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Server Consistency Checking

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Well since someone posted in my server guide thread about consistency checking I started doing some research into this.

I would like to start this thread with the goal of getting other server operators input on the best way to modify the consistency checking while not breaking any actual functionality.

This is what I have found in my research:

Consistency Checking while currently implemented is not complete and it sounds like there will be further updates to this and it's a WIP?
By Default the NS2 Client App ID 4920 versus the NS2 Server ID 4940 have different files? i.e. Servers don't have all files included to properly enforce strict consistency checking? Examples I have seen for instance is that if you force consistency on *.materials some default maps break?
People want the option of changing their crosshairs and this is community accepted.

So I will update this thread with the "community" modifications as people post to come up with a good alternative to the default consistency check.

I would also like to start a list of "mods" that would be good for a server to Whitelist (Even though that has been removed currently) though this might be worth separating out to a different thread.

NOTE: I have not done any testing with custom skins etc myself to see the consistency checking not working. I have also not tested the below consistency check myself, I will be looking to test this soon.

CODE
{
  "check": [ "game_setup.xml", "*.lua", "*.fx", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds", "*.material", "*.level", "*.cinematic" ],
  "ignore": [ "ui/crosshairs.dds", "ui/crosshairs-hit.dds" ]
}

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