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Skulk animations

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Please look into reworking the skulk animations to make their movement more logical. A skulk jumping in midair and then coming in close contact with another object like a player moves the skulk very quickly so that they essentially have their feet hooked onto the object. It looks bad and makes it more difficult to track (ESPECIALLY with leap or any degree of high latency). It would be a huge benefit to the game if skulks moved more intuitively. I know I can't be the only one who thinks this.

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