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The Lava War Thread

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Subnautica World War II

It has been some time since the War of the Five Fish. Some parties lost Power, and some others grew with it. One indisputable fact is that now, the only thing that exists are not parties, but heavily militarized factions, willing to fight with everything they have on defense of their interests.

New players also arrived. From the depths of the Aurora vessel, came the creatures that dominated the Foreign Migration Minority Advocates, turning it into a ruthless powerhouse that answers to none but itself. And more powerful beings also arised.
During the normal internal relations of the factions of 4546B, be they harmonious or agressive, they unleashed something far dangerous than anyone could conceive.

PaterAestus, the long forgotten Emperor, has made his appearance public again, enforcing na agenda of complete dominination over the whole world. He already started enforcing his will, not only using the creatures from the deep, of the Inactive Lava Zone, but also disgusting mutants who evolved from the Carar bacterium, beings only known by the name of Kharaa. Only two choices are available with him: obey or die.
This new war is not about territories, neither politics or resources. This new War, waged between the Aboveworld Alliance against the Underworld Lava Empire, is for something much simpler, but far more complex and infinitely more valuable: the right to exist.

If the Aboveworld Alliance loses, then everything they built until now shall be forfeit, for there will be no other harmony besides the obedience to Pater.

This is a war for survival. This is the war that is the 4546B World War II, and their terrifying battles and clashing forces shall be recorded under one name:

The Lava War

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Factions backstories:


The Devorandum Confederacy, @ResolutionBlaze
The National Violence Party was formed soon after the crash of the Dasagi, though under a different name, originally known as the Oceanic Congregation of Predators. The OCP was founded by one only called “Bonecruncher”, a Reaper Leviathan formerly a part of a tribe found in The Dropoff.

Bonecruncher founded the OCP as a response to regulation on predator behavior in the Reef with previous administrations and the lack of efforts to remove human technology from the sea. Sandsharks were being banished from the Grassy Plateaus to the Dunes, and prey population was exploding. Bonecruncher was able to push back these policies based on the predator vote, but otherwise garnished no publicity for a time.

Bonecruncher was seen as a laughing stock in the political field, as many criticised his overly naturalist ideas as “barbaric” and “uncivilized” although Bonecruncher was able to gain the support of all Reaper Leviathans in the Dunes and other areas. Other parties jokingly called them the, “National Violence Party” and despite the name originally being a mockery, the Reapers took it on as their official name, wearing the former insult as a sign of pride and a testament to their philosophy.

When the Aurora crashed, Bonecruncher decided enough was enough. Bonecruncher ran for the position of President, and was successful in beating back any other potential party for the position. The NVP were unsuccessful in the attempt, however, President Peeper taking the stage as President. The NVP then moved on to the Gubernatorial Election in the Grand Reef. Although the NVP had a slow start, they received quick support toward the end of the election, shooting up into the third most popular party for the position, beat out by their rivals, the ECPA, whom hold the complete opposite philosophy to the NVP. Though in the process the NVP was able to absorb the Greater Ambush Association into their grasp, gaining the Sandshark vote and support.

Bonecruncher has since been active in politics, criticising policies that involved establishing any sort of structural government whose duty wasn’t to maintain equilibrium, and pushing back policies that hindered predator behavior and hunting.

Soon came the uprising of the Shoal, whom soon became the NVP’s greatest enemy. The Shoal attempted to take absolute control, and thus the NVP transformed into a military group named “The Devorandum Confederacy” which consisted of all medium to large sized predators that would wish to join it. Stalkers, formerly having little political influence, joined the Confederacy with the Sandsharks, thereby tripling the party’s numbers and influence.

The Confederacy pushed The Shoal back with active assaults against their prime positions, leading to the Shoal’s surrender soon after a rush from the SAHP marking the killing blow. Although Bonecruncher wanted retribution for The Shoal’s actions, The Reef Conglomerate were against them 2 to 1. In order to maintain peace, Bonecruncher backed down and allowed The Shoal to live.


Grand Communist Shoal Conglomerate (GCSC), @phantomfinch
Amidst the ashes of a long forgotten civilisation, another formed in the shape of.... fish?

Soon their debating and pondering formed into a political debate that rocked the planet, then came the second election, the one to change the ocean forever.

War sparked out between two party's, a nomadic Luddite from the south and a devil fishly hamson general from the north, soon the brutish warrior from the east joined the nomad, leaving the general outnumbered. As the sea grew cold a miracle srung up, peace on the southern front, a biter and a crabsquid exchanging presents. This was short lived when the mysterious and normally isolated Mesmers from the northeast invaded the generals land and crippled his nation. After the infighting a traveler, far from his home claimed that the seas were infected, he wished to develop a cure but took from the generals land. This created a rivalry between the two factions that cost the General his entire species.

Peace was brought but not without its casualties, the president of the land was injured during the final battle and died in care, the power gap was then challenged once again by the nations, but was taken from them by the reclusive druids. An arms race developed with the general retaking the gun and blowing up a thermal power plant under the planets surface to stop a genoside. This stoped the genoside but created something much worse. Another empire raised from the carcass of a starship. Men made from metal stormed through the generals land and took his prize possession, they release a artificial virus designed to turn his people against him, biter on biter, family on family, comrades on comrades. Luckily for the General he was in a sterile environment and away from the genoside. He escaped through a Teleporter but [READINGERROR]

During this a unknown enemy rose from the depths. It's ruler, a emperor claimed the above world as his property and sentenced its inhabitants to death. The emperor gained the attention of a traitors battalion from the nomads empire and the leaderless snakes from the fungi forest.

And that is where this story ends traveler, but the war for the depth begins.


The Conglomerate, N-LAP @Jamezorg
In the depths of the Grand Reef, the Crabsquid swam. Metal had rained from the sky not once but twice in the past twenty years, causing nothing but terror and despair all across the ocean. It was apparent technology wasn't to be trusted, as the Precursors one thousand years before had died, the newcomers had died and the survivor was dying.

In the deepest, darkest regions of the known seas, Governor Sheldon Cridet searched for fellow Crabsquid to join his party. The next election was coming soon, and if he didn't win the ocean would continue to be tainted by technology. He asked his cousins, brothers, friends and all family but none seemed to join.

Soon enough, Sheldon found fifty willing participants. Each of them joined his in his quest, and a Crabsquid named Jerron Shell became his right-hand-man.

The Crabsquid were once allied with the Reapers, adopting many of their social traits. The Grand Reef was governed by a Crasbquid known as Gogunad. Gogunad was a ruthless dictator, afraid of nothing, and would do anything to please the Reapers.

Sheldon stirred a rebellion. In the Deep Grand Reef they struck first. They destroyed the base found down there, and hung banners of what they called N-LAP over its wreckage. The entirety of the Deep Grand Reef became N-LAP controlled, and the Grand Reef was still ruled by Gogunad. Sheldon sent his soldiers swimming up into the Grand Reef. They won fights all across the biome, and eventually they reached Gogunad near the island above.

Before the rebellion was done, Sheldon was murdered by Jerron, his right-hand-man, an agent of Gogunad. Jerron was captured by N-LAP, as was Gogunad, and they were executed for crimes against fishkind. This left the Grand Reef leaderless; N-LAP was still searching for a leader, so they couldn't rule just yet.

A Grand Reef election would have to take place.


Foreign Migration Minority Advocates, FMMA @Casual_Player
Formed from the mechanical auxiliaries of James Anderson, a stranded human who came right on the middle of the first Election, and was a testimony to the War of the Five Fish, he was killed by the further destruction of the Aurora Mining Vessel, which he was hiding during the war, due to the explosion of the Precursor Thermal Plant by the GSCS, leading to a new leakage of radiation on a previously safe area. The AI was coordinated by an amalgamation from the PDA, the Aurora Mining Vessel's AI and Anderson's own biology, only identified as Enhanced Assistant System unit.

The nicknamed "EASY" unit began building more machines, to further help the research of the Carar bacterium, now it's prime directive, and looking for ways to dismantle the husk of Aurora. But not for long, for the amalgamation's true identity finally came forward: Aurora, the solidified personality of the amalgamation. Driven by grief and revenge for the death of James Anderson, Aurora secretely started pumping was has been known as the Nanobot superweapon, while taking possession of the Precursor Array from the fins of the GSCS, later fortifying it, and estabilishing a new base on the crash site, in addition to building more beings such as herself, with the example of Dr. Himmelreich, science leader of the FMMA, later the main head of the James Anderson Institute for Medical and Science Research, on the denominated Operation Ascendance.

Operation Transcendence was launched leading to the elimitation of 95% of biter population by the Nanobot superweapon, with hope to murder phantomfinch, the leader of GSCS, whom escaped the slaughter. Taking control of the Foreign Minorities Migration Advocates, FMMA, Aurora transformed it on a highly advanced and militarized faction of 4546B, a power which quickly became as feared as it was respected. Aurora then created an expedition force to search for the cure on the Precursor bases on the Inactive and Active Lava Zones, taking as an escort Liternaut HAL, which was deployed by the entrance to the caves. But, things went sour.

The Expedition was surrounded and ambushed by an unknown enemy. Aurora went missing deep on the caves. The new enemy was revealed to be the Emperor, an ancient being with vast power, capable of controlling the ones mutated by the Carar, who seeks dominion over all.

An action must be taken. The FMMA High Council, current rulling body of the FMMA, allied with the other factions of the "Aboveworld", ordered a large scale invasion on the caves intending to eliminate the Emperor and his army, also as taking the cure for mass production. They have the belief that their leader, Aurora, is still in there, but they are realist about their situation - that on this war, even their powerful and ruthless leader is secondary, and the priority is to eliminate the one who will enslave all. The Steel Crusade has begun.

Public Health/Safety Party, PH/SP @Enderguy059
Synthesized from the Agent Fabrication Facility, The Warpers were created from the fusion of a native species of 4546-B and Precursor technology. Instrumental in the eradication and containment of the first Carar outbreak, they observed and patrolled the planet's waters in case of another outbreak.

When the native wildlife began to foray into politics, The Warpers founded the Health and Safety Party as a means to dutifully serve the public whilst upholding the wellbeing of every organism.

However, as machines of pure logic, they were woefully underprepared when it came to the impending civil war. They initially sided with the GCSC, believing that their doctrine could potentially ensure a peaceful society. However, with the war fast approaching, the PH/SP found themselves mysteriously leaderless. Phantomfinch, head of the GCSC, assumed command of all field agents to serve in the civil war, wastefully throwing agents to the hounds whilst capturing desecrating and/or destroying the Precursor installations that Agents had sworn to protect.

However, as the War was coming to a close, the Agent Prime returned to all of his kind fighting in a destructive warzone, half of them having been indoctrinated to fight and serve for communist rule. The Agent Prime made a decision to cease all friendly relations with the GCSC and gather whatever many Warpers as he could to ensure their safety.

In the wake of the aftermath, the PH/SP endeavored to return to their former glory. During the reconstruction of the Precursor Thermal Plant, Prime had recovered the Executive Protocol Code which, when broadcasted, would place all Warpers under his command and decimating a powerful chunk of the Communist Army and placing the Agent Fabrication Facility under Warper control.

They now face a unique second outbreak of The Carar spearheaded by Pater Aestus, the mysterious and cunning leader of the Lava Empire.


Enviromental Protection and Cooperation Agency, EPCA President @Ralij – commander @the_mariner
The EPCA was born from ideals, nice thoughts that in times of peace were simply that. The Great Wars that have devastated the region forced the EPCA to mature and the dire consequences of mass extinction in battle scarred forced them to act. Now the organization finds itself at a crossroads between its ideals of peace and in the realities of standing guard on the battlefield. There is no shortage of lament on the actions that are being forced upon them, but diplomacy has failed them.

In the wars past a passive attitude reigned from the leadership and the result was bloodshed and power hungry leaders bent on domination. This war, under new leadership of the winner of the elections, the now President @Ralij, and a rising officer corps like the task forces Phalanx and Bastion, under command of @the_mariner, has seen the dedication of the EPCA to defending those under its wing. The keywords of cooperation and conservation find themselves joined by duty and honor.

Ideally, the EPCA would like for peace to return and for the Lava Empire to return as a neighbor with a period of normalization, but realize the impracticality of this arrangement with the current leadership of the Lava Empire. Failing peace through diplomacy the EPCA is forced to rely on peace through arms. If the Lava Empire falls its territory will be annexed and its people will be liberated from the tyrant. After a period of rebuilding and normalization the people of the Lava Empire will become citizens and will be represented in the Senate of the aboveworld, giving them a voice and freedoms they've never had.

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Faction Powers


DC: Gets to add 3 to any attacking dice role value (because VIOLENCE!) (oh, and reapers count as 3 armies)

GCSC: Gets to add 1/2 the number of armies they have to any attacking dice role value (because strength in numbers, comrades!) <--example: Attacks with 4 armies, gets to add 2 to attacking role value<br>
PH/SP: Get to attack or move 1 biome over from any adjacent biomes (they can teleport through 1 biome when attacking or moving)

Conglomerate: Get to negate 1 unit/army (of choice) from any attacking/defending force (Mesmers have hypnosis, Crabsquids have EMP)

UCR = have a 1/10 summon the ancient god Snekzilla. If this happens, then they automatically win the engagement.

FMMA = “It’s Drilling Time!” = re-roll the dice with the smaller value. The new dice will be valid if the new value surpass the adversary's dice value, being otherwise ignored.

EPCA= "Shell Shock" = The will of the reefbacks is unbreakable, as is their armor. EPCA gains a +3 to any defending dice role value.

Sea Emperor = "Hail to the King Baby", one unit from na enemy faction is converted into a unheard/ khara. Can only be used one a turn.

Crabsquid (Lava Empire): Ion Suicide (If an area that was controlled by the 4th division is taken over, there is the chance to detonate a Crabsquid in a nearby area, killing one unit of the attacking force. This obviously kills the Crabsquid who explodes. Can only be used once per turn.)

Lava Larva: Energy Drain ( -1 to any FMMA attacks on an area with a Lava Larva. This is not cumulative)
Mesmer: Entrancing call ( A Mesmer can move one unit from an adjacent area to help defend or attack. The Mesmer-ized unit then has -1 to all attacks for 3 turns after this power is used.)

Ampeel (Lava Empire): Discharge ( An attack that kills all in the enemies in an adjacent area. By using this power, any troops that were with the Ampeel are also killed. Only the Ampeel survives. Can only be used once per turn. Does not affect Reapers, Reefbacks, or Cyclops)

Boneshark (Lava Empire): Marrow Drain ( Boneshark attacks have a +2 attack by giving up a -1 defense for 1 turn.)

Lava Lizards and Sea Dragons act the same as Stalkers/Reapers, but it takes 4 Lava Lizards to make a Sea Dragon.

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Army values
1 Reaper = 3 armies
1 Sea Dragon = 4 armies (4 Lava Lizards). Obligatory to have 4 Lava Lizards on a same territory (without counting the occupation army) before exchanging them to Sea Dragons. This unit can't be placed as a normal reinforcement.
1 Cyclops = 3 armies
1 Emperor = 15 armies. Unique. Can’t be exchanged by the equivalent armies. 1 army is equal to 1 life point, being irreplaceable. If 15 defeats
during the course of the game, the Emperor is defeated and the game ends.

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Final Rules

Territory Sharing
The territories will be shared by allied factions. All the factions will still receive their reinforcements at the start of the turn according to their occupied territories, be they shared or not.If na opposing faction attacks and conquers a shared territory, that territory is lost to everyone sharing it, until it is retaken. An occupied territory by one faction can be also occupied by another faction, as long as the second faction places na occuping army on said territory. There are no limit of factions that can share the same territory. The armies of the Empire count as a single faction, besides some armies of this faction having powers of their own.

Combined Attack
If on agreement, players sharing the same territory can attack a single territory at the same time. This action counts as a turn for all of the involved allied factions. Upon execution the Combined Attacks, the players involved on this action must wait for their next turns to come.




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The War Map
eL0icm0.jpg


Annotations on the territories

nZQpSqy.jpg

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Order of players:
@Jamezorg
@ResolutionBlaze
@phantomfinch
@Casual_Player
@Skope
@the_mariner
@Enderguy059
@PaterAestus

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Deployment Map


AdG8DEN.jpg

Submersible colors and names - what do you like?

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Now on my fourth or fifth new game (man, I love Subnautica!) and doing some of the same things over again, I found myself wondering what other people do with their submersibles. I always go with just about the same color schemes and often names every time: most of my gear is colored in high-vis safety chartreuse so I can find it more easily; my Seamoth gets named "Tempest" (because originally I was going to call the Cyclops "Teapot" for a literary joke); my PRAWN is named "Leviathan" (after the so-bad-it's-good Peter Weller movie); and Cyclops usually gets called "Nautilus" for naval history's sake.

What habits do you usually keep to? (Or what were some of the more humorous/outlandish/creative things you've done to your submersibles?)

Dunes bottomless pit?

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While exploring the Dunes with my Cyclops the other day, looking for silver bulk resources and trying to keep the bloody leviathans from mating with my sub (or whatever they were doing to it), I came across a very sharp drop in the landscape about 1.2km due west from Lifepod 5. Naturally, started a descent in the Cyclops to see what was down there.

It turned out this terrain feature was more of a conical depression that made navigating the Cyclops deeper tricky, but I eventually got to 1475m and found the floor. Or not, as it turned out; the pit kept going deeper, but 1) wide-beam wasn't going to fit in the hole, and 2) even if he did, he'd fold. So, my thalassophobia screaming "NO!" at the top of its lungs, I got out and dropped a few flares down the hole.

They vanished into the deep. I'm not going down there by my own self, that's for sure. So far as I can tell, it's a bottomless pit.

What did I find? Is this the Dunes sinkhole I've heard about? A new, unnamed terrain feature? A secret ending where if I swim all the way down I pop out in a swimming pool in Secaucus, NJ, and no longer need rescue?

If anyone knows, I'd really appreciate being let in on it because I gotta tell you...it scares me, frankly.

Story Development Idea

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(SPOILER alert on the last paragraph)

For me at least, having you meet other people would ruin it. I think that you should get a message from other survivors saying to meet at the rendezvous point (probably the floating island). Then you get a signal which shows you to the beach. On your way to the island, when you are approaching, you see the small silhouettes of the other people. You are not close enough to them to talk or anything, just close enough to see them. Suddenly you notice a tail in the water. It's a reaper! The reaper jumps up into the air and grabs one of the survivors, as well as knocking the others into the water. Their screams are silenced. The ocean is tinted red, but neither the reaper or the survivors can be found.

I think this would truly give a sense of isolation, similar to when the sunbeam is shot down.

Bugs On Xbox

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XBOX UNOFFICIAL BUG POST
Started this Post originally to get the ball rolling didn't realise how many would respond, so if you have bugs that are not on the list just mention it within the comment section below, depending on free time and playing subnautica it may take me awhile to respond or even update the list, thanks from a fellow subnautica fan for the help guys. Hopefully the major bugs will get fixed and help get the game running smoother in the foreseeable future

BUGS


- any building block's I place that goes through or slightly into the reef/ rocks & plant life will be Terra formed as expected but if you load or come back to the Area after a journey it will go back to its original form and glitch through the building block deny access through walkways etc.

- when a breach floods your base fish will swim through or spawn in the base, even found fish swimming/ floating even without a breach. while in the Cyclops/ big sub if you hold a snap block/ base building item's while in the sub it did a 360 spinning around demolishing anything in sight.

- found wreckage parts, doors, flood lights and reef parts floating in the sky.

- frame rate issues

- game crashes often even more so while playing in creative (to as expected)

- picking up alien fish even while directly next to it does not work sometimes (hit box to small?)

BUG LIST UPDATED [18/05/16]

- Giant Iceberg salt, randomly spawning - [xNeil_Armstrong]

- a glitch that rarely occurs, but sometimes icons, HUD and menu is invisible even when you pause in game (requires you to reboot the game and load a previous save) - [Herjolfr]

- rendering issues, mainly within the submarines (land not generating fast enough leaving blank spaces into the void) - [Herjolfr]

- Got stuck to sea bed after scanning a fragment - [Gidgemeister]

- Mobile Vehicle bay menu selection screen not appearing (played on external Hardrive)- [Gidgemeister]

- slowly being moved to the left while using the crafting station via life pod towards the storage container (sea wave glitche?)- [Gargett]

BUG LIST UPDATED [19/05/16]

- Crashed while in the seamoth to where it looked like I was on the edge of space treading water. No amount of restarting fixed it. When I finally died a hour later due to dehydration, I spawned back where the life pod was with my vehicle bay and lifepod gone. I didn't see the seamoth beacon either. Restarted the game -

- Third game crashed while I was next to the aurora and out scanning fragments. When the game reloaded I was back at the pod. The base i built and my vehicle bay were gone and again I didn't see my seamoth beacon -

- Missing items in fabricator only appear when you have the requirements - Meekeo_Fibre

- Crash powder not appearing - xNeil_Armstrong

- Deployable Storage Disappearing - Malacath

- Made it to 6000m+ because of no terrain generation - rustled_Jimmy

- Seamoth can get stuck within the floating islands - FITES

- Crashed pods are transparent and contain no loot - Gargett

- multiple battery's consumed while replacing seaglider power & extra battery's consumed while saving- Flim15, xspel

- items not appearing while crafting them in the fabricator - xspel

- hull leak when trying grab fish within large fish tank - xspel

- Aurora not blowing up - Ranchnuts

- disappearance of solar panels - Ranchnuts

- when restarting a freemode level solar panels automatically unlock - INF_HAViK

- invisible crash plants - JFCapps

- imploding multipurpose room glitche at depth 50 meters - JFCapps

BUG LIST UPDATED [20/05/16]

- Life Pod cannot be repaired SneezyPanda

- I deleted my survival and started a new one to try and get crash powder to spawn, and it worked! I made a welder and fixed the pod. I put the welder in the pod storage. Went out to start a base, and when I came back the pod was gone. The pod beacon said it was way off in the distance, I traveled for 5 min and got nowhere - xNeil_Armstrong

- I also had a glitch happen last night that I got stuck in my Seamoth and couldn't get out and every time I tried to press the A button to get out it would say " SpawnFailed ". It fixed after I restarted the game twice - MayaMidnight

- ealier today when i loaded up subnautica my survival world broke. The world outside my escape pod doesn't load up anything its just a huge blank open ocean no land no fish nothing. Im not sure what caused it as i saved and exited to main menu before i got off last time - Fearingsix

BUG LIST UPDATED [21/05/16]

- Obtained the Power Efficiency upgrade module inside the Aurora, came back after reloading the game and found it again - EVILONE15

- Even with all seamoth fragments it will not unlock - Forsaken_Tag

- Issues with crash plants not easy to locate or spawning correctly? - IzzacJ

- When boarding front Side of Aurora there is an invisible hole in the floor you can fall through and cannot escape - EVILONE15

- Game crashes when trying to click on the give feedback option - Whitetigerdragn

- Plants in Large Aquarium dont apear to have stems (leafs do appear though) - NextHaloFlame

- Many instances where the "30 seconds" and "10 seconds of Oxygen remaining" audio queues will not play - EVILONE15

- Issues with saving not saving - xNeil_Armstrong

- Fragment scanning issues - Forsaken_Tag

- Game Freezing when trying to save - Lee W

- Keyboard Freezing on trying to Rename Beacons - Lee W

- some structures are centre located on your screen when selecting them, makes it difficult to place them - EVILONE15

BUG LIST UPDATED [22/05/16]

- ive just had one when exploring the mushroom forest right outside the aurora while looking for cyclopse fragments on survival. no idea how it happened but i got launched flying into the sky while in my seamoth, then the screen went all blurry and after that i was sent about 500m in the sea way too far out the map id say about over 300,000m away from my pod - DroopyGlint

- water clipping through building blocks at surface level - IzaacJ

- character can easily get stuck on the banisters by any connecting corridor in the multifunction room, requiring you to save and quite to fix the issue - EVILONE15

BUG LIST UPDATED [23/05/16]

- Seamoth randomly moves to a deeper location upon loading - Lord_Max

- Waterproof lockers vanishing upon loading game - DraftySea

BUG LIST UPDATED [09/06/16]

- Hi I am new to the game on Xbox. I wanted to report that the game also crashes while being in the main menu just sitting in idle. I wanted to pause the game in the main menu and come back later. I tried if it was accidental but the game crashes every time while idle in main menu. It does it within an hour and quite some turns now. - oelikoelie

- I found that fragments in my game despawn mid-scanning period when I'm bitten by a Biter. Really annoying, 'cause I really need a mobile vehicle bay. - Darwin-Evolution

- it only happened once but I tried to get into my base via moonpool but when I went into it, I fell through the base and landed on the ground (underwater) like I was on land. Only for me to realize that my oxygen was not going down and I was walking underwater (like my base) and I had to climb up to my hatch to "leave my base" - trainman16

- sometimes if I look down while I am in my base it slows my walking speed to nearly 5% - Melinity

- As soon as I finished building a multi-purpose room the game crashed and I lost all of my data, the game denies that I have created any saved games - Rawrr

- I just sealed up the radiation leak and decided to head home. Upon entering my base you could constantly hear the sound of your character obtaining air from the purple brains that release 3 bubbles of air every now and then. - destinykid

- Glitch threw sea-moth while docking into moon pool causing you to sink until you hit bottom. - JONNYK301

- Your base will become transparent while in the Cyclops. - Olympicwolf

- closing bulkheads crashes the game - bbot0625



anything else that comes to me I will update this post, also anyone can contribute to the list, I know its a preview and all just here to help, also to note I will have no idea if and when these bugs are fixed (guessing after a bug update in the near future) so when that happens I will keep it up to date.

Accumulator replacement: modification station upgrades Power Cell charger for multi-directional flow

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Basically, you can upgrade the Power Cell charger in the Item Modification Station to be able to power your base if the power is out.

Thoughts?

Help please! He perdido la pieza de mejora energetica de la aurora para el cyclops (xbox one)

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He guardado la partida dentro de la aurora antes de conseguir esta pieza en la sala de reactores, cuando despues de guardar fui a cogerla y al rato me mori. Apareci en mi base sin esa pieza por lo que volvi a cargar la partida, al cargar, apareci dentro de el aurora y todas las puertas y que habia abierto asi como el fuego etc estaban ahi como si nada... volvi abriendo las puertas etc hasta la sala y esa pieza de mejora habia desaparecido.
Alguien puede ayudarme si le paso lo mismo? Como puedo volver a recuperar tal pieza?
Intente salir y alejarme de la aurora, volvi y otra vez estaba todo como si no hubiera entrado nunca, volvi a llegar a la sala de reactores a por la pieza ( abriendo puertas, apagando fuegos etc ) y seguia sin aparecer... :S
Es una pieza bastante importante y creo q tambien por ello es bug importante.
Agradecere la ayuda. Gracias
P.D juego en Xbox One

What did you call your Cyclops ?

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I dunno, maybe I had the games title in my mind.


1E24019CA573ED56F59FCF59AFB0693744965125

So what did you call your cyclops and why? :)

Idea for Sunbeam Story

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Right now, the Sunbeam's arrival countdown only starts when you play the message that they are heading towards the planet for rescue. That could allow the players to do everything they need to go down to the main precursor facility, get the cure and then start the countdown.

How to fix it? The answer is in the Aurora's explosion. The Sunbeam message that starts the countdown is that they detected the debris field of the Aurora. What could be better than the drive core explosion to create that debris field?

After the explosion, no matter if the Sunbeam messages have been played or not, the countdown would start, firstly hidden as an underlying process due the player haven't played the message of the Sunbeam heading towards the planet yet. That means the 40 minutes would start right after the explosion (or maybe some time later to give time to detected the debris).

If the player plays the message, then the countdown will be visible. For example: if 30 minutes have passed between the Aurora explosion and the time the message was reproduced, then the countdown would show up with 10 minutes left. Otherwise, the Sunbeam destruction will happen as usual without ever have seen the countdown.

That way it would be mostly impossible to save the Sunbeam (by fair ways). I think it could be a good fix to this and it would make completely sense when introduced in the game.

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

Bigger Submarine Concept - My own 3D model

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Hello everyone!

A bit of introduction here : I'm new on the forums but not on the game. Subnautica is one of my favorite game and although i didn't spend too much time on it, i had a super experience playing it! What I enjoyed the most is the exploration thanks to the wonderful places there are, and also the submarines, especially the Cyclops. And for once, a developer team has enough talent to make the vehicle completely playable. And not just making the exterior and the cockpit.
I'm currently a student for game design, and I started to make my own 3D models. Moreover i saw the concept arts for other submarines and particularly the bigger one which looks just fantastic! I know I'm really a beginner in modelling and texturing, but I want to give it a try. Maybe you could give some criticism and tips for this challenge! :tongue:
Thank you in advance and hope you will like it! :smiley:
(I will do updates)

EDIT!! : Instead of scrolling down to see the most recent update of the 3D Model, I'm gonna actually put an image of the last one, down below at the end of this post :)
(You can still see all the steps, by watching every updates i made in that discussion)

So here is the original 2D concept art :

Pat_presley_sub03b_lorez.jpghebergeur d images

And here is the first step of my own 3D model :

SUBNAUTICA_1.pngheberger image

SUBNAUTICA_2.pnghebergeur d images

Those views are orthographic, there is only the general shape of the submarine. I'm currently working on a second model because the shape doesn't match perfectly with the concept image. On the first picture you can see the mesh, which is a bit weird, but again, i'm only a beginner. Future pictures will be more interesting!

EDIT! : Here is a picture of the most recent update of my 3D model! with the link to sketchfab : https://sketchfab.com/models/c217fef254dd4f6cbc21741318338239

SUBNAUTICA_3.pngimage gratuite
SUBNAUTICA_27.pngimage a telecharger gratuitement


End of round rating/stats

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I am currious of the end of round ratings for the various maps (including custom maps).

Are the stats available anywhere? What are you doing with those stats? What have they meant to you/shown you?

Life pod 5 haulling highspeed to the S/w at 40k

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Wait Where's Lifepod 5 going on day 745 in survival mode lifepod 5 found haulling ass to the South west about 40k anyone have any Ideas

How to implement the rock puncher

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Ok so I've been brainstorming a bit and I think I might of found a solution to save our beloved creature.
So I've always been fascinated by symbiotic relation ships in the wild, and so far subnautica has only one creature, the reefback. So my idea to fix this is to turn the rock puncher into a bone puncher. Obviously in the lost river there are plenty of spooky scarey skeletons, with skeletons there aren usually skulls to accompany them. Where I'm going with this is for the rock puncher to have the ability to use skulls or other parts of bone as tools or boxing gloves. It would make sense seeing as the rock puncher can't deform the terrain but could damage parts of he environment, it could also show the player that some of the creatures in the world are smart enough to make tools. This is a symbiotic relationship as the more the rockpuncher kills, the more the bones there would be to punch things with.

The way I see it damage-wise would be if the rock puncher were to pick up a rib or another type of long bone, it could be thrown as a spear or boomerang, if the player was in a prawn suit the rock puncher would addon his samurai armour and use the bone as a sword or pike. The rock puncher could also use spine eel / river prowler skulls as boxing gloves that do much more damage then his standard punch or kick.

this way we have a unique enemy in the lost river, and we kept a animal from going extinct via chopping block.

Invisible seamoth?

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I just finished up at the island with the alien base (energy pulse origin) and was heading back to the beach to grab my seamoth and get back home. When I got to the beach where the beacon told me I had parked, there was nothing there. I can see an indent on the sand from it, and the headlights are shining on the rocks, but no seamoth. So sad...

Merge Web with Hydra

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Web has been an underperforming tool in the alien arsenal. It also bloats the Gorge build menu. Since Hydras function as the traps and early warning systems on Kharaa, perhaps web's function could be merged into Hydra.

I propose that Hydra attacks apply a slowing effect at close range to marines, just like webs currently do. For balance reasons, marines' ability to jump and jetpack will not be completely disabled, but reduced (~30%). They could also parasite marines for a short duration.

What do you think about this solution?

Precursor bases update thread

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warp 430 -90 1191 GUN
warp -379 -749 410 LR
warp 29 -1227 112 ALZ

Video: image

Find out the new Story here and everythinh about the Carar

Obraxis said, it is not comming within the next update, still in Experimental. It is in the earliest stage, not finished, fully in Development. They are working very hard on it.

Future Plans can be found here: https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story

Test it out and write your thoughts into the comments. Let's discuss!

Lag, Freez, Crash, Back windows !

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Hello to you dear devs.

When a corrective update of these bugs will go out?

There is not even automatic backup, I'm almost at the end
Of the current game and I can not go a step further as the game crash more and more solving
Instead of making lots of additions, can you first take care of the bugs already present?
For it has become too unstable and unplayable.

French text translated by google trad

idea for the story

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hello.. insert your story here and maybe we can work out the story to make a Masterpiece.... combine all the story maybe from the developer as well and make a Cool Storyline... so.... yeah good luck

No power to base notification message bug

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Ok I'm new here so I apologise if this as been asked an answered but as stated the power to base and no power to base messages keep popping up even though my bases are all powered and I've got no idea how to disable subtitles/notifications.

My sanity would be very thankful for any help.

Ps I'm on Xbox and I've tried reloading.
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