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Spark Editor - Features (to speed up mapping) - you are (personally) missing ?

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SORRY IF THERE IS ALREADY A FEATURES THREAD - i did not find it!

engines i mapped:
* build: duke nukem 3d
* valve hammer editor: half life 1
* now: spark editor

=== i personally miss these features:

1.) Model Browser with category tree:

-a category model browser (based on current file names). right now you cant use the "eye dropper" to reselect a placed model and you always have to search the whole 1500 models again.
it would be much better if we had a categorie tree to show models given by the name you clicked on like this:

MODEL BROWSER (left: category tree + right: model view/pictures):
ALL (click on this and you see all models like it is right now)
|-marines (50 models)
|--exo...
|-aliens (40 models)
|--skulk (1 model)
|-refinery (300 models)
|--pipe (20 models)
|--chair (5 models)

2.) an easier option to group / ungroup faces.

right now i have to select each point of two brushes (if i didnt used the extrude tool) to group (= weld) faces together.
would be much easier if you just could select faces and group / weld them at the nearest points.
same should be to ungroup (unweld) this grouped (welded) faces.

3.) an option to save brushwork (like a model) with a category brushwork browser (independent from level files)
select a mapped pieced of brushwork and save it to your brushwork browser. later you can just select the mapped brushwork again and place it on another location
(on another map) and of course on the location your mouse cursor is.
example: i map a chair and texture it... would be nice to save it and just place it later WITHOUT flying through the whole map
* to select
* copy & paste
* move it to another location
* if you want to insert it in another level you have to SEARCH the exact location on the level you copied the chair
(sometimes you cant even find it if its out of draw distance, so you have to have a look on the x/y/z locations for the original chair to get the location in another level file)
right now: this is to much uncomfortable work to do in my opinion.
this would really be awesome... so i would never have to recreate a circles, rectangles and complex brushwork i have done before.
i just select the saved brushwork in a categorie tree (where i saved it before)...

BRUSHWORK BROWSER:
BASIC
|- full circle, 1/4 circle, 1/2 circle
|- square, rectangle, triangle
complex
|- chairs
|- doors
|- archs
|- bold geometry
|- lamp geometry
game rules
|- arc circle range
|- draw distance circle range
|- bile bomb distance circle range
|- marine jump high rectangle
|- onos height, width rectangle
|- techpoint with hive tentacle locations

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