I do think that NS2 has a great potential. Though i think it's not achieved yet. Not only because of balance, concede abuse (coz nothing to fight for etc), and probably other issues already at hand in the forum/UWE.
But still, there the ones that are hilariously or may i spell "Ill"ariously ruining it.
Behold the great leapfrog:
Two Onies in a thin alley are not blocked by one another while crossing. One just move on top of the other. So much that you can exploit it to make some fun on the ready room and see two Onies get to the ceiling. Same goes for a skulk and a Onos. Sometimes i got on the ceiling asking myself : meh ?... Oh yeah Onos coming from behind.
But same goes for a marine and a skulk. That's where the fun ends. I'm usually a 2:1 K/D NS2 and 4:1 on combat. These marines only escape because they jump all around randomly (most of the time). I've seen some "weirdier" situation with more than 2 players involved. But the real frustration come from the fact the marines don't see it coming 99% of the time. They should die ten times but not with the silly "jumping shaolin technique". This is ridiculous.
* When a skulk bites isn't it supposed to constrain the marines moves ? like a bear trap.
* 2 x 1 ton of nano-meat should not play leapfrog.
Stoped, stomped, stalled:
-Leap just don't knock-back the marines. what!?
-Stomp: You should be able to walk on top of a stomped marines. But no, you can't really do that.
-Also charge is like NS1... There should be a lot of marines flying around without jetpack, but no. You just get stoped by any obstacle.
* It won't need a physics engine to make something a little closer to the a 23rd century reality. Vectors, intensity and a little geometry will do.
Celerity - got lead in the rear?:
One of the many things that is hilariously wrong is also celerity. If a marine fire and hit you; you get slowed down. It would be ok if you come at him (cannon fodder envent). But even if you flee you get slowed down which makes no sense. The bullet should be pushing you and help you get faster to the hive (the common escape plan).
* Pls is somebody able to fix it ? Not only the symptoms but the monstrous "i hide the lag problem".
Mouse-wheel:
Poping weapons like never before. Even in one of the last NSHD it happened. I do believe it can be more fun than that. What about drawing a banana when you "accidentally" touch the mouse-wheel while doing the "jumping shaolin technique" ?
* Keyboard and mouse setup can really be improved. Avoiding "pistol script" and "flood mouse-wheel jumping" (flooding the server) can't be done with proper filtering on client and / or server side (not even difficult to code). Plus i suspect a lot are already jumping with the wheel. At least we should be able to configure it differently (wheel-up = Wep1 and no cycle; wheel down = Wep2) or deactivate.
Feel free to post your "Ill-arious" examples here.
But still, there the ones that are hilariously or may i spell "Ill"ariously ruining it.
Behold the great leapfrog:
Two Onies in a thin alley are not blocked by one another while crossing. One just move on top of the other. So much that you can exploit it to make some fun on the ready room and see two Onies get to the ceiling. Same goes for a skulk and a Onos. Sometimes i got on the ceiling asking myself : meh ?... Oh yeah Onos coming from behind.
But same goes for a marine and a skulk. That's where the fun ends. I'm usually a 2:1 K/D NS2 and 4:1 on combat. These marines only escape because they jump all around randomly (most of the time). I've seen some "weirdier" situation with more than 2 players involved. But the real frustration come from the fact the marines don't see it coming 99% of the time. They should die ten times but not with the silly "jumping shaolin technique". This is ridiculous.
* When a skulk bites isn't it supposed to constrain the marines moves ? like a bear trap.
* 2 x 1 ton of nano-meat should not play leapfrog.
Stoped, stomped, stalled:
-Leap just don't knock-back the marines. what!?
-Stomp: You should be able to walk on top of a stomped marines. But no, you can't really do that.
-Also charge is like NS1... There should be a lot of marines flying around without jetpack, but no. You just get stoped by any obstacle.
* It won't need a physics engine to make something a little closer to the a 23rd century reality. Vectors, intensity and a little geometry will do.
Celerity - got lead in the rear?:
One of the many things that is hilariously wrong is also celerity. If a marine fire and hit you; you get slowed down. It would be ok if you come at him (cannon fodder envent). But even if you flee you get slowed down which makes no sense. The bullet should be pushing you and help you get faster to the hive (the common escape plan).
* Pls is somebody able to fix it ? Not only the symptoms but the monstrous "i hide the lag problem".
Mouse-wheel:
Poping weapons like never before. Even in one of the last NSHD it happened. I do believe it can be more fun than that. What about drawing a banana when you "accidentally" touch the mouse-wheel while doing the "jumping shaolin technique" ?
* Keyboard and mouse setup can really be improved. Avoiding "pistol script" and "flood mouse-wheel jumping" (flooding the server) can't be done with proper filtering on client and / or server side (not even difficult to code). Plus i suspect a lot are already jumping with the wheel. At least we should be able to configure it differently (wheel-up = Wep1 and no cycle; wheel down = Wep2) or deactivate.
Feel free to post your "Ill-arious" examples here.