Easy To Implement Anti-Greifing
Please make the mute button also mute the following: Chat (TEXT ALL / TEAM) Commander Requests (Ammo/Meds/Orders) etc. Had way too many games ruined from comm spam and causing our team to lose. When...
View ArticlePeople Aren't Smart Enough for Democracy to Flourish?
Democracy is a great thing, assuming people can vote for the right guy. Podcast link (the brunt of this idea) Article link Now forgive me for this being short, I'm poor at typing so I can't make the...
View ArticleFor mappers, map testers and balance
Can you add a layer of output from the server do that we could log the following, I want to make a heat map of: Where a death occurs (what room, weapon used, origin of both players, x,y,z, etc) Where a...
View ArticleTranscend open for new recruits
Roster changes have been madeWe are recruiting again.Roster:ColtADHdHunterUlmontPREVERT-MAXIMUSStele0070+0=0Please only send us a message if you are a serious gamer who has time for a competitive team.
View ArticleNS2 isn't part of the steam sale?
I think given the fact that we're still seeing less than 1000 players a day, maybe UWE should have participated in the steam sale? I think the game could use a price drop in general, seeing as it's...
View Article500lbs Onos in the room!
When the BT/2.50 came out I wasn't to thrilled, but over the weeks I have adapted. While I don't hate it, there is one big problem I see that really breaks this mod/patch for end game. Two games on a...
View ArticleLast Stand source code released
Hey folks, Sorry for the lonnnggggg delay on this. We just never got around to it cuz of a million other urgent things for the game. Anyway, here's the source code to Last Stand, the fast paced mod we...
View Article250, cysts and infestation
I never noticed until this build, but it seems like after a cyst dies the infestation fades extremely quick(i can see why due to the acidic nature, which doesn't really do much damage). The structures...
View ArticleChange Emergency Lighting Properties?
I can't see how to accomplish this in spark. Anyone have experience with this? Like changing emergency light timing, color, intensity, disabling them completely, etc..
View ArticleQuaxy wallhoppin clip
So many people doing the wallhopping wrong so we decided to make a fast video of the basic wallhopping. Here's a fast clip around summit. Full feature quaxy wallhopping movie coming soon....
View ArticleCocurrent players are too few
It's saturday on Europe, and there are only 700 people playing cocurrently. While Chivalry has 8k cocurrent players on it. Of course Chivalry is on 75% sale, but anyway they are very good at...
View ArticleThe Cinematic Editor.
So i´ve picked up NS2 again, and this time i´ve managed to get really attached to it. Its become the game im mainly playing every day, its tons of fun. As im playing the game, im getting random ideas...
View ArticleLiterally NO servers found!
Well I'm finally back, after getting fed up months ago with no fix. I got a new laptop installed NS2 go to play and come to find that I still have 0 servers showing up in my server list! I had a forum...
View ArticleBindable voice orders and "acknowledged order" mod now on workshop
I've added the "acknowledged" order back into the voice orders menu. Spoiler: http://steamcommunity.com/sharedfiles/filedetails/?id=160590541 Only thing that would need to be done is translate it into...
View ArticleProgression?
Hey, just wanted to share a few comments with you all, about the game. Now, I'm not sure how you will all react to this, but nevertheless, I feel as though it's something I would like to address. As we...
View Article[Poll] Was build 250 a success or failure?
Now that we have all had a few weeks to play around with build 250, I wanted to run a poll to see what the verdict is. Use the following link to vote: Vote Now Feel free to post why and if you have...
View ArticleFeature request - toggle crouch
After watching a few skulk and fade tutorials that state that "you should always hold crouch when jumping", I think it's reasonable to make it a toggle function. Why should I always hold a key? Last...
View ArticleHMG concepts
So I'm thinking of bringing back the HMG from NS1. I've got a few ideas but I'm looking to see if anyone has any ideas or concept sketches. I've read some threads about bringing back the HMG and I'd...
View ArticleNew Sentry Turret Types (Gauss, Flamer, ...)
Mess'n around with the sentry and decided to try it with a gauss/railgun style. Balance was NOT in my mind when I started this. Still working on it. Will be changing the stand for sure....
View ArticleFun maps!
hi there, Been playing ns since a very long long time, still have a lot of fun with the game, especially when playing with good team, lots of teamspeak, only gameexperience i have with that much of...
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