Hey guys
I have been talking with Dux and he really wants to make effort to make Docking competitive, he only needs feedback to make it happen. We have already started to make some minor changes but we need some playtesting before going futher.
What I ask players to do is to give the map a real chance, it might take more than 2 rounds to figure out how to play the map effectivly.
We have made the first mini nsl version of the map, these are the changes:
*Marines will always spawn in Terminal and aliens in Generator.
*Cafeteria tech point has been removed.
*The vent that leads to landing pad has been removed.
*all ambience sounds have been removed.
There are other changes that might be needed like closing off the route between cortyard and maintenence, or simply prevent that rt from being sniped from range. But til we get some playtime on the map we can't know for sure.
We also know that it might be to easy to siege lockers from cortyard, but again before we get some real playtime it will be hard to pinpoint how it would be best for Dux to fix that issue.
So lets try to help him out and give some constructive feedback. Goðar is willing to schedule matches on it to help it get some playtime.
Here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=130773042&searchtext=docking
I have been talking with Dux and he really wants to make effort to make Docking competitive, he only needs feedback to make it happen. We have already started to make some minor changes but we need some playtesting before going futher.
What I ask players to do is to give the map a real chance, it might take more than 2 rounds to figure out how to play the map effectivly.
We have made the first mini nsl version of the map, these are the changes:
*Marines will always spawn in Terminal and aliens in Generator.
*Cafeteria tech point has been removed.
*The vent that leads to landing pad has been removed.
*all ambience sounds have been removed.
There are other changes that might be needed like closing off the route between cortyard and maintenence, or simply prevent that rt from being sniped from range. But til we get some playtime on the map we can't know for sure.
We also know that it might be to easy to siege lockers from cortyard, but again before we get some real playtime it will be hard to pinpoint how it would be best for Dux to fix that issue.
So lets try to help him out and give some constructive feedback. Goðar is willing to schedule matches on it to help it get some playtime.
Here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=130773042&searchtext=docking