Mapping Guide Lines
Factions Assets
This is a change log thread for factions mod, see mod decription here
Trailer by ItsSuperEffective:
09-03-2014
alpha release for "factions 2.0"
- the assets will no longer be downloaded from steam workshop (its just too unreliable at the moment), instead you can download a launcher application and the assets from www.factions.at
- when starting factions, all players will initially connect to a "global ready room"
- people can test there the classes and weapon setups, and queue for "missions"
- once enough players are queued for a mission, they will be connected to a new server where they can play against each other (4vs4), match making will probably come later as well
12-11-2013
-NEW added new sniper rifle (Hawk) for the recon class which has a lower fire rate, higher energy cost but also higher burst damage
-NEW added new map (f_psd_desertstorm)
- slightly lowered Eagles energy cost and damage, but players hit by the eagle will now receive a debuff which reduces healing by 50%
07-11-2013
-NEW added paingun for medic (red beam which increases damage taken on enemy by 50% and slows them down)
-NEW added Heatwrack (in between of rockwind and assault rifle), thanks Evil_Ice for the model!
-NEW added SMG (higher spread, lower dmg and energy consumption than MP), thanks Evil_Ice for the model!
-NEW added scores, awarded when healing or dealing damage next to a point or when capturing a point
-NEW added new game mode "contest"
-NEW added new map featuring contest game mode (f_cst_heatwave modId: b7ea887)
- fixed players not being able to debuff themselve (rockets, grenades, etc)
- melee stim gives now extra melee damage when skilled
- reduced number of implants to 3 (but twice as effective)
- pwoer station grants now additional max energy when skilled
- poison wave grants now additional max health when skilled
- immortal shield grants now in addition to health explosive and range protection when skilled
- range shield grants now in addition to health range protection when skilled
- explosive shield grants now in addition to health explosive protection when skilled
- reduced minigun damage by 40% (skill points have now more impact)
- reduced missile turret target lock time to 1 second, reduced damage by 30%
- fixed mechanical damage not working properly (hammer, minigun, shock grenade)
10-30-2013
initial release
Factions Assets
This is a change log thread for factions mod, see mod decription here
Trailer by ItsSuperEffective:
09-03-2014
alpha release for "factions 2.0"
- the assets will no longer be downloaded from steam workshop (its just too unreliable at the moment), instead you can download a launcher application and the assets from www.factions.at
- when starting factions, all players will initially connect to a "global ready room"
- people can test there the classes and weapon setups, and queue for "missions"
- once enough players are queued for a mission, they will be connected to a new server where they can play against each other (4vs4), match making will probably come later as well
12-11-2013
-NEW added new sniper rifle (Hawk) for the recon class which has a lower fire rate, higher energy cost but also higher burst damage
-NEW added new map (f_psd_desertstorm)
- slightly lowered Eagles energy cost and damage, but players hit by the eagle will now receive a debuff which reduces healing by 50%
07-11-2013
-NEW added paingun for medic (red beam which increases damage taken on enemy by 50% and slows them down)
-NEW added Heatwrack (in between of rockwind and assault rifle), thanks Evil_Ice for the model!
-NEW added SMG (higher spread, lower dmg and energy consumption than MP), thanks Evil_Ice for the model!
-NEW added scores, awarded when healing or dealing damage next to a point or when capturing a point
-NEW added new game mode "contest"
-NEW added new map featuring contest game mode (f_cst_heatwave modId: b7ea887)
- fixed players not being able to debuff themselve (rockets, grenades, etc)
- melee stim gives now extra melee damage when skilled
- reduced number of implants to 3 (but twice as effective)
- pwoer station grants now additional max energy when skilled
- poison wave grants now additional max health when skilled
- immortal shield grants now in addition to health explosive and range protection when skilled
- range shield grants now in addition to health range protection when skilled
- explosive shield grants now in addition to health explosive protection when skilled
- reduced minigun damage by 40% (skill points have now more impact)
- reduced missile turret target lock time to 1 second, reduced damage by 30%
- fixed mechanical damage not working properly (hammer, minigun, shock grenade)
10-30-2013
initial release