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The Shade, Crag, and Shift and their abilities

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Does anybody use the commander controlled chamber abilities as more than a novelty in a real game?

Crags: Place 3 behind a hive to make it a difficult hive to kill, or make healing stations on the front lines. I don't believe I've seen heal wave used much (ever) since its animation is a bit ambiguous. Overall its probably the most useful chamber.

Shift: Place one by the building second hive to help the gorge build it quickly due to fast energy regen. It's echo ability is of dubious usefulness as it only transports single chambers at a time somewhere else on infestation. The only time I've really used this (for fun) is to transport 3 bombard whips I was maturing in the hive to the front lines. Still probably would have just been easier to grow them and use nutrient mist. I don't think I've ever seen a commander use this in a real game.

Shade: It's passive ability cloaks a relatively small area. This doesn't seem to be very useful to me since its difficult to use it offensively since marines can find it so easily and kill it. Always seemed like a waste of res to put a few around the map and have them die shortly after, even in good positions. As soon as a marine kills a nearby cyst its life expectancy goes down significantly. It's ink ability IS pretty cool, but its range negates its usefulness most of the time. Hallucination is pretty useful and interesting.

What do you guys think?

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