Skilled lerks dominate early game more than any other skill based play, and by a huge margin. In other words, the skill ceiling for lerking is way out of proportion to everything else in the game.
Lerks have too much combat flexibility with the highest maneuverability, a ranged attack, a strong melee attack and a poison DOT.
The hitbox for lerks is tiny.
The lerk can't be "countered" with a shotgun because it will simply chose not to engage. It has an unparalleled capability to chose favorable engagements.
This has been a problem for many, many builds.
And yet, I remember clearly during the beta how the Lerk struggled to find a role as it also struggled to become a viable way to spend pRes.
I'd like to know if anybody has ideas for improving the situation.
Lerks have too much combat flexibility with the highest maneuverability, a ranged attack, a strong melee attack and a poison DOT.
The hitbox for lerks is tiny.
The lerk can't be "countered" with a shotgun because it will simply chose not to engage. It has an unparalleled capability to chose favorable engagements.
This has been a problem for many, many builds.
And yet, I remember clearly during the beta how the Lerk struggled to find a role as it also struggled to become a viable way to spend pRes.
I'd like to know if anybody has ideas for improving the situation.