Quantcast
Channel: Recent Discussions — Unknown Worlds Forums
Viewing all articles
Browse latest Browse all 42799

Mod Menu

$
0
0
Ok I did a forum search but looking for these 2 words is a lil... hard as results are massive. hehe
So i hope I aint repeating. :)

Looking at the stream where Hugh had a enormous amount of mods I noticed a few things.
* Its hard to see what mods you have if the list is to long.
* You search a lot.
* Even basic stuff like maps are counted as seperate mods.

So I was like.. Why not make tabs in the menu?
* How it is now is a 'all' tab.
* Make new tabs and try to order them by the same kinds as the editor. (modification, map, game etc)
* Other tabs

NS2 is meant to be moddable, so why not support that and actually make it readable?

Also a small repeat from a previous suggestion.
Put all mods on not active when a new patch hits so everyone has to manually enable them. Mods can break on a new patch.

Viewing all articles
Browse latest Browse all 42799

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>