Hi guys, this error I pasted below came with the introduction of 264, the error is persistant, recurring and causes a lot of lag on my server. When the error starts it won't stop, and can go on til the end of the round.
The server console spams this error, and would like to know what the cause could be.
The server console spams this error, and would like to know what the cause could be.
Error: lua/NS2Utility_Server.lua:17: attempt to perform arithmetic on global 'kHallucinationLifeTime' (a nil value)
[Server] Script Error #1: lua/NS2Utility_Server.lua:17: attempt to perform arithmetic on global 'kHallucinationLifeTime' (a nil value)
Call stack:
#1: UpdateHallucinationLifeTime lua/NS2Utility_Server.lua:17
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
#2: f1 lua/Hallucination.lua:362
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
deltaTime = 0.039478678256273
#3: [string "Hallucination_OnUpdate9"]:15
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
arg1 = 0.039478678256273