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[tutorial] BHOP balance test text version

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*Note: This is a tutorial for the balance test version of natural selection 2 - these things are subject to change and may or may not see a release in the vanilla game. Also the speeds obtainable were done as of 5/8/2013 @ 12-1 pm eastern on ns2_nsl_summit

Hey everyone, I'm hoping this weekend me and another guy can get some in-game footage/voice recording explaining the movement changes in BT and all that. Anyway I'm going to try and provide a very detailed text explanation right now, so that you guys can practice it and get the hang for it!

Alright first off


1) Skulk - speeds obtainable: Average: 13 to 16 speed. Maximum: 18.17-20+ speed


Starting: As you know, the vanilla skulk has two ways to accelerate, a boost from jumping off a wall, and going on a decline (down a hill) in balance test, the skulk can bunny hop and pick up some serious speeds, and even later on can be used in combat

So here's how you start it off, I recommend veil or tram north/south tunnel as a test map as they are the easiest maps to get the hang of it

First approach a wall on either your left or right side, for this example I'll use a wall on your left side. You're going to approach the wall jump while holding your left movement key and having your mouse cursor positioned to the point where it's "glancing at the wall" you don't want to aim at the wall because directly hitting a wall will stop your speed. Once you hit the wall let go of your left movement key and hit+hold your right movement key while strafing your mouse towards the direction you're moving (which would be right at this point) from there you want to hit jump again as soon as you feel you land, there is no perfect timing to hit just do it when you feel you've landed. then from there you want to keep repeating those opposites on the ground or towards your next wall, you'll begin to hear a new sound which will confirm you've picked up speed.

Continue doing this properly and you will hear a second new sound, which confirms you're again doing it correctly. Now from this point you can begin to pick up serious speed by continuously glancing off walls, when you approach something like a staircase you're going to want to try and hit the side of the wall to skip the staircase because hitting a staircase directly will stop you in your tracks.

Advanced: Now that you've got down the bhop gain, you're going to want to go faster and use it in combat, mix it with leap, or make sharp turns

So to go even faster (once you've reached the second sound) is quite difficult and you'll need to know routes of the maps. You're going to need to do upward walljumps mixed with your bhop. So now when you go towards a wall you're going to want to also move your mouse cursor in the opposite direction as usual BUT you want to aim upward as soon as you glance the wall, this will give you an extra "oomph" and while you're doing it you want to then slowly place your cursor back downwards. Make sure to keep your mouse movements smooth and not very fast/erratic

Properly do this for a few jumps and you'll see an INSANE speed increase, this is pretty difficult at first but once you know your route inside and out and if you can do this (I can now after many hours sometimes get this going almost all the time) it'll feel like you're going faster than fast.. if that's a good explanation.

Combat: When in combat, you can now use bhop to evade, initiate, or during the fight itself. When you want to evade or you run into a marine in a bad situation (assuming he isn't close range and has a shotgun, in which case you're most likely dead) you can immediately find any wall and just begin your upward glancing bhops into wall+floor / wall+ wall to gain speed VERY fast which will help you flee the scene. As for initiating it's as simple as being in a bhop and knowing a marines location or running into them when they are unaware, just fly towards them with bhop begin your first bite and then after that by the time they turn to respond you'll already have your next one-two bites in and they will fall victim to you.

Now during the fight is tough for me to explain, but when fighting you want to get a bite in, evade by climbing up a wall or towards any wall then jumping off (while using the bhop opposite direction movement) and you'll begin to accelerate off the wall into them, get your bite in and repeat or keep your bhop going and bounce from another wall.. this will keep you moving fast and especially in a group will make it even tougher to track


Sharp turns + leap: Now you'll know that when bhopping you don't have much turning room, to make a sharp turn you're going to need to jump off the wall opposite of where you need to turn BEFORE the actual turn itself so that when you strafe towards it you're already headed in the direction of the sharp turn, as soon as the turn is made you'll most likely be very close to a wall so you'll need to bhop off that wall and as soon as the bhop is landed your momentum will have shifted in the right direction and the turn has been made! Now if you happen to have leap, you can avoid this sharp turn difficulty by simply before the turn doing a leap towards a wall and then continuing the bhop. You'll most likely lose speed from the leap but you'll have made the turn and still have momentum compared to if you failed the turn and lost all of it.

With leap you can begin bhop much quicker as it's like an accelerate, this causes start ups + flee times to be decreased and will help you reach fast speed, combine this will celerity and you'll have more room for mistakes and still being able to keep your speed up.


Now that you understand bhop, get out there and practice; you'll be munching RTs all over the place.



2) Lerk - speeds obtainable: Average: 8.50 to 10 speed. Maximum: 10.85 speed. Celerity Maximum: 12.75

Lerk has undergone some changes so he requires more "flaps" or jumps to gain speed, and I believe he is overall slightly slower than a regular lerk. So this one is fairly simple, you need to do 2-3x flaps upward then glide downwards (you gain speed gliding downwards) repeat those two steps to maintain your speed, I find this very difficult to keep track of in combat, and essentially this slowdown makes the lerk more towards his "support" type role instead of being a very aggressive early game dominator

When you do a 180 type turn with your mouse cursor you will also decrease 1-2 speed, so make sure to continue flapping at all times



3) Fade - speeds obtainable: Average: 18 to 21-26 speed. Maximum: 28-30+ speed

Blink: You now start with blink as a fade, but you can still go VERY fast. To properly do this you want to, jump first, wait 0.3-0.5 seconds then blink and then repeat. If done correct you should see yourself going very, very fast. Make sure to combine this with crouch to get under certain structures

Bhop + blink: Now fade can bhop, so essentially it's the same thing as skulk bhop except you stay on the ground, once you build up speed from blinking, you can stop blinking and begin the bhop this will keep you going at a semi-fast speed while saving your adrenaline if you're cooling down or just think you might need it in a short while. When making turns/sharp turns you do NOT want to be in blink mode, you want to jump + blink before the turn, bhop during the turn, then begin blinking again once the turn has been made to keep speed and keep you navigating along the map. You should essentially be able to make almost every single sharp turn this method while maintaining fast speeds. Just takes some practice to figure out when is the best time to do the turn


Shadowstep: Shadowstep now has no additional momentum, and is basically a full commitment to any direction. You can shadowstep in the air, downwards, wherever. This is now essentially a dodge mechanic or a gap closer, during a shadowstep you can't move in any direction besides the step.. so make sure before you use it you know you're going where you want to go. After the shadowstep is over on the ground you stop moving due to ground friction. So during a bhop + blink you can shadowstep in the AIR and keep your current speed from the blink + jumping, but you won't gain any speed. Doing the shadowstep on the ground applies ground friction which is essentially what will make you slow down/lose speed.  You can blink in one direction, shadowstep backwards and if you don't touch the ground you have now full momentum in the opposite direction. I personally still need tons of practice with this mechanic as I always forget that I can shadowstep in every direction, and still need to figure out how to best use this in combat.



Well that's all for now, hope this helps all of you. And I hope to have a video out this weekend sometime explaining all of this via voice with in-game footage!



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