Make exos more viable
I think both casual and competitive players alike would agree that exos can't really compete with jetpacking marines. Here's a quick outline of the weaknesses of an exo when compared with a jetpacker:
- can't use phase gates, which means they can only defend a single area. If they get beaconed, it takes them a long time to get back to where they were.
- very vulnerable to skulks and onos
- requires teammates to stop fighting and weld it frequently to keep it alive
- costs 60 personal res, and can't be dropped by commander
- comes very late in the marine tech tree due to high cost, long research times, and inability to compete with jetpacks
I would suggest the following:
- bundle the research for exos and dualies into the same upgrade, and make it cost 30 res and 90 seconds to research
- reduce the cost of a single gun exo to 30, and the cost of a dual exo to 50
- either increase the speed at which marines can weld an exo, or replace the fist on a single exo with a welder
- make railgun exos suck less
Reduce the cost of fade upgrades
Fade upgrades are pretty much always the last item in the tech tree to get researched. I think they should be 20 res instead of 35.
Increase the base speed of gorges from 6 to 7
A lot of higher level players don't like playing gorge because they are so vulnerable. I think a slight increase in their base speed would make gorges less helpless against good marines.
I think both casual and competitive players alike would agree that exos can't really compete with jetpacking marines. Here's a quick outline of the weaknesses of an exo when compared with a jetpacker:
- can't use phase gates, which means they can only defend a single area. If they get beaconed, it takes them a long time to get back to where they were.
- very vulnerable to skulks and onos
- requires teammates to stop fighting and weld it frequently to keep it alive
- costs 60 personal res, and can't be dropped by commander
- comes very late in the marine tech tree due to high cost, long research times, and inability to compete with jetpacks
I would suggest the following:
- bundle the research for exos and dualies into the same upgrade, and make it cost 30 res and 90 seconds to research
- reduce the cost of a single gun exo to 30, and the cost of a dual exo to 50
- either increase the speed at which marines can weld an exo, or replace the fist on a single exo with a welder
- make railgun exos suck less
Reduce the cost of fade upgrades
Fade upgrades are pretty much always the last item in the tech tree to get researched. I think they should be 20 res instead of 35.
Increase the base speed of gorges from 6 to 7
A lot of higher level players don't like playing gorge because they are so vulnerable. I think a slight increase in their base speed would make gorges less helpless against good marines.