-layout as blueprint, because obviously the NS1 version with all the vents between hive locations won't work.
I will add almost all vents tho, except the exit into marine start.
NS1-Overview:
n5IPtyh.jpg

These are all rooms and hallways. No vents so far.
Current Overview:
VCJ5YtU.jpg

I'm not planning to fully detail every room and corridor until release,
but I'm not a fan of greybox maps. It wouldn't get played enough.

Computer Lab:
kOtSOVp.jpg

Control (Marine Start):
oKAZlZ8.jpg

Drilling (Laser Drilling):
wOnuVvf.jpg

Cargo (Double-Res):
lEGkCj4.jpg


ThunderShock's Ideas and Suggestions for the Betterment of Subnautica

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I absolutely adore Subnautica. A futuristic survival game that pioneers the genre of 'submerged-survival'. I could go on with praises and complements to Subnautica and its dedicated dev team, but I'm not here to give a review of how good Subnautica is. I'm here to help better the Subnautica world by presenting ideas and suggestions to the community.

Now, where to begin...

Sunbeam Alternate Ending:
The addition of the sunbeam story-line was one of my favorite updates so far and the moment I saw it in game, ideas and speculation flooded my mind. I've been thinking of an Alternate Ending that centers around the Sunbeam. Most new players and/or casual players have barely reached the Lost River if at all by the time the Sunbeam arrives so the chance of curing themselves and disabling the gun would be impossible. However, what if, for the speed-running pro type player who has played Subnautica for a long time, what if there was an alternate ending that rewarded speed and efficiency? Let me break it down. The player has a certain amount of time to get all the way down to the lava zone, cure themself, and disable the gun before the Sunbeam arrives. If they do this fast enough, the player can get a secret alternate ending where they are rescued by the Sunbeam. Here's the way it would work: The Sunbeam won't come until you listen to the messages you receive on the communications relay, but I think that once you repair the relay, your PDA should be able to act as a mobile receiver as if the relay gets the message from space and then beams it to your PDA allowing you to listen to the messages anywhere. On top of that, each message has a maximum wait time. You can choose not to listen to it for a certain amount of time before It plays on its own. This would prevent cheesing the system and would progress the story and the time-limit at the same time until eventually, the last message plays where the captain tells you that they are almost there and the 40 minute timer in the top right begins. Maybe each Sunbeam message you get from the first until the last has an hour wait time before they automatically play. According to the wiki, there are 5 messages that are received from the Sunbeam. Adding the 40 minute timer at the end, this gives the player 5hrs and 40mins to disable the gun which, considering the grind and fragment hunt the player has to do, would be no small feat. If the player does successfully disable the gun, then the Sunbeam lands and waits for the player to board. The Sunbeam can land and wait for as long as the player wants, too, so if the player wishes to do something before beating the game, they can. Any casual or new player would listen to each Sunbeam message fairly quickly after they arrive so they wouldn't know to let the messages sit idle in order to have the maximum time to grind. This makes it so that the only way to get this ending would require the player to be a knowledgeable and proficient player. The 5hrs and 40mins (only an example time limit, the devs could probably come up with a more efficient time through play testing) would require the player to be skilled enough to craft a cyclops, and all the upgrades along with a prawn and all the upgrades in addition to exploring all the precursor facilities (not including the precursor caches unless the caches play an important part in curing the player) curing themselves, getting back to the gun and disabling it before the timer runs out. There are lots of games which have secret endings or easter eggs that reward the skillful and efficient player. This alternate ending would be a great addition and reward for anyone who wants to speedrun the game and can be added along with an achievement like "Speed-Runner" or "Good Ending" or "Shut up and Get Me Off This Planet".

Sunbeam Destruction Player Animation:
Another thing I've been thinking of that is related to the Sunbeam is when the gun is about to shoot it down, maybe an animation for the player can be added showing them frantically searching through the code on their PDA for some way to contact the Sunbeam to warn them seeing as how there is apparently no 2-way communication between them. The player is able to move around freely and even swim but the arms of the player-model hold the PDA and press buttons looking for some way to communicate a warning to the Sunbeam. Of course in the end, while the player searches for an option on the PDA, the ship explodes and the animation ends as the player's arms slump back to their sides.

Base Building Suggestions
-There are a few cool base building ideas I have. One would be a dock for the Cyclops that attaches to the keel hatch connecting the base to the
Cyclops directly. I'm fairly sure this has been suggested in the past, but I thought i'd reiterate it.
-Make glass variations of all hallways. There are already glass variations of straight and elbow hallways, but what about ones for T and + hallways.
This could also be done for Multi-Purpose rooms with windows in the ceiling and floor.
-Add the ability to rotate moon-pools. I'm not sure if my game is just glitched or what but when I build a moon-pool I can't rotate it.
-I'm sure the devs are probably already planing this but we need more decorations. The wiki lists only a few decorations and most of them are lab
equipment. Maybe a lap-top, more action figures, cups, dishes, carpet, display boxes for small items, small fish-bowl, alarm clock, instruments
(playable?), smaller plant pots to fit on desks and shelves, dresser, models of other ships and vehicles, coat rack for storing diving suits?, etc.
-LIGHT! There are a few external light fixtures that require batteries but what about interior? There should be lamps and hanging light fixtures
and things that you can add and there should be the ability to turn off the automatic lighting in the base to conserve power or to allow the
place-able light fixtures to create a better mood in the rooms. These light fixtures should all also not require power since they are built inside the
base itself. On top of that, light fixtures like flood lights and light sticks should receive power from the base if they are close enough to it just like a
base receives power from solar panels if they are close enough to the base. Having to replace the batteries in something like a flood light that serves
no other purpose than aesthetic decoration is honestly kinda unnecessary. Additionally, there should be aim-able lights that you can aim in any
direction up or down left or right.
-External ladders and external stairs. Yes most of these bases are meant to be built underwater, but since you have the ability to build above water as
well, external ladders and stairs for reaching the tops of a base should be available. This opens the door for look out towers and other things. It also
allows players to build up past water level without having to cheat to reach the tops of their structures.
-Vertical hatches. Currently you can have hatches on the tops of base hallways but there are 2 problems with that. 1: There's a bug when you use
them to exit your base, causing you to fall right back down inside your base only you're swimming now. 2: There should be the ability to put vertical
hatches on other structures too and not just the ceiling, the floor as well.
-Larger Multipurpose-room. Sure a multipurpose room is pretty big and practical but it gets crowded really fast. There should be a 2nd tier of Multi-
purpose rooms that are double the size.
-Moon-pool large enough for cyclops? The only moon-pool big enough for the Cyclops is the one at the precursor gun and technically the lake in the
middle of the floating island. It might be cool to have a build-able moon-pool for your cyclops too.
-External fish-tank? Maybe a fish-tank big enough to house plants and animals larger than the alien-containment unit and can fit stalkers and
gasopods and other medium-size creatures. Yes those creatures can also fit in an alien-containment unit but they don't have very much space and
wouldn't be able to grow to their true adult size.

Terrain Generation:
Subnautica is currently a pregenerated world with a world border that is a void. The world is large enough and diverse enough to be cool, interesting, and immersive, but think with me for a minute. The game's story relies on a prebuilt world but what if the current world we know is the only part of the world that isn't randomly generated. Stick the current pregenerated world we have into one where the void is replaced by randomly generated terrain. This would preserve the story, and allow the player to have access to everything they need in the pregenerated area, but near the end of the game, when they've already explored everything, it would be awesome to be able to go out past the void and generate new unique terrain and explore for hours. This would open the door to great possibilities. The devs could create more biomes and more creatures and other interesting things. With the addition of new biomes and deeper water, would also open the door to new vehicles. The Cyclops is just barely small enough to go places in the current world, but if the devs added a new biome that was deeper and wider, a larger addition of the Cyclops could be added and the same could be said for the Sea Moth and the PRAWN suit. I don't want to pretend that I know how much work goes into creating randomly generated worlds and their coding so this suggestion might be more impractical than the others.

If you've made it through this entire monster of a post than I applaud you! Thank-you for taking the time to read this and theorize with me on the beautiful potential that Subnautica is capable of! Please let me know what you think of my ideas and suggestions. Are they good? Are they bad? Do you agree/disagree? Are they all too far-fetched or impossible? Let me know!

-ThunderShock

BSOD shortly after starting

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I posted this on the Steam forums but got little to no help. So posting it here in hopes I get better replies.

Copy/paste of the OP from the thread:

I just downloaded this game this morning and was going to play it for a bit before I made a call to a friend. Was running fine for a bit and then after saving, restarting, playing a bit and then pausing to talk to my dad, I noticed my screen flickered and it gave me a BSOD.

Here is my PC set up:

Motherboard: Asus M5A99X Evo R2.0 Motherboard
Processor: AMD FX-8350 Processor 8-Core, 4.0 GHz
Memory (part number): CML8GX3M2A1600C9B
Graphics Card #1: Sapphire Radeon R7 250 1GB GDDR5 PCI-E
Sound Card: Realtek ALC892 (built in)
Monitor: Dell E176FPf 17" LCD Monitor
Storage #1: WD Black 1 TB Desktop Hard Drive (WD1003FZEX)
CPU Cooler: Cooler Master Hyper 212 EVO Universal CPU Cooler
Case: NZXT G921RB Mid Tower Black/Blue Computer Case
Power Supply: Corsair Professional Series HX750W 750W PSU
Keyboard: Logitech Wireless Desktop MK320 (920-002836)
Mouse: See Keyboard
Headset/Speakers: Logitech Z313
OS: Windows 7 64 bit SP1


I think the video card is the problem honestly. I am going to be getting a Radeon Nitro + sometime soon. The drivers are not up to date either. The graphics was default at 1024 x 768 with quality on minimum and water on medium? settings I think. All I know is the water looked very blocky. So essentially everything was still default I believe.

https://www.newegg.com/Product/Product.aspx?Item=N82E16814202223&ignorebbr=1

This one to be exact.

Will also be upgrading the RAM from 8GB to 16GB as well. If you got any suggestions on what may have caused this and how to fix it, please tell me. I literally just started the game, hardly had any time in it at all and don't really wish to touch it until I know what may be causing it.

Other info:

I saw the post talking about dxdiag and the output_log files. So here they are:

DXDiag: http://pastebin.com/kBjR3d63
Output_log:http://pastebin.com/GnnT4wu3

I did run WhoCrashed and it was atikmdag.sys. I'm still posting to see what may be other issues here. If it's just the video card, the above Radeon is the one I am going to hopefully be getting next and will resolve all my issues.

Another Game is using one of your images...

Lag, Freez, Crash, Back windows !

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Hello to you dear devs.

When a corrective update of these bugs will go out?

There is not even automatic backup, I'm almost at the end
Of the current game and I can not go a step further as the game crash more and more solving
Instead of making lots of additions, can you first take care of the bugs already present?
For it has become too unstable and unplayable.

French text translated by google trad

[BUG]Drones Share Health[44744]

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Hi

I'm not actually sure if this is a bug or intentional but I have noticed that if you have multiple drones their health is shared. I noticed that one of my drones was at 39% health. When I switched to a second drone, it too was at 39%. Likewise so was a third.

When I repaired one drone all were repaired.
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